Pokémon Stadium 2: Difference between revisions
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*In ''Brawl'', if playing as {{SSBB|Zero Suit Samus}} the monitor on the background will still show the name "Samus" instead of "Zero Suit Samus", like in [[Pokémon Stadium]]. | *In ''Brawl'', if playing as {{SSBB|Zero Suit Samus}} the monitor on the background will still show the name "Samus" instead of "Zero Suit Samus", like in [[Pokémon Stadium]]. | ||
*Despite still making an appearance in {{forwiiu}}, Pokémon appearing in this stage as [[background character]]s do not get individual [[trophy|trophies]] in this game. | *Despite still making an appearance in {{forwiiu}}, Pokémon appearing in this stage as [[background character]]s do not get individual [[trophy|trophies]] in this game. | ||
*This is the only stage in the Wii U version that uses its 8-Player Smash version in a attract mode segment. | *This is the only stage in the Wii U version that uses its 8-Player Smash version in a attract mode segment. | ||
Revision as of 21:43, March 10, 2016
Pokémon Stadium 2 | |
---|---|
Universe | Pokémon |
Appears in | Brawl SSB4 (Wii U) |
Availability | Starter (Brawl) Unlockable (SSB4) |
Unlock criteria | Clear the When Lightning Strikes event. |
Crate type | Futuristic (Brawl Only) |
Maximum players | 8 |
Tracks available | In Brawl: Pokémon Main Theme Road to Viridian City (From Pallet Town / Pewter City) Pokémon Center Pokémon Gym / Evolution Wild Pokémon Battle! (Ruby / Sapphire) In SSB4: Pokémon Main Theme (Pokémon Red / Pokémon Blue) Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl) Road to Viridian City (From Pallet Town/Pewter City) Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue) Poké Floats Pokémon Stadium Pokémon Stadium 2 Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire) Victory Road (Pokémon Ruby / Pokémon Sapphire) Bolded tracks must be unlocked |
Article on Bulbapedia | Pokémon Stadium 2 (stage) |
Pokémon Stadium 2 (ポケモンスタジアム2, Pokémon Stadium 2) is a stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U, based on the Pokémon universe.
Stage layout
Overall, this stage works very similarly to Super Smash Bros. Melee's Pokémon Stadium: it switches from a basic version to type-inspired transformations. The layout of the basic version is extremely similar to the Melee version, with a main platform with a solid pillar underneath and two floating soft platforms on the sides. The background features a crowd, much farther away than the one in the original Pokémon Stadium, and a screen which, like the one in Pokémon Stadium, displays either the battle, a symbol denoting the upcoming transformation, or the current standings of each player and the time remaining.
The other transformations, however, are all completely new. Like in Pokémon Stadium, they appear in no specific order and it is even possible for the stadium to change into the same type twice in a row. However, the stage always begins on the standard arena and has to revert back to its normal state before transforming again. Several Pokémon appear in the background during the various phases, with no actual effect on the battle.
The Electric version features two slightly raised conveyor belts which occupy the sides of the main platform, both pushing outwards. The center of the main platform is static. There are three soft platforms in varying locations: two, one above the other, are over the middle of the stage, while the third can be over either conveyor belt.
An Electivire appears in the background on the left side, and a Magnezone pops up and down on the right side hiding behind the machinery.
The Flying version features fans in the ground which create an updraft, severely lowering the gravity: all characters' jumping abilities are enhanced and their falling time is increased. Characters flung upward have a much higher chance of being Star KO'ed. The updraft only extends above the platform. No other platforms are present, giving the stage a Final Destination style layout. The floor is also slightly raised.
A Drifloon, a Hoppip, and a Skarmory fly about in the background.
In the Ground variation the layout changes to a large solid mound of dirt on the left and a hut built into a tall rock on the right. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physics alterations are added.
A Cubone and a Dugtrio appear in the background, along with a fossil (possibly a Helix Fossil) embedded in the rock.
In the Ice version all platforms and surfaces become extremely slippery, so characters are more likely to trip. A hut can be seen in the background, and there are two icy platforms that slope inwards slightly.
A Snover always appears in the bakground, and a Snorunt might appear in the hut.
In Super Smash Bros. for Wii U, during a 8-Player Smash the stage always remains in its basic form and the screen in the background is blank.
Ω form
The Omega form only features the basic version of the stage, with the floating platforms removed but the pillar at the bottom still present. The jumbotron doesn't display any stats and will only show the battle in progress without zooming into any of the characters (except in 8-Player Smash, where the screen will be entirely blank).
Tournament legality
Brawl
Pokémon Stadium 2 is a very controversial stage; it is usually banned in tournaments, although it is allowed as a counterpick in more liberal rulesets. This is because the majority of its transformations are widely considered disruptive to normal gameplay: the electric transformation produces fast conveyor belts that force players to camp the ledge or fight in the middle of the stage; the wind transformation significantly reduces gravity, which slows aerial approaches and results in earlier vertical KOs; and the ice transformation creates slippery terrain which universally decreases traction and slightly increases tripping chance, making more precise movements difficult. Additionally, like the original Pokémon Stadium, all of its transformations except for ice are susceptible to camping.
Some smashers, however, debate this stage's banning, arguing that its perceived disruptive elements are either due to player error or actually beneficial to gameplay. For example, they claim that players can camp out the electric transformation, and that any self-destructs are due to unfamiliarity with the stage rather than a flaw in the stage itself. They also argue that the wind transformation, while actually disruptive, does not last long enough to significantly impact the match. Finally, they suggest that the ice transformation actually enriches gameplay because its terrain boosts the speed and slide distance of DACUSes and slide smashes, and causes shields to be pushed back more, forcing the game to be played more offensively.
Based on these arguments, a few vocal smashers even claim that Pokémon Stadium 2 is actually the most neutral stage in the game. Regardless, it remains often banned due to the very specific ways in which players have to adjust to the disruptive nature of transformations.
Update history
- Added 8-player mode version of the stage and its omega form.
Origin
- See also: Pokémon Stadium#Origin.
Like its predecessor, this stage seems to be based on the arenas from the Pokémon Stadium series. Its name could be a be a reference to the game Pokémon Stadium 2 (either Japanese or international) for the Nintendo 64.
The flying transformation's aesthetics are reminiscent of Valley Windworks from the Sinnoh region: they both feature wind turbines and, in Diamond/Pearl/Platinum, the Valley Windworks was the only location where a Drifloon, like the one appearing on this stage, could be encountered.
The electric transformation's mechanical appearance could be a reference to the recurring Power Plant setting in the series, where Magnemite, Magneton and Electabuzz (the previous forms of Magnezone and Electivire) can be often encountered.
Trivia
- The cabin in the stage's Ice mode features a poster of a kitten within its walls. The identity of the cat is unknown, though it was heavily rumored to be Masahiro Sakurai's before he eventually stated this was not the case.[1]
- Unlike the Melee Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed.
- In the original Dojo screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of Brawl.
- When playing as Wario or Wario-Man, using a fully charged Wario Waft on the Flying stage will result in an instant Star KO.
- If the player is looking through Luigi's Negative Zone at the screen behind the stadium and the screen is showing a place in the Negative Zone as well, due to the double negative the player will be able to see the true colors there.
- This can also happen if the player uses a hack to use Double Final Smashes.
- In Brawl, if playing as Zero Suit Samus the monitor on the background will still show the name "Samus" instead of "Zero Suit Samus", like in Pokémon Stadium.
- Despite still making an appearance in Super Smash Bros. for Wii U, Pokémon appearing in this stage as background characters do not get individual trophies in this game.
- This is the only stage in the Wii U version that uses its 8-Player Smash version in a attract mode segment.
External Links
References