Jigglypuff (SSBU)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Jigglypuff's neutral attacks consist of two stubby jabs. It does 6% in total. For the technical data of each individual hit, see: *Jigglypuff (SS...) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
==Overview== | ==Overview== | ||
Jigglypuff's neutral attacks consist of two | Jigglypuff's neutral attacks consist of two jabs. It does 6% in total. | ||
For the technical data of each individual hit, see: | For the technical data of each individual hit, see: | ||
*[[Jigglypuff (SSBU)/Neutral attack/Hit 1]] | *[[Jigglypuff (SSBU)/Neutral attack/Hit 1]] | ||
*[[Jigglypuff (SSBU)/Neutral attack/Hit 2]] | *[[Jigglypuff (SSBU)/Neutral attack/Hit 2]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|5-6 | |||
|- | |||
!Consecutive jab | |||
|12 | |||
|- | |||
!Jab 2 | |||
|12-13 | |||
|- | |||
!Interruptible | |||
|17, 24 | |||
|- | |||
!Animation lengths | |||
|17, 23 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|loop=y|interruptible=y}} | |||
{{MvSubNavJigglypuff|g=SSBU}} | {{MvSubNavJigglypuff|g=SSBU}} | ||
[[Category:Jigglypuff (SSBU)]] | [[Category:Jigglypuff (SSBU)]] |
Latest revision as of 18:52, November 4, 2024
Overview[edit]
Jigglypuff's neutral attacks consist of two jabs. It does 6% in total.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 5-6 |
---|---|
Consecutive jab | 12 |
Jab 2 | 12-13 |
Interruptible | 17, 24 |
Animation lengths | 17, 23 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Interruptible |
|