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Pummel: Difference between revisions

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|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|23 frames
|-
|-
|{{SSBB|Captain Falcon}}
|{{SSBB|Captain Falcon}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Charizard}}
|{{SSBB|Charizard}}
|Bites opponent
|Bites opponent
|2%
|2%
|
|16 frames
|-
|-
|{{SSBB|Diddy Kong}}
|{{SSBB|Diddy Kong}}
|Headbutts opponent
|Headbutts opponent
|2%
|2%
|
|16 frames
|-
|-
|{{SSBB|Donkey Kong}}
|{{SSBB|Donkey Kong}}
|Chops opponent with his hand
|Karate chops opponent with his hand
|3%
|3%
|
|15 frames
|-
|-
|{{SSBB|Falco}}
|{{SSBB|Falco}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|16 frames
|-
|-
|{{SSBB|Fox}}
|{{SSBB|Fox}}
|Knees opponent
|Knees opponent
|1%
|1%
|
|9 frames
|-
|-
|{{SSBB|Ganondorf}}
|{{SSBB|Ganondorf}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|23 frames
|-
|-
|{{SSBB|Ice Climbers}}
|{{SSBB|Ice Climbers}}
|Headbutts opponent
|Headbutts opponent
|1% (2% +partner damage)
|1%*
|
|18 frames
|-
|-
|{{SSBB|Ike}}
|{{SSBB|Ike}}
|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|22 frames
|-
|-
|{{SSBB|Ivysaur}}
|{{SSBB|Ivysaur}}
|Constricts opponent with vines
|Constricts opponent with vines
|3%
|3%
|
|24 frames
|-
|-
|{{SSBB|Jigglypuff}}
|{{SSBB|Jigglypuff}}
|Hits opponent with its tuft of hair
|Slaps opponent with its tuft of hair
|3%
|3%
|
|20 frames
|-
|-
|{{SSBB|King Dedede}}
|{{SSBB|King Dedede}}
|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|24 frames
|-
|-
|{{SSBB|Kirby}}
|{{SSBB|Kirby}}
|Punches opponent
|Punches opponent
|1%
|1%
|
|9 frames
|-
|-
|{{SSBB|Link}}
|{{SSBB|Link}}
|Hits opponent with the hilt of his sword
|Hits opponent with the hilt of his sword
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Lucario}}
|{{SSBB|Lucario}}
|Hits opponent with a blast of aura
|Hits opponent with a blast of aura
|{{AuraDamageSSBB|1}}
|{{AuraDamageSSBB|1}}
|
|7 frames
|-
|-
|{{SSBB|Lucas}}
|{{SSBB|Lucas}}
|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|12 frames
|-
|-
|{{SSBB|Luigi}}
|{{SSBB|Luigi}}
|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|23 frames
|-
|-
|{{SSBB|Mario}}
|{{SSBB|Mario}}
|Headbutts opponent
|Headbutts opponent
|3%
|3%
|
|23 frames
|-
|-
|{{SSBB|Marth}}
|{{SSBB|Marth}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Meta Knight}}
|{{SSBB|Meta Knight}}
|Hits opponent with the claws on his wings
|Hits opponent with the claws on his wings
|3%
|3%
|
|23 frames
|-
|-
|{{SSBB|Mr. Game & Watch}}
|{{SSBB|Mr. Game & Watch}}
|Hits opponent with a bell
|Hits opponent with a bell
|3%
|3%
|
|29 frames
|-
|-
|{{SSBB|Ness}}
|{{SSBB|Ness}}
|Headbutts opponent
|Headbutts opponent
|1%
|1%
|
|9 frames
|-
|-
|{{SSBB|Olimar}}
|{{SSBB|Olimar}}
|Pikmin headbutts opponent
|Pikmin headbutts opponent
|2% (Other colors), 4% (White)
|2% (Other colors), 4% (White)
|
|21 frames
|-
|-
|{{SSBB|Peach}}
|{{SSBB|Peach}}
|Kicks opponent's shins
|Stomps on opponent's shins
|2%
|2%
|
|18 frames
|-
|-
|{{SSBB|Pikachu}}
|{{SSBB|Pikachu}}
|Zaps opponent
|Zaps opponent
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Pit}}
|{{SSBB|Pit}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|15 frames
|-
|-
|-
|{{SSBB|R.O.B.}}
|{{SSBB|R.O.B.}}
|Squeezes opponent with both his hands
|Squeezes opponent with both his hands
|2%
|2%
|
|16 frames
|-
|-
|{{SSBB|Samus}}
|{{SSBB|Samus}}
|Chops opponent with her left hand
|Chops opponent with her left hand
|1%*
|1%**
|
|8 frames
|-
|-
|{{SSBB|Sheik}}
|{{SSBB|Sheik}}
|Hits opponent with her elbow
|Hits opponent with her elbow
|3%
|3%
|
|23 frames
|-
|-
|{{SSBB|Snake}}
|{{SSBB|Snake}}
|Tightens his chokehold on the opponent
|Tightens his chokehold on the opponent
|2%
|2%
|
|17 frames
|-
|-
|{{SSBB|Sonic}}
|{{SSBB|Sonic}}
|Knees opponent
|Knees opponent
|3%
|3%
|
|15 frames
|-
|-
|{{SSBB|Squirtle}}
|{{SSBB|Squirtle}}
|Headbutts opponent
|Headbutts opponent
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Toon Link}}
|{{SSBB|Toon Link}}
|Hits opponent with the hilt of his sword
|Hits opponent with the hilt of his sword
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Wario}}
|{{SSBB|Wario}}
|Pokes opponent in the gut with his finger
|Pokes opponent in the gut with his finger
|2%
|2%
|
|18 frames
|-
|-
|{{SSBB|Wolf}}
|{{SSBB|Wolf}}
|Knees opponent
|Knees opponent
|1%
|1%
|
|6 frames
|-
|-
|{{SSBB|Yoshi}}
|{{SSBB|Yoshi}}
|Bites down on opponent
|Bites down on opponent
|2%
|2%
|
|15 frames
|-
|-
|{{SSBB|Zelda}}
|{{SSBB|Zelda}}
|Zaps opponent with magic
|Zaps opponent with magic
|3%
|3%
|
|24 frames
|-
|-
|{{SSBB|Zero Suit Samus}}
|{{SSBB|Zero Suit Samus}}
|Knees opponent
|Knees opponent
|2%
|2%
|
|15 frames
|}
|}


<nowiki>*</nowiki> Can miss during certain frames of Bowser's struggling animation.
<small><nowiki>*</nowiki>The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.<br>
<nowiki>*</nowiki> Can miss during certain frames of Bowser's struggling animation.</small>


==List of pummels in ''[[Super Smash Bros. 4]]''==
==List of pummels in ''[[Super Smash Bros. 4]]''==

Revision as of 14:09, May 11, 2016

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs frame data
You can discuss this issue on the talk page or edit this page to improve it.
Fox pummeling Mario in Melee.

A pummel (referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.

In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.

List of pummels in Melee

Character Description Damage Duration
Bowser Headbutts opponent 3% 24 frames
Captain Falcon Knees opponent 3% 24 frames
Donkey Kong Karate chops opponent 3% 24 frames
Dr. Mario Headbutts opponent 3% 24 frames
Falco Knees opponent 3% 24 frames
Fox Knees opponent 3% 24 frames
Ganondorf Knees opponent 3% 24 frames
Ice Climbers Headbutts opponent 3%* 25 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 30 frames
Kirby Punches opponent 3% 30 frames
Link Hits opponent with the hilt of his sword 3% 25 frames
Luigi Headbutts opponent 3% 24 frames
Mario Headbutts opponent 3% 24 frames
Marth Knees opponent 3% 24 frames
Mewtwo Shocks opponent 3% 24 frames
Mr. Game & Watch Hits opponent with a bell 3% 30 frames
Ness Headbutts opponent 3% 24 frames
Peach Stomps on opponent's shins 3% 25 frames
Pichu Zaps opponent 3% (1% recoil) 24 frames
Pikachu Zaps opponent 3% 24 frames
Roy Knees opponent 3% 24 frames
Samus Chops opponent with her left hand 3% 24 frames
Sheik Hits opponent with her elbow 3% 24 frames
Yoshi Bites down on opponent 3% 24 frames
Young Link Hits opponent with the hilt of his sword 3% 25 frames
Zelda Zaps opponent with magic 3% 25 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.

List of pummels in Brawl

Peach performing a pummel attack on Ike in Brawl.
Character Description Damage Duration
Bowser Headbutts opponent 3% 23 frames
Captain Falcon Knees opponent 2% 15 frames
Charizard Bites opponent 2% 16 frames
Diddy Kong Headbutts opponent 2% 16 frames
Donkey Kong Karate chops opponent with his hand 3% 15 frames
Falco Knees opponent 2% 16 frames
Fox Knees opponent 1% 9 frames
Ganondorf Knees opponent 2% 23 frames
Ice Climbers Headbutts opponent 1%* 18 frames
Ike Headbutts opponent 3% 22 frames
Ivysaur Constricts opponent with vines 3% 24 frames
Jigglypuff Slaps opponent with its tuft of hair 3% 20 frames
King Dedede Headbutts opponent 3% 24 frames
Kirby Punches opponent 1% 9 frames
Link Hits opponent with the hilt of his sword 2% 15 frames
Lucario Hits opponent with a blast of aura 1% 7 frames
Lucas Headbutts opponent 3% 12 frames
Luigi Headbutts opponent 3% 23 frames
Mario Headbutts opponent 3% 23 frames
Marth Knees opponent 2% 15 frames
Meta Knight Hits opponent with the claws on his wings 3% 23 frames
Mr. Game & Watch Hits opponent with a bell 3% 29 frames
Ness Headbutts opponent 1% 9 frames
Olimar Pikmin headbutts opponent 2% (Other colors), 4% (White) 21 frames
Peach Stomps on opponent's shins 2% 18 frames
Pikachu Zaps opponent 2% 15 frames
Pit Knees opponent 2% 15 frames
R.O.B. Squeezes opponent with both his hands 2% 16 frames
Samus Chops opponent with her left hand 1%** 8 frames
Sheik Hits opponent with her elbow 3% 23 frames
Snake Tightens his chokehold on the opponent 2% 17 frames
Sonic Knees opponent 3% 15 frames
Squirtle Headbutts opponent 2% 15 frames
Toon Link Hits opponent with the hilt of his sword 2% 15 frames
Wario Pokes opponent in the gut with his finger 2% 18 frames
Wolf Knees opponent 1% 6 frames
Yoshi Bites down on opponent 2% 15 frames
Zelda Zaps opponent with magic 3% 24 frames
Zero Suit Samus Knees opponent 2% 15 frames

*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
* Can miss during certain frames of Bowser's struggling animation.

List of pummels in Super Smash Bros. 4

Character Description Damage Duration
Bayonetta Slaps the grabbed opponent twice. 1.5% each hit
Bowser Headbutts opponent 3%
Bowser Jr. Hits opponent with a toy hammer 2%
Captain Falcon Knees opponent 2%
Charizard Bites opponent 2%
Cloud Knees opponent 3%
Corrin Hits the opponent with the Omega Yato's hilt. 3%
Dark Pit Knees opponent 2%
Diddy Kong Headbutts opponent 2%
Donkey Kong Chops opponent with hand 2%
Dr. Mario Headbutts opponent 3.64%
Duck Hunt The duck headbutts the opponent 3%
Falco Knees opponent 2%
Fox Knees opponent 1.2%
Ganondorf Knees opponent 3%
Greninja Squeezes opponent with water 2%
Ike Headbutts opponent 3%
Jigglypuff Punches opponent 3%
King Dedede Headbutts opponent 3%
Kirby Punches opponent. Can be used in rapid succession. 1.55%
Link Hits opponent with the hilt of his sword 2.1%
Little Mac Gives opponent a body shot 2.1%
Lucario Hits opponent with a blast of aura 1%
Lucas Headbutts opponent 1.2%
Lucina Knees opponent 2%
Luigi Headbutts opponent 3.2%
Mario Headbutts opponent 3.25%
Marth Knees opponent 2%
Mega Man Squeezes opponent 3%
Meta Knight Hits opponent with the claws on his wings 3%
Mewtwo Zaps opponent with a small psychic pulse. 2%
Mii Brawler Headbutts opponent 3.25%*
Mii Gunner Whacks opponent with their arm cannon 2%*
Mii Swordfighter Hits opponent with the hilt of their sword 3.25%*
Mr. Game & Watch Hits opponent with a bell 3.2%
Ness Headbutts opponent 1.2%
Olimar Pikmin headbutts opponent. Most damaging pummels in the game, if it's white Pikmin. 2% (Other colors), 4% (White)
Pac-Man Headbutts opponent 3.25%
Palutena Hits opponent with magic through her staff 3.1%
Peach Kicks opponent's shins 2%
Pikachu Zaps opponent 1.9%
Pit Knees opponent 2%
R.O.B. Squeezes opponent with both his hands 2%
Robin Zaps opponent with magic 3%
Rosalina & Luma Hits opponent with her wand 2%
Roy Knees opponent 2%
Ryu Knees opponent 2%
Samus Chops opponent with her left hand 1.2%
Sheik Hits opponent with her arm 3.1%
Shulk Hits opponent with the hilt of the Monado 3%
Sonic Knees opponent 2%
Toon Link Hits opponent with the hilt of his sword 2%
Villager Yanks net backwards 3%
Wario Pokes opponent in the gut with his finger 2%
Wii Fit Trainer Squeezes opponent 3%
Yoshi Bites down on opponent 2%
Zelda Zaps opponent with magic 3%
Zero Suit Samus Knees opponent 2%

* This assumes the Mii is default height and weight.