Wind: Difference between revisions
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'''Wind''' (applied to '''push''' and '''pull''') is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. | :''For other instances of the term, see [[Wind (disambiguation)]].'' | ||
'''Wind''' (applied to '''push''' and '''pull''') is an aesthetic and physical element that appears in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example [[Zelda]]'s hair will be blown about in the wind, and [[Link]]'s hat will point in the direction of the wind. Wind appears in stages such as [[Princess Peach's Castle]] and [[Pirate Ship]]. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks. | |||
Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps. | Wind is also present in some stages of the [[Subspace Emissary]] that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps. | ||
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==Subspace Emissary stages with wind== | ==Subspace Emissary stages with wind== | ||
*[[The Wilds (Part II)]] | *[[The Wilds (Part II)]] | ||
*Portions of [[Ridley]] Battle | *Portions of [[Ridley]] Battle | ||
*[[Meta Ridley]] battle | *[[Meta Ridley]] battle | ||
*[[Battleship Halberd Exterior]] | *[[Battleship Halberd Exterior]] | ||
<!--could be more--> | |||
==Stages in ''Brawl'' with wind== | ==Stages in ''Brawl'' with wind== | ||
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*[[Summit]] | *[[Summit]] | ||
*[[PictoChat]] | *[[PictoChat]] | ||
[[Category:Game physics]] | [[Category:Game physics]] |
Revision as of 13:29, October 17, 2014
- For other instances of the term, see Wind (disambiguation).
Wind (applied to push and pull) is an aesthetic and physical element that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.
Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.
Pushing attacks
Pushing is a common side effect in Brawl of many attacks, such as Water Gun and F.L.U.D.D., that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
From a physics standpoint, pushing is simply knockback without flinching, and as such, is affected by the damage ratio.
Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstooled.
Sources of pushing include:
Characters:
- F.L.U.D.D.
- Water Gun when charged up.
- Ness's PSI Magnet, upon ending the move.
- Link's Gale Boomerang at the edge of its range.
- Toon Link's down aerial, when it pierces the ground.
- Jigglypuff's Puff Up (if foe is close to its body)
- Sheik's Vanish upon reappearing.
- Pit's Wings of Icarus just as the move is initiated.
- The firefighters on either side of Mr. Game & Watch's Fire, while he is being launched into the air. Above the hitbox of his up aerial is also a pushing attack.
- The end of Fox's and Falco's rapid jab.
- The end of Pit's Angel Ring.
Pokémon:
- Kyogre's Hydro Pump
- Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
Others:
Pulling attacks
Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.
When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash.
Sources of pulling include:
Characters:
- Ganondorf's up tilt.
- Kirby and King Dedede's Inhale.
- Zero Laser.
- Wario-Man's up smash.
- Power Suit Samus.
- Waddle Dee Army.
- Aura Storm
- Link's Gale Boomerang on the way back to Link.
- Konga Beat (weaker shockwaves)
- King Dedede when using Waddle Dee Army.
- Cook Kirby
Pokémon:
- Deoxys's Hyper Beam.
- Latios and Latias
Others:
- Certain boss attacks, such as Galleom's spinning attack or Master Hand's Drill.
- Unira
Items affected by both pushing[citation needed] and pulling are:
- All Containers including Sandbag
- All Explosive items except Motion-Sensor Bombs
- Unira
- Soccer Ball
- Metal Box
- Deku Nut
- Freezie
- Green Shell
- R.O.B's Gyro
Subspace Emissary stages with wind
- The Wilds (Part II)
- Portions of Ridley Battle
- Meta Ridley battle
- Battleship Halberd Exterior