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Wind: Difference between revisions

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(→‎Pushing attacks: I hope I'm not wrong)
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Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.
Pushing is a common side effect in ''Brawl'' of many attacks, such as [[Water Gun]] and [[F.L.U.D.D.]], that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.


From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded.
From a physics standpoint, pushing is simply [[knockback]] without [[flinch]]ing. If two characters overlap each other, pushing will affect either character that is standing still. In ''[[Melee]]'', if this doesn't occur in a match, the friendly foe bonus is awarded. The Flying stage in [[Pokémon Stadium 2]] does not use wind; it simply greatly decreases gravity.
 
Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been [[footstool]]ed.


Sources of pushing include:
Sources of pushing include:
'''Fighters:'''
'''Fighters:'''
*[[F.L.U.D.D.]]
*[[F.L.U.D.D.]]
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*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move.
*[[Ness (SSBB)|Ness]]'s [[PSI Magnet]], upon ending the move.
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]].
*[[Link (SSBB)|Link]]'s [[Gale Boomerang]] at the edge of its [[range]].
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces into the ground.
*[[Toon Link (SSBB)|Toon Link]]'s [[Down aerial]], when it pierces the ground.
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*[[Jigglypuff]]'s [[Puff Up]] (if foe is close to its body)
*[[Sheik (SSBB)|Sheik]]'s [[Vanish]] upon reappearing.
*[[Sheik (SSBB)|Sheik]]'s [[Vanish]] upon reappearing.
*[[Pit (SSBB)|Pit]]'s [[Wings of Icarus]] just as the move is initiated.
*[[Pit (SSBB)|Pit]]'s [[Wings of Icarus]] just as the move is initiated.
*The firefighters on either side of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Fire]], while he is being launched into the air, and his Up Aerial, when above the hitbox.
*The firefighters on either side of [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Fire]], while he is being launched into the air. Above the hitbox of his up aerial is also a pushing attack.
'''Pokémon:'''
'''Pokémon:'''
*[[Kyogre]]'s Hydro Pump
*[[Kyogre]]'s Hydro Pump
*[[Latios]] and [[Latias]].
*[[Latios]] and [[Latias]] move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.
'''Others:'''
'''Others:'''
*Certain [[Boss]] attacks.
*Certain [[Boss]] attacks.
*[[Borboras]]
*[[Borboras]]


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Revision as of 00:26, November 23, 2012

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Wind is an aesthetic element that appears in Super Smash Bros. Melee and Super Smash Bros. Brawl. It is present in some stages, where it will blow on characters, sometimes affecting their stance. For example Zelda's hair will be blown about in the wind, and Link's hat will point in the direction of the wind. Wind appears in stages such as Princess Peach's Castle and Pirate Ship. Certain attacks such as explosions also create temporary blasts of wind, and wind is part of several pushing and vacuuming attacks.

Wind is also present in some stages of the Subspace Emissary that constantly pushes objects. Headwinds make it more difficult to progress through a stage as characters keep being pushed backwards, while tailwinds increase advancement speed but can still cause problems with accurate jumps.

Pushing attacks

Pushing is a common side effect in Brawl of many attacks, such as Water Gun and F.L.U.D.D., that causes characters, as well as certain items, to be gently pushed away from the source of pushing. Most kinds of push work on both airborne and standing opponents. Characters hanging from edges are not affected by this. It is usually much more difficult to fight pushing than pulling.

From a physics standpoint, pushing is simply knockback without flinching. If two characters overlap each other, pushing will affect either character that is standing still. In Melee, if this doesn't occur in a match, the friendly foe bonus is awarded. The Flying stage in Pokémon Stadium 2 does not use wind; it simply greatly decreases gravity.

Push attacks can cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstooled.

Sources of pushing include:

Fighters:

Pokémon:

  • Kyogre's Hydro Pump
  • Latios and Latias move at a high speed when using Steel Wing, and as they travel, they leave behind pockets of wind that can carry (push) opponents.

Others:


Pulling attacks

Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.

When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link's and Toon Link's Triforce Slash.

Sources of pulling include:

Items affected by both pushing[citation needed] and pulling are:

Subspace Emissary stages with wind

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Stages in Brawl with wind

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