List of meteor smashes (SSBB): Difference between revisions

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==={{SSBB|Falco}}===
==={{SSBB|Falco}}===
*Down aerial - Falco does a drill kick, meteor smashing powerfully during its initial hitboxes. Start-up lag wise, it is the fastest meteor smash in ''Brawl'', having a start-up of only five frames. Considered to be one of the best meteor smashes in ''Brawl'', as its extremely fast start-up that doesn't require the landing of specific hitboxes (like Marth's down aerial) makes it much easier to land than other meteor smashes, while still having the power to be effective. It is especially effective at landing quick meteor smashes near the ledge and meteor smashing opponents recovering high (due to Falco's high jumping prowess). Like the other meteors that were spikes in ''Melee'', it additionally sends opponents at a slight diagonal angle instead of straight down. Due to Falco's lackluster recovery and its rather high duration, this attack is a moderate risk to use offstage. The move only meteor smashes during its initial hitboxes; landing the later hitboxes hits the opponent away with weak horizontal knockback. The move also has low base knockback, which prevents it from KOing or gimping most characters at low percents (it has high knockback scaling though to be effective at higher percents).
*Down aerial - Falco performs a quick corkscrew dropkick, meteor smashing powerfully during its initial hitboxes. Start-up lag wise, it is the fastest meteor smash in ''Brawl'', having a start-up of only five frames. Considered to be one of the best meteor smashes in ''Brawl'', as its extremely fast start-up that doesn't require the landing of specific hitboxes (like Marth's down aerial) makes it much easier to land than other meteor smashes, while still having the power to be effective. It is especially effective at landing quick meteor smashes near the ledge and meteor smashing opponents recovering high (due to Falco's high jumping prowess). Like the other meteors that were spikes in ''Melee'', it additionally sends opponents at a slight diagonal angle instead of straight down. Due to Falco's lackluster recovery and its rather high duration, this attack is a moderate risk to use offstage. The move only meteor smashes during its initial hitboxes; landing the later hitboxes hits the opponent away with weak horizontal knockback. The move also has low base knockback, which prevents it from KOing or gimping most characters at low percents (it has high knockback scaling though to be effective at higher percents).
*[[Falco Phantasm]] - When used while Falco is airborne, it meteor smashes airborne opponents it connects with. However, unless used as a recovery, this is an impractical edge-guarding maneuver that will result in a self-destruct under normal circumstances. It is very weak as well (in both base knockback and knockback scaling), generally only succeeding at successfully KOing/gimping an opponent when they are at very high damage and were caught offguard or have a poor vertical recovery.
*[[Falco Phantasm]] - When used while Falco is airborne, it meteor smashes airborne opponents it connects with. However, unless used as a recovery, this is an impractical edge-guarding maneuver that will result in a self-destruct under normal circumstances. It is very weak as well (in both base knockback and knockback scaling), generally only succeeding at successfully KOing/gimping an opponent when they are at very high damage and were caught offguard or have a poor vertical recovery.


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