Super Smash Bros. Brawl
Super Smash Bros. for Wii U

Wii Remote: Difference between revisions

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In ''Brawl'' and ''for Wii U'', the buttons on the Wii Remote can be remapped in the [[Controls]] menu to perform other functions.
In ''Brawl'' and ''for Wii U'', the buttons on the Wii Remote can be remapped in the [[Controls]] menu to perform other functions.


==Standard Controls (''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'')==
==Standard controls==
===Wii Remote===
[[File:DefaultWiiRemoteSSBB.png|thumb|right|250px|Wii Remote controls menu in ''Brawl''.]]
[[File:DefaultRemoteSSB4.jpg|thumb|right|250px|Wii Remote controls menu in ''For Wii U''.]]
'''Note:''' From the perspective of the Wii Remote held sideways, with [[directional pad|control pad]] on the player's left side.
'''Note:''' From the perspective of the Wii Remote held sideways, with [[directional pad|control pad]] on the player's left side.
====Controls====
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Up||[[Jump]]
|{{Button|Wii|D-Pad|s=25px}} Up||[[Jump]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Down||[[Crouch]]
|{{Button|Wii|D-Pad|s=25px}} Down||[[Crouch]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Down (while crouching)||Platform Drop
|{{Button|Wii|D-Pad|s=25px}} Down (while crouching)||Platform Drop
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Left/Right||[[Walk]]
|{{Button|Wii|D-Pad|s=25px}} Left/Right||[[Walk]]
|-
|-
|[[File:Wii DPad.png|25px|link=D-pad]] Left/Right (double tap)|| [[Dash]]
|{{Button|Wii|D-Pad|s=25px}} Left/Right (double tap)|| [[Dash]]
|-
|-
|[[File:Wii 1Button.png|25px|link=1 button]]||[[Special Attack]]
|{{Button|Wii|1|s=25px}}||[[Special Attack]]
|-
|-
|[[File:Wii 2Button.png|25px|link=2 button]]||[[Standard Attack]]
|{{Button|Wii|2|s=25px}}||[[Standard Attack]]
|-
|-
|[[File:Wii 1Button.png|25px|link=1 button]]+[[File:Wii 2Button.png|25px|link=2 button]] / Tap direction + [[File:Wii 2Button.png|25px|link=2 button]]||[[Smash attack]]
|{{Button|Wii|1|s=25px}}+{{Button|Wii|2|s=25px}} / Tap direction + {{Button|Wii|2|s=25px}}||[[Smash attack]]
|-
|-
|Hold direction + [[File:Wii 2Button.png|25px|link=2 button]]||[[Strong attack]]
|Hold direction + {{Button|Wii|2|s=25px}}||[[Strong attack]]
|-
|-
|[[File:Wii BButton.png|25px|link=B button]]||[[Shield]]
|{{Button|Wii|B|s=25px}}||[[Shield]]
|-
|-
|[[File:Wii AButton.png|25px|link=A button]]||Up [[taunt]]
|{{Button|Wii|A|s=25px}}||Up [[taunt]]
|-
|-
|[[File:Wii AButton.png|25px|link=A button]] (while crouching)||Down taunt
|{{Button|Wii|A|s=25px}} (while crouching)||Down taunt
|-
|-
|[[File:Wii AButton.png|25px|link=A button]] (while walking)||Side taunt
|{{Button|Wii|A|s=25px}} (while walking)||Side taunt
|-
|-
|[[File:Wii MinusButton.png|25px|link=Minus button]] / [[File:Wii BButton.png|25px|link=B button]] + [[File:Wii AButton.png|25px|link=A button]]||[[Grab]]
|{{Button|Wii|Minus|s=25px}} / {{Button|Wii|B|s=25px}} + {{Button|Wii|A|s=25px}}||[[Grab]]
|-
|-
|[[File:Wii HomeButton.png|25px|link=Home button]]||Home Menu
|{{Button|Wii|Home|s=25px}}||Home Menu
|}
|}


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When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall.<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref> Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for ''Smash''.
When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall.<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref> Overall, it is the fastest controller when used with ''Brawl'' and ''Smash 4'', beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for ''Smash''.


===Add-ons===
==Add-ons==
====Nunchuk====
===Nunchuk===
Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Adds a [[Control stick]], a [[C button]], and a [[Z button]] for additional flexibility in control schemes.
Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Adds a [[Control stick]], a [[C button]], and a [[Z button]] for additional flexibility in control schemes.


====Classic Controller====
===Classic Controller===
Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Designed as an alternative to the Wii Remote with a more industry standard layout. Nintendo later updated the design with the '''Classic Controller Pro''' in 2009 that introduced two thighs for a more comfortable grip.
Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Designed as an alternative to the Wii Remote with a more industry standard layout. Nintendo later updated the design with the '''Classic Controller Pro''' in 2009 that introduced two thighs for a more comfortable grip.


====Wii Motion Plus====
===Wii Motion Plus===
Released in 2009 and plugs into the bottom port of the Wii Remote. Adds a more sensitive and complex gyroscope for more demanding motion controls the original remote was not designed for. Came packaged with a special case that slips over the entire Wii Remote to make sure the attachment does not fall out.
Released in 2009 and plugs into the bottom port of the Wii Remote. Adds a more sensitive and complex gyroscope for more demanding motion controls the original remote was not designed for. Came packaged with a special case that slips over the entire Wii Remote to make sure the attachment does not fall out.


===Licensed variants===
==Licensed variants==
====Wii Remote Plus====
===Wii Remote Plus===
Released in 2010 and has the Wii Motion Plus hardware built into the remote itself, reducing its size to the original design. Eventually replaced the original design in stores, especially during the [[Wii U]] generation.
Released in 2010 and has the Wii Motion Plus hardware built into the remote itself, reducing its size to the original design. Eventually replaced the original design in stores, especially during the [[Wii U]] generation.



Latest revision as of 10:14, November 23, 2024

The Wii Remote.

The Wii Remote, also nicknamed "Wiimote", is the primary controller for Nintendo's Wii console. The main features of the Wii Remote are its motion sensing capability, which allows the user to interact with and manipulate items on screen via movement and pointing, and its expandability through the use of attachments. In 2009, the Wii MotionPlus, an accessory that enhanced the controller's motion capabilities, was released, and in 2010, the Wii Remote Plus was released, which featured the accessory installed inside the Remote; Smash does not use Wii MotionPlus in any way.

The Wii Remote is a controller for Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory.

Whenever one selects a character while using a Wii Remote, Nunchuk or Classic Controller in Brawl, the character they selected will deliver a line through the Wii Remote's speaker, such as Mario saying, "Here we go!".

Compatibility[edit]

The Wii Remote is a compatible controller for Brawl. It can either be turned sideways, like an NES controller, or be playable with the Nunchuk accessory. The Wii Remote is also required to use the Classic Controller by plugging said controller into the bottom port of the Wii Remote. The Wii Remote and all of its configurations returned as a compatible controller for for Wii U. However, the Wii Remote was dropped as a compatible controller for the Nintendo Switch, and thus it and all of its configurations are not available for Super Smash Bros. Ultimate.

In Brawl and for Wii U, the buttons on the Wii Remote can be remapped in the Controls menu to perform other functions.

Standard controls[edit]

Wii Remote controls menu in Brawl.
Wii Remote controls menu in For Wii U.

Note: From the perspective of the Wii Remote held sideways, with control pad on the player's left side.

D-Pad Up Jump
D-Pad Down Crouch
D-Pad Down (while crouching) Platform Drop
D-Pad Left/Right Walk
D-Pad Left/Right (double tap) Dash
1 Special Attack
2 Standard Attack
1+2 / Tap direction + 2 Smash attack
Hold direction + 2 Strong attack
B Shield
A Up taunt
A (while crouching) Down taunt
A (while walking) Side taunt
Minus / B + A Grab
Home Home Menu

Note: Because there is no way to avoid jumping when pressing Up for this control scheme, and tap jump cannot be turned off due to the lack of other jump buttons, the only way to use an up tilt is to be holding up while doing some other action.

Wii Remote and Nunchuk[edit]

Main article: Nunchuk

Technical data[edit]

An icon for denoting incomplete things.

Input lag[edit]

When used for the Wii, the Wii Remote has fairly high latency, experiencing lows of 76.08ms (4.5 frames) and highs of 94.41ms (5.5 frames). The Wii U significantly reduces this, with the remote instead experiencing lows of 66.2ms (3.9 frames) and highs of 84.53ms (5.1 frames), making it a whole frame faster overall.[1] Overall, it is the fastest controller when used with Brawl and Smash 4, beating out the GCN by a few milliseconds. However, the inconsistency of the controller itself, the button formation, and being subject to battery life makes it the most unpopular control scheme for Smash.

Add-ons[edit]

Nunchuk[edit]

Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Adds a Control stick, a C button, and a Z button for additional flexibility in control schemes.

Classic Controller[edit]

Released alongside the launch of the Wii and plugs into the bottom port of the Wii Remote. Designed as an alternative to the Wii Remote with a more industry standard layout. Nintendo later updated the design with the Classic Controller Pro in 2009 that introduced two thighs for a more comfortable grip.

Wii Motion Plus[edit]

Released in 2009 and plugs into the bottom port of the Wii Remote. Adds a more sensitive and complex gyroscope for more demanding motion controls the original remote was not designed for. Came packaged with a special case that slips over the entire Wii Remote to make sure the attachment does not fall out.

Licensed variants[edit]

Wii Remote Plus[edit]

Released in 2010 and has the Wii Motion Plus hardware built into the remote itself, reducing its size to the original design. Eventually replaced the original design in stores, especially during the Wii U generation.

In competitive play[edit]

The Wii remote by itself is generally considered the worst official control scheme in the entire Smash series. This is primarily due to its lack of buttons making the controller heavily reliant on button macros and context sensitivity for basic inputs, which is not necessary with other controllers compatible with the same game. In particular, the lack of a Control stick causes inputting a dash to require a double press on the d-pad, as well as making tilt attacks, especially an up tilt, far more cumbersome to perform. Masahiro Sakurai himself admitted in a YouTube video that this configuration was not ideal due to its lack of a Control stick and reliance on a d-pad.[2] It being powered by AA batteries further dissuades players from using it, due to the hassles of needing to keep fully powered and spare batteries on hand, and unlike the Wii U Pro Controller, which has a much longer battery life on average, it cannot be readily charged. This control scheme is nearly non-existent in high-level tournaments, only seeing significant use in non-serious side events or self-imposed challenges.

Gallery[edit]

References[edit]

See also[edit]