Super Smash Bros. Ultimate

VR: Difference between revisions

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[[File:SmashPokeLCVr.jpg|thumb|300px|VR being used on Lumiose City.]]
[[File:SmashPokeLCVr.jpg|thumb|300px|VR being used on Lumiose City.]]
'''VR''' is a feature in ''[[Super Smash Bros. Ultimate]]'' that allows players to spectate and play single-player matches using the [[wikipedia:Nintendo Labo#VR Kit|Nintendo Labo VR Goggles]]. VR functionality was introduced as part of the [[List of updates (SSBU)#3.1.0|3.1.0 update]].
'''VR''' is a feature in ''[[Super Smash Bros. Ultimate]]'' that allows players to spectate and play single-player matches using the [[wikipedia:Nintendo Labo#VR Kit|Nintendo Labo VR Goggles]]. VR functionality was introduced as part of the [[List of updates (SSBU)#3.1.0|3.1.0 update]].
{{clear}}


A limited number of stages are available in VR mode. These stages are:
==Overview==
{|-valign=top
The VR icon is located in the upper-righthand corner of the [[Games & More]] section, which depicts the Labo headset with "VR" underneath. While initially a blue-gray color, it turns into diagonal cyan, yellow and magenta stripes. A ''Help'' option is availble by pressing the [[Y button]], which will take the player to a series of instructions on how to use the VR mode.
 
Upon selecting the icon, a warning label will appear. It states that an adult should read it before proceeding. The VR goggles should only be used when seated, the player must be mindful of their surroundings at all times, and frequent breaks should be taken to avoid eye strain, fatigue and motion sickness. The mode should also be restricted for players age six and under. After clicking the OK button, the game instructs to insert the switch into the headset, though the remaining steps can technically be done without the headset. The screen then switches to two smaller screens, each with a fish eye lens effect. After making sure the goggles work and pressing the OK button, the goggles must be held still, preferably on a flat surface for calibration. When the process is complete and the OK button is pressed, the setup is finished and the camera now follows the head movements of the player. If the goggles are put down or become uncalibrated for any reason, a special screen that says to reset the direction appears. It goes away by either returning to the original positon or pressing the right control stick.
 
The first screen is a special rules page, where elements like time limit, CPU level, stage selection, launch rate, score display, and show damage can be adjusted. Only offline timed matches (can be set from 1:00 to 10:00) can be played in this mode. Items and Final Smashes are disabled. After making the rules, the stage selection screen is next. 59 stages are currently selectable in this mode, with 12 of them having support for full 360° camera movement. The other 47 stage will pop up a message to recalibrate the goggles when taken outside the camera parameters. The next screen is character selection, where the player decides who plays as what fighter. Every player slot is automatically assigned a CPU. However, the player can join the battle themselves by changing the first CPU to Player 1.
 
During a match where the player is fighting, they can access camera controls in the pause menu. They can zoom in with the [[ZL button]] and zoom out with the [[ZR button]]. The in game effects disappear after zooming in enough. The player can pan around the stage with the left control stick, reset the camera by pressing the right control stick, and hide the display by clicking both the [[X button]] and down on the d-pad. The ability to rotate the camera with the right analog stick is removed, as the function is now tied to the switch gyroscope, and the movement of the player's head by extension. All other camera controls and features are disabled. If the player is spectating, the features are always available and the camera controls option in the pause menu is removed. The ''Move List'' and ''Connect Controller'' options in the pause menu are also removed in this mode.
 
After a while, a notice that mentions how the player should take a break will pop up. To exit VR mode, either go all the way back through the menus or hit the [[Home button]], then remove the switch from the headset and hit the close button.
{{clr}}
 
==Playable Stages==
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto"
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto"
!width=60px style="padding:0px;"|
!width=60px style="padding:0px;"|
Line 82: Line 92:
|colspan=2|[[File:SSBU-Dracula's Castle.png|150x90px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSBU-Dracula's Castle.png|150x90px|link=Dracula's Castle]]<br>[[Dracula's Castle]]<br>{{symbol|castlevania|20px}}
|colspan=2|[[File:SSBU-Spiral Mountain.jpg|150x90px|link=Spiral Mountain]]<br>[[Spiral Mountain]]*<br>{{symbol|banjokazooie|20px}}
|colspan=2|[[File:SSBU-Spiral Mountain.jpg|150x90px|link=Spiral Mountain]]<br>[[Spiral Mountain]]*<br>{{symbol|banjokazooie|20px}}
|colspan=2|[[File:SSBU-Fatal Fury Stage.jpg|150x90px|link=King of Fighters Stadium]]<br>[[King of Fighters Stadium]]<br>{{symbol|fatalfury|20px}}
|colspan=2|[[File:SSBU-King of Fighters Stadium.jpg|150x90px|link=King of Fighters Stadium]]<br>[[King of Fighters Stadium]]<br>{{symbol|fatalfury|20px}}
|colspan=2|[[File:SSBU-Garreg_Mach_Monastery.jpg|150x90px|link=Garreg Mach Monastery]]<br><small>[[Garreg Mach Monastery]]<br>{{symbol|fe|20px}}
|colspan=2|[[File:SSBU-Garreg_Mach_Monastery.jpg|150x90px|link=Garreg Mach Monastery]]<br><small>[[Garreg Mach Monastery]]<br>{{symbol|fe|20px}}
|-
|-
|colspan=2|[[File:SSBU-Spring Stadium.jpg|150x90px|link=Spring Stadium]]<br>[[Spring Stadium]]<br>{{symbol|arms|20px}}
|colspan=2|[[File:SSBU-Spring Stadium.jpg|150x90px|link=Spring Stadium]]<br>[[Spring Stadium]]<br>{{symbol|arms|20px}}
|colspan=2|[[File:SSBU_Northern_Cave.png|150x90px|link=Northern Cave]]<br>[[Northern Cave]]<br>{{symbol|finalfantasy|20px}}
|colspan=2|[[File:SSBU_Northern_Cave.png|150x90px|link=Northern Cave]]<br>[[Northern Cave]]<br>{{symbol|finalfantasy|20px}}
|colspan=2|[[File:SSBU-Cloud Sea of Alrest.jpg|150x90px|link=Cloud Sea of Alrest]]<br>[[Cloud Sea of Alrest]]<br>{{symbol|xenoblade|20px}}
|colspan=2|[[File:SSBU-Mishima Dojo.png|150x90px|link=Mishima Dojo]]<br>[[Mishima Dojo]]<br>{{symbol|tekken|20px}}
|colspan=2|[[File:SSBU-Hollow Bastion.jpg|150x90px|link=Hollow Bastion]]<br>[[Hollow Bastion]]<br>{{symbol|kingdomhearts|20px}}
|}
|}
"*" indicates that the stage can be viewed in 360.
"*" indicates that the stage can be viewed in 360°.
 
Conversely, the following stages are not available:
{|-valign=top
|
*[[Peach's Castle]]
*[[Hyrule Castle]]
*[[Super Happy Tree]]
*[[Dream Land (SSB)|Dream Land]]
*[[Saffron City]]
|
*[[Princess Peach's Castle]]
*[[Temple]]
*[[Yoshi's Island (Melee)]]
*[[Fountain of Dreams]]
*[[Venom]]
*[[Pokémon Stadium]]
*[[Mushroom Kingdom II]]
*[[Brinstar Depths]]
|
*[[Mushroomy Kingdom]]
*[[Bridge of Eldin]]
*[[Norfair]]
*[[Frigate Orpheon]]
*[[Yoshi's Island (Brawl)]]
*[[Halberd]]
*[[Lylat Cruise]]
*[[Pokémon Stadium 2]]
*[[Distant Planet]]
*[[New Pork City]]
*[[Skyworld]]
*[[Spear Pillar]]
*[[75 m]]
*[[Mario Bros.]]
*[[Hanenbow]]
*[[Green Hill Zone]]
|
*[[3D Land]]
*[[Golden Plains]]
*[[Gerudo Valley]]
*[[Dream Land GB]]
*[[Unova Pokémon League]]
*[[Reset Bomb Forest]]
*[[Balloon Fight]]
|
*[[Mushroom Kingdom U]]
*[[Mario Galaxy]]
*[[The Great Cave Offensive]]
*[[Kalos Pokémon League]]
*[[Coliseum]]
*[[Flat Zone X]]
*[[Palutena's Temple]]
*[[Gamer]]
*[[Wii Fit Studio]]
*[[Boxing Ring]]
*[[Wrecking Crew]]
*[[Windy Hill Zone]]
*[[Wily Castle]]
*[[PAC-LAND]]
*[[Super Mario Maker]]
*[[Midgar]]
*[[Umbra Clock Tower]]
|
*[[Mementos]]
*[[Yggdrasil's Altar]]
*[[Minecraft World]]
*[[Cloud Sea of Alrest]]
|}
Only offline timed matches (can be set from 1:00 to 10:00) with CPUs can be played in this mode. However, the player can join the battle themselves by changing the first CPU to Player 1. Items and Final Smashes are disabled.


==Trivia==
==Trivia==
*Moving the camera so that it faces behind the stage is impossible on stages that do not support 360 view; the screen simply fades to black, with a message telling the player to reset the camera's direction. Though, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up. The ones that do allow it mostly appear be ones that have the stage travel around the environment, which would make sense as the majority of the stage is viewable during normal game play.
*Moving the camera so that it faces behind the stage is impossible on stages that do not support 360° view; the screen simply fades to black, with a message telling the player to reset the camera's direction. Though, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up.
*The Mii Fighters cannot be selected in this mode; the reason for this is currently unknown.
*The Mii Fighters cannot be selected in this mode; the reason for this is currently unknown.
*The Stage Select screen, the Fighter Select screen and the Victory/Results screen are bordered 16:9. The gameplay HUD and Pause Menu are open matte 16:9.
*The Stage Select screen, the Fighter Select screen and the Victory/Results screen are bordered 16:9. The gameplay HUD and Pause Menu are open matte 16:9.
Line 165: Line 110:
***If Joker wins however, his screen transition is used instead.
***If Joker wins however, his screen transition is used instead.
**However, the Versus screen is not shown when the game is loading.
**However, the Versus screen is not shown when the game is loading.
*While they cannot be normally selected in VR, 75 m, Midgar, and Mementos have [https://tcrf.net/Super_Smash_Bros._Ultimate#Labo_VR_Unused_Stage_Data|properly defined camera parameters] that allow the stages to be moved around.
*While they cannot be normally selected in VR, 75 m, Midgar, and Mementos have [https://tcrf.net/Super_Smash_Bros._Ultimate#Labo_VR_Unused_Stage_Data properly defined camera parameters] that allow the stages to be moved around.
*Masahiro Sakurai revealed in a [[YouTube]] video that VR support was in his initial project pitch for ''Ultimate'', years before Nintendo Labo officially released.<ref>[https://www.youtube.com/watch?v=RDrNWAHaKfI=198s Super Smash Bros. Ultimate [Game Concepts]]</ref>
<!--Do not put the fact that it is possible to play this mode without the VR Goggles. This is quite obvious, given how it's a fully selectable mode. The game does not check whether one has the goggles or not.-->
<!--Do not put the fact that it is possible to play this mode without the VR Goggles. This is quite obvious, given how it's a fully selectable mode. The game does not check whether one has the goggles or not.-->
==References==
{{reflist}}


{{SSBUMenus}}
{{SSBUMenus}}
[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]
[[Category:Free downloadable content]]
[[Category:Free downloadable content]]

Latest revision as of 19:45, August 19, 2024

VR being used on Lumiose City.

VR is a feature in Super Smash Bros. Ultimate that allows players to spectate and play single-player matches using the Nintendo Labo VR Goggles. VR functionality was introduced as part of the 3.1.0 update.

Overview[edit]

The VR icon is located in the upper-righthand corner of the Games & More section, which depicts the Labo headset with "VR" underneath. While initially a blue-gray color, it turns into diagonal cyan, yellow and magenta stripes. A Help option is availble by pressing the Y button, which will take the player to a series of instructions on how to use the VR mode.

Upon selecting the icon, a warning label will appear. It states that an adult should read it before proceeding. The VR goggles should only be used when seated, the player must be mindful of their surroundings at all times, and frequent breaks should be taken to avoid eye strain, fatigue and motion sickness. The mode should also be restricted for players age six and under. After clicking the OK button, the game instructs to insert the switch into the headset, though the remaining steps can technically be done without the headset. The screen then switches to two smaller screens, each with a fish eye lens effect. After making sure the goggles work and pressing the OK button, the goggles must be held still, preferably on a flat surface for calibration. When the process is complete and the OK button is pressed, the setup is finished and the camera now follows the head movements of the player. If the goggles are put down or become uncalibrated for any reason, a special screen that says to reset the direction appears. It goes away by either returning to the original positon or pressing the right control stick.

The first screen is a special rules page, where elements like time limit, CPU level, stage selection, launch rate, score display, and show damage can be adjusted. Only offline timed matches (can be set from 1:00 to 10:00) can be played in this mode. Items and Final Smashes are disabled. After making the rules, the stage selection screen is next. 59 stages are currently selectable in this mode, with 12 of them having support for full 360° camera movement. The other 47 stage will pop up a message to recalibrate the goggles when taken outside the camera parameters. The next screen is character selection, where the player decides who plays as what fighter. Every player slot is automatically assigned a CPU. However, the player can join the battle themselves by changing the first CPU to Player 1.

During a match where the player is fighting, they can access camera controls in the pause menu. They can zoom in with the ZL button and zoom out with the ZR button. The in game effects disappear after zooming in enough. The player can pan around the stage with the left control stick, reset the camera by pressing the right control stick, and hide the display by clicking both the X button and down on the d-pad. The ability to rotate the camera with the right analog stick is removed, as the function is now tied to the switch gyroscope, and the movement of the player's head by extension. All other camera controls and features are disabled. If the player is spectating, the features are always available and the camera controls option in the pause menu is removed. The Move List and Connect Controller options in the pause menu are also removed in this mode.

After a while, a notice that mentions how the player should take a break will pop up. To exit VR mode, either go all the way back through the menus or hit the Home button, then remove the switch from the headset and hit the close button.

Playable Stages[edit]

Available stages in VR
Battlefield (SSBU)
Battlefield
Super Smash Bros. (universe)
Small Battlefield
Small Battlefield
Super Smash Bros. (universe)
Big Battlefield (SSBU)
Big Battlefield
Super Smash Bros. (universe)
Final Destination (SSBU)
Final Destination
Super Smash Bros. (universe)
Kongo Jungle (SSB)
Super Smash Bros. Kongo Jungle
Donkey Kong (universe)
Mushroom Kingdom (SSB)
Super Smash Bros. Mushroom Kingdom
Mario (universe)
Rainbow Cruise
Super Smash Bros. Melee Rainbow Cruise*
Mario (universe)
Kongo Falls
Super Smash Bros. Melee Kongo Falls
Donkey Kong (universe)
Jungle Japes
Super Smash Bros. Melee Jungle Japes
Donkey Kong (universe)
Great Bay
Super Smash Bros. Melee Great Bay
The Legend of Zelda (universe)
Brinstar
Super Smash Bros. Melee Brinstar
Metroid (universe)
Yoshi's Story
Super Smash Bros. Melee Yoshi's Story
Yoshi (universe)
Green Greens
Super Smash Bros. Melee Green Greens
Kirby (universe)
Corneria
Super Smash Bros. Melee Corneria*
Star Fox (universe)
Onett
Super Smash Bros. Melee Onett
EarthBound (universe)
Big Blue
Super Smash Bros. Melee Big Blue*
F-Zero (universe)
Fourside
Super Smash Bros. Melee Fourside
EarthBound (universe)
Delfino Plaza
Super Smash Bros. Brawl Delfino Plaza*
Mario (universe)
Mario Circuit (SSBB)
Super Smash Bros. Brawl Figure-8 Circuit
Mario (universe)
WarioWare, Inc.
Super Smash Bros. Brawl WarioWare, Inc.
Wario (universe)
Port Town Aero Dive
Super Smash Bros. Brawl Port Town Aero Dive*
F-Zero (universe)
Castle Siege
Super Smash Bros. Brawl Castle Siege
Fire Emblem (universe)
Smashville
Super Smash Bros. Brawl Smashville
Animal Crossing (universe)
Summit
Super Smash Bros. Brawl Summit
Ice Climber (universe)
Shadow Moses Island
Super Smash Bros. Brawl Shadow Moses Island
Metal Gear (universe)
Luigi's Mansion
Super Smash Bros. Brawl Luigi's Mansion
Mario (universe)
Pirate Ship
Super Smash Bros. Brawl Pirate Ship*
The Legend of Zelda (universe)
Paper Mario
Super Smash Bros. for Nintendo 3DS Paper Mario
Mario (universe)
Spirit Train
Super Smash Bros. for Nintendo 3DS Spirit Train
The Legend of Zelda (universe)
Prism Tower
Super Smash Bros. for Nintendo 3DS Prism Tower*
Pokémon (universe)
Mute City (SSB4)
Super Smash Bros. for Nintendo 3DS Mute City SNES*
F-Zero (universe)
Magicant
Super Smash Bros. for Nintendo 3DS Magicant
EarthBound (universe)
Arena Ferox
Super Smash Bros. for Nintendo 3DS Arena Ferox
Fire Emblem (universe)
Tortimer Island
Super Smash Bros. for Nintendo 3DS Tortimer Island
Animal Crossing (universe)
Living Room
Super Smash Bros. for Nintendo 3DS Living Room
Nintendogs (universe)
Find Mii
Super Smash Bros. for Nintendo 3DS Find Mii
StreetPass Mii Plaza (universe)
Tomodachi Life
Super Smash Bros. for Nintendo 3DS Tomodachi Life
Tomodachi (universe)
PictoChat 2
Super Smash Bros. for Nintendo 3DSPictoChat 2
Nintendo DS (universe)
Mario Circuit (SSB4)
Super Smash Bros. for Wii U Mario Circuit*
Mario (universe)
Skyloft
Super Smash Bros. for Wii U Skyloft
The Legend of Zelda (universe)
Garden of Hope
Super Smash Bros. for Wii U Garden of Hope
Pikmin (universe)
Town and City
Super Smash Bros. for Wii U Town and City
Animal Crossing (universe)
Gaur Plain
Super Smash Bros. 4 Gaur Plain
Xenoblade Chronicles (universe)
Duck Hunt (stage)
Super Smash Bros. 4 Duck Hunt
Duck Hunt (universe)
Pilotwings
Super Smash Bros. for Wii U Pilotwings*
Pilotwings (universe)
Wuhu Island
Super Smash Bros. for Wii U Wuhu Island*
Wii Sports (universe)
Suzaku Castle
Super Smash Bros. 4 Suzaku Castle
Street Fighter (universe)
New Donk City Hall
New Donk City Hall*
Mario (universe)
Great Plateau Tower
Great Plateau Tower
The Legend of Zelda (universe)
Moray Towers
Moray Towers
Splatoon (universe)
Dracula's Castle
Dracula's Castle
Castlevania (universe)
Spiral Mountain
Spiral Mountain*
Banjo-Kazooie (universe)
King of Fighters Stadium
King of Fighters Stadium
Fatal Fury (universe)
Garreg Mach Monastery
Garreg Mach Monastery
Fire Emblem (universe)
Spring Stadium
Spring Stadium
ARMS (universe)
Northern Cave
Northern Cave
Final Fantasy (universe)
Cloud Sea of Alrest
Cloud Sea of Alrest
Xenoblade Chronicles (universe)
Mishima Dojo
Mishima Dojo
Tekken (universe)
Hollow Bastion
Hollow Bastion
Kingdom Hearts (universe)

"*" indicates that the stage can be viewed in 360°.

Trivia[edit]

  • Moving the camera so that it faces behind the stage is impossible on stages that do not support 360° view; the screen simply fades to black, with a message telling the player to reset the camera's direction. Though, it is possible to see the void behind where the camera normally is if the player turns the camera just enough to see it where the message does not pop up.
  • The Mii Fighters cannot be selected in this mode; the reason for this is currently unknown.
  • The Stage Select screen, the Fighter Select screen and the Victory/Results screen are bordered 16:9. The gameplay HUD and Pause Menu are open matte 16:9.
    • The screen cut to black and transitions are used in a black background instead of white after each battle.
      • If Joker wins however, his screen transition is used instead.
    • However, the Versus screen is not shown when the game is loading.
  • While they cannot be normally selected in VR, 75 m, Midgar, and Mementos have properly defined camera parameters that allow the stages to be moved around.
  • Masahiro Sakurai revealed in a YouTube video that VR support was in his initial project pitch for Ultimate, years before Nintendo Labo officially released.[1]

References[edit]