Mario (SSB4)/Side special/Default: Difference between revisions

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==Overview==
==Overview==
In Mario's [[side special]], he takes out his cape from ''Super Mario World'' and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and  deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like {{SSB4|Little Mac}}'s [[Jolt Haymaker]], thus allowing a [[punish]]. He shares this move with {{SSB4|Dr. Mario}}, although it has been renamed [[Super Sheet]]. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.
In Mario's [[side special]], he takes out his cape from ''Super Mario World'' and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and  deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like {{SSB4|Little Mac}}'s [[Jolt Haymaker]], thus allowing a [[punish]]. He shares this move with {{SSB4|Dr. Mario}}, although it has been renamed [[Super Sheet]]. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.

Revision as of 13:16, July 22, 2017

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Overview

In Mario's side special, he takes out his cape from Super Mario World and does a swift movement, causing the cape to fly in front of him. The cape reflects projectiles and deals 7% damage whilst pushes any opponents it comes in contact with away and turning them around. This can also be used to make an opponent go the wrong way whilst using a move like Little Mac's Jolt Haymaker, thus allowing a punish. He shares this move with Dr. Mario, although it has been renamed Super Sheet. Mario additionally stalls if this is used in the air, which can potentially benefit his recovery.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon110.png 0 0 0 7.5 0 0.0 6.7 9.7 1.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Special SpecialsIndirect.png
1 0 7% 0 AngleIcon110.png 0 0 0 5.0 0 0.0 6.7 5.0 1.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Reverse (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Special SpecialsIndirect.png

Timing

Hitboxes 12-14
Reflection 6-20
Interruptible 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Reflect).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Reflection
Reflect
Interruptibility
Interruptible