[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Recoil damage: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
Luigifan18 (talk | contribs) m (→List of moves with recoil damage: Grammar check) |
||
Line 9: | Line 9: | ||
*{{SSBB|Diddy Kong}} - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage. | *{{SSBB|Diddy Kong}} - [[Rocketbarrel Boost]], when hitting a wall or ceiling. Deals 5% damage. | ||
*{{SSBB|Ike}} - Fully charged [[Eruption]], deals 10% damage. | *{{SSBB|Ike}} - Fully charged [[Eruption]], deals 10% damage. | ||
*{{SSBB|King Dedede}} - [[Jet Hammer]] - when holding a fully charged Jet Hammer, King Dedede will receive damage in a fashion similar to [[hoop damage]]: it damages at 1% increments, but does not do any damage when at 150% or above | *{{SSBB|King Dedede}} - [[Jet Hammer]] - when holding a fully charged Jet Hammer, King Dedede will receive damage in a fashion similar to [[hoop damage]]: it damages at 1% increments, but does not do any damage when at 150% or above. | ||
*[[Kirby]] - When holding a fully charged [[Hammer (move)|Hammer Flip]] or Giant Hammer, Kirby will take damage in the same way King Dedede does, but does not take any damage after 100% or above. He can also [[copy]] [[Thunder Jolt]], [[Flare Blade]], and [[Eruption]], which all damage Kirby just as they would the original user. | *[[Kirby]] - When holding a fully charged [[Hammer (move)|Hammer Flip]] or Giant Hammer, Kirby will take damage in the same way King Dedede does, but does not take any damage after 100% or above. He can also [[copy]] [[Thunder Jolt]], [[Flare Blade]], and [[Eruption]], which all damage Kirby just as they would the original user. | ||
*[[Mr. Game & Watch]] - #1 [[Judge]], deals 12% damage. | *[[Mr. Game & Watch]] - #1 [[Judge]], deals 12% damage. |
Revision as of 00:10, January 2, 2015

Judge dealing recoil damage.
Recoil damage (also known as self-damage) is damage taken by a character when it uses an attack under certain circumstances. Recoil damage is constant regardless of any other factors; it is not affected by stale-move negation, and occurs even if the user is invincible or intangible. Being damaged by one's own explosive generally does not count as recoil damage, as it does not directly deal damage to the character.
Recoil damage can only be negated via the use of Melee's Cloaking Device item. In addition, the All-Star Rest Area in Smash 4 prevents any recoil damage from harming the player's character.
List of moves with recoil damage
- Charizard - Flare Blitz deals 4% damage when used and an additional 5% if it hits (for a total of 9%).
- Diddy Kong - Rocketbarrel Boost, when hitting a wall or ceiling. Deals 5% damage.
- Ike - Fully charged Eruption, deals 10% damage.
- King Dedede - Jet Hammer - when holding a fully charged Jet Hammer, King Dedede will receive damage in a fashion similar to hoop damage: it damages at 1% increments, but does not do any damage when at 150% or above.
- Kirby - When holding a fully charged Hammer Flip or Giant Hammer, Kirby will take damage in the same way King Dedede does, but does not take any damage after 100% or above. He can also copy Thunder Jolt, Flare Blade, and Eruption, which all damage Kirby just as they would the original user.
- Mr. Game & Watch - #1 Judge, deals 12% damage.
- Pichu - Most electric-based moves: Thunder Jolt (1%), Skull Bash (1%), Agility (1% for the first leap and 3% for the optional second one), Thunder (3% when connecting with Pichu), forward smash (2%), forward aerial (4%), down aerial (1%, or 2% if Pichu hits the ground during the attack), pummel (1%), and forward throw (1%). Up throw and down throw do not cause any recoil damage, despite their electrical effects.
- Roy - Fully charged Flare Blade, deals 10% damage.