Peach (SSBM)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
==Overview== | ==Overview== | ||
[[File:Peach Forward Aerial Hitbox Melee.gif|thumb|Hitbox duration of Peach's forward aerial.]] | [[File:Peach Forward Aerial Hitbox Melee.gif|thumb|300px|Hitbox duration of Peach's forward aerial.]] | ||
Peach takes her crown off her head and swings it in front of her. This | Peach takes her crown off her head and swings it in a wide arc in front of her. This attack has high base knockback and no sourspot or weak late hit, making it useful for breaking through crouch cancels and gimping the opponent offstage at relatively low percents. It has the most reach of her aerials but also the slowest startup and recovery frames, leaving her vulnerable when it misses. Therefore, her forward air is most useful when float cancelled and can be used as a combo finisher or powerful edgeguarding tool if timed correctly. Due to having lower knockback growth, Forward Aerial is outpaced in KO power by a clean hit of Neutral Aerial at higher percents (starting at about 100% for an opponent of 80 weight). | ||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage=15% | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=74 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage=15% | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=800 | |||
|bn=71 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Latest revision as of 13:27, November 28, 2024
Overview[edit]
Peach takes her crown off her head and swings it in a wide arc in front of her. This attack has high base knockback and no sourspot or weak late hit, making it useful for breaking through crouch cancels and gimping the opponent offstage at relatively low percents. It has the most reach of her aerials but also the slowest startup and recovery frames, leaving her vulnerable when it misses. Therefore, her forward air is most useful when float cancelled and can be used as a combo finisher or powerful edgeguarding tool if timed correctly. Due to having lower knockback growth, Forward Aerial is outpaced in KO power by a clean hit of Neutral Aerial at higher percents (starting at about 100% for an opponent of 80 weight).
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
0 | 0 | 15% | 0 | 60 | 70 | 0 | 3.906 | 74 | 0.0 | 0.0 | 0.0 | Punch | ||||||
1 | 0 | 15% | 0 | 60 | 70 | 0 | 3.1248 | 71 | 0.0 | 0.0 | 0.0 | Punch |
Timing[edit]
Attack[edit]
Initial autocancel | 1-15 |
---|---|
Hitbox | 16-20 |
Ending autocancel | 39 |
Interruptible | 51 |
Animation length | 54 |
Landing lag[edit]
Animation length | 25 |
---|---|
L-cancelled animation length | 12 |
Normal | |||||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |