Marth (SSBM)/Neutral attack: Difference between revisions
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(Just checked frame data using the game's own debug mode. See comment on talk page.) |
Mariogeek2 (talk | contribs) (Following User:Zeckemyro's example, added quickest loop section; removed duplicate legends.) |
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|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
==Hit 2== | ==Hit 2== | ||
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ==Quickest loop== | ||
{|class="wikitable" | |||
!Jab 1 | |||
|4-7 | |||
|- | |||
!Jab 2 | |||
|24-28 | |||
|- | |||
!Interruptible | |||
|26, 46 | |||
|- | |||
!Animation lengths | |||
|27, 47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
{{FrameStrip|t=Blank|c=19|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} |
Latest revision as of 00:44, November 18, 2024
Overview[edit]
Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Hit 1[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 4-7 |
---|---|
Interruptible | 26 |
Animation length | 27 |
Earliest Continuable Point | 20 |
Hit 2[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 5-9 |
---|---|
Interruptible | 25 |
Animation length | 28 |
Quickest loop[edit]
Jab 1 | 4-7 |
---|---|
Jab 2 | 24-28 |
Interruptible | 26, 46 |
Animation lengths | 27, 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |