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Pummel: Difference between revisions

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{{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}}
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[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as [[Lucario]]) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as [[Ganondorf]]) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed.
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from ''Brawl'' onward, to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as [[Lucario]]) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as [[Ganondorf]]) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and even more quickly in ''[[Super Smash Bros. 4]]''; most usually have a specific rhythm that affects its speed.
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==List of pummels in ''[[Brawl]]''==
==List of pummels in ''[[Brawl]]''==
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[[File:Peachpummel.jpg|thumb|right|290px|Peach performing a pummel attack on Ike in ''Brawl''.]]
[[File:Peachpummel.jpg|thumb|right|290px|Peach performing a pummel attack on Ike in ''Brawl''.]]



Revision as of 13:25, November 17, 2015

An icon for denoting incomplete things.
Fox pummeling Mario in Melee.

A pummel (referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and from Brawl onward, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few milliseconds to get some extra damage on the opponent, while a slow-pummel character (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile just to throw the opponent. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and even more quickly in Super Smash Bros. 4; most usually have a specific rhythm that affects its speed.

In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.

List of pummels in Melee

Character Description Damage Duration
Bowser Headbutts opponent with horns 3%
Captain Falcon Knees opponent 3%
Dr. Mario Headbutts opponent 3%
Donkey Kong Karate chops opponent on the head or shoulder 3%
Falco Knees opponent 3%
Fox Knees opponent 3%
Ganondorf Knees opponent 3%
Ice Climbers Headbutts opponent 3% (1% +partner damage)
Jigglypuff Hits opponent with tuft of hair 3%
Kirby Punches opponent 3%
Link Hits opponent with the hilt of his sword 3%
Luigi Headbutts opponent 3%
Mario Headbutts opponent 3%
Marth Knees opponent 3%
Mewtwo Shocks opponent 3%
Mr. Game & Watch Hits opponent with a bell 3%
Ness Headbutts opponent 3%
Peach Kicks opponent's shins 3%
Pichu Zaps opponent 3% (1% damage taken by user)
Pikachu Zaps opponent 3%
Roy Knees opponent 3%
Samus Chops opponent with her left hand 3%
Sheik Hits opponent with her elbow 3%
Yoshi Bites down on opponent 3%
Young Link Hits opponent with the hilt of his sword 3%
Zelda Zaps opponent with magic 3%

List of pummels in Brawl

Peach performing a pummel attack on Ike in Brawl.
Character Description Damage Duration
Bowser Headbutts opponent 3%
Captain Falcon Knees opponent 2%
Charizard Bites opponent 2%
Diddy Kong Headbutts opponent 2%
Donkey Kong Chops opponent with his hand 3%
Falco Knees opponent 2%
Fox Knees opponent 1%
Ganondorf Knees opponent 2%
Ice Climbers Headbutts opponent 1% (2% +partner damage)
Ike Headbutts opponent 3%
Ivysaur Constricts opponent with vines 3%
Jigglypuff Hits opponent with its tuft of hair 3%
King Dedede Headbutts opponent 3%
Kirby Punches opponent 1%
Link Hits opponent with the hilt of his sword 2%
Lucario Hits opponent with a blast of aura 1%
Lucas Headbutts opponent 3%
Luigi Headbutts opponent 3%
Mario Headbutts opponent 3%
Marth Knees opponent 2%
Meta Knight Hits opponent with the claws on his wings 3%
Mr. Game & Watch Hits opponent with a bell 3%
Ness Headbutts opponent 1%
Olimar Pikmin headbutts opponent 2% (Other colors), 4% (White)
Peach Kicks opponent's shins 2%
Pikachu Zaps opponent 2%
Pit Knees opponent 2%
R.O.B. Squeezes opponent with both his hands 2%
Samus Chops opponent with her left hand 1%*
Sheik Hits opponent with her elbow 3%
Snake Tightens his chokehold on the opponent 2%
Sonic Knees opponent 3%
Squirtle Headbutts opponent 2%
Toon Link Hits opponent with the hilt of his sword 2%
Wario Pokes opponent in the gut with his finger 2%
Wolf Knees opponent 1%
Yoshi Bites down on opponent 2%
Zelda Zaps opponent with magic 3%
Zero Suit Samus Knees opponent 2%

* Can miss during certain frames of Bowser's struggling animation.

List of pummels in Super Smash Bros. 4

Character Description Damage Duration
Bowser Headbutts opponent 3%
Bowser Jr. Hits opponent with a toy hammer 2%
Captain Falcon Knees opponent 2%
Charizard Bites opponent 2%
Dark Pit Knees opponent 2%
Diddy Kong Headbutts opponent 2%
Donkey Kong Chops opponent with hand 2%
Dr. Mario Headbutts opponent 3.64%
Duck Hunt The duck headbutts the opponent 3%
Falco Knees opponent 2%
Fox Knees opponent 1.2%
Ganondorf Knees opponent 3%
Greninja Squeezes opponent with water 2%
Ike Headbutts opponent 3%
Jigglypuff Punches opponent 3%
King Dedede Headbutts opponent 3%
Kirby Punches opponent. Can be used in rapid succession. 1.55%
Link Hits opponent with the hilt of his sword 2.1%
Little Mac Gives opponent a body shot 2.1%
Lucario Hits opponent with a blast of aura 1%
Lucas Headbutts opponent 1.2%
Lucina Knees opponent 2%
Luigi Headbutts opponent 3.2%
Mario Headbutts opponent 3.25%
Marth Knees opponent 2%
Mega Man Squeezes opponent 3%
Meta Knight Hits opponent with the claws on his wings 3%
Mewtwo Zaps opponent with a small psychic pulse. 2%
Mii Brawler Headbutts opponent 3.25%*
Mii Gunner Punches opponent with their arm cannon 2%*
Mii Swordfighter Hits opponent with the hilt of their sword 3.25%*
Mr. Game & Watch Hits opponent with a bell 3%.2
Ness Headbutts opponent 1.2%
Olimar Pikmin headbutts opponent. Most damaging pummels in the game, when it's white Pikmin. 2% (Other colors), 4% (White)
Pac-Man Headbutts opponent 3.25%
Palutena Hits opponent with magic through her staff 3.1%
Peach Kicks opponent's shins 2%
Pikachu Zaps opponent 1.9%
Pit Knees opponent 2%
R.O.B. Squeezes opponent with both his hands 2%
Robin Zaps opponent with magic 3%
Rosalina & Luma Hits opponent with her wand 2%
Roy Knees opponent 2%
Ryu Knees opponent 2%
Samus Chops opponent with her left hand 1.2%
Sheik Hits opponent with her arm 3.1%
Shulk Hits opponent with the hilt of the Monado 3%
Sonic Knees opponent 2%
Toon Link Hits opponent with the hilt of his sword 2%
Villager Yanks net backwards 3%
Wario Pokes opponent in the gut with his finger 2%
Wii Fit Trainer Squeezes opponent 3%
Yoshi Bites down on opponent 2%
Zelda Zaps opponent with magic 3%
Zero Suit Samus Knees opponent 2%

* This assumes the Mii is default height and weight.