Shield break: Difference between revisions

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{{merge|shield}}Each character has a [[shield]] with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken. This results in the character being thrown into the air, and being stunned for a few moments after landing. This is known as a '''shield break'''.
{{merge|shield}}Each [[character]] has a [[shield]] with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken. This results in the character being thrown into the air, and being stunned for a few moments after landing. This is known as a '''shield break'''.


Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out. Marth, Roy, and Ike's [[neutral special move]], at a full charge, '''will break a shield'''.
Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out. Marth, Roy, and Ike's [[neutral special move]], at a full charge, '''will break a shield'''.

Revision as of 08:26, May 7, 2011

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Each character has a shield with a particular size and strength. With each hit inflicted within a period of time, the shield will diminish until it is broken. This results in the character being thrown into the air, and being stunned for a few moments after landing. This is known as a shield break.

Shield breaking moves are ones that can be comboed to prevent a character from rolling out or from dropping the shield without being hit. The easiest shield breaking move is Kirby's up tilt, which will break a shield in 3-4 hits without the shielder being able to roll out. Marth, Roy, and Ike's neutral special move, at a full charge, will break a shield.

The items Fan and Mr. Saturn are also very effective shield breakers as well.

If the shield breaks while at the very edge of drop-off stages, the possibility of the character being stunned until falling into a KO can occur. The knockback of some moves when breaking the shield transfers to the opponent, thus pushing the character with the broken shield off the edge. As of yet it is not known, if anyone can escape this type of KO once stunned.

One fact that fighters who use Jigglypuff should be careful about is its shield breaking. Like other characters, if Jigglypuff's shield breaks, Jigglypuff will fly upward and then be stunned for a short period of time. Jigglypuff, however, flies several hundred times farther upward than any other character in the game(s). This is well enough to kill Jigglypuff, unless there is a ceiling or some other obstacle preventing it from flying straight up.


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