Super Smash Bros. Brawl

Captain Falcon (SSBB)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
{{disambig2|the hitbox visualization in ''Super Smash Bros. Brawl''|the move itself|Knee Smash}}
[[File:CaptainFalconFAirSSBB.gif|thumb|400px|Hitbox visualization showing Captain Falcon's forward aerial.]]
==Overview==
==Overview==
Captain Falcon performs a knee strike. Due the harmful changes to its hitbox, it is no longer as spammable as it was in Melee. It includes punishing unwary opponents, as well as gimping opponents offstage by its sourspot following up into up air. Forward air can also be used to finish a flashy combo.
{{Competitive expertise}}
Its best use, however, is to be saved as a kill move.
 
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
===Clean hit===
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableHeader|special=y}}
{{BrawlHitboxTableRow
{{HitboxTableTitle|Sweetspot|38}}
|char=captain falcon
{{BrawlSpecialHitboxTableRow
|bn=8
|bn=8
|id=0
|id=0
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|sdi=60000
|sdi=60000
|rawflags=00111001110000110000010010000011
|rawflags=00111001110000110000010010000011
|rehit=0
|rawflags2=00000000010011111111111111000011
}}
}}
|}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Sourspot|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|bn=6
|id=1
|id=1
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|rawflags=00111001110000110000010000000000
|rawflags=00111001110000110000010000000000
}}
}}
{{HitboxTableTitle|Late hit|24}}
|}
 
===Late hit===
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=8
|bn=8
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=captain falcon
|bn=6
|bn=6
|id=1
|id=1
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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|1-6
|1-6
|-
|-
!Hitbox
!Clean hit
|14
|14
|-
|-
!Hitbox
!Late hit
|15-30
|15-30
|-
|-
!Ending autocancel
!Ending autocancel
|35>
|35-
|-
|-
!Interruptible
!Interruptible

Latest revision as of 00:56, November 6, 2024

This article is about the hitbox visualization in Super Smash Bros. Brawl. For the move itself, see Knee Smash.
Hitbox visualization showing Captain Falcon's forward aerial.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Clean hit[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
Sweetspot
0 0 0 19% 0 AngleIcon32.png Forwards 30 93 0 3.0 8 0.0 -4.4 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 11111111111111
ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Sourspot
1 0 6% 0 Sakurai angle 35 80 0 4.0 6 -4.4 0.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Late hit[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 35 80 0 4.5 8 0.0 -4.4 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 3% 0 Sakurai angle 35 80 0 4.3 6 -4.4 0.0 0.0 1.0x 1.0x 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png

Timing[edit]

Initial autocancel 1-6
Clean hit 14
Late hit 15-30
Ending autocancel 35-
Interruptible 40
Animation length 45
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 22
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible