Character Roll Call: Difference between revisions
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[[Image:Character roll call.jpg|thumb|right|200 px|The character panels appear after the trophy of the character the player completed the mode with disappears.]] | [[Image:Character roll call.jpg|thumb|right|200 px|The character panels appear after the trophy of the character the player completed the mode with disappears.]] | ||
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. | The '''Character Roll Call''' is an ending sequence used in ''[[Super Smash Bros. Brawl]]'' based on the shooting feature of ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[credits]]. It is played after the successful completion of [[Classic Mode]] or [[All-Star Mode]]. The main idea is to shoot the panels of characters, [[Assist Trophies]], character [[items]] (i.e. [[Bob-omb]], [[Hothead]], [[Mr. Saturn]] and [[Sandbag]]), and [[trophy|trophies]] the player has collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many [[Coins (collectable)|coins]] the player has earned. | ||
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel. | |||
On record, no person has claimed to have struck every target on a full Character Roll Call in ''Brawl'' due to the sheer amount of trophies on-screen at one time. | On record, no person has claimed to have struck every target on a full Character Roll Call in ''Brawl'' due to the sheer amount of trophies on-screen at one time. | ||
==Music== | ==Music== | ||
A different music track will play based on the character | A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme. | ||
{|class="wikitable sortable" | |||
!Character!!Music | |||
|- | |||
|{{SSBB|Mario}}||{{SSBBMusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}} | |||
|- | |||
|{{SSBB|Luigi}}||{{SSBBMusicLink|Super Mario Bros.|Luigi's Mansion Theme}} | |||
|- | |||
|{{SSBB|Peach}}||{{SSBBMusicLink|Super Mario Bros.|Title/Ending (Super Mario World)}} | |||
|- | |||
|{{SSBB|Bowser}}||{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}} | |||
|- | |||
|{{SSBB|Yoshi}}||{{SSBBMusicLink|Yoshi|Ending (Yoshi's Story)}} | |||
|- | |||
|{{SSBB|Wario}}||{{SSBBMusicLink|WarioWare, Inc.|WarioWare, Inc. Medley}} | |||
|- | |||
|{{SSBB|Donkey Kong}}||{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}} | |||
|- | |||
|{{SSBB|Diddy Kong}}||{{SSBBMusicLink|Donkey Kong|King K. Rool / Ship Deck 2}} | |||
|- | |||
|{{SSBB|Link}}||{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}} | |||
|- | |||
|{{SSBB|Toon Link}}||{{SSBBMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |||
|- | |||
|{{SSBB|Zelda}}/{{SSBB|Sheik}}||{{SSBBMusicLink|The Legend of Zelda|Ocarina of Time Medley}} | |||
|- | |||
|{{SSBB|Ganondorf}}||{{SSBBMusicLink|The Legend of Zelda|Gerudo Valley}} | |||
|- | |||
|{{SSBB|Samus}}/{{SSBB|Zero Suit Samus}}||{{SSBBMusicLink|Metroid|Ending (Metroid)}} | |||
|- | |||
|{{SSBB|Kirby}}||{{SSBBMusicLink|Kirby|Butter Building}} | |||
|- | |||
|{{SSBB|Meta Knight}}||{{SSBBMusicLink|Kirby|Meta Knight's Revenge}} | |||
|- | |||
|{{SSBB|King Dedede}}||{{SSBBMusicLink|Kirby|King Dedede's Theme}} | |||
|- | |||
|{{SSBB|Fox}}||{{SSBBMusicLink|Star Fox|Main Theme (Star Fox)}} | |||
|- | |||
|{{SSBB|Falco}}||{{SSBBMusicLink|Star Fox|Main Theme (Star Fox 64)}} | |||
|- | |||
|{{SSBB|Wolf}}||{{SSBBMusicLink|Star Fox|Star Wolf}} | |||
|- | |||
|{{SSBB|Pikachu}}||{{SSBBMusicLink|Pokémon|Pokémon Center}} | |||
|- | |||
|{{SSBB|Jigglypuff}}||{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}} | |||
|- | |||
|{{SSBB|Pokémon Trainer}}||{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}} | |||
|- | |||
|{{SSBB|Lucario}}||{{SSBBMusicLink|Pokémon|Team Galactic Battle!}} | |||
|- | |||
|{{SSBB|Captain Falcon}}||{{SSBBMusicLink|F-Zero|Fire Field}} | |||
|- | |||
|{{SSBB|Ness}}||{{SSBBMusicLink|EarthBound|Snowman}} | |||
|- | |||
|{{SSBB|Lucas}}||{{SSBBMusicLink|EarthBound|Mother 3 Love Theme}} | |||
|- | |||
|{{SSBB|Ice Climbers}}||{{SSBBMusicLink|Nintendo|Ice Climber}} | |||
|- | |||
|{{SSBB|Marth}}||{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}} | |||
|- | |||
|{{SSBB|Ike}}||{{SSBBMusicLink|Fire Emblem|Victory is Near}} | |||
|- | |||
|{{SSBB|Mr. Game & Watch}}||{{SSBBMusicLink|Nintendo|Flat Zone 2}} | |||
|- | |||
|{{SSBB|Pit}}||{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}} | |||
|- | |||
|{{SSBB|Olimar}}||{{SSBBMusicLink|Pikmin|Stage Clear / Title (Pikmin)}} | |||
|- | |||
|{{SSBB|R.O.B.}}||{{SSBBMusicLink|Nintendo|Gyromite}} | |||
|- | |||
|{{SSBB|Sonic}}||{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}} | |||
|- | |||
|{{SSBB|Snake}}||{{SSBBMusicLink|Metal Gear|Calling to the Night}} | |||
|} | |||
==External links== | ==External links== | ||
*[http://www.smashbros.com/en_uk/gamemode/various/various32.html | *[http://www.smashbros.com/en_uk/gamemode/various/various32.html Character Roll Call on the DOJO!!] | ||
[[Category:Super Smash Bros. Brawl]] | [[Category:Super Smash Bros. Brawl]] | ||
[[Category:Minigames]] | [[Category:Minigames]] |
Revision as of 12:47, September 30, 2012
The Character Roll Call is an ending sequence used in Super Smash Bros. Brawl based on the shooting feature of Super Smash Bros. and Super Smash Bros. Melee's credits. It is played after the successful completion of Classic Mode or All-Star Mode. The main idea is to shoot the panels of characters, Assist Trophies, character items (i.e. Bob-omb, Hothead, Mr. Saturn and Sandbag), and trophies the player has collected. Once a panel is hit, it flips and coins disperse from the panel. At the end, the total screen appears indicating how many panels were hit out of the total amount of panels shown, followed by how many coins the player has earned.
Hitting the panels rewards the shooter with two points, while hitting the name of the panel rewards only one point. No unlockables can be achieved with this feature. The higher the difficulty level, the more coins are earned per panel.
On record, no person has claimed to have struck every target on a full Character Roll Call in Brawl due to the sheer amount of trophies on-screen at one time.
Music
A different music track will play based on the character the player was using. These themes usually are themes from the end of a game or else a personal theme.