Captain Falcon (SSBU)/Up smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping. | A 540 kick. Despite the move's high startup, its ending lag is very low in comparison at only 16 frames, which gives it utility for baiting out an approach and punishing with a move like jab, dash attack, or even Falcon Kick. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping. In addition to it's use as an anti-air, it can also be used as a callout in the corner due to its large scoop box covering multiple ledge options. | ||
==Update History== | ==Update History== | ||
Line 13: | Line 13: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit 1| | {{HitboxTableTitle|Early hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 55: | Line 55: | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=5 | |bk=5 | ||
|ks=90 | |ks=90 | ||
Line 86: | Line 87: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit 1| | {{HitboxTableRowNote|The ID 2 hitbox uses a [[position vector]] with offsets [5, 29] for 7.5 frames.|50}} | ||
{{HitboxTableTitle|Late hit 1|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 110: | Line 112: | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|bk= | |af=3 | ||
|bk=5 | |||
|ks=90 | |ks=90 | ||
|fkv= | |fkv=10 | ||
|r=4.8 | |r=4.8 | ||
|bn=top | |bn=top | ||
Line 128: | Line 131: | ||
|sd=0 | |sd=0 | ||
|angle=80 | |angle=80 | ||
|bk= | |bk=0 | ||
|ks=90 | |ks=90 | ||
|fkv= | |fkv=0 | ||
|r=4.8 | |r=4.8 | ||
|bn=top | |bn=top | ||
Line 141: | Line 144: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The ID 2 hitbox uses a position vector with offsets [5, 29] for 7.5 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 147: | Line 151: | ||
|sd=0 | |sd=0 | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=80 | |ks=80 | ||
Line 165: | Line 170: | ||
|sd=0 | |sd=0 | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=81 | |ks=81 | ||
Line 183: | Line 189: | ||
|sd=0 | |sd=0 | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=88 | |ks=88 | ||
Line 209: | Line 216: | ||
|23 | |23 | ||
|- | |- | ||
!Right leg intangible | !Right lower leg intangible | ||
|22-23 | |22-23 | ||
|- | |- | ||
Line 215: | Line 222: | ||
|28-29 | |28-29 | ||
|- | |- | ||
!Left leg intangible | !Left lower leg intangible | ||
|28-29 | |28-29 | ||
|- | |- | ||
Line 226: | Line 233: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=16}} | |||
|- | |- | ||
!Right lower leg {{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}} | |||
|- | |- | ||
!Left lower leg {{FrameStrip|t=Vulnerable|c=27}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=32}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Latest revision as of 02:55, September 21, 2024
Overview[edit]
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison at only 16 frames, which gives it utility for baiting out an approach and punishing with a move like jab, dash attack, or even Falcon Kick. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping. In addition to it's use as an anti-air, it can also be used as a callout in the corner due to its large scoop box covering multiple ledge options.
Update History[edit]
- The second hit has more knockback scaling (72/74/80 → 80/81/88).
- Up smash's first hit has swapped priority for its 12% damage hitboxes, and they deal less knockback (30/8 base/20/10 set → 5/0 base/10/0 set), allowing them to connect more reliably into the second hit, especially against opponents on platforms above Captain Falcon.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 7.0% | 0 | Standard | 0 | 90 | 150 | 5.7 | top | 0.0 | 7.5 | 10.0 | 1.0× | 1.0× | 0% | None | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 7.0% | 0 | Standard | 0 | 90 | 80 | 6.0 | top | 0.0 | 17.0 | 5.0 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 12.0% | 0 | Forward | 5 | 90 | 10 | 4.8 | top | 0.0 | 21.0 | 1.5 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 12.0% | 0 | Standard | 0 | 90 | 0 | 4.8 | top | 0.0 | 28.0 | 5.0 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
The ID 2 hitbox uses a position vector with offsets [5, 29] for 7.5 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 7.0% | 0 | Standard | 0 | 90 | 150 | 5.7 | top | 0.0 | 7.5 | 10.0 | 1.0× | 1.0× | 0% | None | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 12.0% | 0 | Forward | 5 | 90 | 10 | 4.8 | top | 0.0 | 21.0 | 1.5 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 12.0% | 0 | Standard | 0 | 90 | 0 | 4.8 | top | 0.0 | 28.0 | 5.0 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
The ID 2 hitbox uses a position vector with offsets [5, 29] for 7.5 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 14.0% | 0 | Forward | 70 | 80 | 0 | 6.0 | top | 0.0 | 29.0 | 5.5 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 14.0% | 0 | Forward | 70 | 81 | 0 | 5.5 | top | 0.0 | 21.0 | 2.5 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 13.0% | 0 | Forward | 70 | 88 | 0 | 5.0 | top | 0.0 | 16.0 | 0.5 | 1.0× | 1.0× | 0% | Kick | All | All |
Timing[edit]
Charges between | 8-9 |
---|---|
Early hit 1 | 22 |
Late hit 1 | 23 |
Right lower leg intangible | 22-23 |
Hit 2 | 28-29 |
Left lower leg intangible | 28-29 |
Interruptible | 46 |
Animation length | 61 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Right lower leg | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Left lower leg |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- Oddly enough, the first hit's hitbox in front of Captain Falcon has no sound effect or attack type set, unlike the other hitboxes. This discrepancy was not present in previous games.
|