Marth (SSBM)/Neutral attack: Difference between revisions
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Mariogeek2 (talk | contribs) (Following User:Zeckemyro's example, added quickest loop section; removed duplicate legends.) |
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Line 66: | Line 66: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
|4- | |4-7 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 72: | Line 72: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |27 | ||
|- | |- | ||
!Earliest Continuable Point | !Earliest Continuable Point | ||
Line 80: | Line 80: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
==Hit 2== | ==Hit 2== | ||
Line 149: | Line 147: | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
| | |5-9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |25 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 160: | Line 158: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{ | ==Quickest loop== | ||
{|class="wikitable" | |||
!Jab 1 | |||
|4-7 | |||
|- | |||
!Jab 2 | |||
|24-28 | |||
|- | |||
!Interruptible | |||
|26, 46 | |||
|- | |||
!Animation lengths | |||
|27, 47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
{{FrameStrip|t=Blank|c=19|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} |
Latest revision as of 00:44, November 18, 2024
Overview[edit]
Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Hit 1[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 4-7 |
---|---|
Interruptible | 26 |
Animation length | 27 |
Earliest Continuable Point | 20 |
Hit 2[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 5-9 |
---|---|
Interruptible | 25 |
Animation length | 28 |
Quickest loop[edit]
Jab 1 | 4-7 |
---|---|
Jab 2 | 24-28 |
Interruptible | 26, 46 |
Animation lengths | 27, 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |