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Meta Knight (SSBB)/Forward throw: Difference between revisions
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[[File:MetaKnightFThrowSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's forward throw.]] | |||
==Overview== | ==Overview== | ||
Meta Knight performs a very fast bicycle kick, which gives the victim little time to react and [[DI]] to avoid potential followups, though this is less of a threat at high percentages, where it is easy for the opponent to simply [[DI]] upwards immediately after the throw, avoiding combos without having to worry about being KO'd within a realistic percent range. This throw can occasionally combo into aerials at low percentages, though a {{mvsub|Meta Knight|SSBB|down throw}} is usually preferred for this. It can also set up a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} against an unsuspecting opponent if they do not DI correctly. Overall, it is a situational throw that is usually considered inferior to Meta Knight's others. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== |
Latest revision as of 18:01, December 30, 2024
Overview[edit]
Meta Knight performs a very fast bicycle kick, which gives the victim little time to react and DI to avoid potential followups, though this is less of a threat at high percentages, where it is easy for the opponent to simply DI upwards immediately after the throw, avoiding combos without having to worry about being KO'd within a realistic percent range. This throw can occasionally combo into aerials at low percentages, though a down throw is usually preferred for this. It can also set up a Shuttle Loop against an unsuspecting opponent if they do not DI correctly. Overall, it is a situational throw that is usually considered inferior to Meta Knight's others.
Throw and Hitbox Data[edit]
Hitbox[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | ![]() |
Forwards | 50 | 140 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 3% | ![]() |
Forwards | 60 | 100 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Timing[edit]
Invincibility | 1-8 |
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Hitbox | 4 |
Throw Release | 5 |
Animation length | 27 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
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