Omega Blitz: Difference between revisions
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|effect=Kicks the target into the air and batters them with attacks before smashing them back downwards. | |effect=Kicks the target into the air and batters them with attacks before smashing them back downwards. | ||
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'''Omega Blitz''' ({{ja|超絶ファイナルラッシュ}}, ''Transcendent Final Rush'') is the {{SSB4|Mii Brawler}}'s [[Final Smash]]. When activated, the user kicks their opponent, sending them into the air while throwing multiple punches and kick combos, with a rising triple spin kick at the end. The Final Smash finishes with a strong impulsive chop that launches the foe downwards, dealing high [[knockback]]. This Final Smash is strikingly similar to [[Ike]]'s [[Great Aether]]. Like other trapping Final Smashes, it requires the initial kick to connect for the move to execute; otherwise, the move fails. | '''Omega Blitz''' ({{ja|超絶ファイナルラッシュ}}, ''Transcendent Final Rush'') is the {{SSB4|Mii Brawler}}'s [[Final Smash]]. When activated, the user kicks their opponent, sending them into the air while throwing multiple punches and kick combos, with a rising triple spin kick at the end. The Final Smash finishes with a strong impulsive chop that launches the foe downwards, dealing high [[knockback]]. This Final Smash is strikingly similar to [[Ike]]'s [[Great Aether]] and [[Robin]]'s [[Pair Up]]. Like other trapping Final Smashes, it requires the initial kick to connect for the move to execute; otherwise, the move fails. | ||
{{Special Moves/Mii Brawler}} | {{Special Moves/Mii Brawler}} |
Revision as of 20:43, November 9, 2014
Template:Infobox Final Smash SSB4 Omega Blitz (超絶ファイナルラッシュ, Transcendent Final Rush) is the Mii Brawler's Final Smash. When activated, the user kicks their opponent, sending them into the air while throwing multiple punches and kick combos, with a rising triple spin kick at the end. The Final Smash finishes with a strong impulsive chop that launches the foe downwards, dealing high knockback. This Final Smash is strikingly similar to Ike's Great Aether and Robin's Pair Up. Like other trapping Final Smashes, it requires the initial kick to connect for the move to execute; otherwise, the move fails.