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Super Smash Bros. Ultimate

Incineroar (SSBU)/Forward tilt: Difference between revisions

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{{competitive expertise}}
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==Overview==
==Overview==
A powerful thrust move that can be angled upwards or downwards with a [[semi-spike]] angle. It is Incineroar's slowest-available tilt attack, but compensates with its extreme [[KO]] power, being the single most powerful forward tilt in the game, and long range (even possessing a slight [[disjoint]]), as well as  surprising safety. These attributes make it one of the most reliable combo finishers Incineroar has access to at the [[ledge]], most notably in his infamous {{mvsub|Incineroar|SSBU|down tilt}} to forward tilt KO confirm on opponents hanging at the ledge.
Most notably if Incineroar is buffed with [[Incineroar (SSBU)/Down special|Revenge]], forward tilt is granted exceptional amounts of [[shield stun]], becoming as safe as +9 on shield, not only making this attack [[punish|unpunishable]] out of shield, but also giving Incineroar frame advantage over his opponent.
Overall, this move acts as a low-risk, high-reward KO option with unusual amounts of range for Incineroar.
==Hitboxes==
==Hitboxes==
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Latest revision as of 12:41, January 7, 2025

Incineroar forward tilt hitbox visualizations
IncineroarFTiltUp.gif
IncineroarFTilt.gif
IncineroarFTiltDown.gif
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Overview[edit]

A powerful thrust move that can be angled upwards or downwards with a semi-spike angle. It is Incineroar's slowest-available tilt attack, but compensates with its extreme KO power, being the single most powerful forward tilt in the game, and long range (even possessing a slight disjoint), as well as surprising safety. These attributes make it one of the most reliable combo finishers Incineroar has access to at the ledge, most notably in his infamous down tilt to forward tilt KO confirm on opponents hanging at the ledge. Most notably if Incineroar is buffed with Revenge, forward tilt is granted exceptional amounts of shield stun, becoming as safe as +9 on shield, not only making this attack unpunishable out of shield, but also giving Incineroar frame advantage over his opponent.

Overall, this move acts as a low-risk, high-reward KO option with unusual amounts of range for Incineroar.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0 AngleIcon31.png Forward 54 85 0 HitboxTableIcon(False).png 3.4 handl 3.4 0.0 0.0 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12.0% 0 AngleIcon31.png Forward 54 85 0 HitboxTableIcon(False).png 3.4 arml 0.8 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 12.0% 0 AngleIcon31.png Forward 54 85 0 HitboxTableIcon(False).png 3.6 shoulderl 0.0 -1.8 1.4 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 12-14
Interruptible 37
Animation length 53
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible