Marth (SSBM)/Neutral attack: Difference between revisions
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Mariogeek2 (talk | contribs) (Following User:Zeckemyro's example, added quickest loop section; removed duplicate legends.) |
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Line 15: | Line 15: | ||
|r=1000 | |r=1000 | ||
|bn=76 | |bn=76 | ||
| | |xpos=-200 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 30: | Line 30: | ||
|bn=71 | |bn=71 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 43: | Line 43: | ||
|bn=25 | |bn=25 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 55: | Line 55: | ||
|r=1000 | |r=1000 | ||
|bn=76 | |bn=76 | ||
| | |xpos=1200 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=M | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
|} | |} | ||
===Timing=== | ===Timing=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
|4- | |4-7 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 71: | Line 72: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |27 | ||
|- | |- | ||
!Earliest Continuable Point | !Earliest Continuable Point | ||
Line 79: | Line 80: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
==Hit 2== | ==Hit 2== | ||
Line 97: | Line 96: | ||
|r=1000 | |r=1000 | ||
|bn=76 | |bn=76 | ||
| | |xpos=-200 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 112: | Line 111: | ||
|bn=71 | |bn=71 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 125: | Line 124: | ||
|bn=25 | |bn=25 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
Line 137: | Line 136: | ||
|r=1000 | |r=1000 | ||
|bn=76 | |bn=76 | ||
| | |xpos=1200 | ||
|effect=Slash | |effect=Slash | ||
|slvl= | |slvl=M | ||
|sfx=Slash | |sfx=Slash | ||
}} | }} | ||
|} | |} | ||
===Timing=== | ===Timing=== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
!Hitbox | !Hitbox | ||
| | |5-9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |25 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 158: | Line 158: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{ | ==Quickest loop== | ||
{|class="wikitable" | |||
!Jab 1 | |||
|4-7 | |||
|- | |||
!Jab 2 | |||
|24-28 | |||
|- | |||
!Interruptible | |||
|26, 46 | |||
|- | |||
!Animation lengths | |||
|27, 47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
{{FrameStrip|t=Blank|c=19|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} |
Latest revision as of 00:44, November 18, 2024
Overview[edit]
Like many of Marth's other moves, his neutral attack, or Jab, has great range and power. It is most often used to string into other tilts, or to interrupt characters falling down, as its large and long lasting hitbox can interrupt many common recoveries and approach options.
Hit 1[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 4-7 |
---|---|
Interruptible | 26 |
Animation length | 27 |
Earliest Continuable Point | 20 |
Hit 2[edit]
Hitboxes[edit]
Timing[edit]
Hitbox | 5-9 |
---|---|
Interruptible | 25 |
Animation length | 28 |
Quickest loop[edit]
Jab 1 | 4-7 |
---|---|
Jab 2 | 24-28 |
Interruptible | 26, 46 |
Animation lengths | 27, 47 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |