Falco (SSBM)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
Falco's | Falco's side special move is known as '''[[Falco Phantasm]]''', a move that involves Falco dashing forwad whilst leaving afterimages of himself behind. These afterimages can damage opponents, but they are very weak. The move is primarily used as a [[recovery]] move, and although it travels a rather short distance, it is Falco's best option for horizontal recoveries due to its speed. Compared to {{mvsub|Fox|SSBM|side special|alt=Fox Illusion}}, the move from which it is cloned from, Falco Phantasm travels a much shorter distance, but has quicker [[startup]]. The move also [[meteor smash]]es opponents who are hit by the afterimages, though it has very weak knockback and is very easy to [[meteor cancel]]. | ||
It is also possible to shorten the length of this move by quickly pressing the B button again after initiating the move. Since Falco travels for 4 frames, the move has 4 shortened lengths. Shortening the move is useful for making it to the [[edge]] whilst avoiding [[gimp]]ing options such as {{mvsub|Marth|SSBM|neutral attack|poss=y}}. | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} |
Revision as of 08:11, July 24, 2014
Overview
Falco's side special move is known as Falco Phantasm, a move that involves Falco dashing forwad whilst leaving afterimages of himself behind. These afterimages can damage opponents, but they are very weak. The move is primarily used as a recovery move, and although it travels a rather short distance, it is Falco's best option for horizontal recoveries due to its speed. Compared to Fox Illusion, the move from which it is cloned from, Falco Phantasm travels a much shorter distance, but has quicker startup. The move also meteor smashes opponents who are hit by the afterimages, though it has very weak knockback and is very easy to meteor cancel.
It is also possible to shorten the length of this move by quickly pressing the B button again after initiating the move. Since Falco travels for 4 frames, the move has 4 shortened lengths. Shortening the move is useful for making it to the edge whilst avoiding gimping options such as Marth's neutral attack.
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