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Super Smash Bros. 4

King Dedede (SSB4): Difference between revisions

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Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.
Dedede appears to have been slightly nerfed from ''Brawl''. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.


*{{buff|King Dedede is significantly heavier than in ''Brawl''.}}
===Attributes===
*{{buff|King Dedede is significantly heavier.}}
*{{buff|King Dedede appears to jump higher.}}
*{{buff|King Dedede appears to jump higher.}}
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
===Ground attacks===
*{{buff|New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.}}
*{{buff|His foward tilt now hits multiple times with more damage and knockback.}}
*{{buff|His foward tilt now hits multiple times with more damage and knockback.}}
*{{buff|Jab has a finisher, and can still rapid jab.}}
*{{nerf|Up tilt is weaker.}}
*{{buff|Down tilt has more KO power.}}
*{{change|Down tilt is now a roll that moves him forwards.}}
===Aerial attacks===
*{{nerf|[[Forward aerial]] has slightly more ending lag.}}
*{{change|Forward aerial is now a hammer swing from above, as opposed to from below.}}
*{{nerf|King Dedede has lost his stellar [[back aerial]], having it replaced with his old forward aerial facing backwards.}}
*{{buff|Up aerial is stronger.}}
*{{buff|Up aerial is stronger.}}
*{{buff|Super Dedede Jump can now bury grounded opponents.}}
*{{buff|Down aerial is now a single-hit [[meteor smash]].}}
*{{buff|His [[down tilt]] is now a roll that sends him forward, with more KO power.}}
*{{nerf|Down aerial is a bit slower.}}
*{{buff|Up throw has less ending lag, allowing uair followups at lower percentages.}}
===Throws/other attacks===
*{{buff|Down air is now a single hit attack and a [[meteor smash]].}}
*{{nerf|Global removal of [[chain grab]]s removes a very strong part of Dedede's arsenal.}}
**{{nerf|It has slowed down a bit.}}
*{{nerf|Up tilt is weaker.}}
*{{nerf|Back throw deals 14% instead of 16%.}}
*{{nerf|Back throw deals 14% instead of 16%.}}
*{{nerf|Due to changes to grabs, King Dedede can no longer perform [[chain grabs]].}}
*{{buff|Up throw has less ending lag, allowing up air followups at lower percentages.}}
*{{nerf|His increased falling speed and slightly laggier aerials have worsened his excellent air game he had in ''Brawl''.}}
*{{buff|Down throw's new vertical trajectory gives King Dedede some new follow up options.}}
*{{nerf|His accelerated falling speed appears to have been increased thus making him more susceptible to combos.}}
*{{nerf|Down throw deals less damage.}}
*{{nerf|King Dedede has lost his stellar [[back aerial]], having it replaced with his old forward aerial facing backwards.}}
*{{change|Down throw is now similar in animation to Mario's down throw.}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a ranged final smash, rather than having a full screen final smash, such as [[Waddle Dee Army]].}}
===Special moves===
*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic. No functional differences with the move are known at this time.}}
*{{change|Waddle Dee Toss now exclusively throws Gordos and is now known as [[Gordo Throw]].}}
*{{change|[[Waddle Dee Toss]] has been replaced by a move that exclusively throws Gordos, known as [[Gordo Throw]]. It involves Dedede picking up a Gordo, and then hitting it with his hammer to hit it across the stage. The Gordos appear to travel slower and are weaker than they were in ''Brawl'', now hit opponents horizontally instead of vertically, and when they hit an opponent, they bounce off them softly instead of continuing on their path. Gordos bouncing off a hit target can be hit again, and they disappear if they land on the ground.}}
*{{buff|Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).}}
**{{nerf|However, when they are hit back, they home right back to Dedede quite quickly.}}
*{{buff|Gordos can now be thrown in three unique trajectories.}}
**{{nerf|Due to this new move, Dedede can no longer camp out his opponents and this forces him to approach.}}
*{{nerf|Gordos are much weaker, bounce off opponents, and can be [[reflect]]ed by any attack that deals 2% damage or more.}}
**{{buff|If a Gordo is still active, Dedede can use his hammer to bash his opponents.}}
*{{nerf|Overall, Dedede can no longer camp his opponents using solely his minions, forcing him to approach.}}
*{{change|[[Forward aerial]] is now a hammer swing from above.}}
*{{buff|[[Super Dedede Jump]] can now bury grounded opponents.}}
**{{nerf|It has slightly more end lag.}}
*{{change|[[Jet Hammer]] produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a [[wind]] effect, though it's just purely aesthetic.}}
*{{change|Down throw is now a throw similar in animation to Mario's down throw.}}
*{{change|His [[Final Smash]] has changed to [[Dedede Burst]], a trapping Final Smash with good initial range.}}
**{{nerf|It deals less damage and sends opponents upwards.}}
***{{buff|Its new trajectory gives King Dedede some new follow up options.}}
 
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*The following moves appear visually unchanged:
==Moveset==
**Dash attack
**Forward smash
**Neutral aerial
**Back throw
**[[Inhale]]
**[[Super Dedede Jump]]
**Down taunt
**Dedede's comical [[crouching]] animation
-->
===Special Moves===
In ''Super Smash Bros. 4'', [[special move]]s can be swapped out for different variants, but King Dedede's have yet to be seen in action. He retains three of his original special moves. [[Waddle Dee Toss]] has been readjusted into a move that has Dedede exclusively toss Gordos called [[Gordo Throw]]. He has a new final smash. These are King Dedede's special moves:


<center>
==Update history==
{| class="wikitable" style="text-align:center"
'''{{GameIcon|ssb4-3ds}} 1.0.4'''
!Special Move!!Basic!!Custom 1!!Custom 2
*{{nerf|Forward aerial damage|13%|12%}}
|-
*{{change|Down throw angle|70|80}}
|[[Neutral Special]]||[[Inhale]]||Dedede Storm||Taste Test
*{{buff|Down throw knockback scaling|60|82}}
|-
*{{nerf|Minimum Gordo reflection damage|3%|2%}}
|[[Side Special]]||[[Gordo Throw]]||Topspin Gordo||Bouncing Gordo
*{{nerf|Characters can airdodge out of and escape [[Dedede Burst]].}}
|-
|[[Up Special]]||[[Super Dedede Jump]]||Rising Dedede||Quick Dedede Jump
|-
|[[Down Special]]||[[Jet Hammer]]||Armored Jet Hammer||Dash Jet Hammer
|-
|[[Final Smash]]||colspan="3"| [[Dedede Burst]]
|}
</center>
{{clear}}


==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==
==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==

Revision as of 11:43, December 16, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about King Dedede's appearance in Super Smash Bros. 4. For the character in other contexts, see King Dedede.
King Dedede
in Super Smash Bros. 4
King Dedede SSB4.png
KirbySymbol.svg
Universe Kirby
Other playable appearance in Brawl


Availability Starter
Final Smash Dedede Burst
King Dedede (SSB4)

King Dedede is a playable character in Super Smash Bros. 4. He was announced on January 10, 2014 to commemorate the release of Kirby: Triple Deluxe in Japan. Like most characters, he appears to have a more cartoonish appearance in Smash 4 than he did in Brawl, being more brightly colored and looking reminiscent of his appearance in the Kirby: Right Back at Ya! anime. He additionally has been shown to have even more exaggerated facial expressions. His model also appears to be sporting a graphical effect that accentuates the fuzz on his robes and crown.

Changes from Brawl

Dedede appears to have been slightly nerfed from Brawl. While his already strong offensive options have been strengthened, he can no longer perform chaingrabs, his air game has worsened and he can longer camp his opponents out. In addition, some of his moves have been changed entirely in terms of animation, similar to Bowser.

Attributes

  • Buff King Dedede is significantly heavier.
  • Buff King Dedede appears to jump higher.
  • Nerf His increased falling speed and slightly laggier aerials have worsened his excellent air game.
  • Nerf His accelerated falling speed appears to have been increased thus making him more susceptible to combos.

Ground attacks

  • Buff New concept of finishers on neutral infinites gives Dedede a much safer way to finish the attack.
  • Buff His foward tilt now hits multiple times with more damage and knockback.
  • Nerf Up tilt is weaker.
  • Buff Down tilt has more KO power.
  • Change Down tilt is now a roll that moves him forwards.

Aerial attacks

  • Nerf Forward aerial has slightly more ending lag.
  • Change Forward aerial is now a hammer swing from above, as opposed to from below.
  • Nerf King Dedede has lost his stellar back aerial, having it replaced with his old forward aerial facing backwards.
  • Buff Up aerial is stronger.
  • Buff Down aerial is now a single-hit meteor smash.
  • Nerf Down aerial is a bit slower.

Throws/other attacks

  • Nerf Global removal of chain grabs removes a very strong part of Dedede's arsenal.
  • Nerf Back throw deals 14% instead of 16%.
  • Buff Up throw has less ending lag, allowing up air followups at lower percentages.
  • Buff Down throw's new vertical trajectory gives King Dedede some new follow up options.
  • Nerf Down throw deals less damage.
  • Change Down throw is now similar in animation to Mario's down throw.

Special moves

  • Change Waddle Dee Toss now exclusively throws Gordos and is now known as Gordo Throw.
  • Buff Gordos now have horizontal knockback, and opponents take damage from the hammer swing done at the start of the move (whether it produces a new Gordo or not).
  • Buff Gordos can now be thrown in three unique trajectories.
  • Nerf Gordos are much weaker, bounce off opponents, and can be reflected by any attack that deals 2% damage or more.
  • Nerf Overall, Dedede can no longer camp his opponents using solely his minions, forcing him to approach.
  • Buff Super Dedede Jump can now bury grounded opponents.
  • Change Jet Hammer produces much more intense lighting that visually lights up the surrounding areas, and Dedede now visibly sweats with a grimacing facial expression when using the move. Jet Hammer also produces a wind effect, though it's just purely aesthetic.
  • Change His Final Smash has changed to Dedede Burst, a trapping Final Smash with good initial range.

Moveset

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf Forward aerial damage: 13% → 12%
  • Change Down throw angle: 70 → 80
  • Buff Down throw knockback scaling: 60 → 82
  • Nerf Minimum Gordo reflection damage: 3% → 2%
  • Nerf Characters can airdodge out of and escape Dedede Burst.

Alternate costumes

King Dedede Palette (SSB4).png
King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) King Dedede (SSB4) File:KingDededeHeadBrownSSB4-3.png King Dedede (SSB4) King Dedede (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

King Dedede's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

King Dedede
NA: He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets.
PAL: Being a self-proclaimed king, Dedede clearly doesn't care too much about the whole "politics" things. He's just a bit greedy. In this game, his weight and hefty hammer make him slow, but he can still jump four times in mid-air anyway, making it easy for him to get back to the stage. Fully charge his Jet Hammer for ultimate destruction.
King Dedede (Alt.)
NA: For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!
PAL: For the Gordo Throw side special, King Dedede hits a Gordo with his hammer, sending it bouncing along the stage. It'll bounce off walls, or sometimes get stuck in them. Then, after a while, it'll disappear. If an enemy hits the Gordo with an attack, it'll fly back towards you. Use the special again to whack it back at them!

Gallery