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:''For the CPU Mode, see [[Jump (CPU Mode)]].'' | :''For the CPU Mode, see [[Jump (CPU Mode)]].'' | ||
[[Image:Jump.gif|thumb|188px|[[Captain Falcon (SSBB)|Captain Falcon]] jumping in [[Super Smash Bros. Brawl|''Brawl'']]]] | [[Image:Jump.gif|thumb|188px|[[Captain Falcon (SSBB)|Captain Falcon]] jumping in [[Super Smash Bros. Brawl|''Brawl'']]]] | ||
'''Jumping''' is an action that moves a character from the ground into midair. It is performed by pressing up on the [[control stick]]/[[d-pad]], the [[X]] or [[Y]] buttons with the [[GameCube | '''Jumping''' is an action that moves a character from the ground into midair. It is performed by pressing up on the [[control stick]]/[[d-pad]], the [[X]] or [[Y]] buttons with the [[GameCube controller|GameCube]] and [[Classic Controller]], or the [[C button]] on the [[Wii Remote]] and [[Nunchuk]]. All characters can also [[midair jump|jump a second time in midair]], providing they are not [[attack]]ing, [[air dodging]], [[helpless]], in [[hitstun]], or have used it already. | ||
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the control stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]], who has a unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. | There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the control stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]], who has a unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. |
Revision as of 13:57, September 23, 2012
- For the CPU Mode, see Jump (CPU Mode).
Jumping is an action that moves a character from the ground into midair. It is performed by pressing up on the control stick/d-pad, the X or Y buttons with the GameCube and Classic Controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts.
Jump height ranking
Super Smash Bros.
The following is a ranking of the characters in Super Smash Bros. based on how high they jump from the ground.
Rank | Character |
---|---|
1 | Luigi |
2 | Captain Falcon |
3 | Donkey Kong |
4 | Fox |
5-6 | Samus |
5-6 | Yoshi |
7-8 | Jigglypuff |
7-8 | Pikachu |
9 | Mario |
10 | Kirby |
11 | Link |
12 | Ness |
Super Smash Bros. Melee
The following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground.
Rank | Character |
---|---|
1 | Falco |
2 | Luigi |
3 | Captain Falcon |
4 | Donkey Kong |
5 | Marth |
6 | Sheik |
7-9 | Fox |
7-9 | Ice Climbers |
7-9 | Young Link |
10-11 | Samus |
10-11 | Yoshi |
12-13 | Ness |
12-13 | Pikachu |
14 | Link |
15 | Pichu |
16 | Roy |
17-18 | Bowser |
17-18 | Mewtwo |
19-20 | Peach |
19-20 | Zelda |
21-22 | Dr. Mario |
21-22 | Mario |
23 | Ganondorf |
24 | Mr. Game & Watch |
25 | Kirby |
26 | Jigglypuff |
Super Smash Bros. Brawl
The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.
Rank | Character | Force |
---|---|---|
1 | Fox | 3.55 |
2 | Falco | 3.42 |
3 | Sheik | 3.37 |
4 | Wolf | 2.95 |
5 | Zero Suit Samus | 2.84 |
6 | Captain Falcon | 2.82 |
7-8 | Diddy Kong | 2.8 |
7-8 | Squirtle | 2.8 |
9 | Bowser | 2.65 |
10 | Pikachu | 2.48 |
11-12 | Donkey Kong | 2.45 |
11-12 | Sonic | 2.45 |
13-14 | Meta Knight | 2.4 |
13-14 | King Dedede | 2.4 |
15-17 | Luigi | 2.35 |
15-17 | Lucas | 2.35 |
15-17 | Ice Climbers | 2.35 |
18-19 | Yoshi | 2.34 |
18-19 | Ganondorf | 2.34 |
20 | Wario | 2.3 |
21-22 | Link | 2.26 |
21-22 | Ike | 2.26 |
23-24 | Ness | 2.25 |
23-24 | R.O.B. | 2.25 |
25-26 | Mario | 2.22 |
25-26 | Charizard | 2.22 |
27-28 | Toon Link | 2.2 |
27-28 | Lucario | 2.2 |
29 | Pit | 2.17 |
30-31 | Ivysaur | 2.16 |
30-31 | Marth | 2.16 |
32 | Zelda | 2.09 |
33 | Mr. Game & Watch | 2.07 |
34 | Samus | 2.05 |
35 | Olimar | 2.04 |
36 | Peach | 1.98 |
37 | Snake | 1.9 |
38 | Kirby | 1.79 |
39 | Jigglypuff | 1.44 |
When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:
Rank | Character |
---|---|
1 | Falco |
2 | Luigi |
3-4 | Zero Suit Samus, Diddy Kong |
5 | Captain Falcon |
6-7 | R.O.B., Lucario |
8 | Donkey Kong |
9 | Marth |
10 | Sheik |
11-12 | Samus, Yoshi |
13 | Lucas |
14-15 | Pikachu, Ness |
16-17 | Fox, Ice Climbers |
18- | Bowser, King Dedede |
20-21 | Squirtle, Ike |
22-23 | Mario, Pit |
24-25 | Sonic, Wolf |
26 | Ivysaur |
27 | Toon Link |
28-29 | Zelda, Peach |
30 | Olimar |
31 | Wario |
32 | Link |
33 | Ganondorf |
34-35 | Meta Knight, Charizard |
36 | Mr. Game & Watch |
37 | Kirby |
38 | Snake |
39 | Jigglypuff |
For more information about jumping physics, see falling speed, gravity, and traction.