Super Smash Bros. Brawl

Character Roll Call: Difference between revisions

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[[Image:Character roll call.jpg|thumb|right|200 px|The character panels which come after the player's character trophy.]]
[[Image:Character roll call.jpg|thumb|right|200 px|The character panels which come after the player's character trophy.]]
 
The '''Character Roll Call''' ({{ja|キャラクターロール|Kyarakutārōru}}, ''Character Roll'') is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]] but unlike them, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of [[character]]s, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), Pokémon (which appear from [[Poké Balls]]) and [[trophy|trophies]] the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned.  
The '''Character Roll Call''' ({{ja|キャラクターロール}} ''Kyarakutārōru'', '''Character Roll''') is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]] but unlike them, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of [[character]]s, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), Pokémon (which appear from [[Poké Balls]]) and [[trophy|trophies]] the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned.  


Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.

Revision as of 13:16, December 18, 2014

The character panels which come after the player's character trophy.

The Character Roll Call (キャラクターロール, Character Roll) is an ending sequence used in Super Smash Bros. Brawl based on the shooting feature of Super Smash Bros. and Super Smash Bros. Melee's credits but unlike them, the Character Roll Call displays the character cast instead of the staff credits and voice actors. It is played after the successful completion of Classic Mode or All-Star Mode. The main idea is to shoot the panels of characters, Assist Trophies, character items (i.e. Bob-omb, Hothead, Mr. Saturn and Sandbag), Pokémon (which appear from Poké Balls) and trophies the player has unlocked or collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many coins the player has earned.

Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.

On record, no person has claimed to have struck every target on a full Character Roll Call in Brawl due to the sheer amount of trophies on-screen at one time.

Music

A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme.

Character Music
Mario Title/Ending (Super Mario World)
Luigi Luigi's Mansion Theme
Peach Title/Ending (Super Mario World)
Bowser Giga Bowser (Melee)
Yoshi Ending (Yoshi's Story)
Wario WarioWare, Inc. Medley
Donkey Kong King K. Rool / Ship Deck 2
Diddy Kong King K. Rool / Ship Deck 2
Link Tal Tal Heights
Toon Link Village of the Blue Maiden
Zelda/Sheik Ocarina of Time Medley
Ganondorf Gerudo Valley
Samus/Zero Suit Samus Ending (Metroid)
Kirby Butter Building
Meta Knight Meta Knight's Revenge
King Dedede King Dedede's Theme
Fox Main Theme (Star Fox)
Falco Main Theme (Star Fox 64)
Wolf Star Wolf
Pikachu Pokémon Center
Jigglypuff Road to Viridian City (From Pallet Town / Pewter City)
Pokémon Trainer Road to Viridian City (From Pallet Town / Pewter City)
Lucario Team Galactic Battle!
Captain Falcon Fire Field
Ness Snowman
Lucas Mother 3 Love Theme
Ice Climbers Ice Climber
Marth Fire Emblem (Melee)
Ike Victory is Near
Mr. Game & Watch Flat Zone 2
Pit Title (Kid Icarus)
Olimar Stage Clear / Title (Pikmin)
R.O.B. Gyromite
Snake Calling to the Night
Sonic Seven Rings in Hand

External links