Jigglypuff (SSB4): Difference between revisions
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|dairname= | |dairname= | ||
|dairdmg=16% if all hits connect | |dairdmg=16% if all hits connect | ||
|dairdesc=Spinning drill kick. Can lead into a [[ | |dairdesc=Spinning drill kick. Can lead into a [[Rest]] at low percents. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others. | ||
|grabname=Grab | |grabname=Grab | ||
|grabdesc=Hooks opponent with left arm. Low range. | |grabdesc=Hooks opponent with left arm. Low range. |
Revision as of 12:29, October 21, 2014
Jigglypuff in Super Smash Bros. 4 | |
---|---|
Universe | Pokémon |
Other playable appearances | in SSB in Melee in Brawl |
Availability | Unlockable |
Final Smash | Puff Up |
Jigglypuff is a playable character in Super Smash Bros. 4, first confirmed by a leaker's Twitch stream, and later leaked again in an official Super Smash Bros. for Wii U screenshot on the offical website. It retains Puff Up as its Final Smash. Its model has been updated to match recent appearances, notably Pokémon X and Pokémon Y. It is, like most other characters, more expressive than in previous iterations. It has brighter, more cyan colored eyes, which are also much smaller than in previous iterations and farther apart from each other, and a wider, higher-positioned mouth.
How to unlock
- Collect 30 different equipment items.
- Play 120 VS Matches.
Jigglypuff must then be defeated in Unova Pokémon League.
Changes from Brawl
Jigglypuff has been buffed from Brawl, although not quite back to its strength from Melee.
- Neutral attack and up tilt have been sped up.
- Up tilt, forward tilt, down throw and up throw do 1% more damage.
- Neutral air, back aerial, up smash and back throw deal 1% more damage and have more knockback.
- Forward throw deals 1% more damage and has slightly shorter endlag.
- Dash grab has less ending lag.
- Rest is significantly stronger than in Brawl, though not quite back to its Melee power. Due to the changes in hitstun mechanics, Jigglypuff can now perform true combos into Rest, greatly improving its utility once again. Rest also deals more damage.
- Dash attack has less ending lag and is stronger.
- Charging Rollout can be stopped.
- However, it deals much less damage and knockback.
- Jigglypuff can no longer move in midair after striking an opponent.
- Back aerial is drastically more powerful to the point where it can reliably KO under 120%.
- Because of this, it loses some of its Wall of pain ability.
- Pound deals more shield damage.
- Pound has lost some of its momentum, losing some of its horizontal recovery
- Forward air does less damage.
- Now uses its other arm to Pummel, instead of its hair curl.
- Its eyes are now blue instead of green, thus resembling it more like its appearance in the Pokémon series.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Two very quick, yet extremely short ranged slaps. Good for jab locking. Has a start-up of 5 frames. | ||
3% | ||||
Forward tilt | rowspan="1" | 10% | Spins once while kicking. Short ranged. Can be angled, with no difference to damage. | |
Up tilt | rowspan="1" | 8% | Lifts its foot behind it, attacking upward. Main hitbox is behind Jigglypuff, although there is a small weaker one in front of it. Hits on frame 9-11. Good knockback. | |
Down tilt | rowspan="1" | 10% | Ducks down and sticks its foot out. Has average start-up (10 to 12 frames) and ending lag, but decent range for Jigglypuff. Mid-low knockback, cannot combo or KO effectively. | |
Dash attack | 10% | Spins forwards, resembling a miniature Rollout. Unlike other dash attacks, it can "jump". Hits on frame 5-15. | ||
Forward smash | rowspan="1" | 16-22% | Slides forward while keeping foot stuck out. Short duration, but average starting and ending lag (start-up of 16 and it ends on frame 24), but strong knockback. | |
Up smash | 13-18% (front), 15-21% (back) | Headbutts upward. Works well with DACUS. Strong knockback. The DACUS greatly enhances Jigglypuff's slow ground game, as it allows it to attack from a distance, with the up smash being a powerful vertical finisher. Hits on frames 16-19. | ||
Down smash | 12-16% | Puffs downward, kicking to both sides. Has good knockback, but short range. It is a semi-spike. Hits on frame 14. Good edgeguarding move, putting opponents in inconvenient places to recover. | ||
Neutral aerial | rowspan="1" | 10% clean, 6% late | Sticks foot out, shrinking in on itself a little. Is a very long sex kick. Hits on frame 6-29. | |
Forward aerial | rowspan="1" | 12% (sweetspot), 10% (sourspot) | Dropkicks forward, the upper hitbox being its sweetspot, and the tip and lower hitbox being its sour spot. It is a decent finisher. Good for a Wall of Pain. Hitbox out on frame 8 and it last until frame 20. | |
Back aerial | 12% | Spins once backward and kicks. Also good for Wall of Pain and stage spiking, but for higher percentages are needed for KO's from it. Hits on frame 8-11. | ||
Up aerial | 9% | Waves once upward, has good duration, very small hitbox. Low knockback up to 100% gives it decent combo ability. Knockback readily increases after 100%. If the player uses all of Jigglypuff's midair jumps and uses its up aerial, it can KO opponents at 120% damage. Hits on frame 8-16. | ||
Down aerial | 16% if all hits connect | Spinning drill kick. Can lead into a Rest at low percents. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others. | ||
Grab | Grab | — | Hooks opponent with left arm. Low range. | |
Pummel | 3% | Slaps with right arm. Very slow and powerful for a pummel. | ||
Forward throw | 11% | Puffs once, hitting opponent forward. Low knockback, but has low ending lag. | ||
Back throw | 11% | Back suplexes opponent. Decent knockback. | ||
Up throw | 11% | Spins once and sends opponent up. Decent finisher. | ||
Down throw | 11% | Rolls back and forth on its opponent. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
5% | Spins legs around while getting up, kicking in front and behind it. Short ranged. Makes a Rollout sound. | ||
Floor attack (back) Floor getups (back) |
||||
Floor attack (trip) Floor getups (trip) |
||||
Edge attack Edge getups |
{{{edgename}}} | {{{edgedmg}}} | {{{edgedesc}}} | |
Neutral special | Default | [[{{{nsdefname}}}]] | {{{nsdefdmg}}} | {{{nsdefdesc}}} |
Custom 1 | {{{nsc1name}}} | {{{nsc1dmg}}} | {{{nsc1desc}}} | |
Custom 2 | {{{nsc2name}}} | {{{nsc2dmg}}} | {{{nsc2desc}}} | |
Side special | Default | [[{{{ssdefname}}}]] | {{{ssdefdmg}}} | {{{ssdefdesc}}} |
Custom 1 | {{{ssc1name}}} | {{{ssc1dmg}}} | {{{ssc1desc}}} | |
Custom 2 | {{{ssc2name}}} | {{{ssc2dmg}}} | {{{ssc2desc}}} | |
Up special | Default | [[{{{usdefname}}}]] | {{{usdefdmg}}} | {{{usdefdesc}}} |
Custom 1 | {{{usc1name}}} | {{{usc1dmg}}} | {{{usc1desc}}} | |
Custom 2 | {{{usc2name}}} | {{{usc2dmg}}} | {{{usc2desc}}} | |
Down special | Default | [[{{{dsdefname}}}]] | {{{dsdefdmg}}} | {{{dsdefdesc}}} |
Custom 1 | {{{dsc1name}}} | {{{dsc1dmg}}} | {{{dsc1desc}}} | |
Custom 2 | {{{dsc2name}}} | {{{dsc2dmg}}} | {{{dsc2desc}}} | |
Final Smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Special Move | Basic | Custom 1 | Custom 2 |
---|---|---|---|
Neutral Special | Rollout | Continuous Roll | Raging Roll |
Side Special | Pound | Sideways Pound | Multi-Pound |
Up Special | Sing | Hyper Voice | Spinphony |
Down Special | Rest | Leaping Rest | Wakie Wakie |
Final Smash | Puff Up |
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
- Jigglypuff
- This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep!
- Jigglypuff (All-Star)
- Jigglypuff's down special Rest sends this Pokémon into a deep sleep that damages and launches any foe it's touching upon napping. They'll even take damage after being hit! It's a pretty challenging move to land, though, and it leaves Jigglypuff wide open to revenge. Be careful when you use it.
- JigglypuffAllStarTrophy3DS.png
All-Star
Palette swaps
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |