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Link (SSB4)/Neutral attack/Hit 2: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|6-7
|-
!Earliest continuable frame
|10
|-
!Interruptible
|21
|-
!Animation length
|28
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}


{{MvSubNavLink|g=SSB4}}
{{MvSubNavLink|g=SSB4}}
[[Category:Link (SSB4)]]
[[Category:Link (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 02:07, April 13, 2022

Hitbox visualization showing Link's second jab.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.5% 0   38 10 0 3.8 1001 5.5 0.0 -2.0 1.0x 1.0x 0%               Slash  
1 0 2.5% 0   38 10 0 4.5 1001 1.0 0.0 -2.0 1.0x 1.0x 0%               Slash  
2 0 2.5% 0   38 10 0 3.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 2.5% 0   38 10 0 2.5 20 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  

TimingEdit

Hitbox 6-7
Earliest continuable frame 10
Interruptible 21
Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible