Super Smash Bros. series

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{For|other uses of the term|Stage (disambiguation)}}
{{For|other uses of the term|Stage (disambiguation)}}
[[File:SSBU-Battlefield.png|300px|thumb|The Battlefield stage in ''[[Super Smash Bros. Ultimate]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
[[File:Final Destination Brawl.JPG|300px|thumb|The Final Destination stage in ''[[Super Smash Bros. Brawl]]'' is an example of a typical stage in the ''Super Smash Bros.'' series.]]
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish (SSB)|Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.
A '''stage''' ({{ja|ステージ|Sutēji}}, ''Stage''), also called a '''level''', '''map''', '''arena''', '''stadium''', or '''board''', is a location in which [[Fighter|characters]] fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central [[platform]] within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as [[Race to the Finish]] or [[Trophy Collector]] exist as well for purposes other than fighting others.


==Versus mode stages==
==Versus mode stages==
Most '''[[versus mode]] stages''' in each of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Some stages in ''[[Super Smash Bros. 4]]'' were made available through updates and are [[downloadable]]. Of these stages, [[Duck Hunt (stage)|only two]] [[Miiverse|are free]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the ''{{uv|Super Smash Bros.}}'' universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the [[Fire Emblem universe]] lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the [[R.O.B. universe]] has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land (64)]] in ''Smash 4'', where the top blast line is much closer to the stage then it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.
Most '''[[versus mode]] stages''' in each of the ''{{b|Super Smash Bros.|series}}'' series games are available from the [[starter stage|start]], though a small number must first be [[unlockable stage|unlocked]] by completing certain objectives. Since ''[[Super Smash Bros. 4]]'' some stages are (or were in ''SSB4''{{'}}s case) made available through updates and are (were) [[downloadable]]. Most stages, like [[Princess Peach's Castle]], are derived from places in playable characters' [[universe]]s. ''[[Super Smash Bros. Melee]]'' introduced two stages unique to the {{uv|Super Smash Bros.}} universe — [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from universes without associated playable characters were introduced, namely [[Smashville]], [[Hanenbow]], and [[PictoChat]]. Additionally, not every playable character has a stage from their own universe; the {{uv|Fire Emblem}} universe lacked one in ''Melee'' (though [[AKANEIA|one]] was planned), and the {{uv|R.O.B.}} universe has, for unknown reasons, never had a stage. Since ''Melee'', each ''Smash'' game has included several [[Past Stages]] that debuted in previous games. These stages have either no or minor alterations (an example being [[Dream Land]] in ''Smash 4'', where the top blast line is much closer to the stage than it was in ''64'' or ''Melee''). ''[[Super Smash Bros. Ultimate]]'' changes this, giving older stages a more refined and detailed design.


Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
Stages range in size from the large [[The Great Cave Offensive]] and [[Rumble Falls]] to the small [[Yoshi's Story]] and [[Peach's Castle]]. Typically, stages involve a large central [[platform]] with [[ledge]]s, multiple smaller platforms, and [[blast line]]s above, below, and to the left and right of the visible area. Some stages, such as {{SSBM|Mushroom Kingdom}} and [[Coliseum]], have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like [[Bridge of Eldin]], are referred to as "walk-off stages", and only a select few, like {{SSBM|Yoshi's Island}}, have only one walk-off. Some walk-off stages, such as [[Onett]], have lower blast lines that are inaccessible normally, while others, such as [[Green Hill Zone]], only infrequently have the lower blast lines introduced; still others, such as {{SSB|Mushroom Kingdom}}, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.
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From ''Brawl'' onwards, the appearance of some items, namely [[crate]]s and [[barrel]]s, differs depending on the aesthetic style of the stage they appear on.
From ''Brawl'' onwards, the appearance of some items, namely [[crate]]s and [[barrel]]s, differs depending on the aesthetic style of the stage they appear on.


In [[Tournament legal|competitive]] play for every game, many tournament organizers prohibit the majority of stages (and in ''64''{{'}}s case, all but [[Dream Land (SSB)|one]]) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players{{fact}} (see [[stage legality]]). ''Ultimate'' tournaments often also require stage hazards to be disabled.
In [[Tournament legal|competitive]] play for every game, many tournament organizers prohibit the majority of stages (and in ''64''{{'}}s case, all but [[Dream Land|one]]) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players{{fact}} (see [[stage legality]]). ''Ultimate'' tournaments often also require stage hazards to be disabled.


==List of versus mode stages==
==List of versus mode stages==
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|align="left" |{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}<ref name="specialstages">In ''Melee'', this stage used the {{symbol|specialstages|15px}} Special Stages [[series symbol]] instead of the normal ''Super Smash Bros.'' one.</ref>
|align="left" |{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}<ref name="specialstages">In ''Melee'', this stage used the {{symbol|specialstages|15px}} Special Stages [[series symbol]] instead of the normal ''Super Smash Bros.'' one.</ref>
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Duel Zone]]
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Duel Zone]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert|link=Battlefield (SSBM)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert-dark|link=Battlefield (SSBM)]]
|[[File:SSBB Icon.png|25px|link=Battlefield (SSBB)]]
|[[File:SSBB Icon.png|25px|link=Battlefield (SSBB)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Battlefield (SSB4)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Battlefield (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Battlefield (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Battlefield (SSBU)]]
|-
|-
|align="left"|[[Battlefield (disambiguation)|Big Battlefield]]
|align="left"|[[Battlefield (disambiguation)|Big Battlefield]]
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|{{n}}
|{{n}}
|[[File:SSB4-U Icon.png|25px|link=Big Battlefield (SSB4)]]
|[[File:SSB4-U Icon.png|25px|link=Big Battlefield (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Big Battlefield (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Big Battlefield (SSBU)]]
|-
|-
|align="left"|[[Big Blue]]
|align="left"|[[Big Blue]]
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|-
|-
|align="left"|[[Bridge of Eldin]]
|align="left"|[[Bridge of Eldin]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Dracula's Castle]]
|align="left"|[[Dracula's Castle]]
|align="left"|{{symbol|castlevania|20px}}{{uv|Castlevania}}
|align="left"|{{symbol|cv|20px}}{{uv|Castlevania}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{b|Dream Land|SSB}}{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBU}}<br/>Dream Land (64){{GameIcon|SSB4}}
|align="left"|[[Dream Land]]{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBU}}<br/>Dream Land (64){{GameIcon|SSB4}}
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{y}}
|{{y}}
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|align="left"|{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}
|align="left"|{{symbol|ssb|20px}}{{uv|Super Smash Bros.}}
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Final Destination (SSB)]]
|{{bg|#F0A0A0}}|[[File:SSB64 Icon.png|25px|link=Final Destination (SSB)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert|link=Final Destination (SSBM)]]
|{{bg|#DFDFDF}}|[[File:SSBM Icon.png|25px|class=invert-dark|link=Final Destination (SSBM)]]
|[[File:SSBB Icon.png|25px|link=Final Destination (SSBB)]]
|[[File:SSBB Icon.png|25px|link=Final Destination (SSBB)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Final Destination (SSB4)]]
|colspan=2|[[File:SSB4 Icon.png|25px|link=Final Destination (SSB4)]]
|[[File:SSBU Icon.png|25px|class=invert|link=Final Destination (SSBU)]]
|[[File:SSBU Icon.png|25px|class=invert-dark|link=Final Destination (SSBU)]]
|-
|-
|align="left"|[[Find Mii]]{{NTSC}}<br/>StreetPass™ Quest{{PAL}}
|align="left"|[[Find Mii]]{{NTSC}}<br/>StreetPass™ Quest{{PAL}}
|align="left"|{{symbol|streetpass|20px}}{{uv|StreetPass Mii Plaza}}
|align="left"|{{symbol|smp|20px}}{{uv|StreetPass Mii Plaza}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Gerudo Valley]]
|align="left"|[[Gerudo Valley]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Great Bay]]
|align="left"|[[Great Bay]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|colspan=2|{{n}}
|colspan=2|{{n}}
|{{y}}
|-
|align="left"|[[The Great Cave Offensive]]
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|-
|-
|align="left"|[[Great Plateau Tower]]
|align="left"|[[Great Plateau Tower]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Green Hill Zone]]
|align="left"|[[Green Hill Zone]]
|align="left"|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|align="left"|{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Hyrule Castle]]{{GameIcon|SSB}}{{GameIcon|SSBU}}<br/>Hyrule Castle (64){{GameIcon|SSB4}}
|align="left"|[[Hyrule Castle]]{{GameIcon|SSB}}{{GameIcon|SSBU}}<br/>Hyrule Castle (64){{GameIcon|SSB4}}
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSB|Kongo Jungle}}{{GameIcon|SSBM}}{{GameIcon|SSBU}}<br/>Kongo Jungle 64{{GameIcon|SSB4-U}}<br/>Congo Jungle{{GameIcon|SSB}}
|align="left"|[[Kongo Jungle]]{{GameIcon|SSBM}}{{GameIcon|SSBU}}<br/>Kongo Jungle 64{{GameIcon|SSB4-U}}<br/>Congo Jungle{{GameIcon|SSB}}
|align="left"|{{symbol|dk|20px}}{{uv|Donkey Kong}}
|align="left"|{{symbol|dk|20px}}{{uv|Donkey Kong}}
|{{y}}
|{{y}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSB4|Mario Circuit}}{{GameIcon|SSB4-U|16px}}
|align="left"|[[Mario Circuit]]{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Moray Towers]]
|align="left"|[[Moray Towers]]
|align="left"|{{symbol|splatoon|20px}}{{uv|Splatoon}}
|align="left"|{{symbol|st|20px}}{{uv|Splatoon}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSB|Mushroom Kingdom}}{{GameIcon|SSB|16px}}
|align="left"|{{SSB|Mushroom Kingdom}}{{GameIcon|SSB}}{{GameIcon|SSBU}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{bg|#DFDFDF}}|{{y}}
|{{bg|#DFDFDF}}|{{y}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSBM|Mushroom Kingdom}}{{GameIcon|SSBM|16px}}
|align="left"|{{SSBM|Mushroom Kingdom}}{{GameIcon|SSBM}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|[[Mushroomy Kingdom]]<ref>In ''Brawl'', the stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly, though either version can be forced by holding down a certain button when selecting the stage. World 1-2 was removed in ''Smash 3DS'' and ''Ultimate''</ref>
|align="left"|[[Mushroomy Kingdom]]<ref>In ''Brawl'', the stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly, though either version can be forced by holding down a certain button when selecting the stage. World 1-2 was removed in ''for 3DS'' and ''Ultimate''</ref>
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|align="left"|{{symbol|smb|20px}}{{uv|Mario}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSBM|Mute City}}{{GameIcon|SSBM|16px}}
|align="left"|[[Mute City]]{{GameIcon|SSBM}}
|align="left"|{{symbol|fz|20px}}{{uv|F-Zero}}
|align="left"|{{symbol|fz|20px}}{{uv|F-Zero}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Pirate Ship]]
|align="left"|[[Pirate Ship]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Skyloft]]
|align="left"|[[Skyloft]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|{{n}}
|{{n}}
|colspan=2|{{n}}
|colspan=2|{{n}}
|{{bg|#A0F0A0}}|[[File:SSBU Icon.png|25px|class=invert|link=Small Battlefield]]
|{{bg|#A0F0A0}}|[[File:SSBU Icon.png|25px|class=invert-dark|link=Small Battlefield]]
|-
|-
|align="left"|[[Smashville]]
|align="left"|[[Smashville]]
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|-
|-
|align="left"|[[Spirit Train]]
|align="left"|[[Spirit Train]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Temple]]
|align="left"|[[Temple]]
|align="left"|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|align="left"|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{y}}
|{{y}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
|-
|align="left"|[[The Great Cave Offensive]]
|align="left"|{{symbol|kirby|20px}}{{uv|Kirby}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|-
|-
|align="left"|[[Umbra Clock Tower]]
|align="left"|[[Umbra Clock Tower]]
|align="left"|{{symbol|bayonetta|20px}}{{uv|Bayonetta}}
|align="left"|{{symbol|bayo|20px}}{{uv|Bayonetta}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Windy Hill Zone]]
|align="left"|[[Windy Hill Zone]]
|align="left"|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|align="left"|{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|-
|-
|align="left"|[[Wrecking Crew]]
|align="left"|[[Wrecking Crew]]
|align="left"|{{symbol|wreckingcrew|20px}}{{uv|Wrecking Crew}}
|align="left"|{{symbol|wc|20px}}{{uv|Wrecking Crew}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|{{y}}
|{{y}}
|-
|-
|align="left"|{{SSBB|Yoshi's Island}}{{GameIcon|SSBB|16px}} {{GameIcon|SSB4-3|16px}} {{GameIcon|SSBU|16px}}
|align="left"|{{SSBB|Yoshi's Island}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|align="left"|{{symbol|yoshi|20px}}{{uv|Yoshi}}
|align="left"|{{symbol|yoshi|20px}}{{uv|Yoshi}}
|{{n}}
|{{n}}
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{{GameIcon|SSB}} '''Stages'''
{{GameIcon|SSB}} '''Stages'''
:{{symbol|smb|16px|suffix=preBrawl}} [[Peach's Castle]]
:{{symbol|smb|16px|suffix=preBrawl}} [[Peach's Castle]]
:{{symbol|dk|16px|suffix=preBrawl}} [[Kongo Jungle (SSB)|Congo Jungle]]
:{{symbol|dk|16px|suffix=preBrawl}} [[Kongo Jungle|Congo Jungle]]
:{{symbol|zelda|16px}} [[Hyrule Castle]]
:{{symbol|zelda|16px}} [[Hyrule Castle]]
:{{symbol|metroid|16px|suffix=preBrawl}} [[Planet Zebes]]
:{{symbol|metroid|16px|suffix=preBrawl}} [[Planet Zebes]]
:{{symbol|yoshi|16px|suffix=preBrawl}} [[Super Happy Tree|Yoshi's Island]]
:{{symbol|yoshi|16px|suffix=preBrawl}} [[Super Happy Tree|Yoshi's Island]]
:{{symbol|kirby|16px}} {{SSB|Dream Land}}
:{{symbol|kirby|16px}} [[Dream Land]]
:{{symbol|fox|16px|suffix=preBrawl}} [[Sector Z]]
:{{symbol|fox|16px|suffix=preBrawl}} [[Sector Z]]
:{{symbol|pkmn|16px|suffix=preBrawl}} [[Saffron City]]
:{{symbol|pkmn|16px|suffix=preBrawl}} [[Saffron City]]
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:{{symbol|fox|16px|suffix=preBrawl}} <small>Lylat System</small> [[Venom]]
:{{symbol|fox|16px|suffix=preBrawl}} <small>Lylat System</small> [[Venom]]
:{{symbol|pkmn|16px|suffix=preBrawl}} <small>Kanto</small> [[Pokémon Stadium]]
:{{symbol|pkmn|16px|suffix=preBrawl}} <small>Kanto</small> [[Pokémon Stadium]]
:{{symbol|fz|16px}} <small>F-Zero Grand Prix</small> {{SSBM|Mute City}}
:{{symbol|fz|16px}} <small>F-Zero Grand Prix</small> [[Mute City]]
:{{symbol|eb|16px|suffix=preBrawl}} <small>Eagleland</small> [[Onett]]
:{{symbol|eb|16px|suffix=preBrawl}} <small>Eagleland</small> [[Onett]]
:{{symbol|ic|16px}} <small>Infinite Glacier</small> [[Icicle Mountain]]
:{{symbol|ic|16px}} <small>Infinite Glacier</small> [[Icicle Mountain]]
Line 1,254: Line 1,254:


{{GameIcon|SSB}} '''[[Past Stages]]'''
{{GameIcon|SSB}} '''[[Past Stages]]'''
:{{symbol|dk|16px|suffix=preBrawl}} '''{{SSB|Kongo Jungle}}'''
:{{symbol|dk|16px|suffix=preBrawl}} '''[[Kongo Jungle]]'''
:{{symbol|yoshi|16px|suffix=preBrawl}} '''[[Super Happy Tree|Yoshi's Island]]'''
:{{symbol|yoshi|16px|suffix=preBrawl}} '''[[Super Happy Tree|Yoshi's Island]]'''
:{{symbol|kirby|16px}} '''{{SSB|Dream Land}}'''
:{{symbol|kirby|16px}} '''[[Dream Land]]'''


===In ''Brawl''===
===In ''Brawl''===
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[[File:Stage Select SSB4-Wii U Extra.jpg|thumb|250px|The stage select for ''Super Smash Bros. for Wii U'', showing the extra stages.]]
[[File:Stage Select SSB4-Wii U Extra.jpg|thumb|250px|The stage select for ''Super Smash Bros. for Wii U'', showing the extra stages.]]


Stages in ''[[Super Smash Bros. 4]]'' differ depending on the version. ''[[Super Smash Bros. for Nintendo 3DS]]'' features 42 stages total (seven of which are unlockable, shown in '''bold''', and eight of which are [[downloadable content]]). ''[[Super Smash Bros. for Wii U]]'' features 55 stages (six of which are unlockable, shown in '''bold''', and nine of which are downloadable content). '''''Bold and italic''''' text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there [[Mute City (SSB4)|are]] [[Balloon Fight (stage)|some]] [[Kalos Pokémon League|exceptions]]). In addition, this is the first game where stages from all the past entries return at once.
Stages in ''[[Super Smash Bros. 4]]'' differ depending on the version. {{for3ds}} features 42 stages total (seven of which are unlockable, shown in '''bold''', and eight of which were [[downloadable content]]). {{forwiiu}} features 55 stages (six of which are unlockable, shown in '''bold''', and nine of which were downloadable content). '''''Bold and italic''''' text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there [[Mute City SNES|are]] [[Balloon Fight|some]] [[Kalos Pokémon League|exceptions]]). In addition, this is the first game where stages from all the past entries return at once.
 
As of March 27th, 2023, due to the discontinuation of the [[Nintendo eShop]] for the Nintendo 3DS and Wii U systems, downloadable stages can no longer be purchased.


All stages now have an optional [[Ω form]] (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
All stages now have an optional [[Ω form]] (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.
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:{{symbol|smb|16px}} {{gameIcon|SSB64}} [[Peach's Castle|Peach's Castle (64)]] <small>(DLC)</small>
:{{symbol|smb|16px}} {{gameIcon|SSB64}} [[Peach's Castle|Peach's Castle (64)]] <small>(DLC)</small>
:{{symbol|zelda|16px}} {{gameIcon|SSB64}} [[Hyrule Castle|Hyrule Castle (64)]] <small>(DLC)</small>
:{{symbol|zelda|16px}} {{gameIcon|SSB64}} [[Hyrule Castle|Hyrule Castle (64)]] <small>(DLC)</small>
:{{symbol|kirby|16px}} {{gameIcon|SSB64}} [[Dream Land (SSB)|Dream Land (64)]] <small>(DLC)</small>
:{{symbol|kirby|16px}} {{gameIcon|SSB64}} [[Dream Land|Dream Land (64)]] <small>(DLC)</small>


{{GameIcon|SSB4-3DS}} '''Nintendo 3DS Stages'''
{{GameIcon|SSB4-3DS}} '''Nintendo 3DS Stages'''
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:{{symbol|smb|16px}} <sup>4P</sup> [[Mushroom Kingdom U]]
:{{symbol|smb|16px}} <sup>4P</sup> [[Mushroom Kingdom U]]
:{{symbol|smb|16px}} [[Mario Galaxy]]
:{{symbol|smb|16px}} [[Mario Galaxy]]
:{{symbol|smb|16px}} {{SSB4|Mario Circuit}}
:{{symbol|smb|16px}} [[Mario Circuit]]
:{{symbol|dk|16px}} <sup>4P</sup> [[Jungle Hijinxs]]
:{{symbol|dk|16px}} <sup>4P</sup> [[Jungle Hijinxs]]
:{{symbol|zelda|16px}} <sup>4P</sup> [[Skyloft]]
:{{symbol|zelda|16px}} <sup>4P</sup> [[Skyloft]]
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:{{symbol|miiverse|16px}} <sup>4Ω</sup> [[Miiverse]] <small>(added in version 1.0.8)</small>
:{{symbol|miiverse|16px}} <sup>4Ω</sup> [[Miiverse]] <small>(added in version 1.0.8)</small>
:;<small>Familiar Stages</small>
:;<small>Familiar Stages</small>
:{{symbol|dk|16px}} {{gameIcon|SSB64}} '''[[Kongo Jungle (SSB)|Kongo Jungle 64]]'''
:{{symbol|dk|16px}} {{gameIcon|SSB64}} '''[[Kongo Jungle|Kongo Jungle 64]]'''
:{{symbol|zelda|16px}} {{gameIcon|SSBM}} [[Temple]]
:{{symbol|zelda|16px}} {{gameIcon|SSBM}} [[Temple]]
:{{symbol|yoshi|16px}} {{gameIcon|SSBM}} {{SSBM|Yoshi's Island}}
:{{symbol|yoshi|16px}} {{gameIcon|SSBM}} {{SSBM|Yoshi's Island}}
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===In ''Ultimate''===
===In ''Ultimate''===
[[File:Stage Select Ultimate Normal.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Normal.png|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'', showing the normal stages.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Stage Morph.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with [[Stage Morph]] enabled.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
[[File:Stage Select Ultimate Pick Three.jpg|thumb|250px|The stage select for ''Super Smash Bros. Ultimate'' with the "First to" [[rule]] set to 3 Wins or more.]]
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form|Ω forms]] return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].
There are 115 versus stages in ''[[Super Smash Bros. Ultimate]]''. 19 stages are unique to ''Ultimate'' while the other 96 comprise nearly every stage from previous ''Smash'' games: 7 from ''Super Smash Bros.'', 19 from ''Super Smash Bros. Melee'', 26 from ''Super Smash Bros. Brawl'', and 44 from ''Super Smash Bros. 4'' (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). [[Ω form]]s return for each stage, along with a new [[Battlefield form]] for every stage. All Battlefield and Ω forms have the same size and terrain as {{SSBU|Battlefield}} and {{SSBU|Final Destination}}, respectively. All stages now allow [[8-Player Smash|eight players]].


Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  {{SSBM|Mute City}}, {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse (stage)|Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case is the World 1-2 version of Mushroomy Kingdom that is also absent.
Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in ''Super Smash Bros. Ultimate''; two from ''Smash 64'' ([[Planet Zebes]] and [[Sector Z]]), four from ''Melee'' ([[Icicle Mountain]],  [[Mute City]], {{SSBM|Mushroom Kingdom}} and [[Poké Floats]]), two from ''Brawl'' ([[Rumble Falls]] and [[PictoChat]]), two from ''for Nintendo 3DS'' ([[Rainbow Road]] and [[Pac-Maze]]), and five from ''Smash for Wii U'' ([[Miiverse]], [[Woolly World]], [[Orbital Gate Assault]], [[Jungle Hijinxs]] and [[Pyrosphere]]). [[Flat Zone]] and [[Flat Zone 2]] do not return either, but [[Flat Zone X]] is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.


A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.
A new [[rules]] option allows [[stage hazard]]s to be turned off. Stages are ordered by when they first appeared in the ''Super Smash Bros.'' series. Unlike previous entries, all stages are available from the start. ''Ultimate'' also introduces [[Stage Morph]], an option that allows players to choose two different stages which will transition back and forth over the course of a battle.


In the previous titles the player would go to the [[character selection screen]] prior to selecting a stage, but in ''Ultimate'' this process was reversed.
The stage selection screen now precedes the [[character selection screen]] unlike in previous titles.
 


'''Ultimate Stages'''
{{GameIcon|SSBU}} '''Ultimate Stages'''
:{{symbol|ssb|16px}} {{SSBU|Battlefield}}
:{{symbol|ssb|16px}} {{SSBU|Battlefield}}
:{{symbol|ssb|16px}} [[Small Battlefield]] <small>(added in version 8.1.0)</small>
:{{symbol|ssb|16px}} [[Small Battlefield]] <small>(added in version 8.1.0)</small>
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'''Familiar Stages'''
'''Familiar Stages'''
:{{symbol|smb|16px}} {{gameIcon|SSB}} [[Peach's Castle]]
:{{symbol|smb|16px}} {{gameIcon|SSB}} [[Peach's Castle]]
:{{symbol|dk|16px}} {{gameIcon|SSB}} {{SSB|Kongo Jungle}}
:{{symbol|dk|16px}} {{gameIcon|SSB}} [[Kongo Jungle]]
:{{symbol|zelda|16px}} {{gameIcon|SSB}} [[Hyrule Castle]]
:{{symbol|zelda|16px}} {{gameIcon|SSB}} [[Hyrule Castle]]
:{{symbol|yoshi|16px}} {{gameIcon|SSB}} [[Super Happy Tree]]
:{{symbol|yoshi|16px}} {{gameIcon|SSB}} [[Super Happy Tree]]
:{{symbol|kirby|16px}} {{gameIcon|SSB}} {{SSB|Dream Land}}
:{{symbol|kirby|16px}} {{gameIcon|SSB}} [[Dream Land]]
:{{symbol|pkmn|16px}} {{gameIcon|SSB}} [[Saffron City]]
:{{symbol|pkmn|16px}} {{gameIcon|SSB}} [[Saffron City]]
:{{symbol|smb|16px}} {{gameIcon|SSB}} {{SSB|Mushroom Kingdom}}
:{{symbol|smb|16px}} {{gameIcon|SSB}} {{SSB|Mushroom Kingdom}}
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:{{symbol|po|16px}} {{gameIcon|SSB4}} [[Boxing Ring]]
:{{symbol|po|16px}} {{gameIcon|SSB4}} [[Boxing Ring]]
:{{symbol|xb|16px}} {{gameIcon|SSB4}} [[Gaur Plain]]
:{{symbol|xb|16px}} {{gameIcon|SSB4}} [[Gaur Plain]]
:{{symbol|dh|16px}} {{gameIcon|SSB4}} [[Duck Hunt (stage)|Duck Hunt]]
:{{symbol|dh|16px}} {{gameIcon|SSB4}} {{b|Duck Hunt|stage}}
:{{symbol|mm|16px}} {{gameIcon|SSB4}} [[Wily Castle]]
:{{symbol|mm|16px}} {{gameIcon|SSB4}} [[Wily Castle]]
:{{symbol|smb|16px}} {{gameIcon|SSB4}} [[Super Mario Maker]]
:{{symbol|smb|16px}} {{gameIcon|SSB4}} [[Super Mario Maker]]
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:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mushroom Kingdom U]]
:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mushroom Kingdom U]]
:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mario Galaxy]]
:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mario Galaxy]]
:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mario Circuit (SSB4)|Mario Circuit]]
:{{symbol|smb|16px}} {{gameIcon|SSB4-U}} [[Mario Circuit]]
:{{symbol|zelda|16px}} {{gameIcon|SSB4-U}} [[Skyloft]]
:{{symbol|zelda|16px}} {{gameIcon|SSB4-U}} [[Skyloft]]
:{{symbol|kirby|16px}} {{gameIcon|SSB4-U}} [[The Great Cave Offensive]]
:{{symbol|kirby|16px}} {{gameIcon|SSB4-U}} [[The Great Cave Offensive]]
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***One of the aforementioned variants of Final Destination on which Galeem and Dharkon are fought
***One of the aforementioned variants of Final Destination on which Galeem and Dharkon are fought
*Bonus Game stage from [[Classic Mode (SSBU)|SSBU's Classic Mode]]
*Bonus Game stage from [[Classic Mode (SSBU)|SSBU's Classic Mode]]
*[[Training (stage)]]. This only appears on the Training Mode Stage Select screen.
*{{b|Training|stage}}. This only appears on the Training Mode Stage Select screen.
*[[Online Practice Stage|SSBU's Online Practice Stage]]: Resembles the {{SSBU|Battlefield}}-shaped portion of the Training stage.
*[[Online Practice Stage|SSBU's Online Practice Stage]]: Resembles the {{SSBU|Battlefield}}-shaped portion of the Training stage.
*[[Controls test stage|SSBU's control test stage]] - Same as ''Brawl'' and ''SSB4''.
*[[Controls test stage|SSBU's control test stage]] - Same as ''Brawl'' and ''SSB4''.
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===In ''Super Smash Bros.''===
===In ''Super Smash Bros.''===
*[[Kirby Beta Stage 1]]
*[[Small]]
*[[Kirby Beta Stage 2]]
*[[New]]
*[[Tutorial Stage 64|Tutorial Stage]]
*[[Tutorial Stage]]


===In ''Melee''===
===In ''Melee''===
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==Custom Stages==
==Custom Stages==
''Brawl'' introduced the [[Stage Builder]], a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. ''Brawl'' includes a set of [[Sample Stages]] that were built using the Stage Builder. The stage builder can also be used to build [[No KO]] stages and "[[CD Factory|CD Factories]]" - exploitative stages used for quickly obtaining [[CD]]s. The Stage Builder returns in ''Super Smash Bros. for Wii U'', with some features removed and other features added. In version 3.0 of ''Super Smash Bros. Ultimate'', the stage builder was released.
''Brawl'' introduced the [[Stage Builder]], a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. ''Brawl'' includes a set of [[Sample Stages]] that were built using the Stage Builder. The stage builder can also be used to build [[No KO]] stages and "[[CD Factory|CD Factories]]" - exploitative stages used for quickly obtaining [[CD]]s. The Stage Builder returns in ''Super Smash Bros. for Wii U'', with some features removed and other features added. In version 3.0.0 of ''Super Smash Bros. Ultimate'', the stage builder was released with most features found in the Wii U version and significantly more features to make it the most robust version in the series.


==In competitive play==
==In competitive play==
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide be the same stage setlist and must unanimously agree to ban or unban a stage.
Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for [[tournament organizer]]s. After that, the general requirements for [[stage legality]] are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.


==Trivia==
==Trivia==
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* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
* From ''Brawl'' onward (except in ''for Nintendo 3DS''), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
** If the language is set to Castilian Spanish, Parisian French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as ''Pokémon Red'' and ''Blue'' versions, ''Tomodachi Life'', ''Xenoblade Chronicles'', ''WarioWare, Inc.'', and ''Fire Emblem Awakening''.)
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
** If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for ''Xenoblade Chronicles'', the US English logo for ''Fire Emblem Awakening'', and the Japanese logo for ''Super Mario USA'' and ''Made in Wario''.
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*** As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for ''Nintendogs'' into Chinese, while Traditional Chinese leaves the logo untranslated.
*** As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for ''Nintendogs'' into Chinese, while Traditional Chinese leaves the logo untranslated.
** If the language is set to either Japanese or Chinese, the origin game for [[Magicant]] is listed as ''Mother''. If the language is set to Korean or any Western language, the origin game is instead listed as ''EarthBound'' (and not ''EarthBound Beginnings''), despite those being two completely different games.
** If the language is set to either Japanese or Chinese, the origin game for [[Magicant]] is listed as ''Mother''. If the language is set to Korean or any Western language, the origin game is instead listed as ''EarthBound'' (and not ''EarthBound Beginnings''), despite those being two completely different games.
** The logo for the game ''Find Mii'' is the only one to differ in all 11 languages.
** The logo for the game ''Find Mii'' is the only one to differ in all 14 languages.
** Despite these changes, ''Kirby Super Star'' uses its American logo even when the regional settings are set to Europe or Australia, where it is known as ''Kirby's Fun Pak''.
** Despite these changes, ''Kirby Super Star'' uses its American logo even when the regional settings are set to Europe or Australia, where it is known as ''Kirby's Fun Pak''.
* [[Port Town Aero Dive]] has its origin game listed as both ''[[F-Zero GX]]'' and ''F-Zero AX'', and is the only stage to list more than one title outside of {{uv|Pokémon}} series stages.
* [[Port Town Aero Dive]] has its origin game listed as both ''[[F-Zero GX]]'' and ''F-Zero AX'', and is the only stage to list more than one title outside of {{uv|Pokémon}} series stages.
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*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
*{{uv|Yoshi}} has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
**However, if Mario sub-franchises are discounted, then {{uv|F-Zero}} has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.  
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Palkia cannot appear in Spear Pillar due to already appearing on the stage.
*In ''Ultimate'', certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.


==See also==
==See also==

Latest revision as of 17:44, November 24, 2024

For other uses of the term, see Stage (disambiguation).
The Final Destination stage in Super Smash Bros. Brawl is an example of a typical stage in the Super Smash Bros. series.

A stage (ステージ, Stage), also called a level, map, arena, stadium, or board, is a location in which characters fight or complete objectives. The word "stage" refers to the entire loaded location, but can also refer to the ground or large central platform within the level. Though versus mode stages are the most commonly recognized and utilized, single-player mode stages such as Race to the Finish or Trophy Collector exist as well for purposes other than fighting others.

Versus mode stages[edit]

Most versus mode stages in each of the Super Smash Bros. series games are available from the start, though a small number must first be unlocked by completing certain objectives. Since Super Smash Bros. 4 some stages are (or were in SSB4's case) made available through updates and are (were) downloadable. Most stages, like Princess Peach's Castle, are derived from places in playable characters' universes. Super Smash Bros. Melee introduced two stages unique to the Super Smash Bros. universe — Battlefield and Final Destination. In Super Smash Bros. Brawl, stages derived from universes without associated playable characters were introduced, namely Smashville, Hanenbow, and PictoChat. Additionally, not every playable character has a stage from their own universe; the Fire Emblem universe lacked one in Melee (though one was planned), and the R.O.B. universe has, for unknown reasons, never had a stage. Since Melee, each Smash game has included several Past Stages that debuted in previous games. These stages have either no or minor alterations (an example being Dream Land in Smash 4, where the top blast line is much closer to the stage than it was in 64 or Melee). Super Smash Bros. Ultimate changes this, giving older stages a more refined and detailed design.

Stages range in size from the large The Great Cave Offensive and Rumble Falls to the small Yoshi's Story and Peach's Castle. Typically, stages involve a large central platform with ledges, multiple smaller platforms, and blast lines above, below, and to the left and right of the visible area. Some stages, such as Mushroom Kingdom and Coliseum, have floors that continue past the edge of the visible area and pass through a side blast line. These edges are known as "walk-off edges" or "walk-offs" because characters can walk offscreen without the need to become airborne. Stages with walk-off edges on both the left and right, like Bridge of Eldin, are referred to as "walk-off stages", and only a select few, like Yoshi's Island, have only one walk-off. Some walk-off stages, such as Onett, have lower blast lines that are inaccessible normally, while others, such as Green Hill Zone, only infrequently have the lower blast lines introduced; still others, such as Mushroom Kingdom, have permanently-accessible gaps where players can fall past the lower blast line while still having solid ground covering most of the lower blast line, including its intersections with the left and/or right blast lines.

In Melee, moving and transforming stages were introduced. Big Blue and Rainbow Cruise consist entirely of platforms that move or appear on and offscreen, while stages like Icicle Mountain and PAC-LAND scroll continuously up, to the side, or down. Other stages, such as Pokémon Stadium, undergo partial transformations at certain intervals, while others, such as Castle Siege and Paper Mario, cycle through complete transformations. Similarly, stages like Delfino Plaza and Skyloft will take players to various areas via moving platforms. Mushroomy Kingdom may be one of two stages either randomly or based on a player's input prior to the match. Tortimer Island's, Gamer's, Balloon Fight's, Garden of Hope's, and Minecraft World's layouts are randomized to varying degrees for each battle as well.

Other stage elements include breakable barriers and platforms, such as the pillars of Luigi's Mansion and the stone floors of Skyworld; stage hazards and enemies, such as lasers, cars, and Klaptraps; local items such as apples; and interactive objects such as Barrel Cannons and switches. While water has no effect on movement in Melee outside of the flowing river in Jungle Japes, Brawl introduced swimming; a few stages, such as Delfino Plaza, feature bodies of water that characters can swim in.

From Brawl onwards, the appearance of some items, namely crates and barrels, differs depending on the aesthetic style of the stage they appear on.

In competitive play for every game, many tournament organizers prohibit the majority of stages (and in 64's case, all but one) from being selected due to being considered disruptive, unfair, or unbalanced by many high-level players[citation needed] (see stage legality). Ultimate tournaments often also require stage hazards to be disabled.

List of versus mode stages[edit]

This is a list of multiplayer stages in the Super Smash Bros. series.

The following does not include some single-player stages which can be playable with more than one player.

If there is an icon of a certain game in the chart (Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, Super Smash Bros. for Wii U, Super Smash Bros. Ultimate) (not the top ones), that means a new version of the stage appears in that game.

The Smash 4 icon Super Smash Bros. 4 means the new version appears in both the 3DS and the Wii U version.

Some stages have different names in different games. The stage's name will be marked with the game's symbol to indicate which game had which name.

Starter Unlockable Paid DLC Free DLC Single-player only
Stage Universe Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U Super Smash Bros. Ultimate
3D Land Mario (universe)Mario No No No Yes No Yes
75m Donkey Kong (universe)Donkey Kong No No Yes No Yes Yes
Arena Ferox Fire Emblem (universe)Fire Emblem No No No Yes No Yes
Balloon Fight Balloon Fight (universe)Balloon Fight No No No Yes No Yes
BattlefieldSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Duel ZoneSuper Smash Bros.
Super Smash Bros. (universe)Super Smash Bros.[1] Duel Zone Battlefield (SSBM) Battlefield (SSBB) Battlefield (SSB4) Battlefield (SSBU)
Big Battlefield Super Smash Bros. (universe)Super Smash Bros. No No No No Big Battlefield (SSB4) Big Battlefield (SSBU)
Big Blue F-Zero (universe)F-Zero No Yes Yes No Yes
Boxing Ring Punch-Out!! (universe)Punch-Out!! No No No Yes Yes
Bridge of Eldin The Legend of Zelda (universe)The Legend of Zelda No No Yes No Yes Yes
Brinstar Metroid (universe)Metroid No Yes Yes Yes No Yes
Brinstar Depths Metroid (universe)Metroid No Yes No No Yes
Castle Siege Fire Emblem (universe)Fire Emblem No No Yes No Yes Yes
Cloud Sea of Alrest Xenoblade Chronicles (universe)Xenoblade Chronicles No No No No Yes
Coliseum Fire Emblem (universe)Fire Emblem No No No No Yes Yes
Corneria Star Fox (universe)Star Fox No Yes Yes Yes No Yes
Delfino Plaza Mario (universe)Mario No No Yes No Yes Yes
Distant Planet Pikmin (universe)Pikmin No No Yes Yes No Yes
Dracula's Castle Castlevania (universe)Castlevania No No No No Yes
Dream LandSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Ultimate
Dream Land (64)Super Smash Bros. 4
Kirby (universe)Kirby Yes Yes No Yes Yes
Dream Land GBSuper Smash Bros. Ultimate
Dream LandSuper Smash Bros. for Nintendo 3DS
Kirby (universe)Kirby No No No Yes No Yes
Duck Hunt Duck Hunt (universe)Duck Hunt No No No Yes Yes Yes
Figure-8 CircuitSuper Smash Bros. Ultimate
Mario Circuit (Brawl)Super Smash Bros. for Wii U
Mario CircuitSuper Smash Bros. Brawl
Mario (universe)Mario No No Yes No Yes Yes
Final Destination Super Smash Bros. (universe)Super Smash Bros. Final Destination (SSB) Final Destination (SSBM) Final Destination (SSBB) Final Destination (SSB4) Final Destination (SSBU)
Find MiiNTSC
StreetPass™ QuestPAL
StreetPass Mii Plaza (universe)StreetPass Mii Plaza No No No Yes No Yes
Flat Zone Game & Watch (universe)Game & Watch No Yes No No No[2] No[2]
Flat Zone 2 Game & Watch (universe)Game & Watch No No Yes Yes No[2] No[2]
Flat Zone X Game & Watch (universe)Game & Watch No No No No Yes Yes
Fountain of Dreams Kirby (universe)Kirby No Yes No No Yes
Fourside EarthBound (universe)EarthBound No Yes No No Yes
Frigate Orpheon Metroid (universe)Metroid No No Yes No Yes
Gamer Wario (universe)Wario No No No No Yes Yes
Garden of Hope Pikmin (universe)Pikmin No No No No Yes Yes
Garreg Mach Monastery Fire Emblem (universe)Fire Emblem No No No No Yes
Gaur Plain Xenoblade Chronicles (universe)Xenoblade Chronicles No No No Yes Yes
Gerudo Valley The Legend of Zelda (universe)The Legend of Zelda No No No Yes No Yes
Golden Plains Mario (universe)Mario No No No Yes No Yes
Great Bay The Legend of Zelda (universe)The Legend of Zelda No Yes No No Yes
Great Plateau Tower The Legend of Zelda (universe)The Legend of Zelda No No No No Yes
Green Greens Kirby (universe)Kirby No Yes Yes No Yes
Green Hill Zone Sonic the Hedgehog (universe)Sonic the Hedgehog No No Yes Yes No Yes
Halberd Kirby (universe)Kirby No No Yes No Yes Yes
Hanenbow Electroplankton (universe)Electroplankton No No Yes No Yes
Hollow Bastion Kingdom Hearts (universe)Kingdom Hearts No No No No Yes
Hyrule CastleSuper Smash Bros.Super Smash Bros. Ultimate
Hyrule Castle (64)Super Smash Bros. 4
The Legend of Zelda (universe)The Legend of Zelda Yes No No Yes Yes
Icicle Mountain Ice Climber (universe)Ice Climber No Yes No No No
Jungle Hijinxs Donkey Kong (universe)Donkey Kong No No No No Yes No
Jungle Japes Donkey Kong (universe)Donkey Kong No Yes Yes Yes No Yes
Kalos Pokémon League Pokémon (universe)Pokémon No No No No Yes Yes
King of Fighters Stadium Fatal Fury (universe)Fatal Fury No No No No Yes
Kongo FallsSuper Smash Bros. Ultimate
Kongo JungleSuper Smash Bros. Melee
Donkey Kong (universe)Donkey Kong No Yes No No Yes
Kongo JungleSuper Smash Bros. MeleeSuper Smash Bros. Ultimate
Kongo Jungle 64Super Smash Bros. for Wii U
Congo JungleSuper Smash Bros.
Donkey Kong (universe)Donkey Kong Yes Yes No No Yes Yes
Living Room Nintendogs (universe)Nintendogs No No No Yes No Yes
Luigi's Mansion Mario (universe)Mario No No Yes No Yes Yes
Lylat Cruise Star Fox (universe)Star Fox No No Yes No Yes Yes
Magicant EarthBound (universe)EarthBound No No No Yes No Yes
Mario Bros. Mario (universe)Mario No No Yes No Yes
Mario CircuitSuper Smash Bros. for Wii USuper Smash Bros. Ultimate Mario (universe)Mario No No No No Yes Yes
Mario Galaxy Mario (universe)Mario No No No No Yes Yes
Mementos Persona (universe)Persona No No No No Yes
Midgar Final Fantasy (universe)Final Fantasy No No No Yes Yes
Miiverse Miiverse (universe)Miiverse No No No No Yes No
Minecraft World Minecraft (universe)Minecraft No No No No Yes
Mishima Dojo Tekken (universe)Tekken No No No No Yes
Moray Towers Splatoon (universe)Splatoon No No No No Yes
Mushroom KingdomSuper Smash Bros.Super Smash Bros. Ultimate Mario (universe)Mario Yes No No No Yes
Mushroom KingdomSuper Smash Bros. Melee Mario (universe)Mario No Yes No No No
Mushroom Kingdom II Mario (universe)Mario No Yes No No Yes
Mushroom Kingdom U Mario (universe)Mario No No No No Yes Yes
Mushroomy Kingdom[3] Mario (universe)Mario No No Yes Yes No Yes
Mute CitySuper Smash Bros. Melee F-Zero (universe)F-Zero No Yes No No No
Mute City SNESSuper Smash Bros. Ultimate
Mute CitySuper Smash Bros. for Nintendo 3DS
F-Zero (universe)F-Zero No No No Yes No Yes
New Donk City Hall Mario (universe)Mario No No No No Yes
New Pork City EarthBound (universe)EarthBound No No Yes No Yes
Norfair Metroid (universe)Metroid No No Yes No Yes Yes
Northern Cave Final Fantasy (universe)Final Fantasy No No No No Yes
Onett EarthBound (universe)EarthBound No Yes Yes No Yes Yes
Orbital Gate Assault Star Fox (universe)Star Fox No No No No Yes No
Pac-Land Pac-Man (universe)Pac-Man No No No No Yes Yes
Pac-Maze Pac-Man (universe)Pac-Man No No No Yes No No
Palutena's Temple Kid Icarus (universe)Kid Icarus No No No No Yes Yes
Paper Mario Mario (universe)Mario No No No Yes No Yes
Peach's CastleSuper Smash Bros.Super Smash Bros. Ultimate
Peach's Castle (64)Super Smash Bros. 4
Mario (universe)Mario Yes No No Yes Yes
PictoChat Nintendo DS (universe)Nintendo DS No No Yes No No
PictoChat 2 Nintendo DS (universe)Nintendo DS No No No Yes No Yes
Pilotwings Pilotwings (universe)Pilotwings No No No No Yes Yes
Pirate Ship The Legend of Zelda (universe)The Legend of Zelda No No Yes No Yes Yes
Planet Zebes Metroid (universe)Metroid Yes No No No No
Poké Floats Pokémon (universe)Pokémon No Yes No No No
Pokémon Stadium Pokémon (universe)Pokémon No Yes Yes No Yes
Pokémon Stadium 2 Pokémon (universe)Pokémon No No Yes No Yes Yes
Port Town Aero Dive F-Zero (universe)F-Zero No No Yes No Yes Yes
Princess Peach's Castle Mario (universe)Mario No Yes No No Yes
Prism Tower Pokémon (universe)Pokémon No No No Yes No Yes
Pyrosphere Metroid (universe)Metroid No No No No Yes No
Rainbow Cruise Mario (universe)Mario No Yes Yes No Yes
Rainbow Road Mario (universe)Mario No No No Yes No No
Reset Bomb Forest Kid Icarus (universe)Kid Icarus No No No Yes No Yes
Rumble Falls Donkey Kong (universe)Donkey Kong No No Yes No No
Saffron City Pokémon (universe)Pokémon Yes No No No Yes
Sector Z Star Fox (universe)Star Fox Yes No No No No
Shadow Moses Island Metal Gear (universe)Metal Gear No No Yes No Yes
Skyloft The Legend of Zelda (universe)The Legend of Zelda No No No No Yes Yes
Skyworld Kid Icarus (universe)Kid Icarus No No Yes No Yes Yes
Small Battlefield Super Smash Bros. (universe)Super Smash Bros. No No No No Small Battlefield
Smashville Animal Crossing (universe)Animal Crossing No No Yes No Yes Yes
Spear Pillar Pokémon (universe)Pokémon No No Yes No Yes
Spiral Mountain Banjo-Kazooie (universe)Banjo-Kazooie No No No No Yes
Spirit Train The Legend of Zelda (universe)The Legend of Zelda No No No Yes No Yes
Spring Stadium ARMS (universe)ARMS No No No No Yes
Summit Ice Climber (universe)Ice Climber No No Yes No Yes
Super Happy TreeSuper Smash Bros. Ultimate
Yoshi's IslandSuper Smash Bros.Super Smash Bros. Melee
Yoshi (universe)Yoshi Yes Yes No No Yes
Super Mario Maker Mario (universe)Mario No No No Yes Yes
Suzaku Castle Street Fighter (universe)Street Fighter No No No Yes Yes
Temple The Legend of Zelda (universe)The Legend of Zelda No Yes Yes No Yes Yes
The Great Cave Offensive Kirby (universe)Kirby No No No No Yes Yes
Tomodachi Life Tomodachi (universe)Tomodachi No No No Yes No Yes
Tortimer Island Animal Crossing (universe)Animal Crossing No No No Yes No Yes
Town and City Animal Crossing (universe)Animal Crossing No No No No Yes Yes
Umbra Clock Tower Bayonetta (universe)Bayonetta No No No Yes Yes
Unova Pokémon League Pokémon (universe)Pokémon No No No Yes No Yes
Venom Star Fox (universe)Star Fox No Yes No No Yes
WarioWare, Inc. Wario (universe)Wario No No Yes Yes No Yes
Wii Fit Studio Wii Fit (universe)Wii Fit No No No No Yes Yes
Wily Castle Mega Man (universe)Mega Man No No No Yes[4] Yes[5]
Windy Hill Zone Sonic the Hedgehog (universe)Sonic the Hedgehog No No No No Yes Yes
Woolly World Yoshi (universe)Yoshi No No No No Yes No
Wrecking Crew Wrecking Crew (universe)Wrecking Crew No No No No Yes Yes
Wuhu Island Wii Sports (universe)Wii Sports No No No No Yes Yes
Yggdrasil's Altar Dragon Quest (universe)Dragon Quest No No No No Yes
Yoshi's Island (Melee)Super Smash Bros. Ultimate
Yoshi's IslandSuper Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Wii U
Yoshi (universe)Yoshi No Yes Yes No Yes Yes
Yoshi's IslandSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate Yoshi (universe)Yoshi No No Yes Yes No Yes
Yoshi's Story Yoshi (universe)Yoshi No Yes No No Yes
New Stages 9 26 31 30 34 19
Returning Stages 0 3 10 12 21 96
Total Stages 9 29 41 42 55 115

Notes[edit]

  1. ^ In Melee, this stage used the SpecialStagesSymbol.svg Special Stages series symbol instead of the normal Super Smash Bros. one.
  2. ^ a b c d Appears as part of Flat Zone X.
  3. ^ In Brawl, the stage has an additional underground version based on World 1-2 alongside the standard World 1-1 version. The version will normally be selected randomly, though either version can be forced by holding down a certain button when selecting the stage. World 1-2 was removed in for 3DS and Ultimate
  4. ^ In Super Smash Bros. for Nintendo 3DS, Wily Castle is set during the day and has a variety of moving platforms. In Super Smash Bros. for Wii U, Wily Castle is set during the night and has platforms moving along rails, as well as the Yellow Devil.
  5. ^ In Ultimate, Wily Castle is set during the night and has the hazards from both versions of Smash 4.

Versus mode stages by game[edit]

In Super Smash Bros.[edit]

The stage select screen in Smash 64.

There are nine versus stages in the original Super Smash Bros.; eight starters and one unlockable stage: Mushroom Kingdom, shown in bold.

Super Smash Bros. Stages

Mario (universe) Peach's Castle
Donkey Kong (universe) Congo Jungle
The Legend of Zelda (universe) Hyrule Castle
Metroid (universe) Planet Zebes
Yoshi (universe) Yoshi's Island
Kirby (universe) Dream Land
Star Fox (universe) Sector Z
Pokémon (universe) Saffron City
Mario (universe) Mushroom Kingdom

In Melee[edit]

The stage select screen in Melee.

There are 29 versus stages in Super Smash Bros. Melee; 18 starters and 11 unlockable stages, shown below in bold. The three past stages are unlockable. Unlike the other games, each stage has a greater location listed as its stage prefix rather than which game it is from.

Super Smash Bros. Melee Melee Stages

Super Smash Bros. (universe) Special Stages Battlefield
Super Smash Bros. (universe) Special Stages Final Destination
Mario (universe) Mushroom Kingdom Princess Peach's Castle
Mario (universe) Mushroom Kingdom Rainbow Cruise
Mario (universe) Mushroom Kingdom
Donkey Kong (universe) DK Island Kongo Jungle
Donkey Kong (universe) DK Island Jungle Japes
The Legend of Zelda (universe) Termina Great Bay
The Legend of Zelda (universe) Hyrule Temple
Metroid (universe) Planet Zebes Brinstar
Yoshi (universe) Yoshi’s Island Yoshi's Island
Yoshi (universe) Yoshi’s Island Yoshi's Story
Kirby (universe) Dream Land Fountain of Dreams
Kirby (universe) Dream Land Green Greens
Star Fox (universe) Lylat System Corneria
Star Fox (universe) Lylat System Venom
Pokémon (universe) Kanto Pokémon Stadium
F-Zero (universe) F-Zero Grand Prix Mute City
EarthBound (universe) Eagleland Onett
Ice Climber (universe) Infinite Glacier Icicle Mountain
Mario (universe) Mushroom Kingdom II
Metroid (universe) Planet Zebes Brinstar Depths
Pokémon (universe) Kanto Skies Poké Floats
F-Zero (universe) F-Zero Grand Prix Big Blue
EarthBound (universe) Eagleland Fourside
Game & Watch (universe) Superflat World Flat Zone

Super Smash Bros. Past Stages

Donkey Kong (universe) Kongo Jungle
Yoshi (universe) Yoshi's Island
Kirby (universe) Dream Land

In Brawl[edit]

The stage select screen in Brawl.
The Melee Stages screen in Brawl.

There are 41 versus stages in Super Smash Bros. Brawl; 29 starters and 12 unlockable stages, shown below in bold. None of the original Super Smash Bros. stages or the original Super Smash Bros. music stage themes return, but there are 10 stages from Melee, one from each universe involved in the original game. Super Smash Bros. Brawl also remixed several of the music stage themes from Melee.

Super Smash Bros. Brawl Brawl Stages

Super Smash Bros. (universe) Battlefield
Super Smash Bros. (universe) Final Destination
Mario (universe) Delfino Plaza
Mario (universe) Mushroomy Kingdom
Mario (universe) Mario Circuit
Wario (universe) WarioWare, Inc.
Donkey Kong (universe) Rumble Falls
The Legend of Zelda (universe) Bridge of Eldin
Metroid (universe) Norfair
Metroid (universe) Frigate Orpheon
Yoshi (universe) Yoshi's Island
Kirby (universe) Halberd
Star Fox (universe) Lylat Cruise
Pokémon (universe) Pokémon Stadium 2
F-Zero (universe) Port Town Aero Dive
Fire Emblem (universe) Castle Siege
Pikmin (universe) Distant Planet
Animal Crossing (universe) Smashville
EarthBound (universe) New Pork City
Ice Climber (universe) Summit
Game & Watch (universe) Flat Zone 2
Kid Icarus (universe) Skyworld
Metal Gear (universe) Shadow Moses Island
Mario (universe) Luigi's Mansion
The Legend of Zelda (universe) Pirate Ship
Pokémon (universe) Spear Pillar
Donkey Kong (universe) 75m
Mario (universe) Mario Bros.
Nintendo DS (universe) PictoChat
Electroplankton (universe) Hanenbow
Sonic the Hedgehog (universe) Green Hill Zone

Super Smash Bros. Melee Melee Stages

Mario (universe) Rainbow Cruise
Donkey Kong (universe) Jungle Japes
The Legend of Zelda (universe) Temple
Metroid (universe) Brinstar
Yoshi (universe) Yoshi's Island
Kirby (universe) Green Greens
Star Fox (universe) Corneria
Pokémon (universe) Pokémon Stadium
F-Zero (universe) Big Blue
EarthBound (universe) Onett

In Smash 4[edit]

The stage select for Super Smash Bros. for Nintendo 3DS, showing the normal stages.
The stage select for Super Smash Bros. for Nintendo 3DS, showing the extra stages.
The stage select for Super Smash Bros. for Wii U, showing the normal stages.
The stage select for Super Smash Bros. for Wii U, showing the extra stages.

Stages in Super Smash Bros. 4 differ depending on the version. Super Smash Bros. for Nintendo 3DS features 42 stages total (seven of which are unlockable, shown in bold, and eight of which were downloadable content). Super Smash Bros. for Wii U features 55 stages (six of which are unlockable, shown in bold, and nine of which were downloadable content). Bold and italic text denotes stages that are unlockable in one version, but a starter/downloadable stage in the other. 13 stages appear in both versions (with some having changes), however, the majority of stages are exclusive to each version, with 3DS stages primarily pulled from handheld games and Wii U stages from console games (though, there are some exceptions). In addition, this is the first game where stages from all the past entries return at once.

As of March 27th, 2023, due to the discontinuation of the Nintendo eShop for the Nintendo 3DS and Wii U systems, downloadable stages can no longer be purchased.

All stages now have an optional Ω form (Omega Form), changing their layout to be similar to Final Destination - some have walls that go all the way down to the bottom blast line, while others are basically floating islands.

Most stages can be played with up to eight players in the Wii U version, though some are too complex or too small to handle that many fighters at once and will be disabled in the stage select when more players than allowed are present. Normally this is the traditional four (marked 4P below), but some stages will still allow up to six (6P). Conversely, some others are restricted to four players even on their Ω forms (), whereas most stages still allow the full eight on their Ω form even if restricted otherwise.

Starting from this game is the disabling of Star KOs and Screen KOs on certain stages.

Super Smash Bros. 4 Both Versions

Super Smash Bros. (universe) Battlefield
Super Smash Bros. (universe) Final Destination
Punch-Out!! (universe) Boxing Ring
Xenoblade Chronicles (universe) Gaur Plain
Duck Hunt (universe) Duck Hunt (Super Smash Bros. for Nintendo 3DS added in version 1.1.1 / Super Smash Bros. for Wii U available at release)
Mega Man (universe) 4P Wily Castle
Mario (universe) Super Mario Maker (DLC)
Street Fighter (universe) Suzaku Castle (DLC)
Final Fantasy (universe) Midgar (DLC)
Bayonetta (universe) Umbra Clock Tower (DLC)
Familiar stages
Mario (universe) Super Smash Bros. Peach's Castle (64) (DLC)
The Legend of Zelda (universe) Super Smash Bros. Hyrule Castle (64) (DLC)
Kirby (universe) Super Smash Bros. Dream Land (64) (DLC)

Super Smash Bros. for Nintendo 3DS Nintendo 3DS Stages

Mario (universe) 3D Land
Mario (universe) Golden Plains
Mario (universe) Rainbow Road
Mario (universe) Paper Mario
The Legend of Zelda (universe) Gerudo Valley
The Legend of Zelda (universe) Spirit Train
Kirby (universe) Dream Land
Pokémon (universe) Unova Pokémon League
Pokémon (universe) Prism Tower
F-Zero (universe) Mute City
EarthBound (universe) Magicant
Fire Emblem (universe) Arena Ferox
Kid Icarus (universe) Reset Bomb Forest
Animal Crossing (universe) Tortimer Island
Balloon Fight (universe) Balloon Fight
Nintendogs (universe) Living Room
StreetPass Mii Plaza (universe) Find Mii
Tomodachi (universe) Tomodachi Life
Nintendo DS (universe) PictoChat 2
Pac-Man (universe) Pac-Maze
Familiar stages
Donkey Kong (universe) Super Smash Bros. Melee Jungle Japes
Metroid (universe) Super Smash Bros. Melee Brinstar
Star Fox (universe) Super Smash Bros. Melee Corneria
Mario (universe) Super Smash Bros. Brawl Mushroomy Kingdom
Wario (universe) Super Smash Bros. Brawl WarioWare, Inc.
Yoshi (universe) Super Smash Bros. Brawl Yoshi's Island
Pikmin (universe) Super Smash Bros. Brawl Distant Planet
Game & Watch (universe) Super Smash Bros. Brawl Flat Zone 2
Sonic the Hedgehog (universe) Super Smash Bros. Brawl Green Hill Zone

Super Smash Bros. for Wii U Wii U Stages

Super Smash Bros. (universe) Big Battlefield
Mario (universe) 4P Mushroom Kingdom U
Mario (universe) Mario Galaxy
Mario (universe) Mario Circuit
Donkey Kong (universe) 4P Jungle Hijinxs
The Legend of Zelda (universe) 4P Skyloft
Metroid (universe) Pyrosphere
Yoshi (universe) 4P Woolly World
Kirby (universe) The Great Cave Offensive
Star Fox (universe) 4P Orbital Gate Assault
Pokémon (universe) 4P Kalos Pokémon League
Fire Emblem (universe) Coliseum
Game & Watch (universe) 6P Flat Zone X
Kid Icarus (universe) Palutena's Temple
Wario (universe) 4P Gamer
Pikmin (universe) 4P Garden of Hope
Animal Crossing (universe) Town and City
Wii Fit (universe) Wii Fit Studio
Wrecking Crew (universe) 4P Wrecking Crew
Pilotwings (universe) 4P Pilotwings
Wii Sports (universe) Wuhu Island
Sonic the Hedgehog (universe) Windy Hill Zone
Pac-Man (universe) 6P Pac-Land
Miiverse (universe) Miiverse (added in version 1.0.8)
Familiar Stages
Donkey Kong (universe) Super Smash Bros. Kongo Jungle 64
The Legend of Zelda (universe) Super Smash Bros. Melee Temple
Yoshi (universe) Super Smash Bros. Melee Yoshi's Island
EarthBound (universe) Super Smash Bros. Melee Onett
Mario (universe) Super Smash Bros. Brawl 4P Delfino Plaza
Mario (universe) Super Smash Bros. Brawl Mario Circuit (Brawl)
Mario (universe) Super Smash Bros. Brawl Luigi's Mansion
Donkey Kong (universe) Super Smash Bros. Brawl 75m
The Legend of Zelda (universe) Super Smash Bros. Brawl Bridge of Eldin
The Legend of Zelda (universe) Super Smash Bros. Brawl Pirate Ship (DLC)
Metroid (universe) Super Smash Bros. Brawl Norfair
Kirby (universe) Super Smash Bros. Brawl 4P Halberd
Star Fox (universe) Super Smash Bros. Brawl Lylat Cruise
Pokémon (universe) Super Smash Bros. Brawl Pokémon Stadium 2
F-Zero (universe) Super Smash Bros. Brawl 4P Port Town Aero Dive
Fire Emblem (universe) Super Smash Bros. Brawl Castle Siege
Kid Icarus (universe) Super Smash Bros. Brawl 6P Skyworld
Animal Crossing (universe) Super Smash Bros. Brawl Smashville

In Ultimate[edit]

The stage select for Super Smash Bros. Ultimate, showing the normal stages.
The stage select for Super Smash Bros. Ultimate with Stage Morph enabled.
The stage select for Super Smash Bros. Ultimate with the "First to" rule set to 3 Wins or more.

There are 115 versus stages in Super Smash Bros. Ultimate. 19 stages are unique to Ultimate while the other 96 comprise nearly every stage from previous Smash games: 7 from Super Smash Bros., 19 from Super Smash Bros. Melee, 26 from Super Smash Bros. Brawl, and 44 from Super Smash Bros. 4 (18 from the 3DS version, 18 from the Wii U version, and eight that are in both versions). Ω forms return for each stage, along with a new Battlefield form for every stage. All Battlefield and Ω forms have the same size and terrain as Battlefield and Final Destination, respectively. All stages now allow eight players.

Not counting either single-player only stages or previous versions of Battlefield and Final Destination, there are only 15 stages that do not return in Super Smash Bros. Ultimate; two from Smash 64 (Planet Zebes and Sector Z), four from Melee (Icicle Mountain, Mute City, Mushroom Kingdom and Poké Floats), two from Brawl (Rumble Falls and PictoChat), two from for Nintendo 3DS (Rainbow Road and Pac-Maze), and five from Smash for Wii U (Miiverse, Woolly World, Orbital Gate Assault, Jungle Hijinxs and Pyrosphere). Flat Zone and Flat Zone 2 do not return either, but Flat Zone X is an amalgam between them. Another unique case are the World 1-2 version of Mushroomy Kingdom and the black and white version of Dream Land GB that are also absent.

A new rules option allows stage hazards to be turned off. Stages are ordered by when they first appeared in the Super Smash Bros. series. Unlike previous entries, all stages are available from the start. Ultimate also introduces Stage Morph, an option that allows players to choose two different stages which will transition back and forth over the course of a battle.

The stage selection screen now precedes the character selection screen unlike in previous titles.


Super Smash Bros. Ultimate Ultimate Stages

Super Smash Bros. (universe) Battlefield
Super Smash Bros. (universe) Small Battlefield (added in version 8.1.0)
Super Smash Bros. (universe) Big Battlefield
Super Smash Bros. (universe) Final Destination
Mario (universe) New Donk City Hall
The Legend of Zelda (universe) Great Plateau Tower
Splatoon (universe) Moray Towers
Castlevania (universe) Dracula's Castle
Persona (universe) Mementos (DLC)
Dragon Quest (universe) Yggdrasil's Altar (DLC)
Banjo-Kazooie (universe) Spiral Mountain (DLC)
Fatal Fury (universe) King of Fighters Stadium (DLC)
Fire Emblem (universe) Garreg Mach Monastery (DLC)
ARMS (universe) Spring Stadium (DLC)
Minecraft (universe) Minecraft World (DLC)
Final Fantasy (universe) Northern Cave (DLC)
Xenoblade Chronicles (universe) Cloud Sea of Alrest (DLC)
Tekken (universe) Mishima Dojo (DLC)
Kingdom Hearts (universe) Hollow Bastion (DLC)

Familiar Stages

Mario (universe) Super Smash Bros. Peach's Castle
Donkey Kong (universe) Super Smash Bros. Kongo Jungle
The Legend of Zelda (universe) Super Smash Bros. Hyrule Castle
Yoshi (universe) Super Smash Bros. Super Happy Tree
Kirby (universe) Super Smash Bros. Dream Land
Pokémon (universe) Super Smash Bros. Saffron City
Mario (universe) Super Smash Bros. Mushroom Kingdom
Mario (universe) Super Smash Bros. Melee Princess Peach's Castle
Mario (universe) Super Smash Bros. Melee Rainbow Cruise
Donkey Kong (universe) Super Smash Bros. Melee Kongo Falls
Donkey Kong (universe) Super Smash Bros. Melee Jungle Japes
The Legend of Zelda (universe) Super Smash Bros. Melee Great Bay
The Legend of Zelda (universe) Super Smash Bros. Melee Temple
Metroid (universe) Super Smash Bros. Melee Brinstar
Yoshi (universe) Super Smash Bros. Melee Yoshi's Island (Melee)
Yoshi (universe) Super Smash Bros. Melee Yoshi's Story
Kirby (universe) Super Smash Bros. Melee Fountain of Dreams
Kirby (universe) Super Smash Bros. Melee Green Greens
Star Fox (universe) Super Smash Bros. Melee Corneria
Star Fox (universe) Super Smash Bros. Melee Venom
Pokémon (universe) Super Smash Bros. Melee Pokémon Stadium
EarthBound (universe) Super Smash Bros. Melee Onett
Mario (universe) Super Smash Bros. Melee Mushroom Kingdom II
Metroid (universe) Super Smash Bros. Melee Brinstar Depths
F-Zero (universe) Super Smash Bros. Melee Big Blue
EarthBound (universe) Super Smash Bros. Melee Fourside
Mario (universe) Super Smash Bros. Brawl Delfino Plaza
Mario (universe) Super Smash Bros. Brawl Mushroomy Kingdom
Mario (universe) Super Smash Bros. Brawl Figure-8 Circuit
Wario (universe) Super Smash Bros. Brawl WarioWare, Inc.
The Legend of Zelda (universe) Super Smash Bros. Brawl Bridge of Eldin
Metroid (universe) Super Smash Bros. Brawl Norfair
Metroid (universe) Super Smash Bros. Brawl Frigate Orpheon
Yoshi (universe) Super Smash Bros. Brawl Yoshi's Island
Kirby (universe) Super Smash Bros. Brawl Halberd
Star Fox (universe) Super Smash Bros. Brawl Lylat Cruise
Pokémon (universe) Super Smash Bros. Brawl Pokémon Stadium 2
F-Zero (universe) Super Smash Bros. Brawl Port Town Aero Dive
Fire Emblem (universe) Super Smash Bros. Brawl Castle Siege
Pikmin (universe) Super Smash Bros. Brawl Distant Planet
Animal Crossing (universe) Super Smash Bros. Brawl Smashville
EarthBound (universe) Super Smash Bros. Brawl New Pork City
Ice Climber (universe) Super Smash Bros. Brawl Summit
Kid Icarus (universe) Super Smash Bros. Brawl Skyworld
Metal Gear (universe) Super Smash Bros. Brawl Shadow Moses Island
Mario (universe) Super Smash Bros. Brawl Luigi's Mansion
The Legend of Zelda (universe) Super Smash Bros. Brawl Pirate Ship
Pokémon (universe) Super Smash Bros. Brawl Spear Pillar
Donkey Kong (universe) Super Smash Bros. Brawl 75m
Mario (universe) Super Smash Bros. Brawl Mario Bros.
Electroplankton (universe) Super Smash Bros. Brawl Hanenbow
Sonic the Hedgehog (universe) Super Smash Bros. Brawl Green Hill Zone
Punch-Out!! (universe) Super Smash Bros. 4 Boxing Ring
Xenoblade Chronicles (universe) Super Smash Bros. 4 Gaur Plain
Duck Hunt (universe) Super Smash Bros. 4 Duck Hunt
Mega Man (universe) Super Smash Bros. 4 Wily Castle
Mario (universe) Super Smash Bros. 4 Super Mario Maker
Street Fighter (universe) Super Smash Bros. 4 Suzaku Castle
Final Fantasy (universe) Super Smash Bros. 4 Midgar
Bayonetta (universe) Super Smash Bros. 4 Umbra Clock Tower
Mario (universe) Super Smash Bros. for Nintendo 3DS 3D Land
Mario (universe) Super Smash Bros. for Nintendo 3DS Golden Plains
Mario (universe) Super Smash Bros. for Nintendo 3DS Paper Mario
The Legend of Zelda (universe) Super Smash Bros. for Nintendo 3DS Gerudo Valley
The Legend of Zelda (universe) Super Smash Bros. for Nintendo 3DS Spirit Train
Kirby (universe) Super Smash Bros. for Nintendo 3DS Dream Land GB
Pokémon (universe) Super Smash Bros. for Nintendo 3DS Unova Pokémon League
Pokémon (universe) Super Smash Bros. for Nintendo 3DS Prism Tower
F-Zero (universe) Super Smash Bros. for Nintendo 3DS Mute City SNES
EarthBound (universe) Super Smash Bros. for Nintendo 3DS Magicant
Fire Emblem (universe) Super Smash Bros. for Nintendo 3DS Arena Ferox
Kid Icarus (universe) Super Smash Bros. for Nintendo 3DS Reset Bomb Forest
Animal Crossing (universe) Super Smash Bros. for Nintendo 3DS Tortimer Island
Balloon Fight (universe) Super Smash Bros. for Nintendo 3DS Balloon Fight
Nintendogs (universe) Super Smash Bros. for Nintendo 3DS Living Room
StreetPass Mii Plaza (universe) Super Smash Bros. for Nintendo 3DS Find Mii
Tomodachi (universe) Super Smash Bros. for Nintendo 3DS Tomodachi Life
Nintendo DS (universe) Super Smash Bros. for Nintendo 3DS PictoChat 2
Mario (universe) Super Smash Bros. for Wii U Mushroom Kingdom U
Mario (universe) Super Smash Bros. for Wii U Mario Galaxy
Mario (universe) Super Smash Bros. for Wii U Mario Circuit
The Legend of Zelda (universe) Super Smash Bros. for Wii U Skyloft
Kirby (universe) Super Smash Bros. for Wii U The Great Cave Offensive
Pokémon (universe) Super Smash Bros. for Wii U Kalos Pokémon League
Fire Emblem (universe) Super Smash Bros. for Wii U Coliseum
Game & Watch (universe) Super Smash Bros. for Wii U Flat Zone X
Kid Icarus (universe) Super Smash Bros. for Wii U Palutena's Temple
Wario (universe) Super Smash Bros. for Wii U Gamer
Pikmin (universe) Super Smash Bros. for Wii U Garden of Hope
Animal Crossing (universe) Super Smash Bros. for Wii U Town and City
Wii Fit (universe) Super Smash Bros. for Wii U Wii Fit Studio
Wrecking Crew (universe) Super Smash Bros. for Wii U Wrecking Crew
Pilotwings (universe) Super Smash Bros. for Wii U Pilotwings
Wii Sports (universe) Super Smash Bros. for Wii U Wuhu Island
Sonic the Hedgehog (universe) Super Smash Bros. for Wii U Windy Hill Zone
Pac-Man (universe) Super Smash Bros. for Wii U Pac-Land

Single-player stages[edit]

In the single-player modes and challenges, a number of stages appear that aren't available in versus mode without hacking or accessing it via the Debug menu.

  • The Home-Run Contest stages in Melee, Brawl, SSB4, and Ultimate involve a central platform from which Sandbag is hit, and a very long stretch of ground to the right of the platform for it to land upon.
  • In Melee's "trophy tussle" event matches, the player fights CPUs upon a stage that takes the form of a giant object, the trophy for which he or she wins after completing the event.
  • The original Super Smash Bros. Board the Platforms stages function as agility tests, and there are 12 in total - each one is designed to challenge the player's character.
  • Like Board the Platforms, Break the Targets and Target Test stages of the original Super Smash Bros. and Melee respectively are tailored to challenge each character - 12 exist in the original and 25 in Melee. Some of Melee's Target Test stages are decorated in reference to their character's universe; Pikachu's, for example, has decorative Poké Balls in its walls, while the Ice Climbers' look like a level from the game Ice Climber. Brawl, however, simply has five Target Smash! stages for all characters, each representing a different difficulty level.
  • Areas in Adventure Mode and the Adventure Mode: The Subspace Emissary are technically defined as stages.
  • The Online Practice Stage in Brawl, SSB4, and Ultimate is playable only while waiting for an online match to load.
  • The controls test stage in Brawl, SSB4, and Ultimate is playable only for the purpose of testing custom controls, and only as Mario, or as Mii Fighters in SSB4 and Ultimate.

In Super Smash Bros.[edit]

In Melee[edit]

In Brawl[edit]

Note: In Brawl, most of these stages can be played with two players.

In Smash 4[edit]

Note: As with Brawl, most of these stages can be played with two players.

In Ultimate[edit]

Note: As with Brawl and the Wii U version, some of these stages can be played with two players.

Non-playable stages[edit]

Some stages are inaccessible through normal means. These non-playable stages are accessible only through the use of hacks and debug programs, such as Action Replay. Some, such as "Test", were presumably used for testing during game development, while others, such as the "Tutorial Stage", are used in the game but not for the purpose of gameplay.

In Super Smash Bros.[edit]

In Melee[edit]

In Brawl[edit]

  • 1-Player Mode Credits - the file name of the single-player mode credits is "STGCHARACROLL.pac", which technically defines it as a stage.
  • Results Screen - the results screen that appears after a match is a stage, playable only through hacking [1]

In for Wii U[edit]

  • Photo Studio backgrounds - The backgrounds are all considered separate stages, and can only be played by hacking.

In Ultimate[edit]

  • Results Screen - Similar to Brawl, this is programmed in as a nearly fully-playable stage, accessible only by hacking. There are also separate variants of the stage specifically for Joker and Sephiroth's victory poses.[2]
  • Free the Spirit screen - This is also programmed in as a stage, only accessible by hacking.[3]
  • Staff Roll screen - This is also programmed in as a stage, only accessible by hacking. It has at least a bottom blast line programmed in, but no other surfaces.[4]

Custom Stages[edit]

Brawl introduced the Stage Builder, a tool that allows players to build their own stages, for use in multiplayer matches, using sets of provided objects, some unlockable. Brawl includes a set of Sample Stages that were built using the Stage Builder. The stage builder can also be used to build No KO stages and "CD Factories" - exploitative stages used for quickly obtaining CDs. The Stage Builder returns in Super Smash Bros. for Wii U, with some features removed and other features added. In version 3.0.0 of Super Smash Bros. Ultimate, the stage builder was released with most features found in the Wii U version and significantly more features to make it the most robust version in the series.

In competitive play[edit]

Only Versus Mode stages are even considered to be tournament legal, as hacking the game to use single player stages and the requirement for each what would be tournament legal custom stage to be on each console are too much of a hassle for tournament organizers. After that, the general requirements for stage legality are usually minimal random events, no significant mid-match layout alterations, no design aspects that promote camping or stalling, and no design aspects that give a player an unfair advantage over their opponent. For these reasons, relatively few stages are universally agreed as tournament legal, with the rest being banned. While the legality of every stage will forever be contested and debated, most major tournaments abide by the same stage setlist and must unanimously agree to ban or unban a stage.

Trivia[edit]

  • Ultimate is the only installment to not have any unlockable stages.
  • From Brawl onward (except in for Nintendo 3DS), stages on the stage select screen show the logo of their origin game (or origin series). However, due to localization differences or certain games not being released in certain regions, various inconsistencies show up:
    • If the language is set to Latin American Spanish or Canadian French, all logos will use their US English version.
    • If the language is set to Castilian Spanish, European French, UK English, German, or Italian, all logos will use their properly translated European versions.
    • If the language is set to Dutch or Russian, all logos will use the UK English version. (Differences between US English and UK English logos can be seen for games such as Pokémon Red and Blue versions, Tomodachi Life, Xenoblade Chronicles, WarioWare, Inc., and Fire Emblem Awakening.)
    • If the language is set to Korean, games not released in South Korea use an inconsistent mixture of Japanese, US English, and UK English logos, for example using the UK English logo for Xenoblade Chronicles, the US English logo for Fire Emblem Awakening, and the Japanese logo for Super Mario USA and Made in Wario.
    • If the language is set to Traditional or Simplified Chinese, a different inconsistent mixture appears, such as using the UK English logo for Tomodachi Life and the Japanese logo for Xenoblade Chronicles.
      • As a unique difference between Simplified and Traditional Chinese, Simplified Chinese translates the logo for Nintendogs into Chinese, while Traditional Chinese leaves the logo untranslated.
    • If the language is set to either Japanese or Chinese, the origin game for Magicant is listed as Mother. If the language is set to Korean or any Western language, the origin game is instead listed as EarthBound (and not EarthBound Beginnings), despite those being two completely different games.
    • The logo for the game Find Mii is the only one to differ in all 14 languages.
    • Despite these changes, Kirby Super Star uses its American logo even when the regional settings are set to Europe or Australia, where it is known as Kirby's Fun Pak.
  • Port Town Aero Dive has its origin game listed as both F-Zero GX and F-Zero AX, and is the only stage to list more than one title outside of Pokémon series stages.
  • The R.O.B. universe is the only franchise with a playable character to have never had a stage in any game whatsoever.
    • Somewhat on the contrary, the Nintendo DS universe is technically the only franchise with more than one stage to never have a character in any game whatsoever (though many characters in the series did make their debut on the system).
  • Yoshi has the highest amount of stages among the franchises that only have a single fighter, with an amount of 5.
    • However, if Mario sub-franchises are discounted, then F-Zero has the highest amount of stages among the franchise with only a single fighter, with an amount of 4.
  • In Ultimate, certain Poké Ball Pokémon and Assist Trophy characters cannot be summoned on certain stages, either due to the stage design hindering their abilities or another of them already appearing the stage's background. For example, Nikki cannot appear in Fourside due to the dark background obscuring her drawings, Alucard cannot appear in Wii Fit Studio due to the giant mirror in the background (since he is a vampire, which does not have a reflection), and Knuckles and Palkia cannot appear on Green Hill Zone and Spear Pillar, respectively, due to already appearing on those stages.

See also[edit]

References[edit]