Super Smash Bros. Melee

Peach (SSBM)/Spot dodge: Difference between revisions

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(Created article using "Yoshi (SSBM)/Spot dodge" as a template and data from https://meleeframedata.com/peach#dodge-group)
 
m (→‎Timing: Item/glide toss window from https://smashboards.com/threads/royal-academy-finishing-school-peach-frame-data-application-thread.431376/#post-21131027)
Line 8: Line 8:
!Intangible
!Intangible
|2-18
|2-18
|-
!Glide toss window
|2-4
|-
|-
!Animation length
!Animation length
Line 14: Line 17:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=17}}{{FrameStrip|t=Vulnerable|c=9}}
!Intangibility {{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=17}}{{FrameStrip|t=Vulnerable|c=9}}
|-
!Glide throw {{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|vulnerable=y|intangible=y}}
{{FrameIconLegend|vulnerable=y|intangible=y|continuable=y}}


{{MvSubNavPeach|g=SSBM}}
{{MvSubNavPeach|g=SSBM}}
[[Category:Peach (SSBM)]]
[[Category:Peach (SSBM)]]
[[Category:Dodges (SSBM)]]
[[Category:Dodges (SSBM)]]

Revision as of 14:11, December 18, 2024

Hurtbox visualization showing Peach's spot dodge.

Overview

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You can discuss this issue on the talk page or edit this page to improve it.

Timing

Intangible 2-18
Glide toss window 2-4
Animation length 27
Intangibility  FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Glide throw  FrameIcon(Blank).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Continuable).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
FrameIcon(Continuable).png
Continuable