Super Smash Bros. 4

Samus (SSB4)/Down tilt: Difference between revisions

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(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=12% |angle=80 |bk=80 |ks=48 |fkv=0 |r=3.8 |bn=22 |xpos=0...)
 
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{{competitive expertise}}
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Revision as of 10:56, January 26, 2017

Competitive.png This article or section may require competitive expertise.
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Data.png This article or section may require additional technical data.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 AngleIcon80.png 80 48 0 3.8 22 0.0 0.0 0.0 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
1 0 12% 0 AngleIcon80.png 80 48 0 7.2 0 0.0 1.6 14.4 1.0x 1.0x 40% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png