List of semi-spikes (SSB4): Difference between revisions
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(These should suffice for now...) |
(→List: Saving just in case.) |
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==List== | ==List== | ||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Back aerial | *Back aerial | ||
*Down aerial (landing hit) | *Down aerial (landing hit) | ||
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==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
*Neutral attack (2nd hit) - A small portion of the slash has an angle of | *Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | ||
*Down tilt | |||
*Down smash | *Down smash | ||
*Forward aerial - The clean hit is a semi-spike. | *Forward aerial - The clean hit is a semi-spike. | ||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*Forward smash (1st hit) - A small portion of the punch has an angle of | *Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Down smash | *Down smash | ||
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==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
*Down tilt | *Down tilt | ||
*Forward smash ( | *Forward smash (1st and 2nd hits) | ||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
*Dash attack - The late hit is a semi-spike. | *Dash attack - The late hit is a semi-spike. | ||
*Down smash - The hitboxes further away from Falco have an angle of | *Down smash - The hitboxes further away from Falco have an angle of 25°. | ||
*Forward throw | *Forward throw | ||
*Back throw (1st hit) | *Back throw (1st hit) | ||
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==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of | *Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. | ||
*Down smash - The hitboxes further away from Fox have an angle of | *Down smash - The hitboxes further away from Fox have an angle of 25°. | ||
*Back aerial | |||
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | |||
==={{SSB4|Ganondorf}}=== | |||
*Forward tilt | |||
*Up aerial - The late hit is a semi-spike. | |||
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes. | |||
==={{SSB4|Greninja}}=== | |||
*Down smash | |||
*Forward throw | |||
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | |||
*[[Water Shuriken]] (fully charged, loop hits) | |||
*[[Substitute]] - Only when angled diagonally downwards. | |||
==={{SSB4|Ike}}=== | |||
*Forward throw | |||
*Back throw | |||
==={{SSB4|Jigglypuff}}=== | |||
*Down tilt | |||
*Down smash | |||
*[[Rollout]] - The grounded version of this move is a semi-spike. | |||
*[[Sideways Pound]] | |||
==={{SSB4|King Dedede}}=== | |||
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°. | |||
*Down smash - The hitboxes further away from King Dedede have an angle of 30°. | |||
==={{SSB4|Kirby}}=== | |||
*[[Stone]] (landing hit) | |||
==={{SSB4|Link}}=== | |||
*Neutral attack (3rd hit) | |||
*Down smash (2nd hit) | |||
*[[Grab aerial]] (1st hit) | |||
==={{SSB4|Little Mac}}=== | |||
*Down smash | |||
*Forward aerial | |||
*Back aerial | *Back aerial | ||
*[[ | |||
==={{SSB4|Lucario}}=== | |||
*Down smash | |||
*Back throw | |||
*[[Extreme Speed]] | |||
==={{SSB4|Lucas}}=== | |||
*Neutral attack - A small portion of the kicks has an angle of 30°. | |||
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | |||
*[[PSI Magnet]] | |||
==={{SSB4|Lucina}}=== | |||
*Down tilt | |||
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. | |||
==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
*Down smash | *Down smash | ||
==={{SSB4|Marth}}=== | |||
*Down tilt | |||
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike. | |||
==={{SSB4|Mega Man}}=== | |||
*Dash attack (loop hits) | |||
==={{SSB4|Meta Knight}}=== | |||
*Down smash | |||
*Down aerial - A small portion of the slash has an angle of 35°. | |||
==={{SSB4|Mii Fighter}}s=== | |||
===={{SSB4|Mii Brawler}}==== | |||
*Down smash | |||
*[[Feint Jump]] - A small portion of the kick has an angle of 35°. | |||
===={{SSB4|Mii Swordfighter}}==== | |||
*Down smash | |||
*[[Gale Strike]] - A small portion of the wind has an angle of 20°. | |||
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike. | |||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of | *Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of | *Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | ||
==See also== | ==See also== |
Revision as of 05:48, November 6, 2015
This is a list of semi-spikes in Super Smash Bros. 4.
List
Bowser
- Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
- Back aerial
- Down aerial (landing hit)
Giga Bowser
- Back aerial
Bowser Jr.
- Dash attack (loop hits)
Captain Falcon
- Down tilt
- Forward smash - Only when angled downwards.
- Up aerial - The late hit is a semi-spike.
Charizard
- Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
- Down tilt
- Down smash
- Forward aerial - The clean hit is a semi-spike.
Dark Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
Diddy Kong
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash
Donkey Kong
- Cargo down throw
Dr. Mario
- Down smash
- Up aerial
Duck Hunt
- Down tilt
- Forward smash (1st and 2nd hits)
Falco
- Dash attack - The late hit is a semi-spike.
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Forward throw
- Back throw (1st hit)
- Down throw
Fox
- Neutral attack (1st hit) - A small portion of the punch has an angle of 35°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
Ganondorf
- Forward tilt
- Up aerial - The late hit is a semi-spike.
- Warlock Punch - The aerial versions of this move are semi-spikes.
Greninja
- Down smash
- Forward throw
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits)
- Substitute - Only when angled diagonally downwards.
Ike
- Forward throw
- Back throw
Jigglypuff
- Down tilt
- Down smash
- Rollout - The grounded version of this move is a semi-spike.
- Sideways Pound
King Dedede
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
Kirby
- Stone (landing hit)
Link
- Neutral attack (3rd hit)
- Down smash (2nd hit)
- Grab aerial (1st hit)
Little Mac
- Down smash
- Forward aerial
- Back aerial
Lucario
- Down smash
- Back throw
- Extreme Speed
Lucas
- Neutral attack - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet
Lucina
- Down tilt
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
Mario
- Down smash
Marth
- Down tilt
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. Angled downwards, the third hit is always a semi-spike.
Mega Man
- Dash attack (loop hits)
Meta Knight
- Down smash
- Down aerial - A small portion of the slash has an angle of 35°.
Mii Fighters
Mii Brawler
- Down smash
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii Swordfighter
- Down smash
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike.
Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.