On-screen appearance: Difference between revisions

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==''Super Smash Bros. Brawl''==
==''Super Smash Bros. Brawl''==
* [[Bowser (SSBB)|Bowser]]: Appears out of a flaming ball of fire.
* [[Bowser (SSBB)|Bowser]]: Appears and stomps out of a flaming ball of fire.
* [[Diddy Kong (SSBB)|Diddy Kong]]: Same as Donkey Kong's
* [[Diddy Kong (SSBB)|Diddy Kong]]: Same as Donkey Kong's
* [[Donkey Kong (SSBB)|Donkey Kong]]: Same as in the original
* [[Donkey Kong (SSBB)|Donkey Kong]]: Same as in the original
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* [[Meta Knight (SSBB)|Meta Knight]]: Uses cape to teleport
* [[Meta Knight (SSBB)|Meta Knight]]: Uses cape to teleport
* [[Pit (SSBB)|Pit]]: Similar to Link's entrance in the original game; teleports onto the stage in a beam of light.
* [[Pit (SSBB)|Pit]]: Similar to Link's entrance in the original game; teleports onto the stage in a beam of light.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with umbrella.
* [[Samus Aran (SSBB)|Samus Aran]]: Same as in the original
* [[Samus Aran (SSBB)|Samus Aran]]: Same as in the original
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands

Revision as of 21:27, December 1, 2007

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usally relates to that characters universe, such as Mario entering in through a warp pipe.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match.

Super Smash Bros. Brawl


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