Gordo: Difference between revisions
Solar Dragon (talk | contribs) No edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
|caption = King Dedede throwing a Gordo in ''SSBB''. | |caption = King Dedede throwing a Gordo in ''SSBB''. | ||
|universe = ''[[Kirby (universe)|Kirby]]'' | |universe = ''[[Kirby (universe)|Kirby]]'' | ||
|firstgame = '' | |firstgame = ''Kirby's Dream Land'' | ||
|console = [[Game Boy]] | |console = [[Game Boy]] | ||
|art-wikirby = Gordo | |art-wikirby = Gordo | ||
}} | }} | ||
[[Image:KirbySymbol.svg|50px|left]]'''Gordo''' is a regular enemy in the [[Kirby (universe)|''Kirby'' series]] and is notorious for being impervious (usually) to attack. | [[Image:KirbySymbol.svg|50px|left]]'''Gordo''' is a regular enemy in the [[Kirby (universe)|''Kirby'' series]] and is notorious for being impervious (usually) to attack. Contrary to what the Gordo trophy in ''Super Smash Bros. Brawl'' says, they have indeed been known to move - either back and forth along a set line, by bouncing on the ground or by orbiting a platform. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Gordos appear in ''Super Smash Bros. Brawl'' as a [[trophy]] and a [[sticker]], and they are also used as projectiles occasionally thrown in [[King Dedede (SSBB)|King Dedede]]'s [[ | Gordos appear in ''Super Smash Bros. Brawl'' as a [[trophy]] and a [[sticker]], and they are also used as projectiles occasionally thrown in [[King Dedede (SSBB)|King Dedede]]'s [[side special move]] ([[Waddle Dee Toss]]) and his [[Final Smash]] ([[Waddle Dee Army]]). The [[Waddle Dee]]/[[Waddle Doo]]/Gordo appears when thrown at a ratio of 35:10:4 (in other words, there is an 8.2% chance of a Gordo appearing). They have very powerful vertical [[knockback]] (by far the greatest of the three), they are capable of reliably KOing any character under 100%, even under 75% if not stale from repeated Waddle Dee Tosses. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground. The Gordo is also unique as it behaves like an aerial attack in terms of [[Priority]]. As such, a Gordo can collide with opposing hitboxes but cannot be canceled out. If it does come into contact with a hitbox that's within or above the priority range of the Gordo, the Gordo is not canceled out and it will continue along its natural trajectory while going through the opposing character without harming them. The Gordo is the only projectile in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] series to have this characteristic. | ||
[[File:Gordo Trophy.jpg|thumb|The Gordo [[trophy]] in ''[[Super Smash Bros. Brawl]]'']] | [[File:Gordo Trophy.jpg|thumb|left|The Gordo [[trophy]] in ''[[Super Smash Bros. Brawl]]'']] | ||
===Trophy Description=== | ===Trophy Description=== | ||
''A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them - they're the definitive obstacle. In addition, they're covered in spikes so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an | ''A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them - they're the definitive obstacle. In addition, they're covered in spikes so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos.'' | ||
*''Kirby's Dream Land'' | *''Kirby's Dream Land'' | ||
*''Kirby: Squeak Squad'' | *''Kirby: Squeak Squad'' | ||
Line 23: | Line 23: | ||
*The [[Subspace Army]] enemy [[Jyk]] is very similar to Gordo, as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path. | *The [[Subspace Army]] enemy [[Jyk]] is very similar to Gordo, as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path. | ||
{{Kirby | {{Kirby universe}} | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Kirby universe]] | [[Category:Kirby universe]] |
Revision as of 18:46, November 27, 2010
Gordo | |
---|---|
King Dedede throwing a Gordo in SSBB. | |
Universe | Kirby |
Debut | Kirby's Dream Land |
Smash Bros. appearances | Brawl SSB4 Ultimate |
Console/platform of origin | Game Boy |
Gordo is a regular enemy in the Kirby series and is notorious for being impervious (usually) to attack. Contrary to what the Gordo trophy in Super Smash Bros. Brawl says, they have indeed been known to move - either back and forth along a set line, by bouncing on the ground or by orbiting a platform.
In Super Smash Bros. Brawl
Gordos appear in Super Smash Bros. Brawl as a trophy and a sticker, and they are also used as projectiles occasionally thrown in King Dedede's side special move (Waddle Dee Toss) and his Final Smash (Waddle Dee Army). The Waddle Dee/Waddle Doo/Gordo appears when thrown at a ratio of 35:10:4 (in other words, there is an 8.2% chance of a Gordo appearing). They have very powerful vertical knockback (by far the greatest of the three), they are capable of reliably KOing any character under 100%, even under 75% if not stale from repeated Waddle Dee Tosses. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground. The Gordo is also unique as it behaves like an aerial attack in terms of Priority. As such, a Gordo can collide with opposing hitboxes but cannot be canceled out. If it does come into contact with a hitbox that's within or above the priority range of the Gordo, the Gordo is not canceled out and it will continue along its natural trajectory while going through the opposing character without harming them. The Gordo is the only projectile in the Super Smash Bros. series to have this characteristic.
Trophy Description
A creature that sits in one place and doesn't even try to move. They won't even budge if Kirby tries to inhale them - they're the definitive obstacle. In addition, they're covered in spikes so they damage whoever touches them. They're found stopped in groups, blocking narrow passageways, etc. Nothing's harder to get by than an encampment of Gordos.
- Kirby's Dream Land
- Kirby: Squeak Squad
Trivia
- If a Gordo hits an opponent's shield at the proper angle, it will continuously travel through the air in a straight path without landing or disappearing until it travels off of the screen. It will not deal any damage, but it will block attacks.
- The Subspace Army enemy Jyk is very similar to Gordo, as both are obstacles that are harmful to the players when touched, are indestructible, and are either still or move along a fixed path.
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |