Falco (SSBM)/Forward tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|Hitbox duration of Falco's forward tilt. Falco sticks his leg forward to poke the opponent. This...) |
Mariogeek2 (talk | contribs) m (Moved hitbox images to top-level, made it a hitbox visualization table, →Overview: Removed hitbox gif, →Hitboxes: Corrected x-off to z-off, →Gallery: Removed section, →Similar moves: Added Fox's f-tilt.) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
{|class="wikitable" style="float:right; margin:4pt;" | |||
!colspan=5|Falco's forward tilt hitbox visualizations | |||
|- | |||
!↗ | |||
|[[File:Falco Forward Tilt Hitbox Angled Up Melee.gif|300px]] | |||
|- | |||
!→ | |||
|[[File:Falco Forward Tilt Hitbox Melee.gif|300px]] | |||
|- | |||
!↘ | |||
|[[File:Falco Forward Tilt Hitbox Angled Down Melee.gif|300px]] | |||
|- | |||
|} | |||
==Overview== | ==Overview== | ||
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge. | Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant [[ending lag]], although it is not too difficult to [[punish]] if overused. It is most commonly used after a [[short hop laser]] on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also [[gimp]] characters with linear recoveries who are recovering low near the edge. | ||
{{ | ==Hitboxes== | ||
{{ | {{MeleeHitboxTableHeader}} | ||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=700 | |||
|bn=13 | |||
|zpos=1050 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=800 | |||
|bn=12 | |||
|zpos=600 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage=9% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=600 | |||
|bn=4 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox out | |||
|5-9 | |||
|- | |||
!Animation length | |||
|26 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
== | ==Similar moves== | ||
*{{mvsub|Fox|SSBM|forward tilt|poss=y}} | |||
{{MvSubNavFalco|g=SSBM}} | {{MvSubNavFalco|g=SSBM}} |
Latest revision as of 10:57, December 14, 2024
Falco's forward tilt hitbox visualizations | ||||
---|---|---|---|---|
↗ | ||||
→ | ||||
↘ |
Overview[edit]
Falco sticks his leg forward to poke the opponent. This move is decent for keeping opponents at bay in close range, and does not have significant ending lag, although it is not too difficult to punish if overused. It is most commonly used after a short hop laser on opponents recovering close to the edge, as it can help the laser cover their options. When angled down, it can also gimp characters with linear recoveries who are recovering low near the edge.
Hitboxes[edit]
Timing[edit]
Hitbox out | 5-9 |
---|---|
Animation length | 26 |
Lag time |
Hitbox |
Similar moves[edit]
|