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Equipment: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:KirbyUsingEquipment.jpg|270px|thumb|This [[Kirby (SSB4)|custom Kirby]] has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.]]
[[File:KirbyUsingEquipment.jpg|270px|thumb|This [[Kirby (SSB4)|custom Kirby]] has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.]]
'''Equipment''' is a [[Character customization|customization]] option in ''[[Super Smash Bros. 4]]''. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed.
'''Equipment''' is a [[Character customization|customization]] option in ''[[Super Smash Bros. 4]]''. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed. In ''[[Super Smash Bros. Ultimate]]'', equipment is replaced with [[Spirit]]s.


There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.
There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.
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Up to 3,000 pieces of equipment can be stored, although the limit seems to vary. Older pieces of equipment will be deleted to make room for any new equipment obtained.
Up to 3,000 pieces of equipment can be stored, although the limit seems to vary. Older pieces of equipment will be deleted to make room for any new equipment obtained.


==Equipment categories==
==Equipment categories and effects==
This table lists the effects of increasing the value of a category. If a category is negative, its effect will be inverted. Stats can exceed maximum values when using multiply effects.
This table lists the effects of increasing the value of a category. If a category is negative, its effect will be inverted, though not with the same intensity. Stats can exceed maximum values when using multiply effects.


{| class="wikitable"
{| class="wikitable"
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! Type !! Effect
! Type !! Effect
|-
|-
| Attack || Increases damage done by all attacks, including special moves and items, up to a maximum of 2x. [[Freeze frames]] are increased proportionally, as is base [[knockback]] and fixed knockback, however knockback scaling is reduced to partially compensate for the higher damage output. Having negative Attack will decrease how much damage the fighter deals, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense.
| Attack || Increases damage done by all attacks, including special moves and items (although several item attacks, such as the [[Daybreak]]’s blast, [[Ray Gun]] shots, [[Beehive]] bees, and [[Hammer]]s are unaffected). [[Freeze frames]] are increased proportionally. Knockback is not affected; while opponents will take slightly more knockback simply due to having higher damage after being hit, the knockback formula only uses the unmodified damage of the move. Having negative Attack will both decrease how much damage the fighter deals and weaken their knockback delivered on top of that, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense.
|-
|-
| Defense || Decreases damage received (and therefore knockback taken) from all sources; it does not affect [[weight]] at all, but it does give a fighter knockback resistance (on top of the reduced knockback from taking lower damage). It also reduces the growth rate of [[Aura]]. However, negative defense values will make the fighter take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed.
| Defense || Decreases knockback taken from all sources, and very slightly reduces damage received. [[Weight]] is unaffected. It also reduces the growth rate of [[Lucario]]’s [[Aura]]. Negative defense values will cause the fighter to take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed.
|-
|-
| Speed || Increases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag (excluding from airdodges or helpless falling. Positive speed values will lower the weight limit for holding [[Smash Run]] powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Equipment that increases Speed also decreases Attack.
| Speed || Increases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag from normal landings and aerial attack landings (though not other types of landing). Positive speed values will also lower the weight limit for holding [[Smash Run]] powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Equipment that increases Speed also decreases Attack.
|-
|-
|}
|}
The following table lists what each category affects, and by how much. Values between the listed points are spaced linearly. Note that as the value passes certain extremes, each point of value has less effect.
<!--may be incomplete; hopefully not inaccurate-->
{|class="wikitable"
|-
!Property!!-200!!-100!!-50!!±0!!+50!!+100!!+200
|-
!colspan="8"|Attack
|-
|Damage dealt||0.6×||0.72×||0.84×||1.0×||1.4×||1.7×||2.0×
|-
|Knockback dealt||0.8×||0.86×||0.92×||1.0×||1.0×||1.0×||1.0×
|-
!colspan="8"|Defense
|-
|Damage taken||2.0×||1.7×||1.4×||1.0×||0.948×||0.909×||0.87×
|-
|Knockback taken||1.22×||1.154×||1.088×||1.0×||0.894×||0.8145×||0.735×
|-
!colspan="8"|Speed
|-
|Walk speed||0.58×||0.706×||0.832×||1.0×||1.36×||1.63×||1.9×
|-
|Run speed||0.58×||0.706×||0.832×||1.0×||1.4×||1.7×||2.0×
|-
|Air speed||0.52×||0.664×||0.808×||1.0×||1.4×||1.7×||2.0×
|-
|Falling speed||1.0×||1.0×||1.0×||1.0×||1.2×||1.35×||1.5×
|-
|Fastfall speed||1.0×||1.0×||1.0×||1.0×||1.32×||1.56×||1.8×
|-
|Jump height||0.52×||0.664×||0.808×||1.0×||1.432×||1.756×||2.08×
|-
|Landing lag||1.6×||1.42×||1.24×||1.0×||0.84×||0.72×||0.6×
|}
===Dr. Mario===
{{SSB4|Dr. Mario}} has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player.
While equipment no longer appears in ''Ultimate'', {{SSBU|Dr. Mario}} still has external modifiers changing his physics and strength: they are modified as if he were wearing equipment of +22 attack and -65 speed in ''Smash 4''. However, they are not exactly like equipment; for example, the speed stat in ''Smash 4'' would modify landing lag, while Dr. Mario in ''Ultimate'' has the same landing lag as {{SSBU|Mario}}, with the landing lag for his neutral, up, back and down aerials manually adjusted to be different from Mario's.


==Equipment types==
==Equipment types==
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!Type!!Common!!Uncommon!!Rare
!Type!!Common!!Uncommon!!Rare
|-
|-
|[[Image:Equipment Icon Brawn Badge.png|32px]] Brawn Badge||<!--blank-->||Super||Rare
|[[File:Equipment Icon Brawn Badge.png|32px]] Brawn Badge||<!--blank-->||Super||Rare
|-
|-
|[[Image:Equipment Icon Arm Cannon.png|32px]] Arm Cannon||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Arm Cannon.png|32px]] Arm Cannon||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Banana.png|32px]] Banana||Ordinary||High-Quality||Exquisite
|[[File:Equipment Icon Banana.png|32px]] Banana||Ordinary||High-Quality||Exquisite
|-
|-
|[[Image:Equipment Icon Bat.png|32px]] Bat||Decent||Top-Notch||Legendary
|[[File:Equipment Icon Bat.png|32px]] Bat||Decent||Top-Notch||Legendary
|-
|-
|[[Image:Equipment Icon Beam Whip.png|32px]] Beam Whip||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Beam Whip.png|32px]] Beam Whip||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Blaster.png|32px]] Blaster||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Blaster.png|32px]] Blaster||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Boxing Gloves.png|32px]] Boxing Gloves||Lightweight {{NTSC}} Featherweight {{PAL}}||Middleweight||Heavyweight
|[[File:Equipment Icon Boxing Gloves.png|32px]] Boxing Gloves||Lightweight {{NTSC}}<br/>Featherweight {{PAL}}||Middleweight||Heavyweight
|-
|-
|[[Image:Equipment Icon Drill.png|32px]] Drill||Light||Super||Hyper
|[[File:Equipment Icon Drill.png|32px]] Drill||Light||Super||Hyper
|-
|-
|[[Image:Equipment Icon Egg.png|32px]] Egg||Medium||Large||Extra-Large
|[[File:Equipment Icon Egg.png|32px]] Egg||Medium||Large||Extra-Large
|-
|-
|[[Image:Equipment Icon Fake Nails.png|32px]] Fake Nails {{NTSC}} Claws {{PAL}}||Bronze||Silver||Gold
|[[File:Equipment Icon Fake Nails.png|32px|left]] Fake Nails {{NTSC}}<br/>Claws {{PAL}}||Bronze||Silver||Gold
|-
|-
|[[Image:Equipment Icon Gloves.png|32px]] Gloves||Power||High-Power||Max-Power
|[[File:Equipment Icon Gloves.png|32px]] Gloves||Power||High-Power||Max-Power
|-
|-
|[[Image:Equipment Icon Hammer.png|32px]] Hammer||100 lb.||1-ton||100-ton
|[[File:Equipment Icon Hammer.png|32px]] Hammer||100 lb.||1-ton||100-ton
|-
|-
|[[Image:Equipment Icon Lloid.png|32px]] Lloid||Mini||Good Ol'||Mega
|[[File:Equipment Icon Lloid.png|32px]] Lloid||Mini||Good Ol'||Mega
|-
|-
|[[Image:Equipment Icon Lollipop.png|32px]] Lollipop||Yummy||Delicious||Decadent
|[[File:Equipment Icon Lollipop.png|32px]] Lollipop||Yummy||Delicious||Decadent
|-
|-
|[[Image:Equipment Icon Magic Stone.png|32px]] Magic Stone||Enchanted {{NTSC}} Pretty {{PAL}}||Mystical||Mysterious
|[[File:Equipment Icon Magic Stone.png|32px]] Magic Stone||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||Mystical||Mysterious
|-
|-
|[[Image:Equipment Icon Needles.png|32px]] Needles||Iron||Steel||Silver
|[[File:Equipment Icon Needles.png|32px]] Needles||Iron||Steel||Silver
|-
|-
|[[Image:Equipment Icon Pikmin.png|32px]] Pikmin||Dedicated||Brave||Fearless
|[[File:Equipment Icon Pikmin.png|32px]] Pikmin||Dedicated||Brave||Fearless
|-
|-
|[[Image:Equipment Icon Protein.png|32px]] Protein||One-Star {{NTSC}}<br/>A+ {{PAL}}||Two-Star {{NTSC}}<br/>A++ {{PAL}}||Three-Star {{NTSC}}<br/>A+++ {{PAL}}
|[[File:Equipment Icon Protein.png|32px]] Protein||One-Star {{NTSC}}<br/>A+ {{PAL}}||Two-Star {{NTSC}}<br/>A++ {{PAL}}||Three-Star {{NTSC}}<br/>A+++ {{PAL}}
|-
|-
|[[Image:Equipment Icon Sacred Treasures.png|32px]] Sacred Treasures {{NTSC}}<br/>Bow {{PAL}}||Heroic||Angelic||Godly{{NTSC}}<br/>Sacred {{PAL}}
|[[File:Equipment Icon Sacred Treasures.png|32px|left]] Sacred Treasures {{NTSC}}<br/>Bow {{PAL}}||Heroic||Angelic||Godly{{NTSC}}<br/>Sacred {{PAL}}
|-
|-
|[[Image:Equipment Icon Staff.png|32px]] Staff||Enchanted||Purifying||Holy
|[[File:Equipment Icon Staff.png|32px]] Staff||Enchanted||Purifying||Holy
|-
|-
|[[Image:Equipment Icon Sword.png|32px]] Sword||Steel||Silver||Legendary
|[[File:Equipment Icon Sword.png|32px]] Sword||Steel||Silver||Legendary
|-
|-
|[[Image:Equipment Icon Toad.png|32px]] Toad||Dedicated||Brave||Fearless
|[[File:Equipment Icon Toad.png|32px]] Toad||Dedicated||Brave||Fearless
|-
|-
|[[Image:Equipment Icon Tome.png|32px]] Tome||Apprentice's||Expert's||Sage's
|[[File:Equipment Icon Tome.png|32px]] Tome||Apprentice's||Expert's||Sage's
|-
|-
|[[Image:Equipment Icon Torch.png|32px]] Torch||Smoldering||Burning||Blazing
|[[File:Equipment Icon Torch.png|32px]] Torch||Smoldering||Burning||Blazing
|-
|-
|[[Image:Equipment Icon X Attack.png|32px]] X Attack||<!--blank-->||Threefold||Sixfold
|[[File:Equipment Icon X Attack.png|32px]] X Attack||<!--blank-->||Threefold||Sixfold
|-
|-
|[[Image:Equipment Icon Zapper.png|32px]] Zapper||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Zapper.png|32px]] Zapper||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Protection Badge.png|32px]] Protection Badge||<!--blank-->||Super||Rare
|[[File:Equipment Icon Protection Badge.png|32px]] Protection Badge||<!--blank-->||Super||Rare
|-
|-
|[[Image:Equipment Icon Block.png|32px]] Block||Iron||Steel||Diamond
|[[File:Equipment Icon Block.png|32px]] Block||Iron||Steel||Diamond
|-
|-
|[[Image:Equipment Icon Cape.png|32px]] Cape||Squire's||Knight's||King's
|[[File:Equipment Icon Cape.png|32px]] Cape||Squire's||Knight's||King's
|-
|-
|[[Image:Equipment Icon Clothes.png|32px]] Clothes||Well-Worn||Stylish||Expensive
|[[File:Equipment Icon Clothes.png|32px]] Clothes||Well-Worn||Stylish||Expensive
|-
|-
|[[Image:Equipment Icon Coat.png|32px]] Coat||Discount||Expensive||Designer
|[[File:Equipment Icon Coat.png|32px]] Coat||Discount||Expensive||Designer
|-
|-
|[[Image:Equipment Icon Collar.png|32px]] Collar||Bronze||Silver||Gold
|[[File:Equipment Icon Collar.png|32px]] Collar||Bronze||Silver||Gold
|-
|-
|[[Image:Equipment Icon Dress.png|32px]] Dress||Enchanted {{NTSC}} Pretty {{PAL}}||High-Quality||Exquisite
|[[File:Equipment Icon Dress.png|32px]] Dress||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||High-Quality||Exquisite
|-
|-
|[[Image:Equipment Icon Hat.png|32px]] Hat||Average Joe's||Pretty Sweet||Hero's
|[[File:Equipment Icon Hat.png|32px]] Hat||Average Joe's||Pretty Sweet||Hero's
|-
|-
|[[Image:Equipment Icon Helmet.png|32px]] Helmet||Light||Super||Hyper
|[[File:Equipment Icon Helmet.png|32px]] Helmet||Light||Super||Hyper
|-
|-
|[[Image:Equipment Icon Jacket.png|32px]] Jacket||Rookie's||Veteran's||Master's
|[[File:Equipment Icon Jacket.png|32px]] Jacket||Rookie's||Veteran's||Master's
|-
|-
|[[Image:Equipment Icon Mask.png|32px]] Mask||Enigmatic||Heroic{{NTSC}}<br/>Inspiring {{PAL}}||Vengeful
|[[File:Equipment Icon Mask.png|32px]] Mask||Enigmatic||Heroic{{NTSC}}<br/>Inspiring {{PAL}}||Vengeful
|-
|-
|[[Image:Equipment Icon Overalls.png|32px|left]] Overalls {{NTSC}}<br/>Dungarees {{PAL}}||Ordinary||Trendy {{NTSC}}<br/>Fashionable {{PAL}}||Vintage
|[[File:Equipment Icon Overalls.png|32px|left]] Overalls {{NTSC}}<br/>Dungarees {{PAL}}||Ordinary||Trendy {{NTSC}}<br/>Fashionable {{PAL}}||Vintage
|-
|-
|[[Image:Equipment Icon Raiment.png|32px]] Raiment||Heroic||Angelic||Godly {{NTSC}}<br/>Sacred {{PAL}}
|[[File:Equipment Icon Raiment.png|32px]] Raiment||Heroic||Angelic||Godly {{NTSC}}<br/>Sacred {{PAL}}
|-
|-
|[[Image:Equipment Icon Ring.png|32px]] Ring||Bronze||Silver||Gold
|[[File:Equipment Icon Ring.png|32px]] Ring||Bronze||Silver||Gold
|-
|-
|[[Image:Equipment Icon Saddle.png|32px]] Saddle||Bronze||Silver||Gold
|[[File:Equipment Icon Saddle.png|32px]] Saddle||Bronze||Silver||Gold
|-
|-
|[[Image:Equipment Icon Shell.png|32px]] Shell||Turtle||Iron||Diamond
|[[File:Equipment Icon Shell.png|32px]] Shell||Turtle||Iron||Diamond
|-
|-
|[[Image:Equipment Icon Shield.png|32px]] Shield||Steel||Silver||Legendary
|[[File:Equipment Icon Shield.png|32px]] Shield||Steel||Silver||Legendary
|-
|-
|[[Image:Equipment Icon Space Suit.png|32px]] Space Suit||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Space Suit.png|32px]] Space Suit||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Suit.png|32px]] Suit||Light||Super||Hyper
|[[File:Equipment Icon Suit.png|32px]] Suit||Light||Super||Hyper
|-
|-
|[[Image:Equipment Icon Tie.png|32px]] Tie||Discount||Expensive||Designer
|[[File:Equipment Icon Tie.png|32px]] Tie||Discount||Expensive||Designer
|-
|-
|[[Image:Equipment Icon Watch Battery.png|32px]] Watch Battery||Ordinary||High-Performance||Ultra-Performance
|[[File:Equipment Icon Watch Battery.png|32px]] Watch Battery||Ordinary||High-Performance||Ultra-Performance
|-
|-
|[[Image:Equipment Icon X Defense.png|32px]] X Defense||<!--blank-->||Threefold||Sixfold
|[[File:Equipment Icon X Defense.png|32px]] X Defense||<!--blank-->||Threefold||Sixfold
|-
|-
|[[Image:Equipment Icon Agility Badge.png|32px]] Agility Badge||<!--blank-->||Super||Rare
|[[File:Equipment Icon Agility Badge.png|32px]] Agility Badge||<!--blank-->||Super||Rare
|-
|-
|[[Image:Equipment Icon Booster.png|32px]] Booster||Standard {{NTSC}} Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|[[File:Equipment Icon Booster.png|32px]] Booster||Standard {{NTSC}}<br/>Standard-Issue {{PAL}}||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||Prototype
|-
|-
|[[Image:Equipment Icon Boots.png|32px]] Boots||Well-Worn||Stylish||Expensive
|[[File:Equipment Icon Boots.png|32px]] Boots||Well-Worn||Stylish||Expensive
|-
|-
|[[Image:Equipment Icon Dash Mushroom.png|32px]] Dash Mushroom||<!--blank-->||Double||Turbo
|[[File:Equipment Icon Dash Mushroom.png|32px]] Dash Mushroom||<!--blank-->||Double||Turbo
|-
|-
|[[Image:Equipment Icon Feather.png|32px]] Feather||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||Shiny||Shimmering
|[[File:Equipment Icon Feather.png|32px]] Feather||Enchanted {{NTSC}}<br/>Pretty {{PAL}}||Shiny||Shimmering
|-
|-
|[[Image:Equipment Icon Microchip.png|32px]] Microchip||Ordinary||High-Performance||Ultra-Performance
|[[File:Equipment Icon Microchip.png|32px]] Microchip||Ordinary||High-Performance||Ultra-Performance
|-
|-
|[[Image:Equipment Icon Pumps.png|32px|left]] Pumps {{NTSC}}<br/>Heels {{PAL}}||Discount||Expensive||Designer
|[[File:Equipment Icon Pumps.png|32px|left]] Pumps {{NTSC}}<br/>Heels {{PAL}}||Discount||Expensive||Designer
|-
|-
|[[Image:Equipment Icon Rocketbarrel Pack.png|32px]] Rocketbarrel Pack||High-Speed||Mach-Speed||Light-Speed
|[[File:Equipment Icon Rocketbarrel Pack.png|32px]] Rocketbarrel Pack||High-Speed||Mach-Speed||Light-Speed
|-
|-
|[[Image:Equipment Icon Sandals.png|32px]] Sandals||Nimble||Swift||Speedy
|[[File:Equipment Icon Sandals.png|32px]] Sandals||Nimble||Swift||Speedy
|-
|-
|[[Image:Equipment Icon Shin Guards.png|32px]] Shin Guards||Ordinary||Lightweight||Ultra-Lightweight
|[[File:Equipment Icon Shin Guards.png|32px]] Shin Guards||Ordinary||Lightweight||Ultra-Lightweight
|-
|-
|[[Image:Equipment Icon Shoes.png|32px]] Shoes||Ordinary||Lightweight||Ultra-Lightweight
|[[File:Equipment Icon Shoes.png|32px]] Shoes||Ordinary||Lightweight||Ultra-Lightweight
|-
|-
|[[Image:Equipment Icon Turbo Boost.png|32px]] Turbo Boost||<!--blank-->||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||First-Class
|[[File:Equipment Icon Turbo Boost.png|32px]] Turbo Boost||<!--blank-->||Deluxe {{NTSC}}<br/>State-of-the-Art {{PAL}}||First-Class
|-
|-
|[[Image:Equipment Icon X Speed.png|32px]] X Speed||<!--blank-->||Threefold||Sixfold
|[[File:Equipment Icon X Speed.png|32px]] X Speed||<!--blank-->||Threefold||Sixfold
|}
|}


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!Character!!Attack!!Defense!!Speed!!Items
!Character!!Attack!!Defense!!Speed!!Items
|-
|-
|{{Head|Mario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Mario|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Overalls.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Luigi|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24
|{{Head|Luigi|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Overalls.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||24
|-
|-
|{{Head|Peach|s=32px|g=SSB4}}||[[Image:Equipment Icon Toad.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Pumps.png|32px]]||23
|{{Head|Peach|s=32px|g=SSB4}}||[[File:Equipment Icon Toad.png|32px]]||[[File:Equipment Icon Dress.png|32px]]||[[File:Equipment Icon Pumps.png|32px]]||23
|-
|-
|{{Head|Bowser|s=32px|g=SSB4}}||[[Image:Equipment Icon Fake Nails.png|32px]]||[[Image:Equipment Icon Shell.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||29
|{{Head|Bowser|s=32px|g=SSB4}}||[[File:Equipment Icon Fake Nails.png|32px]]||[[File:Equipment Icon Shell.png|32px]]||[[File:Equipment Icon Dash Mushroom.png|32px]]||29
|-
|-
|{{Head|Dr. Mario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Tie.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Dr. Mario|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Tie.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Rosalina|s=32px|g=SSB4}}||[[Image:Equipment Icon Staff.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Pumps.png|32px]]||22
|{{Head|Rosalina|s=32px|g=SSB4}}||[[File:Equipment Icon Staff.png|32px]]||[[File:Equipment Icon Dress.png|32px]]||[[File:Equipment Icon Pumps.png|32px]]||22
|-
|-
|{{Head|Bowser Jr.|s=32px|g=SSB4}}||[[Image:Equipment Icon Drill.png|32px]]||[[Image:Equipment Icon Shell.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||27
|{{Head|Bowser Jr.|s=32px|g=SSB4}}||[[File:Equipment Icon Drill.png|32px]]||[[File:Equipment Icon Shell.png|32px]]||[[File:Equipment Icon Dash Mushroom.png|32px]]||27
|-
|-
|{{Head|Yoshi|s=32px|g=SSB4}}||[[Image:Equipment Icon Egg.png|32px]]||[[Image:Equipment Icon Saddle.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26
|{{Head|Yoshi|s=32px|g=SSB4}}||[[File:Equipment Icon Egg.png|32px]]||[[File:Equipment Icon Saddle.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||26
|-
|-
|{{Head|Donkey Kong|s=32px|g=SSB4}}||[[Image:Equipment Icon Banana.png|32px]]||[[Image:Equipment Icon Tie.png|32px]]||[[Image:Equipment Icon Dash Mushroom.png|32px]]||27
|{{Head|Donkey Kong|s=32px|g=SSB4}}||[[File:Equipment Icon Banana.png|32px]]||[[File:Equipment Icon Tie.png|32px]]||[[File:Equipment Icon Dash Mushroom.png|32px]]||27
|-
|-
|{{Head|Diddy Kong|s=32px|g=SSB4}}||[[Image:Equipment Icon Banana.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Rocketbarrel Pack.png|32px]]||24
|{{Head|Diddy Kong|s=32px|g=SSB4}}||[[File:Equipment Icon Banana.png|32px]]||[[File:Equipment Icon Hat.png|32px]]||[[File:Equipment Icon Rocketbarrel Pack.png|32px]]||24
|-
|-
|{{Head|Link|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26
|{{Head|Link|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Shield.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||26
|-
|-
|{{Head|Zelda|s=32px|g=SSB4}}||[[Image:Equipment Icon Magic Stone.png|32px]]||[[Image:Equipment Icon Dress.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||22
|{{Head|Zelda|s=32px|g=SSB4}}||[[File:Equipment Icon Magic Stone.png|32px]]||[[File:Equipment Icon Dress.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||22
|-
|-
|{{Head|Sheik|s=32px|g=SSB4}}||[[Image:Equipment Icon Needles.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24
|{{Head|Sheik|s=32px|g=SSB4}}||[[File:Equipment Icon Needles.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||24
|-
|-
|{{Head|Ganondorf|s=32px|g=SSB4}}||[[Image:Equipment Icon Magic Stone.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||29
|{{Head|Ganondorf|s=32px|g=SSB4}}||[[File:Equipment Icon Magic Stone.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Shin Guards.png|32px]]||29
|-
|-
|{{Head|Toon Link|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||24
|{{Head|Toon Link|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Shield.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||24
|-
|-
|{{Head|Samus|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||27
|{{Head|Samus|s=32px|g=SSB4}}||[[File:Equipment Icon Arm Cannon.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Booster.png|32px]]||27
|-
|-
|{{Head|Zero Suit Samus|s=32px|g=SSB4}}||[[Image:Equipment Icon Beam Whip.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||23
|{{Head|Zero Suit Samus|s=32px|g=SSB4}}||[[File:Equipment Icon Beam Whip.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Booster.png|32px]]||23
|-
|-
|{{Head|Kirby|s=32px|g=SSB4}}||[[Image:Equipment Icon Lollipop.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||21
|{{Head|Kirby|s=32px|g=SSB4}}||[[File:Equipment Icon Lollipop.png|32px]]||[[File:Equipment Icon Hat.png|32px]]||[[File:Equipment Icon Turbo Boost.png|32px]]||21
|-
|-
|{{Head|Meta Knight|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Mask.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||22
|{{Head|Meta Knight|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Mask.png|32px]]||[[File:Equipment Icon Turbo Boost.png|32px]]||22
|-
|-
|{{Head|King Dedede|s=32px|g=SSB4}}||[[Image:Equipment Icon Hammer.png|32px]]||[[Image:Equipment Icon Coat.png|32px]]||[[Image:Equipment Icon Turbo Boost.png|32px]]||28
|{{Head|King Dedede|s=32px|g=SSB4}}||[[File:Equipment Icon Hammer.png|32px]]||[[File:Equipment Icon Coat.png|32px]]||[[File:Equipment Icon Turbo Boost.png|32px]]||28
|-
|-
|{{Head|Fox|s=32px|g=SSB4}}||[[Image:Equipment Icon Blaster.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||24
|{{Head|Fox|s=32px|g=SSB4}}||[[File:Equipment Icon Blaster.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Shin Guards.png|32px]]||24
|-
|-
|{{Head|Falco|s=32px|g=SSB4}}||[[Image:Equipment Icon Blaster.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||22
|{{Head|Falco|s=32px|g=SSB4}}||[[File:Equipment Icon Blaster.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Shin Guards.png|32px]]||22
|-
|-
|{{Head|Pikachu|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||23
|{{Head|Pikachu|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||23
|-
|-
|{{Head|Jigglypuff|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||21
|{{Head|Jigglypuff|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||21
|-
|-
|{{Head|Mewtwo|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||25
|{{Head|Mewtwo|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||25
|-
|-
|{{Head|Charizard|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]<br>[[Image:Equipment Icon Fake Nails.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||27
|{{Head|Charizard|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]<br>[[File:Equipment Icon Fake Nails.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||27
|-
|-
|{{Head|Lucario|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||25
|{{Head|Lucario|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||25
|-
|-
|{{Head|Greninja|s=32px|g=SSB4}}||[[Image:Equipment Icon X Attack.png|32px]]||[[Image:Equipment Icon X Defense.png|32px]]||[[Image:Equipment Icon X Speed.png|32px]]||24
|{{Head|Greninja|s=32px|g=SSB4}}||[[File:Equipment Icon X Attack.png|32px]]||[[File:Equipment Icon X Defense.png|32px]]||[[File:Equipment Icon X Speed.png|32px]]||24
|-
|-
|{{Head|Captain Falcon|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Captain Falcon|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Ness|s=32px|g=SSB4}}||[[Image:Equipment Icon Bat.png|32px]]||[[Image:Equipment Icon Hat.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Ness|s=32px|g=SSB4}}||[[File:Equipment Icon Bat.png|32px]]||[[File:Equipment Icon Hat.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Lucas|s=32px|g=SSB4}}||[[Image:Equipment Icon Bat.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Lucas|s=32px|g=SSB4}}||[[File:Equipment Icon Bat.png|32px]]||[[File:Equipment Icon Clothes.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Marth|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23
|{{Head|Marth|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||23
|-
|-
|{{Head|Roy|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Roy|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Ike|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||26
|{{Head|Ike|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||26
|-
|-
|{{Head|Robin|s=32px|g=SSB4}}||[[Image:Equipment Icon Tome.png|32px]]||[[Image:Equipment Icon Coat.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||24
|{{Head|Lucina|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||23
|-
|-
|{{Head|Lucina|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23
|{{Head|Robin|s=32px|g=SSB4}}||[[File:Equipment Icon Tome.png|32px]]||[[File:Equipment Icon Coat.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||24
|-
|-
|{{Head|Corrin|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Cape.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Corrin|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Cape.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Mr. Game & Watch|s=32px|g=SSB4}}||[[Image:Equipment Icon Torch.png|32px]]||[[Image:Equipment Icon Watch Battery.png|32px]]||[[Image:Equipment Icon Microchip.png|32px]]||23
|{{Head|Mr. Game & Watch|s=32px|g=SSB4}}||[[File:Equipment Icon Torch.png|32px]]||[[File:Equipment Icon Watch Battery.png|32px]]||[[File:Equipment Icon Microchip.png|32px]]||23
|-
|-
|{{Head|Pit|s=32px|g=SSB4}}||[[Image:Equipment Icon Sacred Treasures.png|32px]]||[[Image:Equipment Icon Raiment.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||24
|{{Head|Pit|s=32px|g=SSB4}}||[[File:Equipment Icon Sacred Treasures.png|32px]]||[[File:Equipment Icon Raiment.png|32px]]||[[File:Equipment Icon Sandals.png|32px]]||24
|-
|-
|{{Head|Palutena|s=32px|g=SSB4}}||[[Image:Equipment Icon Staff.png|32px]]||[[Image:Equipment Icon Shield.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||23
|{{Head|Palutena|s=32px|g=SSB4}}||[[File:Equipment Icon Staff.png|32px]]||[[File:Equipment Icon Shield.png|32px]]||[[File:Equipment Icon Sandals.png|32px]]||23
|-
|-
|{{Head|Dark Pit|s=32px|g=SSB4}}||[[Image:Equipment Icon Sacred Treasures.png|32px]]||[[Image:Equipment Icon Raiment.png|32px]]||[[Image:Equipment Icon Sandals.png|32px]]||24
|{{Head|Dark Pit|s=32px|g=SSB4}}||[[File:Equipment Icon Sacred Treasures.png|32px]]||[[File:Equipment Icon Raiment.png|32px]]||[[File:Equipment Icon Sandals.png|32px]]||24
|-
|-
|{{Head|Wario|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Overalls.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||27
|{{Head|Wario|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Overalls.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||27
|-
|-
|{{Head|Olimar|s=32px|g=SSB4}}||[[Image:Equipment Icon Pikmin.png|32px]]||[[Image:Equipment Icon Space Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23
|{{Head|Olimar|s=32px|g=SSB4}}||[[File:Equipment Icon Pikmin.png|32px]]||[[File:Equipment Icon Space Suit.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||23
|-
|-
|{{Head|R.O.B.|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Block.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||26
|{{Head|R.O.B.|s=32px|g=SSB4|cl=Grey}}||[[File:Equipment Icon Zapper.png|32px]]||[[File:Equipment Icon Block.png|32px]]||[[File:Equipment Icon Booster.png|32px]]||26
|-
|-
|{{Head|Villager|s=32px|g=SSB4}}||[[Image:Equipment Icon Lloid.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24
|{{Head|Villager|s=32px|g=SSB4}}||[[File:Equipment Icon Lloid.png|32px]]||[[File:Equipment Icon Clothes.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||24
|-
|-
|{{Head|Little Mac|s=32px|g=SSB4}}||[[Image:Equipment Icon Boxing Gloves.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||23
|{{Head|Wii Fit Trainer|s=32px|g=SSB4}}||[[File:Equipment Icon Protein.png|32px]]||[[File:Equipment Icon Clothes.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||24
|-
|-
|{{Head|Wii Fit Trainer|s=32px|g=SSB4}}||[[Image:Equipment Icon Protein.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||24
|{{Head|Little Mac|s=32px|g=SSB4}}||[[File:Equipment Icon Boxing Gloves.png|32px]]||[[File:Equipment Icon Clothes.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||23
|-
|-
|{{Head|Shulk|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||25
|{{Head|Shulk|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||25
|-
|-
|{{Head|Duck Hunt|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Collar.png|32px]]||[[Image:Equipment Icon Feather.png|32px]]||23
|{{Head|Duck Hunt|s=32px|g=SSB4}}||[[File:Equipment Icon Zapper.png|32px]]||[[File:Equipment Icon Collar.png|32px]]||[[File:Equipment Icon Feather.png|32px]]||23
|-
|-
|{{Head|Sonic|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Ring.png|32px]]||[[Image:Equipment Icon Shoes.png|32px]]||23
|{{Head|Sonic|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Ring.png|32px]]||[[File:Equipment Icon Shoes.png|32px]]||23
|-
|-
|{{Head|Mega Man|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Helmet.png|32px]]||[[Image:Equipment Icon Booster.png|32px]]||25
|{{Head|Mega Man|s=32px|g=SSB4}}||[[File:Equipment Icon Arm Cannon.png|32px]]||[[File:Equipment Icon Helmet.png|32px]]||[[File:Equipment Icon Booster.png|32px]]||25
|-
|-
|{{Head|Pac-Man|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Helmet.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Pac-Man|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Helmet.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Ryu|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Clothes.png|32px]]||[[Image:Equipment Icon Shin Guards.png|32px]]||25
|{{Head|Ryu|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Clothes.png|32px]]||[[File:Equipment Icon Shin Guards.png|32px]]||25
|-
|-
|{{Head|Cloud|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Cloud|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Bayonetta|s=32px|g=SSB4}}||[[Image:Equipment Icon Zapper.png|32px]]||[[Image:Equipment Icon Suit.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Bayonetta|s=32px|g=SSB4}}||[[File:Equipment Icon Zapper.png|32px]]||[[File:Equipment Icon Suit.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Mii Brawler|s=32px|g=SSB4}}||[[Image:Equipment Icon Gloves.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Mii Brawler|s=32px|g=SSB4}}||[[File:Equipment Icon Gloves.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Mii Swordfighter|s=32px|g=SSB4}}||[[Image:Equipment Icon Sword.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Mii Swordfighter|s=32px|g=SSB4}}||[[File:Equipment Icon Sword.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|-
|-
|{{Head|Mii Gunner|s=32px|g=SSB4}}||[[Image:Equipment Icon Arm Cannon.png|32px]]||[[Image:Equipment Icon Jacket.png|32px]]||[[Image:Equipment Icon Boots.png|32px]]||25
|{{Head|Mii Gunner|s=32px|g=SSB4}}||[[File:Equipment Icon Arm Cannon.png|32px]]||[[File:Equipment Icon Jacket.png|32px]]||[[File:Equipment Icon Boots.png|32px]]||25
|}
|}


Line 284: Line 322:
!rowspan=2|Item prefix!!rowspan=2|Bonus effect name!!rowspan=2|In-game description!!colspan=3|Numerical effect!!rowspan=2|Stat modifier!!rowspan=2|Notes
!rowspan=2|Item prefix!!rowspan=2|Bonus effect name!!rowspan=2|In-game description!!colspan=3|Numerical effect!!rowspan=2|Stat modifier!!rowspan=2|Notes
|-
|-
!x1!!x2!!x3
!×1!!×2!!×3
|-
|-
|Sprinter||Increased run speed||1.3x [[Dash|running]] speed.||1.3x dash speed, dash accel., run speed||1.45x||1.6x||-25||
|Sprinter||Increased run speed||1.[[Dash|running]] speed.||1.dash speed, dash accel., run speed||1.45×||1.||-25||
|-
|-
|Stroller {{NTSC}}<br/>Jogger {{PAL}}||Decreased run speed||0.8x running speed.||0.8x dash speed, dash accel., run speed||0.7x||0.6x||+30||
|Stroller {{NTSC}}<br/>Jogger {{PAL}}||Decreased run speed||0.running speed.||0.dash speed, dash accel., run speed||0.||0.||+30||
|-
|-
|Glider {{NTSC}}<br/>Pro Glider {{PAL}}||Increased lateral air movement||1.25x [[Air speed|lateral air movement speed]].||1.25x air mobility||1.3x||1.35x||-25||
|Glider {{NTSC}}<br/>Pro Glider {{PAL}}||Increased lateral air movement||1.25× [[Air speed|lateral air movement speed]].||1.25× air mobility||1.||1.35×||-25||
|-
|-
|Antiglide {{NTSC}}<br/>Slow Glider {{PAL}}||Decreased lateral air movement||0.8x lateral air movement speed.||0.8x air mobility||0.73x||0.65x||+38||
|Antiglide {{NTSC}}<br/>Slow Glider {{PAL}}||Decreased lateral air movement||0.lateral air movement speed.||0.air mobility||0.73×||0.65×||+38||
|-
|-
|Leaper {{NTSC}}<br/>Springer {{PAL}}||Improved jump||1.2x [[jump]] height.||1.2x||1.27x||1.34x||-34||Also increases footstool jump height.
|Leaper {{NTSC}}<br/>Springer {{PAL}}||Improved jump||1.[[jump]] height.||1.||1.27×||1.34×||-34||Also increases footstool jump height.
|-
|-
|Antileap {{NTSC}}<br/>Hopper {{PAL}}||Weakened jump||0.8x jump height.||0.8x||0.72x||0.65x||+36||Also lowers footstool jump height.
|Antileap {{NTSC}}<br/>Hopper {{PAL}}||Weakened jump||0.jump height.||0.||0.72×||0.65×||+36||Also lowers footstool jump height.
|-
|-
|Speed Skater {{NTSC}}<br/>Skater {{PAL}}||Skating traction||1.5x movement speed on land, but watch that you don't slip!||1.5x ground mobility<br/>0.6x traction||1.65x<br/>0.5x||1.8x<br/>0.4x||-34||
|Speed Skater {{NTSC}}<br/>Skater {{PAL}}||Skating traction||1.movement speed on land, but watch that you don't slip!||1.ground mobility<br/>0.traction||1.65×<br/>0.||1.<br/>0.||-34||
|-
|-
|Hi-Jump {{NTSC}}<br/>High Jump {{PAL}}||Improved ground jumps||1.3x jump height from the ground.||1.3x||1.36x||1.42x||-27||Also increases footstool jump height.
|Hi-Jump {{NTSC}}<br/>High Jump {{PAL}}||Improved ground jumps||1.jump height from the ground.||1.||1.36×||1.42×||-27||Also increases footstool jump height.
|-
|-
|Lo-Jump||Weakened ground jumps||0.7x jump height from the ground.||0.7x||0.64x||0.58x||+35||Also lowers footstool jump height.
|Lo-Jump||Weakened ground jumps||0.jump height from the ground.||0.||0.64×||0.58×||+35||Also lowers footstool jump height.
|-
|-
|Double-Jump Boost {{NTSC}}<br/>Mid-Air Springer {{PAL}}||Improved double jump||1.3x [[midair jump]] height.||1.3x||1.36x||1.42x||-34||
|Double-Jump Boost {{NTSC}}<br/>Mid-Air Springer {{PAL}}||Improved double jump||1.[[midair jump]] height.||1.||1.36×||1.42×||-34||
|-
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|Double-Jump Drag||Weakened double jump||0.7x midair jump height.||0.7x||0.64x||0.58x||+43||
|Double-Jump Drag||Weakened double jump||0.midair jump height.||0.||0.64×||0.58×||+43||
|-
|-
|Thistle Jump {{NTSC}}<br/>Floaty Jump {{PAL}}||Floaty jumps||0.6x [[Falling speed|speed when falling]].||0.95x gravity<br/>0.6x fall speed<br/>0.7x fastfall speed||0.925x<br/>0.5x<br/>0.65x||0.9x<br/>0.4x<br/>0.6x||-19||
|Thistle Jump {{NTSC}}<br/>Floaty Jump {{PAL}}||Floaty jumps||0.[[Falling speed|speed when falling]].||0.95× gravity<br/>0.fall speed<br/>0.fastfall speed||0.925×<br/>0.<br/>0.65×||0.<br/>0.<br/>0.||-19||
|-
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|Anchor Jump {{NTSC}}<br/>Heavy Jump {{PAL}}||Heavy jumps||1.4x speed when falling.||1.4x gravity<br/>1.4x fall speed<br/>1.1x fastfall speed||1.55x<br/>1.55x<br/>1.1x||1.7x<br/>1.7x<br/>1.1x||+43||
|Anchor Jump {{NTSC}}<br/>Heavy Jump {{PAL}}||Heavy jumps||1.speed when falling.||1.gravity<br/>1.fall speed<br/>1.fastfall speed||1.55×<br/>1.55×<br/>1.||1.<br/>1.<br/>1.||+43||
|-
|-
|Speed Walker {{NTSC}}<br/>Power-Walker {{PAL}}||Increased walk speed||1.3x [[Walk|walking]] speed.||1.3x walk speed, walk accel.||1.4x||1.5x||-12||
|Speed Walker {{NTSC}}<br/>Power-Walker {{PAL}}||Increased walk speed||1.[[Walk|walking]] speed.||1.walk speed, walk accel.||1.||1.||-12||
|-
|-
|Meanderer {{NTSC}}<br/>Dawdler {{PAL}}||Decreased walk speed||0.8x walking speed.||0.8x walk speed, walk accel.||0.7x||0.6x||+8||
|Meanderer {{NTSC}}<br/>Dawdler {{PAL}}||Decreased walk speed||0.walking speed.||0.walk speed, walk accel.||0.||0.||+8||
|-
|-
|Lingering Edge {{NTSC}}<br/>Hanging Ace {{PAL}}||Increased edge-grab duration||Hang on to the edges of stages for twice as long.||2.0x edgehang dur.||3.0x||4.0x||-10||
|Lingering Edge {{NTSC}}<br/>Hanging Ace {{PAL}}||Increased edge-grab duration||Hang on to the edges of stages for twice as long.||2.edgehang dur.||3.||4.||-10||
|-
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|Hasty Edge {{NTSC}}<br/>Hanging Amateur {{PAL}}||Decreased edge-grab duration||Hang on to the edges of stages for half as long.||0.5x edgehang dur.||0.33x||0.2x||+5||
|Hasty Edge {{NTSC}}<br/>Hanging Amateur {{PAL}}||Decreased edge-grab duration||Hang on to the edges of stages for half as long.||0.edgehang dur.||0.33×||0.||+5||
|-
|-
|Gluey Edge {{NTSC}}<br/>Edge-Gripper {{PAL}}||Easier edge grabs||Increased range for grabbing stage edges.||1.3x edgegrab range||1.5x||1.7x||-27||Also increases tether range.
|Gluey Edge {{NTSC}}<br/>Edge-Gripper {{PAL}}||Easier edge grabs||Increased range for grabbing stage edges.||1.edgegrab range||1.||1.||-27||Also increases tether range.
|-
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|Tough Edge {{NTSC}}<br/>Edge-Slipper {{PAL}}||Harder edge grabs||Decreased range for grabbing stage edges.||0.75x edgegrab range||0.6x||0.45x||+32||Also decreases tether range.
|Tough Edge {{NTSC}}<br/>Edge-Slipper {{PAL}}||Harder edge grabs||Decreased range for grabbing stage edges.||0.75× edgegrab range||0.||0.45×||+32||Also decreases tether range.
|-
|-
|Hard Braker {{NTSC}}<br/>Quick Stopper {{PAL}}||Improved braking ability||Stop on a dime even when dashing.||1.5x traction||2.0x||3.0x||-5||
|Hard Braker {{NTSC}}<br/>Quick Stopper {{PAL}}||Improved braking ability||Stop on a dime even when dashing.||1.traction||2.||3.||-5||
|-
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|Perfect-Shield Helper {{NTSC}}<br/>Perfect-Shield Whiz {{PAL}}||Easy [[perfect shield]]||More easily nullify attacks when blocking at the last second.||2.34x powershield window||3.0x||3.67x||-40||
|Perfect-Shield Helper {{NTSC}}<br/>Perfect-Shield Whiz {{PAL}}||Easy [[perfect shield]]||More easily nullify attacks when blocking at the last second.||2.34× powershield window||3.||3.67×||-40||
|-
|-
|Imperfect Shield||No perfect shield||Only get a normal shield no matter how good your timing is.||0.0x powershield window||0.0x||0.0x||+35||
|Imperfect Shield||No perfect shield||Only get a normal shield no matter how good your timing is.||0.powershield window||0.||0.||+35||
|-
|-
|Shield Regenerator {{NTSC}}<br/>Speedy Shield Recharge {{PAL}}||Improved shield regeneration||Recharge your shield more quickly.||1.5x shield regen||2.0x||2.5x||-21||
|Shield Regenerator {{NTSC}}<br/>Speedy Shield Recharge {{PAL}}||Improved shield regeneration||Recharge your shield more quickly.||1.shield regen||2.||2.||-21||
|-
|-
|Shield Degenerator {{NTSC}}<br/>Sluggish Shield Recharge {{PAL}}||Weakened shield regeneration||Recharge your shield more slowly.||0.5x shield regen||0.33x||0.25x||+22||
|Shield Degenerator {{NTSC}}<br/>Sluggish Shield Recharge {{PAL}}||Weakened shield regeneration||Recharge your shield more slowly.||0.shield regen||0.33×||0.25×||+22||
|-
|-
|Air Defender||Improved air defense||0.75x damage received when in midair.||0.75x dmg taken||0.68x||0.6x||-27||
|Air Defender||Improved air defense||0.75× damage received when in midair.||0.75× dmg taken||0.68×||0.||-27||
|-
|-
|Air Piñata||Weakened air defense||1.2x damage received when in midair.||1.2x dmg taken||1.3x||1.4x||+38||
|Air Piñata||Weakened air defense||1.damage received when in midair.||1.dmg taken||1.||1.||+38||
|-
|-
|Nimble Dodger||Improved dodge ability||Gives a little extra time to dodge an enemy attack.||1.1x||1.2x||1.3x||-22||Increases the number of intangibility frames in a dodge.
|Nimble Dodger||Improved dodge ability||Gives a little extra time to dodge an enemy attack.||1.||1.||1.||-22||Increases the number of intangibility frames in a dodge.
|-
|-
|Dodgy Dodger||Weakened dodge ability||Gives a bit less time to dodge an enemy attack.||0.75x||0.63x||0.5x||+33||Reduces the number of intangibility frames in a dodge.
|Dodgy Dodger||Weakened dodge ability||Gives a bit less time to dodge an enemy attack.||0.75×||0.63×||0.||+33||Reduces the number of intangibility frames in a dodge.
|-
|-
|Smooth Lander||Reduced [[Lag#Landing lag|landing impact]]||Start moving again more quickly after landing.||0.7x aerial landing lag, heavy landing lag||0.6x||0.5x||-33||
|Smooth Lander||Reduced [[Lag#Landing lag|landing impact]]||Start moving again more quickly after landing.||0.aerial landing lag, heavy landing lag||0.||0.||-33||
|-
|-
|Crash Lander||Increased landing impact||After landing, take more time to start moving again.||1.3x aerial landing lag<br/>2.0x heavy landing lag<br/>2.0x light landing lag||1.5x<br/>2.5x<br/>3.0x||1.7x<br/>3.0x<br/>4.0x||+36||
|Crash Lander||Increased landing impact||After landing, take more time to start moving again.||1.aerial landing lag<br/>2.heavy landing lag<br/>2.light landing lag||1.<br/>2.<br/>3.||1.<br/>3.<br/>4.||+36||
|-
|-
|Quick Smasher||Quick smash attacks||Charge smash attacks faster when holding the attack button.||2.0x smash charge speed||2.5x||3.0x||-28||
|Quick Smasher||Quick smash attacks||Charge smash attacks faster when holding the attack button.||2.smash charge speed||2.||3.||-28||
|-
|-
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.||0.65x smash charge speed<br/>1.3x smash charge dmg||0.5x<br/>1.4x||0.4x<br/>1.5x||-29||
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.power.||0.65× smash charge speed<br/>1.smash charge dmg||0.<br/>1.||0.<br/>1.||-29||
|-
|-
|Air Attacker {{NTSC}}<br/>Air Scrapper {{PAL}}||Improved air attacks||1.15x attack power while airborne.||1.15x||1.25x||1.35x||-15||
|Air Attacker {{NTSC}}<br/>Air Scrapper {{PAL}}||Improved air attacks||1.15× attack power while airborne.||1.15×||1.25×||1.35×||-15||
|-
|-
|Air Pushover {{NTSC}}<br/>Air Tapper {{PAL}}||Weakened air attacks||0.7x attack power while airborne.||0.7x||0.6x||0.5x||+35||
|Air Pushover {{NTSC}}<br/>Air Tapper {{PAL}}||Weakened air attacks||0.attack power while airborne.||0.||0.||0.||+35||
|-
|-
|Meteor Master||Improved meteor effect||1.5x power when using [[Meteor smash|moves that launch opponents downward.]]||1.5x meteor power||1.6x||1.7x||-40||
|Meteor Master||Improved meteor effect||1.power when using [[Meteor smash|moves that launch opponents downward.]]||1.meteor power||1.||1.||-40||
|-
|-
|Desperate Attacker||Improved attack in a crisis||1.7x attack power for 20 seconds when damage reaches 100%.||1.7x dmg dealt||1.9x||2.1x||-27||rowspan=3|Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|Desperate Attacker||Improved attack in a crisis||1.attack power for 20 seconds when damage reaches 100%.||1.dmg dealt||1.||2.||-27||rowspan=3|Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|-
|-
|Desperate Defender||Improved defense in a crisis||Take 0.33x damage for 20 seconds when damage reaches 100%.||0.33x dmg taken||0.2x||0.1x||-18
|Desperate Defender||Improved defense in a crisis||Take 0.33× damage for 20 seconds when damage reaches 100%.||0.33× dmg taken||0.||0.||-18
|-
|-
|Desperate Speedster||Improved speed in a crisis||1.55x speed for 20 seconds when damage reaches 100%.||1.55x ground mobility<br/>1.35x air mobility<br/>1.28x jump power||1.68x<br/>1.43x<br/>1.34x||1.8x<br/>1.53x<br/>1.4x||-20
|Desperate Speedster||Improved speed in a crisis||1.55× speed for 20 seconds when damage reaches 100%.||1.55× ground mobility<br/>1.35× air mobility<br/>1.28× jump power||1.68×<br/>1.43×<br/>1.34×||1.<br/>1.53×<br/>1.||-20
|-
|-
|Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.4x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.5x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-33||Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.<br/>Increase is set, and effect wears off completely when time is up.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1.dmg dealt<br/>0.dmg taken<br/>1.ground mobility<br/>1.25× air mobility<br/>1.jump power||1.65×<br/>0.33×<br/>1.<br/>1.<br/>1.27×||1.<br/>0.25×<br/>1.<br/>1.35×<br/>1.34×||-33||Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.<br/>Increase is set, and effect wears off completely when time is up.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|-
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|Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||Some Final Smashes, such as [[Blue Falcon]], will ignore this bonus effect if it catches the user before they reach 100%.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||Some Final Smashes, such as [[Blue Falcon]], will ignore this bonus effect if it catches the user before they reach 100%.<br/>Activates in Stamina Smash when the player's health falls below 20% of their max HP.
|-
|-
|Unharmed Attacker||Improved attack at 0 damage||1.5x attack power while damage is at 0%.||1.5x dmg dealt||1.75x||2.0x||-24||
|Unharmed Attacker||Improved attack at 0 damage||1.attack power while damage is at 0%.||1.dmg dealt||1.75×||2.||-24||
|-
|-
|Unharmed Speedster||Improved speed at 0 damage||1.32x speed while damage is at 0%.||1.32x ground mobility<br/>1.3x air mobility<br/>1.2x jump power||1.43x<br/>1.37x<br/>1.27x||1.55x<br/>1.42x<br/>1.34x||-8||
|Unharmed Speedster||Improved speed at 0 damage||1.32× speed while damage is at 0%.||1.32× ground mobility<br/>1.air mobility<br/>1.jump power||1.43×<br/>1.37×<br/>1.27×||1.55×<br/>1.42×<br/>1.34×||-8||
|-
|-
|Unharmed Speed Demon {{NTSC}} Swift-Striker {{PAL}}||Improved attack/speed at 0%||Attack and speed gradually increase while damage is at 0%.||1.4x dmg dealt<br/>1.26x ground mobility<br/>1.2x air mobility<br/>1.18x jump power||1.55x<br/>1.34x<br/>1.25x<br/>1.24x||1.7x<br/>1.43x<br/>1.3x<br/>1.3x||-26||Increase is set, and effect wears off when not at 0%.
|Unharmed Speed Demon {{NTSC}} Swift-Striker {{PAL}}||Improved attack/speed at 0%||Attack and speed gradually increase while damage is at 0%.||1.dmg dealt<br/>1.26× ground mobility<br/>1.air mobility<br/>1.18× jump power||1.55×<br/>1.34×<br/>1.25×<br/>1.24×||1.<br/>1.43×<br/>1.<br/>1.||-26||Increase is set, and effect wears off when not at 0%.
|-
|-
|Trade-off Attacker||Improved trade-off attack||Start each life with 30% damage, but you have 1.15x attack power.<br/>(1.15x attack power from the start of the match...as well as 30% damage.)||1.15x dmg dealt<br/>30% initial damage||1.25x<br/>40%||1.35x<br/>50%||-16||The user glows red (Wii U only).
|Trade-off Attacker||Improved trade-off attack||Start each life with 30% damage, but you have 1.15× attack power.<br/>(1.15× attack power from the start of the match...as well as 30% damage.)||1.15× dmg dealt<br/>30% initial damage||1.25×<br/>40%||1.35×<br/>50%||-16||The user glows red (Wii U only).
|-
|-
|Trade-off Defender||Improved trade-off defense||Start each life with 30% damage, but take only 0.8x damage from attacks.<br/>(1.2x damage resistance from attacks...as well as 30% damage.)||0.8x dmg taken<br/>30% initial damage||0.7x<br/>50%||0.6x<br/>70%||-25|| The user glows blue (Wii U only).
|Trade-off Defender||Improved trade-off defense||Start each life with 30% damage, but take only 0.damage from attacks.<br/>(1.damage resistance from attacks...as well as 30% damage.)||0.dmg taken<br/>30% initial damage||0.<br/>50%||0.<br/>70%||-25|| The user glows blue (Wii U only).
|-
|-
|Trade-off Speedster||Improved trade-off speed||Start each life with 30% damage, but you move 1.3x faster.<br/>(1.3x speed from the start of the match...as well as 30% damage.)||1.3x ground mobility<br/>1.2x air mobility<br/>1.18x jump power<br/>30% initial damage||1.4x<br/>1.24x<br/>1.22x<br/>40%||1.5x<br/>1.28x<br/>1.26x<br/>50%||-21|| The user glows green (Wii U only).
|Trade-off Speedster||Improved trade-off speed||Start each life with 30% damage, but you move 1.faster.<br/>(1.speed from the start of the match...as well as 30% damage.)||1.ground mobility<br/>1.air mobility<br/>1.18× jump power<br/>30% initial damage||1.<br/>1.24×<br/>1.22×<br/>40%||1.<br/>1.28×<br/>1.26×<br/>50%||-21|| The user glows green (Wii U only).
|-
|-
|All-Around Trade-off||Improved trade-off ability||Start with 60% damage but slowly gain attack, defense, and speed.||1.1x dmg dealt<br/>0.8x dmg taken<br/>1.28x ground mobility<br/>1.18x air mobility<br/>1.15x jump power<br/>60% initial damage||1.2x<br/>0.7x<br/>1.36x<br/>1.21x<br/>1.21x<br/>75%||1.3x<br/>0.6x<br/>1.44x<br/>1.24x<br/>1.26x<br/>90%||-27||Increase appears to be set, not slowly gained. Also, the user glows (Wii U only).
|All-Around Trade-off||Improved trade-off ability||Start with 60% damage but slowly gain attack, defense, and speed.||1.dmg dealt<br/>0.dmg taken<br/>1.28× ground mobility<br/>1.18× air mobility<br/>1.15× jump power<br/>60% initial damage||1.<br/>0.<br/>1.36×<br/>1.21×<br/>1.21×<br/>75%||1.<br/>0.<br/>1.44×<br/>1.24×<br/>1.26×<br/>90%||-27||Increase appears to be set, not slowly gained.<br>The user glows (Wii U only).
|-
|-
|Moon Launcher||Improved launch ability||1.3x attack power when launching enemies upward.||1.3x up-launch power||1.4x||1.5x||-29||It is unclear what the exact conditions of this effect are.
|Moon Launcher||Improved launch ability||1.attack power when launching enemies upward.||1.up-launch power||1.||1.||-29||Works between angles of 60º and 120º.
|-
|-
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0.5x damage dealt||0.65x||0.8x||-43||Activates 50% of the time.<br/>Only heals for 1-2%, depending on the move's strength, against enemy NPCs.
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0.damage dealt||0.65×||0.||-43||Activates 50% of the time.<br/>Striking multiple targets with attacks allows multiple instances of healing. Doesn't activate from projectiles.
|-
|-
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user.
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33× damage taken while charging||1.||1.||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user. [https://www.youtube.com/watch?v=zj3uNBy4OxE]
|-
|-
|Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about 3x damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.
|Critical Hitter||Critical-hit capability||Attacks get a 20% chance of dealing extra damage.||20% chance||28%||36%||-58||Critical hits do about damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.
|-
|-
|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.||1.4x||1.55x||1.7x||-25||
|Insult to Injury||Prone damage dealer||1.damage when hitting a prone opponent.||1.||1.55×||1.||-25||
|-
|-
|First Striker||First-strike advantage||If you land the first strike of the battle, you will be invincible for 10 seconds.||10||12||14||-9||The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on [[enemies]] or [[boss]]es. (As [[Master Shadow]] is treated as a playable character, the effect will activate against it.)
|First Striker||First-strike advantage||If you land the first strike of the battle, you will be invincible for 10 seconds.||10||12||14||-9||The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on [[enemies]] or [[boss]]es. (As [[Master Shadow]] is treated as a playable character, the effect will activate against it.)
|-
|-
|Countdown {{NTSC}}<br/>Countdown Bonus {{PAL}}||Countdown bonus||Greatly improved launch power for the [[Match timer#Final countdown timer|last five seconds of a battle.]]||2.65x launching distance||3.15x||3.65x||-23||The bearer will glow upon activation (3DS version only).
|Countdown {{NTSC}}<br/>Countdown Bonus {{PAL}}||Countdown bonus||Greatly improved launch power for the [[Match timer#Final countdown timer|last five seconds of a battle.]]||2.65× launching distance||3.15×||3.65×||-23||The bearer will glow upon activation (3DS only).
|-
|-
|Speed Crasher||Crash run||Do damage to an opponent if you crash into them while dashing.||1-7% range||2-12%||3-17%||-27||Damage dealt based on duration of dash.
|Speed Crasher||Crash run||Do damage to an opponent if you crash into them while dashing.||1–7% range||2-12%||3-17%||-27||Damage dealt based on duration of dash.
|-
|-
|Shield Exploder {{NTSC}}<br/>Perfect Shield Blast {{PAL}}||Explosive perfect shield||Shield against an attack with perfect timing to create an explosion.||15% explosion damage||20%||25%||-30||
|Shield Exploder {{NTSC}}<br/>Perfect Shield Blast {{PAL}}||Explosive perfect shield||Shield against an attack with perfect timing to create an explosion.||15% explosion damage||20%||25%||-30||
|-
|-
|Shield Healer {{NTSC}}<br/>Healing Shield {{PAL}}||Health-restoring shield||Recover health when shielding relative to the power of received attacks.||Heals for 0.3x the damage of blocked attacks<br/>0.7x shield regen||0.4x<br/>0.7x||0.5x<br/>0.7x||-33||Activates even if the incoming attack breaks the shield.<br/>Only heals for 1-2%, depending on the move's strength, against enemy NPCs.
|Shield Healer {{NTSC}}<br/>Healing Shield {{PAL}}||Health-restoring shield||Recover health when shielding relative to the power of received attacks.||Heals for 0.the damage of blocked attacks<br/>0.shield regen||0.<br/>0.||0.<br/>0.||-33||Activates even if the incoming attack breaks the shield.<br/>Unlike Vampire, all incoming attacks will trigger heal. Doesn't activate from projectiles.
|-
|-
|Shield Reflector {{NTSC}}<br/>Shield Counter {{PAL}}||Mirror shield||When shielding, reflect some damage back at your attackers.||Reflects 0.3x the damage of blocked attacks<br/>0.8x shield regen||0.4x<br/>0.8x||0.5x<br/>0.8x||-15||Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.
|Shield Reflector {{NTSC}}<br/>Shield Counter {{PAL}}||Mirror shield||When shielding, reflect some damage back at your attackers.||Reflects 0.the damage of blocked attacks<br/>0.shield regen||0.<br/>0.||0.<br/>0.||-15||Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.
|-
|-
|Escape Artist||Improved escapability||Escape more easily from being [[grab]]bed, [[stun]]ned, etc.||0.5x status dur.||0.33x||0.25x||-18||
|Escape Artist||Improved escapability||Escape more easily from being [[grab]]bed, [[stun]]ned, etc.||0.status dur.||0.33×||0.25×||-18||
|-
|-
|Item Hurler||Stronger item throws||1.5x attack power to thrown items.||1.5x||1.65x||1.8x||-40||
|Item Hurler||Stronger item throws||1.attack power to thrown items.||1.||1.65×||1.||-40||
|-
|-
|Item Lobber {{NTSC}}<br/>Item-Fumbler {{PAL}}||Weakened item throws||0.7x attack power to thrown items.||0.7x||0.5x||0.3x||+21||
|Item Lobber {{NTSC}}<br/>Item-Fumbler {{PAL}}||Weakened item throws||0.attack power to thrown items.||0.||0.||0.||+21||
|-
|-
|Item Hitter {{NTSC}}<br/>Walloper {{PAL}}||Battering item boost||1.5x attack power to battering items.||1.5x||1.65x||1.8x||-35||
|Item Hitter {{NTSC}}<br/>Walloper {{PAL}}||Battering item boost||1.attack power to battering items.||1.||1.65×||1.||-35||
|-
|-
|Item Pitcher {{NTSC}}<br/>Pitcher {{PAL}}||Throwing item boost||Item-throwing range increased.||1.28x||1.5x||1.72x||-15||
|Item Pitcher {{NTSC}}<br/>Pitcher {{PAL}}||Throwing item boost||Item-throwing range increased.||1.28×||1.||1.72×||-15||
|-
|-
|Item Shooter {{NTSC}}<br/>Shooter {{PAL}}||Projectile item boost||1.5x attack power and ammo for items that fire projectiles.||1.5x item dmg dealt<br/>1.5x item ammo||1.65x<br/>1.8x||1.8x<br/>2.0x||-33||
|Item Shooter {{NTSC}}<br/>Shooter {{PAL}}||Projectile item boost||1.attack power and ammo for items that fire projectiles.||1.item dmg dealt<br/>1.item ammo||1.65×<br/>1.||1.<br/>2.||-33||
|-
|-
|Quick Batter {{NTSC}}<br />Fast Bat Smasher {{PAL}}||Quicker bat swing||Faster smash attacks when using the Home-Run Bat.||0.7x bat speed||0.6x||0.5x||-26||Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect).
|Quick Batter {{NTSC}}<br/>Fast Bat Smasher {{PAL}}||Quicker bat swing||Faster smash attacks when using the Home-Run Bat.||0.bat speed||0.||0.||-26||Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect).
|-
|-
|Star Rod||[[Star Rod]] equipped||Start battles with a Star Rod. Wave it to fire star-shaped projectiles.||rowspan=9|Provides item on first stock only.||rowspan=9|Provides item on first and second stocks.||rowspan=9|Provides item on first 3 stocks.||-12||rowspan=9|Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in [[event matches]], as they don't allow outside items.
|Star Rod||[[Star Rod]] equipped||Start battles with a Star Rod. Wave it to fire star-shaped projectiles.||rowspan=9|Provides item on first stock only.||rowspan=9|Provides item on first and second stocks.||rowspan=9|Provides item on first 3 stocks.||-12||rowspan=9|Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in [[event matches]], as they don't allow outside items.
Line 434: Line 472:
|Mr. Saturn||[[Mr. Saturn]] equipped||Start matches with Mr. Saturn. He does huge damage to fighters' shields.||-4
|Mr. Saturn||[[Mr. Saturn]] equipped||Start matches with Mr. Saturn. He does huge damage to fighters' shields.||-4
|-
|-
|Food Lover {{NTSC}}<br/>Mega Metaboliser {{PAL}}||Increased healing from [[food]]||1.5x damage healed when eating food.||1.5x healing||1.75x||2.0x||-17||
|Food Lover {{NTSC}}<br/>Mega Metaboliser {{PAL}}||Increased healing from [[food]]||1.damage healed when eating food.||1.healing||1.75×||2.||-17||
|-
|-
|Picky Eater {{NTSC}}<br/>Meagre Metaboliser {{PAL}}||Decreased healing from food||0.7x damage healed when eating food.||0.7x healing||0.5x||0.3x||+7||
|Picky Eater {{NTSC}}<br/>Meagre Metaboliser {{PAL}}||Decreased healing from food||0.damage healed when eating food.||0.healing||0.||0.||+7||
|-
|-
|Crouch Healer||Heal while [[Crouch|crouching]]||Slowly heal damage while crouching.||2.5%/1.5s||3.5%/1.5s||5%/1.5s||-30||Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.
|Crouch Healer||Heal while [[Crouch|crouching]]||Slowly heal damage while crouching.||2.5%/1.5s||3.5%/1.5s||5%/1.5s||-30||Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.
|-
|-
|Caloric Attacker {{NTSC}}<br/>Post-Snack Attacker {{PAL}}||Improved attack after eating||1.4x attack power for 15 seconds after eating food.||1.4x dmg dealt||1.5x||1.6x||-26||
|Caloric Attacker {{NTSC}}<br/>Post-Snack Attacker {{PAL}}||Improved attack after eating||1.attack power for 15 seconds after eating food.||1.dmg dealt||1.||1.||-26||
|-
|-
|Caloric Speedster {{NTSC}}<br/>Post-Snack Speedster {{PAL}}||Improved speed after eating||1.38x speed for 15 seconds after eating food.||1.36x ground mobility<br/>1.3x air mobility<br/>1.21x jump power||1.47x<br/>1.37x<br/>1.26x||1.58x<br/>1.42x<br/>1.32x||-16||
|Caloric Speedster {{NTSC}}<br/>Post-Snack Speedster {{PAL}}||Improved speed after eating||1.38× speed for 15 seconds after eating food.||1.36× ground mobility<br/>1.air mobility<br/>1.21× jump power||1.47×<br/>1.37×<br/>1.26×||1.58×<br/>1.42×<br/>1.32×||-16||
|-
|-
|Caloric Defender {{NTSC}}<br/>Post-Snack Defender {{PAL}}||Improved defense after eating||0.5x damage received for 15 seconds after eating food.||0.5x dmg taken||0.4x||0.3x||-16||
|Caloric Defender {{NTSC}}<br/>Post-Snack Defender {{PAL}}||Improved defense after eating||0.damage received for 15 seconds after eating food.||0.dmg taken||0.||0.||-16||
|-
|-
|Caloric Powerhouse {{NTSC}}<br/>Post-Snack Powerhouse {{PAL}}||Power up after eating||Attack, defense, and speed rise gradually for 15 seconds after eating food.||1.3x dmg dealt<br/>0.65x dmg taken<br/>1.3x ground mobility<br/>1.2x air mobility<br/>1.15x jump power||1.4x<br/>0.52x<br/>1.4x<br/>1.25x<br/>1.2x||1.5x<br/>0.4x<br/>1.5x<br/>1.3x<br/>1.25x||-27||The increase is set, not gradual. User glows white in Wii U version.
|Caloric Powerhouse {{NTSC}}<br/>Post-Snack Powerhouse {{PAL}}||Power up after eating||Attack, defense, and speed rise gradually for 15 seconds after eating food.||1.dmg dealt<br/>0.65× dmg taken<br/>1.ground mobility<br/>1.air mobility<br/>1.15× jump power||1.<br/>0.52×<br/>1.<br/>1.25×<br/>1.||1.<br/>0.<br/>1.<br/>1.<br/>1.25×||-27||The increase is set, not gradual.<br>User glows white (Wii U only).
|-
|-
|KO Healer||KOs heal damage||Recover damage when you KO an enemy.||15% per KO||20%||25%||-22||
|KO Healer||KOs heal damage||Recover damage when you KO an enemy.||15% per KO||20%||25%||-22||
Line 458: Line 496:
|Pity Final Smasher||Respawn Final Smash||If you're losing badly, you have a higher chance of respawning with a Final Smash ready.||50% chance||60%||70%||-5||Activates upon the same conditions as a [[Pity Final Smash]] (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game.
|Pity Final Smasher||Respawn Final Smash||If you're losing badly, you have a higher chance of respawning with a Final Smash ready.||50% chance||60%||70%||-5||Activates upon the same conditions as a [[Pity Final Smash]] (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game.
|-
|-
|Smash Ball Clinger {{NTSC}}<br/>Smash Ball Hog {{PAL}}||Smash Ball retention||When glowing with your [[Final Smash]], resist losing it when attacked.||0.5x Smash Ball drop chance||0.3x||0.1x||-6||
|Smash Ball Clinger {{NTSC}}<br/>Smash Ball Hog {{PAL}}||Smash Ball retention||When glowing with your [[Final Smash]], resist losing it when attacked.||0.Smash Ball drop chance||0.||0.||-6||
|-
|-
|Super Final Smasher {{NTSC}}<br/>Smash Ball Power {{PAL}}||Powered up Final Smash||Attack, defense, and speed rise gradually while you have the Final Smash glow.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.3x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.45x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-20||
|Super Final Smasher {{NTSC}}<br/>Smash Ball Power {{PAL}}||Powered up Final Smash||Attack, defense, and speed rise gradually while you have the Final Smash glow.||1.dmg dealt<br/>0.dmg taken<br/>1.ground mobility<br/>1.25× air mobility<br/>1.jump power||1.65×<br/>0.33×<br/>1.45×<br/>1.<br/>1.27×||1.<br/>0.25×<br/>1.<br/>1.35×<br/>1.34×||-20||
|-
|-
|Final Smash Healer {{NTSC}}<br/>Healing Smash Ball {{PAL}}||Healing Final Smash||Heal damage gradually while you have the Final Smash glow.||6%/2s||9%/2s||12%/2s||-16||
|Final Smash Healer {{NTSC}}<br/>Healing Smash Ball {{PAL}}||Healing Final Smash||Heal damage gradually while you have the Final Smash glow.||6%/2s||9%/2s||12%/2s||-16||
Line 466: Line 504:
|Double Final Smasher||Chance of double Final Smash||After using a Final Smash, you have a 20% chance of being able to use it again.||20% chance||30%||40%||-23||If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.
|Double Final Smasher||Chance of double Final Smash||After using a Final Smash, you have a 20% chance of being able to use it again.||20% chance||30%||40%||-23||If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.
|-
|-
|Sudden Death Gambler||Chance of lucky [[Sudden Death]]||Get a 50% chance of going into Sudden Death with only 100% damage.||50% chance||70%||90%||-16||Does not seem to trigger for CPUs.
|Sudden Death Gambler||Chance of lucky [[Sudden Death]]||Get a 50% chance of going into Sudden Death with only 100% damage.||50% chance||70%||90%||-16||
|-
|-
|Safe Respawner||Extended respawn invincibility||Invincibility will last three times as long after being KO'd.||3.0x respawn invincibility||4.0x||5.0x||-28||
|Safe Respawner||Extended respawn invincibility||Invincibility will last three times as long after being KO'd.||3.respawn invincibility||4.||5.||-28||
|-
|-
|Risky Respawner||No respawn invincibility||Get no invincibility after being KO'd.||0.0x respawn invincibility||0.0x||0.0x||+33||
|Risky Respawner||No respawn invincibility||Get no invincibility after being KO'd.||0.respawn invincibility||0.||0.||+33||
|}
|}


Line 485: Line 523:
!Equipment Rarity!!Positive value!!Negative value!!Sell Price
!Equipment Rarity!!Positive value!!Negative value!!Sell Price
|-
|-
|Common||10 - 30||5 - 21||2 - 12
|Common||10 30||5 21||2 12
|-
|-
|Uncommon||31 - 60||15 - 42||17 - 56
|Uncommon||31 60||15 42||17 56
|-
|-
|Rare||61 - 90||30 - 63||51 - 102+
|Rare||61 90||30 63||51 102+
|}
|}


Line 499: Line 537:
!Positive value!!Price scaling
!Positive value!!Price scaling
|-
|-
|10 - 20||0.36
|10 20||0.36
|-
|-
|21 - 30||0.58
|21 30||0.58
|-
|-
|31 - 40||0.97
|31 40||0.97
|-
|-
|41 - 50||1.22
|41 50||1.22
|-
|-
|51 - 60||1.35
|51 60||1.35
|-
|-
|61 - 70||1.44
|61 70||1.44
|-
|-
|71 - 85||1.71
|71 85||1.71
|-
|-
|86 - 90||?.??
|86 90||?.??
|}
|}
==Equipment milestones==
There are various [[Notice|milestones]] regarding equipment in the game. The player can get a milestone for every 100 different equipment items they have, up to one thousand; and, starting at 30, the player can get a milestone for every 10 different unique bonus effects for equipment they find, including one for finding all 93.


==Trivia==
==Trivia==
<!--general stuff-->
*Risky Respawner and Imperfect Shield are the only effects that do not intensify if stacked, thus making them more convenient for boosting stats.
*When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual.
**This can lead to some unique oddities, such as a souped-up [[Bowser]] transforming into a significantly weaker [[Giga Bowser (Final Smash)|Giga Bowser]].
*Should a game's save file be hacked to insert a piece of equipment with positive and negative values of 0, the game will delete it.
*It is possible to have 2 identical pieces of equipment with the same stats, and name, but sell for 2 different prices.
**This is only noticeable with the Brawn Badge, Protection Badge, and Agility Badge, however, due to the 0.72× multiplier that the badge equipment uses.
***For an example, a Super Brawn Badge that has +36 attack can either have a 1.22× price scale, or a 1.35× price scale; 50 and 51 are both rounded down to 36 after the 0.72× multiplier is applied.
*After selling equipment, if the player quits without saving the changes to the character, they get the equipment back. However, if the player were to feed equipment to an [[amiibo]], and then exit without saving to the amiibo, that equipment will disappear anyway. The only way to get it back is to quit the game without letting the game save.
<!--equipment-specific stuff-->
*The name of the Dash Mushroom is based on the speed-boosting Mushrooms of the ''Mario Kart'' series, though the name previously only existed in the PAL translation of ''Mario Kart 7'', meaning it appears to be a new name to NTSC players.
*The names of the Pokémon-exclusive equipment reference {{s|bulbapedia|battle item}}s in the Pokémon games that would boost a Pokémon's stat.
*The names of the Pokémon-exclusive equipment reference {{s|bulbapedia|battle item}}s in the Pokémon games that would boost a Pokémon's stat.
**The uncommon and rare variations may be based on the [[bulbapedia:Wonder Launcher#Wonder Launcher items|Wonder Launcher items]] in [[bulbapedia:Pokémon Black and White Versions|''Pokémon Black'' and ''White'']] and [[bulbapedia:Pokémon Black and White Versions 2|''Pokémon Black 2'' and ''White 2'']], which can boost a Pokémon's stats by three or six stages at once rather than one.
**The uncommon and rare variations may be based on the [[bulbapedia:Wonder Launcher#Wonder Launcher items|Wonder Launcher items]] in [[bulbapedia:Pokémon Black and White Versions|''Pokémon Black'' and ''White'']] and [[bulbapedia:Pokémon Black and White Versions 2|''Pokémon Black 2'' and ''White 2'']], which can boost a Pokémon's stats by three or six stages at once rather than one.
**The icons for these types of equipment are identical to Pokémon's pre-''Brawl'' [[series symbol]].
**The icons for these types of equipment are identical to Pokémon's pre-''Brawl'' [[series symbol]].
*The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles.
*Turbo Boost's icon is a reference to the [[wikirby:File:Speeduppatch.png|Speed Up]] patch from ''{{s|wikirby|Kirby Air Ride}}''.
*The rarity titles for the Gloves may be a reference to [[Wikipedia:Power Glove|the infamous peripheral]].
*The Legendary Bat equipment shares the same name of one of the Bats that Ness can use in ''[[EarthBound (game)|EarthBound]]''.
*Oddly, when organizing the equipment alphabetically, [[:File:Wrong order.jpeg|Super Suit will come before Super Final Smasher equipment]]. It also happens with Hyper Suit and Hyper Smasher equipment.
<!--character-specific stuff-->
*Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
*Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
*{{SSB4|Dr. Mario}} and {{SSB4|Ganondorf}} are the only [[clone]]s (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
*{{SSB4|Dr. Mario}} and {{SSB4|Ganondorf}} are the only [[clone]]s (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
**Conversely, {{SSB4|Wario}}, {{SSB4|Ike}} and the {{uv|Pokémon}} characters are the only non-clones to share all equipment types with at least one other character.
**Conversely, {{SSB4|Wario}}, {{SSB4|Ike}} and the {{uv|Pokémon}} characters are the only non-clones to share all equipment types with at least one other character.
*Mr. Game & Watch is the only character not to share any non-badge equipment with any other character.
*Mr. Game & Watch is the only character not to share any non-badge equipment with any other character.
*The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles.
*There is an interesting glitch when {{SSB4|King Dedede}} is equipped with Double Final Smasher equipment. If he fails [[Dedede Burst]], he gains the Final Smash glow as soon as his fail animation ends, but the glow disappears almost immediately after, so he cannot use his Final Smash again.
*Turbo Boost's icon is a reference to the [[wikirby:File:Speeduppatch.png|Speed Up]] patch from ''Kirby Air Ride''.
*Corrin is assigned Shoes despite being barefoot.
*There is an interesting glitch when {{SSB4|King Dedede}} is equipped with Double Final Smasher equipment. If he fails [[Dedede Burst|his Final Smash]], he gains the Final Smash glow as soon as his fail animation ends, but the glow disappears almost immediately after, so he cannot use his Final Smash again.
*The rarity titles for the Gloves may be a reference to [[Wikipedia:Power Glove|the infamous peripheral]].
*The Legendary Bat equipment shares the same name of one of the Bats that Ness can use in ''[[EarthBound (game)|EarthBound]]''.
*Should a game's save file be hacked to insert a piece of equipment with positive and negative values of 0, the game will delete it.
*It is possible to have 2 identical pieces of equipment with the same stats, and name, but sell for 2 different prices.
**This is only noticeable with the Brawn Badge, Protection Badge, and Agility Badge, however, due to the 0.72x multiplier that the badge equipment uses.
***For an example, a Super Brawn Badge that has +36 attack can either have a 1.22x price scale, or a 1.35x price scale; 50 and 51 are both rounded down to 36 after the 0.72x multiplier is applied.
*Oddly, when organizing the equipment alphabetically, [[:File:Wrong order.jpeg|Super Suit will come before Super Final Smasher equipment]]. It also happens with Hyper Suit and Hyper Smasher equipment.
*When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual.
*After selling equipment, if the player quits without saving the changes to the character, they get the equipment back. However, if the player were to feed equipment to an amiibo, and then exit without saving to the amiibo, that equipment will disappear anyway. The only way to get it back is to quit the game without letting the game save.  


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 21:34, January 17, 2024

This custom Kirby has a high attack stat and a Critical Hitter Lollipop to deal 364%. This is otherwise impossible.

Equipment is a customization option in Super Smash Bros. 4. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed. In Super Smash Bros. Ultimate, equipment is replaced with Spirits.

There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.

Up to 3,000 pieces of equipment can be stored, although the limit seems to vary. Older pieces of equipment will be deleted to make room for any new equipment obtained.

Equipment categories and effectsEdit

This table lists the effects of increasing the value of a category. If a category is negative, its effect will be inverted, though not with the same intensity. Stats can exceed maximum values when using multiply effects.

Type Effect
Attack Increases damage done by all attacks, including special moves and items (although several item attacks, such as the Daybreak’s blast, Ray Gun shots, Beehive bees, and Hammers are unaffected). Freeze frames are increased proportionally. Knockback is not affected; while opponents will take slightly more knockback simply due to having higher damage after being hit, the knockback formula only uses the unmodified damage of the move. Having negative Attack will both decrease how much damage the fighter deals and weaken their knockback delivered on top of that, making launching enemies take longer than expected. Equipment that increases Attack also decreases Defense.
Defense Decreases knockback taken from all sources, and very slightly reduces damage received. Weight is unaffected. It also reduces the growth rate of Lucario’s Aura. Negative defense values will cause the fighter to take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in Pirate Ship, may KO fighters with low enough Defense. Equipment that increases Defense also decreases Speed.
Speed Increases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag from normal landings and aerial attack landings (though not other types of landing). Positive speed values will also lower the weight limit for holding Smash Run powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Equipment that increases Speed also decreases Attack.

The following table lists what each category affects, and by how much. Values between the listed points are spaced linearly. Note that as the value passes certain extremes, each point of value has less effect.

Property -200 -100 -50 ±0 +50 +100 +200
Attack
Damage dealt 0.6× 0.72× 0.84× 1.0× 1.4× 1.7× 2.0×
Knockback dealt 0.8× 0.86× 0.92× 1.0× 1.0× 1.0× 1.0×
Defense
Damage taken 2.0× 1.7× 1.4× 1.0× 0.948× 0.909× 0.87×
Knockback taken 1.22× 1.154× 1.088× 1.0× 0.894× 0.8145× 0.735×
Speed
Walk speed 0.58× 0.706× 0.832× 1.0× 1.36× 1.63× 1.9×
Run speed 0.58× 0.706× 0.832× 1.0× 1.4× 1.7× 2.0×
Air speed 0.52× 0.664× 0.808× 1.0× 1.4× 1.7× 2.0×
Falling speed 1.0× 1.0× 1.0× 1.0× 1.2× 1.35× 1.5×
Fastfall speed 1.0× 1.0× 1.0× 1.0× 1.32× 1.56× 1.8×
Jump height 0.52× 0.664× 0.808× 1.0× 1.432× 1.756× 2.08×
Landing lag 1.6× 1.42× 1.24× 1.0× 0.84× 0.72× 0.6×

Dr. MarioEdit

Dr. Mario has the unique trait of having passive equipment statistics baked into his character: his raw properties are modified as if he were wearing equipment of +15 attack and -50 speed. However, unlike with attack equipment, the knockback formula does include Dr. Mario's increased damage multiplier when calculating the amount of knockback dealt. This modification occurs before any actual equipment is applied (e.g. giving him a +50 speed -15 attack equipment will not "reset" him to zero), and in general is largely invisible to the player.

While equipment no longer appears in Ultimate, Dr. Mario still has external modifiers changing his physics and strength: they are modified as if he were wearing equipment of +22 attack and -65 speed in Smash 4. However, they are not exactly like equipment; for example, the speed stat in Smash 4 would modify landing lag, while Dr. Mario in Ultimate has the same landing lag as Mario, with the landing lag for his neutral, up, back and down aerials manually adjusted to be different from Mario's.

Equipment typesEdit

Equipment comes in various types, which each have three rarities. Higher rarities result in stronger stat modifications. If a piece of equipment has an extra effect, it does not show its rarity. The frequency rate of each type of equipment appears to be based on how many characters can utilize it - for example, Swords are much more common than Pikmin.

Type Common Uncommon Rare
  Brawn Badge Super Rare
  Arm Cannon Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Banana Ordinary High-Quality Exquisite
  Bat Decent Top-Notch Legendary
  Beam Whip Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Blaster Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Boxing Gloves Lightweight  
Featherweight  
Middleweight Heavyweight
  Drill Light Super Hyper
  Egg Medium Large Extra-Large
Fake Nails  
Claws  
Bronze Silver Gold
  Gloves Power High-Power Max-Power
  Hammer 100 lb. 1-ton 100-ton
  Lloid Mini Good Ol' Mega
  Lollipop Yummy Delicious Decadent
  Magic Stone Enchanted  
Pretty  
Mystical Mysterious
  Needles Iron Steel Silver
  Pikmin Dedicated Brave Fearless
  Protein One-Star  
A+  
Two-Star  
A++  
Three-Star  
A+++  
Sacred Treasures  
Bow  
Heroic Angelic Godly 
Sacred  
  Staff Enchanted Purifying Holy
  Sword Steel Silver Legendary
  Toad Dedicated Brave Fearless
  Tome Apprentice's Expert's Sage's
  Torch Smoldering Burning Blazing
  X Attack Threefold Sixfold
  Zapper Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Protection Badge Super Rare
  Block Iron Steel Diamond
  Cape Squire's Knight's King's
  Clothes Well-Worn Stylish Expensive
  Coat Discount Expensive Designer
  Collar Bronze Silver Gold
  Dress Enchanted  
Pretty  
High-Quality Exquisite
  Hat Average Joe's Pretty Sweet Hero's
  Helmet Light Super Hyper
  Jacket Rookie's Veteran's Master's
  Mask Enigmatic Heroic 
Inspiring  
Vengeful
Overalls  
Dungarees  
Ordinary Trendy  
Fashionable  
Vintage
  Raiment Heroic Angelic Godly  
Sacred  
  Ring Bronze Silver Gold
  Saddle Bronze Silver Gold
  Shell Turtle Iron Diamond
  Shield Steel Silver Legendary
  Space Suit Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Suit Light Super Hyper
  Tie Discount Expensive Designer
  Watch Battery Ordinary High-Performance Ultra-Performance
  X Defense Threefold Sixfold
  Agility Badge Super Rare
  Booster Standard  
Standard-Issue  
Deluxe  
State-of-the-Art  
Prototype
  Boots Well-Worn Stylish Expensive
  Dash Mushroom Double Turbo
  Feather Enchanted  
Pretty  
Shiny Shimmering
  Microchip Ordinary High-Performance Ultra-Performance
Pumps  
Heels  
Discount Expensive Designer
  Rocketbarrel Pack High-Speed Mach-Speed Light-Speed
  Sandals Nimble Swift Speedy
  Shin Guards Ordinary Lightweight Ultra-Lightweight
  Shoes Ordinary Lightweight Ultra-Lightweight
  Turbo Boost Deluxe  
State-of-the-Art  
First-Class
  X Speed Threefold Sixfold

Equipment usageEdit

Each character has special item types they can equip. The equipment type "badges" can be equipped by any character. Items is simply the default weight limit value that the character has; this is used for Smash Run.

Character Attack Defense Speed Items
        25
        24
        23
        29
        25
        22
        27
        26
        27
        24
        26
        22
        24
        29
        24
        27
        23
        21
        22
        28
        24
        22
        23
        21
        25
   
 
    27
        25
        24
        25
        25
        25
        23
        25
        26
        23
        24
        25
        23
        24
        23
        24
        27
        23
        26
        24
        24
        23
        25
        23
        23
        25
        25
        25
        25
        25
        25
        25
        25

Equipment bonus effectsEdit

The following table collects all bonus effects found on equipment. Negative effects may in fact be desirable if the player thinks they can handle them, as any equipment with a negative effect is balanced by a much smaller stat penalty. Likewise, equipment with positive effects have smaller stat bonuses as a trade-off. Different effects have different degrees of influence on the equipment's stat boosts. There are a total of 93 bonus effects. Wearing multiples of one bonus effect usually (but not always) makes the effect stronger, but not in a linear fashion.

Shorthands
Ground mobility walk speed, walk accel., dash speed, dash accel., run speed
Air mobility air accel., air decel., airspeed, horiz. air friction
Item prefix Bonus effect name In-game description Numerical effect Stat modifier Notes
×1 ×2 ×3
Sprinter Increased run speed 1.3× running speed. 1.3× dash speed, dash accel., run speed 1.45× 1.6× -25
Stroller  
Jogger  
Decreased run speed 0.8× running speed. 0.8× dash speed, dash accel., run speed 0.7× 0.6× +30
Glider  
Pro Glider  
Increased lateral air movement 1.25× lateral air movement speed. 1.25× air mobility 1.3× 1.35× -25
Antiglide  
Slow Glider  
Decreased lateral air movement 0.8× lateral air movement speed. 0.8× air mobility 0.73× 0.65× +38
Leaper  
Springer  
Improved jump 1.2× jump height. 1.2× 1.27× 1.34× -34 Also increases footstool jump height.
Antileap  
Hopper  
Weakened jump 0.8× jump height. 0.8× 0.72× 0.65× +36 Also lowers footstool jump height.
Speed Skater  
Skater  
Skating traction 1.5× movement speed on land, but watch that you don't slip! 1.5× ground mobility
0.6× traction
1.65×
0.5×
1.8×
0.4×
-34
Hi-Jump  
High Jump  
Improved ground jumps 1.3× jump height from the ground. 1.3× 1.36× 1.42× -27 Also increases footstool jump height.
Lo-Jump Weakened ground jumps 0.7× jump height from the ground. 0.7× 0.64× 0.58× +35 Also lowers footstool jump height.
Double-Jump Boost  
Mid-Air Springer  
Improved double jump 1.3× midair jump height. 1.3× 1.36× 1.42× -34
Double-Jump Drag Weakened double jump 0.7× midair jump height. 0.7× 0.64× 0.58× +43
Thistle Jump  
Floaty Jump  
Floaty jumps 0.6× speed when falling. 0.95× gravity
0.6× fall speed
0.7× fastfall speed
0.925×
0.5×
0.65×
0.9×
0.4×
0.6×
-19
Anchor Jump  
Heavy Jump  
Heavy jumps 1.4× speed when falling. 1.4× gravity
1.4× fall speed
1.1× fastfall speed
1.55×
1.55×
1.1×
1.7×
1.7×
1.1×
+43
Speed Walker  
Power-Walker  
Increased walk speed 1.3× walking speed. 1.3× walk speed, walk accel. 1.4× 1.5× -12
Meanderer  
Dawdler  
Decreased walk speed 0.8× walking speed. 0.8× walk speed, walk accel. 0.7× 0.6× +8
Lingering Edge  
Hanging Ace  
Increased edge-grab duration Hang on to the edges of stages for twice as long. 2.0× edgehang dur. 3.0× 4.0× -10
Hasty Edge  
Hanging Amateur  
Decreased edge-grab duration Hang on to the edges of stages for half as long. 0.5× edgehang dur. 0.33× 0.2× +5
Gluey Edge  
Edge-Gripper  
Easier edge grabs Increased range for grabbing stage edges. 1.3× edgegrab range 1.5× 1.7× -27 Also increases tether range.
Tough Edge  
Edge-Slipper  
Harder edge grabs Decreased range for grabbing stage edges. 0.75× edgegrab range 0.6× 0.45× +32 Also decreases tether range.
Hard Braker  
Quick Stopper  
Improved braking ability Stop on a dime even when dashing. 1.5× traction 2.0× 3.0× -5
Perfect-Shield Helper  
Perfect-Shield Whiz  
Easy perfect shield More easily nullify attacks when blocking at the last second. 2.34× powershield window 3.0× 3.67× -40
Imperfect Shield No perfect shield Only get a normal shield no matter how good your timing is. 0.0× powershield window 0.0× 0.0× +35
Shield Regenerator  
Speedy Shield Recharge  
Improved shield regeneration Recharge your shield more quickly. 1.5× shield regen 2.0× 2.5× -21
Shield Degenerator  
Sluggish Shield Recharge  
Weakened shield regeneration Recharge your shield more slowly. 0.5× shield regen 0.33× 0.25× +22
Air Defender Improved air defense 0.75× damage received when in midair. 0.75× dmg taken 0.68× 0.6× -27
Air Piñata Weakened air defense 1.2× damage received when in midair. 1.2× dmg taken 1.3× 1.4× +38
Nimble Dodger Improved dodge ability Gives a little extra time to dodge an enemy attack. 1.1× 1.2× 1.3× -22 Increases the number of intangibility frames in a dodge.
Dodgy Dodger Weakened dodge ability Gives a bit less time to dodge an enemy attack. 0.75× 0.63× 0.5× +33 Reduces the number of intangibility frames in a dodge.
Smooth Lander Reduced landing impact Start moving again more quickly after landing. 0.7× aerial landing lag, heavy landing lag 0.6× 0.5× -33
Crash Lander Increased landing impact After landing, take more time to start moving again. 1.3× aerial landing lag
2.0× heavy landing lag
2.0× light landing lag
1.5×
2.5×
3.0×
1.7×
3.0×
4.0×
+36
Quick Smasher Quick smash attacks Charge smash attacks faster when holding the attack button. 2.0× smash charge speed 2.5× 3.0× -28
Hyper Smasher Hyper smash attacks Charge smash attacks for longer to get 1.3× power. 0.65× smash charge speed
1.3× smash charge dmg
0.5×
1.4×
0.4×
1.5×
-29
Air Attacker  
Air Scrapper  
Improved air attacks 1.15× attack power while airborne. 1.15× 1.25× 1.35× -15
Air Pushover  
Air Tapper  
Weakened air attacks 0.7× attack power while airborne. 0.7× 0.6× 0.5× +35
Meteor Master Improved meteor effect 1.5× power when using moves that launch opponents downward. 1.5× meteor power 1.6× 1.7× -40
Desperate Attacker Improved attack in a crisis 1.7× attack power for 20 seconds when damage reaches 100%. 1.7× dmg dealt 1.9× 2.1× -27 Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Desperate Defender Improved defense in a crisis Take 0.33× damage for 20 seconds when damage reaches 100%. 0.33× dmg taken 0.2× 0.1× -18
Desperate Speedster Improved speed in a crisis 1.55× speed for 20 seconds when damage reaches 100%. 1.55× ground mobility
1.35× air mobility
1.28× jump power
1.68×
1.43×
1.34×
1.8×
1.53×
1.4×
-20
Desperate Specialist Powered up in a crisis Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. 1.5× dmg dealt
0.5× dmg taken
1.4× ground mobility
1.25× air mobility
1.2× jump power
1.65×
0.33×
1.5×
1.3×
1.27×
1.8×
0.25×
1.6×
1.35×
1.34×
-33 Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.
Increase is set, and effect wears off completely when time is up.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Desperate Immortal Invincibility in a crisis Gain 7 seconds of invincibility when your damage reaches 100%. 7 seconds 8 9 -36 Some Final Smashes, such as Blue Falcon, will ignore this bonus effect if it catches the user before they reach 100%.
Activates in Stamina Smash when the player's health falls below 20% of their max HP.
Unharmed Attacker Improved attack at 0 damage 1.5× attack power while damage is at 0%. 1.5× dmg dealt 1.75× 2.0× -24
Unharmed Speedster Improved speed at 0 damage 1.32× speed while damage is at 0%. 1.32× ground mobility
1.3× air mobility
1.2× jump power
1.43×
1.37×
1.27×
1.55×
1.42×
1.34×
-8
Unharmed Speed Demon   Swift-Striker   Improved attack/speed at 0% Attack and speed gradually increase while damage is at 0%. 1.4× dmg dealt
1.26× ground mobility
1.2× air mobility
1.18× jump power
1.55×
1.34×
1.25×
1.24×
1.7×
1.43×
1.3×
1.3×
-26 Increase is set, and effect wears off when not at 0%.
Trade-off Attacker Improved trade-off attack Start each life with 30% damage, but you have 1.15× attack power.
(1.15× attack power from the start of the match...as well as 30% damage.)
1.15× dmg dealt
30% initial damage
1.25×
40%
1.35×
50%
-16 The user glows red (Wii U only).
Trade-off Defender Improved trade-off defense Start each life with 30% damage, but take only 0.8× damage from attacks.
(1.2× damage resistance from attacks...as well as 30% damage.)
0.8× dmg taken
30% initial damage
0.7×
50%
0.6×
70%
-25 The user glows blue (Wii U only).
Trade-off Speedster Improved trade-off speed Start each life with 30% damage, but you move 1.3× faster.
(1.3× speed from the start of the match...as well as 30% damage.)
1.3× ground mobility
1.2× air mobility
1.18× jump power
30% initial damage
1.4×
1.24×
1.22×
40%
1.5×
1.28×
1.26×
50%
-21 The user glows green (Wii U only).
All-Around Trade-off Improved trade-off ability Start with 60% damage but slowly gain attack, defense, and speed. 1.1× dmg dealt
0.8× dmg taken
1.28× ground mobility
1.18× air mobility
1.15× jump power
60% initial damage
1.2×
0.7×
1.36×
1.21×
1.21×
75%
1.3×
0.6×
1.44×
1.24×
1.26×
90%
-27 Increase appears to be set, not slowly gained.
The user glows (Wii U only).
Moon Launcher Improved launch ability 1.3× attack power when launching enemies upward. 1.3× up-launch power 1.4× 1.5× -29 Works between angles of 60º and 120º.
Vampire Lifesteal When directly striking an opponent, may recover health relative to damage inflicted. Heals 0.5× damage dealt 0.65× 0.8× -43 Activates 50% of the time.
Striking multiple targets with attacks allows multiple instances of healing. Doesn't activate from projectiles.
No-Flinch Smasher  
Solid Smasher  
No-flinch charged smashes You cannot be launched by standard attacks when charging a smash attack. 1.33× damage taken while charging 1.2× 1.1× -30 Grants armor while charging, although it appears to be limited, with strong enough attacks still able to launch the user. [1]
Critical Hitter Critical-hit capability Attacks get a 20% chance of dealing extra damage. 20% chance 28% 36% -58 Critical hits do about 3× damage, with knockback compensated. Additional freeze frames are sustained by the target, but not the attacker. Interestingly, this effect also applies to attacks from Pokémon and assist trophies summoned by the user.
Insult to Injury Prone damage dealer 1.4× damage when hitting a prone opponent. 1.4× 1.55× 1.7× -25
First Striker First-strike advantage If you land the first strike of the battle, you will be invincible for 10 seconds. 10 12 14 -9 The player must deal the first hit on a playable character to activate the bonus effect; it will not activate on enemies or bosses. (As Master Shadow is treated as a playable character, the effect will activate against it.)
Countdown  
Countdown Bonus  
Countdown bonus Greatly improved launch power for the last five seconds of a battle. 2.65× launching distance 3.15× 3.65× -23 The bearer will glow upon activation (3DS only).
Speed Crasher Crash run Do damage to an opponent if you crash into them while dashing. 1–7% range 2-12% 3-17% -27 Damage dealt based on duration of dash.
Shield Exploder  
Perfect Shield Blast  
Explosive perfect shield Shield against an attack with perfect timing to create an explosion. 15% explosion damage 20% 25% -30
Shield Healer  
Healing Shield  
Health-restoring shield Recover health when shielding relative to the power of received attacks. Heals for 0.3× the damage of blocked attacks
0.7× shield regen
0.4×
0.7×
0.5×
0.7×
-33 Activates even if the incoming attack breaks the shield.
Unlike Vampire, all incoming attacks will trigger heal. Doesn't activate from projectiles.
Shield Reflector  
Shield Counter  
Mirror shield When shielding, reflect some damage back at your attackers. Reflects 0.3× the damage of blocked attacks
0.8× shield regen
0.4×
0.8×
0.5×
0.8×
-15 Only reflects damage from fighters' melee attacks. Activates even if the incoming attack breaks the shield.
Escape Artist Improved escapability Escape more easily from being grabbed, stunned, etc. 0.5× status dur. 0.33× 0.25× -18
Item Hurler Stronger item throws 1.5× attack power to thrown items. 1.5× 1.65× 1.8× -40
Item Lobber  
Item-Fumbler  
Weakened item throws 0.7× attack power to thrown items. 0.7× 0.5× 0.3× +21
Item Hitter  
Walloper  
Battering item boost 1.5× attack power to battering items. 1.5× 1.65× 1.8× -35
Item Pitcher  
Pitcher  
Throwing item boost Item-throwing range increased. 1.28× 1.5× 1.72× -15
Item Shooter  
Shooter  
Projectile item boost 1.5× attack power and ammo for items that fire projectiles. 1.5× item dmg dealt
1.5× item ammo
1.65×
1.8×
1.8×
2.0×
-33
Quick Batter  
Fast Bat Smasher  
Quicker bat swing Faster smash attacks when using the Home-Run Bat. 0.7× bat speed 0.6× 0.5× -26 Only works for the Home-Run Bat item (Ness's side-smash bat is out of effect).
Star Rod Star Rod equipped Start battles with a Star Rod. Wave it to fire star-shaped projectiles. Provides item on first stock only. Provides item on first and second stocks. Provides item on first 3 stocks. -12 Items are obtained in order of equipment set from top to bottom. Doesn't work in regular Smash if the item is turned off. Also doesn't work in event matches, as they don't allow outside items.
Lip's Stick Lip's Stick equipped Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower. -11
Super Scope Super Scope equipped Start battles with a Super Scope. Attack with charge shots or rapid fire! -14
Ray Gun Ray Gun equipped Start battles with a Ray Gun. Blast your foes with lasers! -14
Fire Flower Fire Flower equipped Start battles with a Fire Flower. Roast your enemies! -6
Beam Sword Beam Sword equipped Start battles with a Beam Sword. The stronger the attack, the longer the reach. -12
Home-Run Bat Home-Run Bat equipped Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! -22
Bob-omb Bob-omb equipped Start battles with a Bob-omb. Just don't hold on to it for too long... -12
Mr. Saturn Mr. Saturn equipped Start matches with Mr. Saturn. He does huge damage to fighters' shields. -4
Food Lover  
Mega Metaboliser  
Increased healing from food 1.5× damage healed when eating food. 1.5× healing 1.75× 2.0× -17
Picky Eater  
Meagre Metaboliser  
Decreased healing from food 0.7× damage healed when eating food. 0.7× healing 0.5× 0.3× +7
Crouch Healer Heal while crouching Slowly heal damage while crouching. 2.5%/1.5s 3.5%/1.5s 5%/1.5s -30 Crouch must be uninterrupted for the entire 1.5 seconds to receive any healing.
Caloric Attacker  
Post-Snack Attacker  
Improved attack after eating 1.4× attack power for 15 seconds after eating food. 1.4× dmg dealt 1.5× 1.6× -26
Caloric Speedster  
Post-Snack Speedster  
Improved speed after eating 1.38× speed for 15 seconds after eating food. 1.36× ground mobility
1.3× air mobility
1.21× jump power
1.47×
1.37×
1.26×
1.58×
1.42×
1.32×
-16
Caloric Defender  
Post-Snack Defender  
Improved defense after eating 0.5× damage received for 15 seconds after eating food. 0.5× dmg taken 0.4× 0.3× -16
Caloric Powerhouse  
Post-Snack Powerhouse  
Power up after eating Attack, defense, and speed rise gradually for 15 seconds after eating food. 1.3× dmg dealt
0.65× dmg taken
1.3× ground mobility
1.2× air mobility
1.15× jump power
1.4×
0.52×
1.4×
1.25×
1.2×
1.5×
0.4×
1.5×
1.3×
1.25×
-27 The increase is set, not gradual.
User glows white (Wii U only).
KO Healer KOs heal damage Recover damage when you KO an enemy. 15% per KO 20% 25% -22
Caloric Immortal  
Post-Snack Invincibility  
Invincibility after eating Become invincible for 5 seconds after eating food. 5 seconds 5.5 6 -32
Auto-Healer Auto-heal capability Heal damage gradually over time. 2%/3s 3%/3s 4%/3s -42
Smash Ball Attractor Smash ball gravitation Automatically draw Smash Balls to you. Always moves toward the bearer.
Revolves around bearer when caught up.
Chases bearer with more speed.
Revolves around bearer more closely.
Less knockback when struck by bearer.
Chases bearer with great speed and little curvature in its path.
Attaches to bearer's body when caught up.
Much less knockback when struck by bearer.
-16 The Smash Ball will move between multiple players that have at least one of this effect active.
Pity Final Smasher Respawn Final Smash If you're losing badly, you have a higher chance of respawning with a Final Smash ready. 50% chance 60% 70% -5 Activates upon the same conditions as a Pity Final Smash (being 5 points behind the leader). Does not trigger if the player is a CPU, in 2-player matches or if the user SDs, and only triggers once per player per game.
Smash Ball Clinger  
Smash Ball Hog  
Smash Ball retention When glowing with your Final Smash, resist losing it when attacked. 0.5× Smash Ball drop chance 0.3× 0.1× -6
Super Final Smasher  
Smash Ball Power  
Powered up Final Smash Attack, defense, and speed rise gradually while you have the Final Smash glow. 1.5× dmg dealt
0.5× dmg taken
1.3× ground mobility
1.25× air mobility
1.2× jump power
1.65×
0.33×
1.45×
1.3×
1.27×
1.8×
0.25×
1.6×
1.35×
1.34×
-20
Final Smash Healer  
Healing Smash Ball  
Healing Final Smash Heal damage gradually while you have the Final Smash glow. 6%/2s 9%/2s 12%/2s -16
Double Final Smasher Chance of double Final Smash After using a Final Smash, you have a 20% chance of being able to use it again. 20% chance 30% 40% -23 If a character somehow manages to die when attempting a Final Smash, the equipment will still activate.
Sudden Death Gambler Chance of lucky Sudden Death Get a 50% chance of going into Sudden Death with only 100% damage. 50% chance 70% 90% -16
Safe Respawner Extended respawn invincibility Invincibility will last three times as long after being KO'd. 3.0× respawn invincibility 4.0× 5.0× -28
Risky Respawner No respawn invincibility Get no invincibility after being KO'd. 0.0× respawn invincibility 0.0× 0.0× +33

Equipment statsEdit

All equipment is randomly generated; two Brawn Badges or two Sprinter Boots can have completely different positive and negative effect values. The following rules are known to govern how equpiment is generated:

  • The positive value can be any value from 10 to 90. The negative value is between 50% and 70% of the positive one. For example, a positive value of 35 can have a negative value from 17 to 24.
  • The rarity title is based on the positive value: common is 10 to 30, uncommon is 31 to 60, and rare is 61 to 90.
  • Equipment with a positive bonus effect have a lower positive value, while equipment with a negative bonus effect have a lower negative value. The strength of the modification is listed in the bonus table above, with negative numbers representing positive bonus effects.
  • After the preceding calculations, neither equipment stats can have values between 5 and −5.
  • Badges (Brawn, Protection, and Agility) have their stats multiplied by 0.72, compensating for how any character can equip them.
  • Both the positive and negative stats are rounded down, if necessary.
Equipment Rarity Positive value Negative value Sell Price
Common 10 – 30 5 – 21 2 – 12
Uncommon 31 – 60 15 – 42 17 – 56
Rare 61 – 90 30 – 63 51 – 102+

The sell price of equipment is also based on the strength of its values and bonus effect, with the formula being (1.0p - 0.6n + 1.1pb - 0.4nb) * t:

  • p and n are the positive and negative values, taken after the badge modification.
  • pb and nb are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
  • t is a scaling value based on the power of the positive value before any modification:
Positive value Price scaling
10 – 20 0.36
21 – 30 0.58
31 – 40 0.97
41 – 50 1.22
51 – 60 1.35
61 – 70 1.44
71 – 85 1.71
86 – 90 ?.??

Equipment milestonesEdit

There are various milestones regarding equipment in the game. The player can get a milestone for every 100 different equipment items they have, up to one thousand; and, starting at 30, the player can get a milestone for every 10 different unique bonus effects for equipment they find, including one for finding all 93.

TriviaEdit

  • Risky Respawner and Imperfect Shield are the only effects that do not intensify if stacked, thus making them more convenient for boosting stats.
  • When someone uses their Final Smash, their equipment is temporarily disabled. This is easy to notice with high attack or Auto-Heal. However, if the victim has lower defense, they will take more damage than usual.
    • This can lead to some unique oddities, such as a souped-up Bowser transforming into a significantly weaker Giga Bowser.
  • Should a game's save file be hacked to insert a piece of equipment with positive and negative values of 0, the game will delete it.
  • It is possible to have 2 identical pieces of equipment with the same stats, and name, but sell for 2 different prices.
    • This is only noticeable with the Brawn Badge, Protection Badge, and Agility Badge, however, due to the 0.72× multiplier that the badge equipment uses.
      • For an example, a Super Brawn Badge that has +36 attack can either have a 1.22× price scale, or a 1.35× price scale; 50 and 51 are both rounded down to 36 after the 0.72× multiplier is applied.
  • After selling equipment, if the player quits without saving the changes to the character, they get the equipment back. However, if the player were to feed equipment to an amiibo, and then exit without saving to the amiibo, that equipment will disappear anyway. The only way to get it back is to quit the game without letting the game save.
  • The name of the Dash Mushroom is based on the speed-boosting Mushrooms of the Mario Kart series, though the name previously only existed in the PAL translation of Mario Kart 7, meaning it appears to be a new name to NTSC players.
  • The names of the Pokémon-exclusive equipment reference battle items in the Pokémon games that would boost a Pokémon's stat.
  • The Arm Cannon, Beam Whip, Blaster, Zapper, Booster and Space Suit all share the same rarity titles.
  • Turbo Boost's icon is a reference to the Speed Up patch from Kirby Air Ride.
  • The rarity titles for the Gloves may be a reference to the infamous peripheral.
  • The Legendary Bat equipment shares the same name of one of the Bats that Ness can use in EarthBound.
  • Oddly, when organizing the equipment alphabetically, Super Suit will come before Super Final Smasher equipment. It also happens with Hyper Suit and Hyper Smasher equipment.
  • Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
  • Dr. Mario and Ganondorf are the only clones (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
    • Conversely, Wario, Ike and the Pokémon characters are the only non-clones to share all equipment types with at least one other character.
  • Mr. Game & Watch is the only character not to share any non-badge equipment with any other character.
  • There is an interesting glitch when King Dedede is equipped with Double Final Smasher equipment. If he fails Dedede Burst, he gains the Final Smash glow as soon as his fail animation ends, but the glow disappears almost immediately after, so he cannot use his Final Smash again.
  • Corrin is assigned Shoes despite being barefoot.