Bowser (SSBM)/Dash attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Bowser's dash attack. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitbo...) |
Mariogeek2 (talk | contribs) m (→Timing: Added boost grab window, →Similar moves: Added giga bowser's dash attack.) |
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(One intermediate revision by one other user not shown) | |||
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:BowserDashAttackSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's dash attack.]] | [[File:BowserDashAttackSSBM.gif|thumb|300px|Hitbox visualization showing Bowser's dash attack.]] | ||
==Overview== | ==Overview== | ||
Bowser charges forward with his head. Decent [[knockback]] at low percents, but cannot [[KO]] at very high percents and is very [[Punishment|punishable]] due to startup and [[ending lag]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
Line 65: | Line 66: | ||
!Hitbox 1 | !Hitbox 1 | ||
|10-17 | |10-17 | ||
|- | |||
!Boost grab window | |||
|2-4 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 79: | Line 83: | ||
|- | |- | ||
|'''Hitbox 1'''{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Blank|c=42}} | |'''Hitbox 1'''{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Blank|c=42}} | ||
|- | |||
|'''Boost grab'''{{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=55}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|continuable=y}} | ||
==Similar moves== | |||
*{{mvsub|Giga Bowser|SSBM|dash attack|poss=y}} | |||
{{MvSubNavBowser|g=SSBM}} | {{MvSubNavBowser|g=SSBM}} | ||
[[Category:Bowser (SSBM)]] | [[Category:Bowser (SSBM)]] | ||
[[Category:Dash attacks (SSBM)]] | [[Category:Dash attacks (SSBM)]] |
Revision as of 01:18, December 18, 2024
Overview
Bowser charges forward with his head. Decent knockback at low percents, but cannot KO at very high percents and is very punishable due to startup and ending lag.
Hitboxes
Timing
Clean hit (Hitbox 0) | 10-13 |
---|---|
Late hit (Hitbox 0) | 14-17 |
Hitbox 1 | 10-17 |
Boost grab window | 2-4 |
Interruptible | 56 |
Animation length | 59 |
Lag | ![]() |
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Hitbox 0 | ![]() |
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Hitbox 1 | ![]() |
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Boost grab | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Continuable |
![]() Interruptible |
Similar moves
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