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Display title | Recoil damage |
Default sort key | Recoil damage |
Page length (in bytes) | 3,695 |
Page ID | 26847 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit | No extra protection (infinite) |
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Page creator | Smiddle (talk | contribs) |
Date of page creation | 01:16, September 4, 2011 |
Latest editor | CanvasK (talk | contribs) |
Date of latest edit | 21:25, August 12, 2022 |
Total number of edits | 89 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Recoil damage is direct damage taken by a character when certain attacks are used. Recoil damage is constant regardless of any other factors; it is not affected by stale-move negation, and it occurs even if the user is invincible or intangible... |
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