Zelda (SSBB): Difference between revisions

Line 112: Line 112:
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}}
**{{buff|Up aerial deals more damage (13% → 15%) and has its knockback values adjusted (0 (base), 120 (scaling) → 30/110), improving its KO potential to the point where it is now the strongest up aerial in the game. It also has less landing lag (25 frames → 22).}}
**{{nerf|It has a smaller hitbox and can also no longer auto-cancel out of a short hop due to it a later auto-cancel window (frame 45 → 56).}}
**{{buff|It has a much bigger hitbox (5.47u → 8.2u).}}
**{{nerf|It can no longer auto-cancel out of a short hop due to it having a later auto-cancel window (frame 45 → 56).}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}}
**{{buff|Down aerial has gained a clean sweetspot for 1 frame, which is similar to that of her Lightning Kicks, dealing much more damage (7% → 16%) and knockback (5 (base), 85 (scaling) → 50/90) powerfully meteor smashing foes with a slightly different angle (275° → 270°). However, it cannot land on a grounded opponent.}}