Super Smash Bros. Ultimate

Jigglypuff (SSBU)/Neutral attack: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Jigglypuff's neutral attacks consist of two stubby jabs. It does 6% in total. For the technical data of each individual hit, see: *Jigglypuff (SS...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
==Overview==
==Overview==
Jigglypuff's neutral attacks consist of two stubby jabs. It does 6% in total.
Jigglypuff's neutral attacks consist of two jabs. It does 6% in total.


For the technical data of each individual hit, see:
For the technical data of each individual hit, see:
*[[Jigglypuff (SSBU)/Neutral attack/Hit 1]]
*[[Jigglypuff (SSBU)/Neutral attack/Hit 1]]
*[[Jigglypuff (SSBU)/Neutral attack/Hit 2]]
*[[Jigglypuff (SSBU)/Neutral attack/Hit 2]]
==Quickest loop==
{|class="wikitable"
!Jab 1
|5-6
|-
!Consecutive jab
|12
|-
!Jab 2
|12-13
|-
!Interruptible
|17, 24
|-
!Animation lengths
|17, 23
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=6}}
|-
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=10}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|loop=y|interruptible=y}}
{{MvSubNavJigglypuff|g=SSBU}}
{{MvSubNavJigglypuff|g=SSBU}}


[[Category:Jigglypuff (SSBU)]]
[[Category:Jigglypuff (SSBU)]]

Latest revision as of 18:52, November 4, 2024

Overview[edit]

Jigglypuff's neutral attacks consist of two jabs. It does 6% in total.

For the technical data of each individual hit, see:

Quickest loop[edit]

Jab 1 5-6
Consecutive jab 12
Jab 2 12-13
Interruptible 17, 24
Animation lengths 17, 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagLoopS).png FrameIcon(LagLoopE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(BlankContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankLoopS).pngFrameIcon(BlankLoopE).png
Loop point
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible