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==Overview== | ==Overview== | ||
Meta Knight slashes above him in an arc three times. Despite being the | Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in ''[[Brawl]]'', it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like {{SSB4|Kirby}} and {{SSB4|Pikachu}}. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 18: | Line 18: | ||
|fkv=20 | |fkv=20 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 38: | Line 38: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 58: | Line 58: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 79: | Line 79: | ||
|fkv=20 | |fkv=20 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 99: | Line 99: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 119: | Line 119: | ||
|fkv=25 | |fkv=25 | ||
|r=4.5 | |r=4.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=16.0 | |ypos=16.0 | ||
Line 140: | Line 140: | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=17.0 | |ypos=17.0 | ||
Line 161: | Line 161: | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=17.0 | |ypos=17.0 | ||
Line 182: | Line 182: | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=20.0 | |ypos=20.0 | ||
Line 198: | Line 198: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|3-4 | |||
|- | |- | ||
! | !Hits 1-2 | ||
|8, 12 | |8, 12 | ||
|- | |||
!Hit 3 | |||
|17 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 206: | Line 211: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |71 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=22}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavMetaKnight|g=SSB4}} | |||
{{ | |||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Latest revision as of 12:47, August 20, 2021
OverviewEdit
Meta Knight slashes above him in an arc three times. Despite being the 2nd weakest up smash in the game, it is an overall effective KOing option, due to its quick start-up at frame 8, good range, decent base knockback and even higher knockback-scaling. Contrary to in Brawl, it is one of Meta Knight's more commonly seen moves in competitive play, due to it easily comboing off of his dash attack/down throw at low percentages, and setting up for juggles. It KO's at roughly 120%, being a useful finisher against opponents who rely on spacing aerial attacks or are struggling to land. However, its moderate ending lag makes it relatively unsafe, and it has difficulty connecting against grounded opponents, doubly so for both those crouching and even shorter ones like Kirby and Pikachu.
HitboxesEdit
TimingEdit
Charges between | 3-4 |
---|---|
Hits 1-2 | 8, 12 |
Hit 3 | 17 |
Interruptible | 50 |
Animation length | 71 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|