Super Smash Bros. Ultimate

Bowser (SSBU)/Up throw: Difference between revisions

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==Overview==
==Overview==
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[Bowser (SSBU)/Forward aerial|forward]] or [[Bowser (SSBU)/Up aerial|up aerial]] at low percents. Furthermore, the latter becomes a 50/50 KO setup at high percentages.
Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can [[combo]] into [[../Neutral aerial|neutral]], [[../Forward aerial|forward]], or [[../Up aerial|up aerial]] until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.
 
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-7|24}}
{{HitboxTableTitle|Hits 1-7|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.5%
|damage=0.5%
|angle=0
|angle=0
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 22: Line 24:
|r=9.6
|r=9.6
|bn=top
|bn=top
|xpos=0.0
|ypos=20.0
|ypos=20.0
|zpos=1.6
|zpos=1.6
Line 33: Line 34:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 8|24}}
{{HitboxTableTitle|Hit 8|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.0%
|damage=2.0%
|angle=40
|angle=40
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 43: Line 45:
|r=9.6
|r=9.6
|bn=top
|bn=top
|xpos=0.0
|ypos=20.0
|ypos=20.0
|zpos=1.6
|zpos=1.6
|ff=1.0
|type=Body
|type=Body
|effect=Slash
|effect=Slash
Line 54: Line 54:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 9|24}}
{{HitboxTableTitle|Hit 9|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=80
|angle=80
|af=3
|bk=85
|bk=85
|ks=80
|ks=80
Line 65: Line 66:
|bn=handl
|bn=handl
|xpos=4.0
|xpos=4.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Hand
|type=Hand
|effect=Slash
|effect=Slash
Line 86: Line 84:
|ks=180
|ks=180
|fkv=0
|fkv=0
|ff=0.0
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 104: Line 113:
|21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58
|21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58
|-
|-
!Throw Release
!Throw release
|57
|57
|-
|-
Line 114: Line 123:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
|'''Lag''' {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5|e=LagThrowS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=25}}
!Throw {{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=5|e=LagThrowS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=25}}
|-
|-
|'''Body''' {{FrameStrip|t=Invincible|c=57}}{{FrameStrip|t=Vulnerable|c=42}}
!Body {{FrameStrip|t=Invincible|c=57}}{{FrameStrip|t=Vulnerable|c=42}}
|-
|-
|'''Limbs''' {{FrameStrip|t=Invincible|c=15}}{{FrameStrip|t=Intangible|c=34}}{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=42}}
!Limbs {{FrameStrip|t=Invincible|c=15}}{{FrameStrip|t=Intangible|c=34}}{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=42}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|intangible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|throw=y|interruptible=y|intangible=y|vulnerable=y|invincible=y}}
==Trivia==
*Despite Bowser attacking with his shell, the final hitbox is considered a {{b|hand|type}}-type attack.


{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}

Latest revision as of 20:24, August 11, 2022

Bowser up throw hurtbox and hitbox visualization
BowserUThrowSSBU.gif

OverviewEdit

Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes. He hops up on the final hit to launch the opponent upwards. Can combo into neutral, forward, or up aerial until mid to high percent depending on the character. Furthermore, the latter becomes a solid KO mix up at high percentages.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 0.5% 0   Forward 0 100 0   9.6 top 0.0 20.0 1.6 0.5× 1.0× 0%               Slash   All All            
Hit 8
0 0 0 2.0% 0   Forward 0 100 80   9.6 top 0.0 20.0 1.6 1.0× 1.0× 0%               Slash   All All            
Hit 9
0 0 0 4.0% 0   Forward 85 80 0   4.0 handl 4.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 25 180 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-57
Limbs intangible 16-49
Hitboxes 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48, 49-51, 57-58
Throw release 57
Interruptible 75
Animation length 99
Throw                                                                                                                                                                                                       
Body                                                                                                                                                                                                       
Limbs                                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Intangible
  
Throw point
 
Interruptible

TriviaEdit

  • Despite Bowser attacking with his shell, the final hitbox is considered a hand-type attack.