Super Smash Bros. Melee

Peach (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(530 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y}}
{{disambig2|Peach's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Princess Peach}}
{{Infobox Character
{{Infobox Character
|name         = Peach
|name = Peach
|image       = [[Image:Peachmelee.jpg|Princess Peach]]
|image = [[File:Peach SSBM.jpg]]
|caption      =  
|symbol = preBrawl
|universe    = [[Mario (universe)|Mario]]
|game = SSBM
|games        = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
|ssbgame1 = SSBB
|firstgame    = ''[[Super Mario Bros.]]'' (1985)
|ssbgame2 = SSB4
|ssbgame3 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         = High
|tier = A
|ranking     = 5
|tierPAL = B
|ranking = 7
|rankingPAL = 6
}}
}}
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Melee]]''. Announced at [[E3]] 2001, it is her first appearance in the ''{{b|Super Smash Bros.|series}}'' series.


{{cleanup|this page needs to be condensed}}
{{iw|mariowiki|Jen Taylor}}, who portrayed Peach in ''{{iw|mariowiki|Mario Party 3}}'' and ''{{iw|mariowiki|Super Mario Advance}}'', reprises her role in ''Melee'' with new voice clips.


:''This article is about [[Peach]]'s appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Princess Peach]].''
Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes [[crouch canceling]] extremely dangerous against her. She is also the owner of [[Vegetable]], one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her [[Peach Parasol]] grants her great protection at the ledge due to its large disjointed hitbox.


Announced at [[E3]] 2001, ''[[Super Smash Bros. Melee]]'' was '''Peach''' ({{ja|ピーチ}}, ''Pīchi'')'s first appearance as a combatant in the ''[[Super Smash Bros.]]'' series, although she appeared as a fighter once before in ''Super Mario RPG''. Like many of the new characters, she is very good for tournament play.  Peach is a character with a very distinct playstyle; if one plans on using her well, one must thus prepare to practice often with her character-specific techniques, most notably the Float Cancel and her Vegetable (Turnip) attack. Both make her formidable and unique; both are also necessary for high-level play.
However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as {{SSBM|Fox}} and {{SSBM|Captain Falcon}}. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against {{SSBM|Jigglypuff}}, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines.


Peach is available at the start of the game as one of the game's 14 default characters.
==Attributes==
Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with average weight, a low [[falling speed]], and among the slowest [[dash]]es in the game, alongside a high [[air speed]]. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options.


==Normal Moves==
Peach's primary strength is her dominant air game. Despite a poor [[SHFFL]] due to a low falling speed and high jumping speed, Peach's unique ability to [[float]] gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize the [[Double Jump Cancel]], a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent [[out of shield]] options. As a further benefit from her excellent aerial game, Peach's [[vegetable]]s can become a powerful approaching technique compounded with her DJC.
=== A-Attacks ===
* A: ''Royal Slap'' 1-3%
* A (Second): ''Double Royal Slap'' 1-2%
* Dash A: ''Lady Push'' 3-12%
* F-Tilt: ''Can-Can Kick'' 3-13%
* U-Tilt: ''Crown Bash'' 6-12%
* D-Tilt: ''Elegant Sweep'' 6-12%
* Forward Smash: "Peach Swing" 12-23% (see below)
* Up Smash: ''Pirouette'' 8-25% †
* Down Smash: ''Double-Edged Gown'' 6-95%


=== Aerial Attacks ===
As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the {{SSBM|Ice Climbers}} or {{SSBM|Luigi}}, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily [[camp]] against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials.
* Aerial A: ''Princess Twirl'' 4-14%
* Aerial Forward A: ''Crown Smack'' 8-15%
* Aerial Back A: ''Flying Hip'' 5-14%
* Aerial Up A: ''Floating High Kick'' 7-14%
* Aerial Down A: ''Stiletto Kick'' 1-11%


=== Grab and Throws ===
Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially [[chain throw]] characters with high [[falling speed]], as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game.
* Pummel: ''Heel Stomp'' 1-3%
* Forward Throw: ''Royal Slap'' 1-10% †
* Back Throw: ''Iron Hip'' 6-11%
* Up Throw: ''Gut Punch'' 4-9%
* Down Throw: ''royal pain'' 3-7% †


=== Forward Smash (Peach Swing) ===
As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her [[Peach Bomber|side special]] and a [[Peach Parasol|long recovery special]], Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upper [[blast line]], and vertical finishers can more easily KO Peach than other top tiered characters.
* Frying Pan 17-23%
* Tennis Racket 12-16%
* Golf Club 13-17%


=== Turnips (Vegetable) ===
Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them.
* Normal 6%
* Circle Eyes 6%
* Line Eyes 6%
* Carrot Eyes 6%
* Eyebrow Eyes 6%
* Wink 10%
* Dot Eyes 16%
* Stitch Face ("Gaddish") 34%
* Peach can also pull out a Bob-omb, Beam Sword or Mr. Saturn, although the odds of doing so are 1:600.


==Special Moves==
==Moveset==
* [[Neutral B]]: [[Toad (move)|Toad]]
[[File:PeachAerialAttacksSSBM.png|thumb|Peach's aerial attacks.]]
* [[Smash B]]: [[Peach Bomber]]
''For a gallery of Peach's hitboxes, see [[Peach (SSBM)/Hitboxes|here]].''
* [[Up B]]: [[Peach Parasol]]
{{MovesetTable
* [[Down B]]: [[Vegetable]]
|game=SSBM
|neutralcount=2
|neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}}) / Double Royal Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}}, ''Royal Round-Trip Slap'')
|neutral1dmg=3%
|neutral2dmg=2%
|neutraldesc=Slaps the opponent twice. The first hit is usually used to start [[combo]]s.
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdesc=Does a 180 degree kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
|utiltname=Crown Bash ({{ja|ヘディングクラウン|Hedingu Kuraun}}, ''Heading Crown'')
|utiltdmg=12%
|utiltdesc=Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly [[Spacing|spaced]] aerials and [[Peach Parasol]]. Peach's head is intangible while the hitboxes are out.
|dtiltname=Elegant Sweep ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}}, ''Elegant Foot Sweep'')
|dtiltdmg=12%
|dtiltdesc=Sweeps the ground with her arm and hand. It [[meteor smash]]es if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small [[hitbox]] and can only be used effectively over a ledge to KO. Whether this attack is [[sweetspot]]ted or [[sourspot]]ted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashdmg=12%/9% (clean), 8%/7% (late)
|dashdesc=Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even [[Peach Parasol]] for flashy plays. It can also set up her up throw [[chain grab]]. Overall, an integral move in Peach's competitive [[metagame]].
|fsmashname=Peach Swing ({{ja|ピーチスマッシュ|Pīchi Sumasshu}}, ''Peach Smash'')
|fsmashdmg=Golf club: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|13}}<br/>Frying Pan: {{ChargedSmashDmgSSBM|17}}/{{ChargedSmashDmgSSBM|15}}<br/>Tennis Racket: {{ChargedSmashDmgSSBM|12}}
|fsmashdesc=Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
*Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding.
*Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan.
*Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for [[edgeguarding]].
|usmashname=Pirouette ({{ja|オルゴールダンス|Orugōru Dansu}}, ''Orgel Dance'')
|usmashdmg={{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm)
|usmashdesc=Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against [[fastfaller]]s at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active.
|dsmashname=Double-Edged Gown ({{ja|ドレスエッジ|Doresu Ejji}}, ''Dress Edge'')
|dsmashdmg={{ChargedSmashDmgSSBM|12}}/{{ChargedSmashDmgSSBM|14}} (5 hits) ({{ChargedSmashDmgSSBM|12}}-{{ChargedSmashDmgSSBM|70}} total)
|dsmashdesc=Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are [[semi-spike]]s. Most damaging move in ''Melee''. Can be used to [[shield stab]] opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike.
|nairname=Princess Twirl ({{ja|ピーチスピン|Pīchi Supin}}, ''Peach Spin'')
|nairdmg=14% (clean), 9% (late body), 10% (late arms)
|nairdesc=Twirls in the air. Can KO at high percentage. Good [[OoS]] option because of its speed (frame 3).
|fairname=Crown Smack ({{ja|クラウンナックル|Kuraun Nakkuru}}, ''Crown Knuckle'')
|fairdmg=15%
|fairdesc=Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
|bairname=Flying Hip ({{ja|スカイヒップ|Sukai Hippu}}, ''Sky Hip'')
|bairdmg=14% (clean), 10% (late)
|bairdesc=Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good [[OoS]] option.
|uairname=Floating High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}}, ''Last-Minute High Kick'')
|uairdmg=11% (body), 12% (leg), 14% (foot)
|uairdesc=A quick kick at an upwards angle. Can KO opponents at above 110%.
|dairname=Stiletto Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}}, ''Super Piston Kick'')
|dairdmg=3% (hits 1-4)
|dairdesc=Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|pummelname=Heel Stomp ({{ja|ヒールスタンプ|Hīru Sutanpu}}, ''Heel Stamp'')
|pummeldmg=3%
|pummeldesc=Stomps opponent with her left foot.
|fthrowname=Royal Slap ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}}, ''Royal Slap Launch'')
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Slaps the foe in front of her for very good knockback. Strongest forward throw in the game.
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge.
|uthrowname=Gut Punch ({{ja|ハンドトス|Hando Tosu}}, ''Hand Toss'')
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and volleys them upward. Can [[chaingrab]] characters with moderate to [[floaty]] [[falling speed]]s at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
|dthrowname=The Royal Treatment ({{ja|ピーチドロップ|Pīchi Doroppu}}, ''Peach Drop'')
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Puts opponent down and sits on them. Can [[chaingrab]] floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI.
|floorfname=&nbsp;
|floorfdmg=6% (front hit), 8%/6% (back hit legs/body)
|floorfdesc=Performs a sweep kick while getting up.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Performs a sweep kick while getting up.
|edgefname=&nbsp;
|edgefdmg=6%
|edgefdesc=Launches herself onto the stage, rear-first.
|edgesname=&nbsp;
|edgesdmg=10% (feet), 8% (body)
|edgesdesc=Slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range.
|nsname=Toad
|nspage=Toad (move)
|nsdmg=3% (hits 1-7)
|nsdesc=Holds a [[Toad]] in front of herself, being a [[counterattack]]. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be [[absorb]]ed. Compared to moves such as {{SSBM|Fox}}'s [[Reflector]] and {{SSBM|Marth}}'s [[Counter]], it is somewhat laggy.
|ssname=Peach Bomber
|ssdmg=16% (normal), 18% (smash attack)
|ssdesc=Lunges forward, hitting opponents with her rear. If Peach hits opponent, it will produce an explosion and knock them away. When inputted as a [[smash attack]], the move deals more damage and knockback.
|usname=Peach Parasol
|usdmg=5% (hit 1), 1% (hits 2-11), 3% (parasol)
|usdesc=Jumps upward while holding her parasol, a [[recovery]] move. Her parasol allows her to descend very slowly (similarly to the [[Parasol]] item), and it is possible to put the parasol down at any time to [[fast fall]] - it is even possible to put the parasol back up. The parasol itself does [[slash]] damage. Can be used as a followup to an up tilt and dash attack. The parasol itself can damage opponents during Peach's descent.
|dsname=Vegetable
|dsdmg=Varies
|dsdesc=Pulls out a vegetable, which can be used as a [[projectile]].
}}


==Pros & Cons==
{|class=wikitable
===Pros===
|+Vegetable damage data
! Face
! Damage
! Pull rate
|-
| Smiley || 1-9% || 59.87%
|-
| Bored || 1-9% || 10.26%
|-
| Sleepy || 1-9% || 8.55%
|-
| Shocked || 1-9% || 5.13%
|-
| Laughing || 1-9% || 5.13%
|-
| Wink || 5-13% || 6.84%
|-
| Dot-Eyes || 11-19% || 1.71%
|-
| Stitch-Face || 29-37% || 1.71%
|-
| [[Mr. Saturn]] || — || 0.39%
|-
| [[Bob-omb]] || — || 0.26%
|-
| [[Beam Sword]] || — || 0.13%
|}


* Remarkably long horizontal recovery if her float is intact
===Stats===
* Quick, effective close-up game
{{technical data|Needs double jump height}}
* Down smash has great range, strength, and damage building abilities
{{Attributes
* Little lag for aerials with float cancels
|cast = 26
* Amazing edgeguarder
|weight = 90
* Powerful forward throw
|rweight = 12-14
* Can chain throw space animals
|dash = 1.2
* Turnips excellent for camping, lead ins, and edgeguarding
|rdash = 24
* Capable of Double-Jump Cancelling, allowing for very quick ground aerials.
|run = 1.3
* Can pull Beam Swords, Mr. Saturns and Bob-Bombs out instead of a turnip, even when those items are turned off.
|rrun = 23-24
* Has 5 jumps. (Two mid-air, her float, her Peach Bomber, then her Peach Parasol.)
|walk = 0.85
* Has farthest jump out of any character.
|rwalk = 19-21
|trac = 0.1
|rtrac = 1-4
|airfric = 0.005
|rairfric = 21-26
|air = 1.1
|rair = 5
|baseaccel = 0.01
|rbaseaccel = 25-26
|addaccel = 0.06
|raddaccel = 2-3
|gravity = 0.08
|rgravity = 21-22
|fall = 1.5
|rfall = 22-23
|ff = 2
|rff = 21-24
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 31.36
|rjumpheight = 16
|shorthop = 16.8
|rshorthop = 5
|djump = ?
|rdjump = ?
}}


===Cons===
===[[Announcer]] call===
* Generally slow-moving
[[File:Peach Announcer SSBM.wav]]
* Dies vertically at relatively low percents
* Out ranged by most characters, making it hard to get inside range.  
* Her options when recovering from a ledge grab are limited because of her laggy aerials and double jump
* No KO Move (move that kills at low percentages, eg. spikes, Falcon's Knee)
* Lacks easily connectible attacks that send at a low angle or straight up, making KOs difficult against players with good DI
* Wavedash is among the shortest in game
* Recovery is effective but slow, leaving her vulnerable to attack before landing
* Can't chain-grab well


== VS. Melee strategies ==
===[[Taunt]]===
{{Taunt/SSBM|char=Peach|desc=Performs a spin, then poses and winks, saying "Sweet!"}}


=== Recovery ===
===[[Idle pose]]s===
''Note: According to the debug menu in Melee, Peach will always perform the idle pose listed first, then will randomly perform any of the idles poses listed below.''
{{Idle
|desc-1=Looks over both her shoulders and rubs something off her dress.
|desc-2=Raises her arms up and stretches.
|desc-3=Looks at her hands.
|desc-4=Brushes her hair. (Will always perform this idle pose when holding a small item ([[Capsule]]s, [[Poké Ball]]s, etc.))
|image=Peach Idle Pose Melee 1.gif
|image-2=Peach Idle Pose Melee 2.gif
|image-3=Peach Idle Pose Melee 3.gif
|image-4=Peach Idle Pose Melee 4.gif}}


Peach's recovery is very versatile due to the fact that she can manipulate her movement in many ways.  When hit off of the stage, she will still have a double jump, a triple jump (Up B and air dodge), and her float.  You'll want to either go over your opponent (usually with a double jump and float) or [[Sweet spot (ledge)|sweet spot]] the ledge with her Up B, just be aware that you can be edgehogged if you sweet spot.  The Peach Parasol has amazing range, and this disjointed hitbox can easily edgehog opponents with a sweetspot, unlike Marth who will not do damage with a sweetspotted Up B.  If you do not use the Up B, you can air dodge; if so, you can use this aerial evasion to cancel your second jump.  If you <i>do</i> use the Up B, you are still not out of options because you can open and close the parasol in order to avoid being hit.
===[[Crowd cheer]]===
{{Crowd
|char=Peach
|game=Melee
|desc-us=Go-Peach!
|desc-jp=Pea-chy!
|pitch-us=Group chant
|pitch-jp=Male}}


==== Wall Bombing ====
===[[Victory pose]]s===
Wall Bombing is more difficult than it may readily appear.  Firstly, you cannot be too close to the stage to initiate the Wall Bomb. Secondly, the Peach Bomber must be Smashed each time or you will simply be unable to reach the stage.  Thirdly, to initiate the follow-up Wall Bomb, you must start it immediately after you recover from the previous Peach Bomber.  Using this tactic is very risky in tournament play and should be only used as a last resort.  Though it is possible to perform on any stage with a thick base, you will usually only see this technique employed on Final Destination.
{{Victory/SSBM
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
|desc-1=Turns around and waves to the screen while winking.
|desc-2=Looks up towards her right and says, "Oh, did I win?"
|desc-3=Holds her hand out, then says, "This is fun!"
|char=Peach}}


==== Stalling ====
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


Peach is one of the few characters that can do any sort of lengthy stalling; you can stall with her float, her Up B, her Neutral B, or by using her Side B (Peach Bomber) to hit the wall of the stage.  With the Peach Bomber, you can actually move up a wall or stall indefinitely; this tactic (Wall Bombing <i>to stall</i>) is banned in tournament play.
:''See also: [[:Category:Peach players (SSBM)]]''


=== Floating and Float Canceling ===
*{{Sm|Armada|Sweden}} - One of the [[Five Gods]], and widely recognized as the undisputed best Peach player of all time. Armada was known for his unforgiving [[punish]] and [[edgeguarding]] game, and for holding positive matchups against almost every other top player despite Peach's relative position on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established themselves as a consistent favorite to win majors.
For strategies for using Peach's Float, including Auto-floating and Float Canceling, see [[Float]]
*{{Sm|Bladewise|USA}} - A [[Pacific Northwest|Washington]] Peach main best known for his experience in the {{SSBM|Captain Falcon}} matchup (popularizing the use of an [[air dodge]] to escape his {{Mvsub|Captain Falcon|SSBM|down throw}}-to-[[Captain Falcon (SSBM)/Forward aerial|knee]] combo), and for defeating {{Sm|Mang0}} at {{Trn|Rule 6: NorCal Regional}} in 2012.
*{{Sm|Cort|USA}} - A [[Connecticut]] Peach who achieved multiple top eight placings while active from 2006 to 2009, including 4th at {{Trn|Super Champ Combo}} and 4th at {{Trn|Pound 3}}, defeating players such as {{Sm|Azen}}.
*{{Sm|Kalamazhu|USA}} - A Peach player originally from [[Michigan]] known in particular for his 9th place run at {{Trn|The Big House 4}}, where he defeated {{Sm|Lucky}}, as well as other top Peach players, including {{Sm|MacD}} and {{Sm|VaNz}}; he also placed 7th at {{Trn|GENESIS 8}} in 2022.
*{{Sm|lloD|USA}} - Considered the best Peach main in the post [[COVID-19]] era. His 11th place ranking on the [[SSBMRank 2022]] marks the highest ranking for a Peach main other than Armada. In 2022, he notably defeated {{Sm|Leffen}}, a player known for his prowess in the Peach matchup, as well as #1 ranked {{Sm|Zain}}. He also has four online set wins vs. {{Sm|Hungrybox}}.
*{{Sm|MacD|USA}} - While active, was recognized as the second best Peach main behind Armada, ranked as high as 15th on the [[SSBMRank 2015]], with a notable win over {{Sm|Mang0}} at {{Trn|HTC Throwdown}}. MacD was known for his heavy usage of {{Mvsub|Peach|SSBM|down smash}}.
*{{Sm|Mikael|Japan}} - Known as one of the best players in [[Japan]] during ''Melee''{{'}}s early years (placing 5th at {{Trn|Jack Garden Tournament}}), and for [https://www.youtube.com/watch?v=duZYUfxDkTI his matches with Ken] in 2006.
*{{Sm|Mike G|USA}} - Often credited as one of the inventors of the Peach metagame,<ref>{{cite web|url=https://smashboards.com/threads/top10-most-influencial-smashers-on-todays-metagame.92698/|title=Top10 Most Influencial Smashers on todays Metagame}}</ref> Mike G was known for his highly aggressive, combo-based style of play. His best placings included 5th at {{Trn|MOAST 3}} and 4th at {{Trn|BOMB 4}}.
*{{Sm|Polish|USA}} - A top Peach main in the post COVID-19 era, ranking 23rd in 2022, notably defeating {{Sm|Cody Schwab}} at {{Trn|Tipped Off 14: Resurgence}}. They also defeated {{Sm|Hungrybox}} twice in late 2021, becoming the first Peach to defeat Hungrybox in an offline tournament set since his rise to dominance.
*{{Sm|Sastopher|USA}} - Known for achieving some of the best Peach results during ''Melee''{{'}}s early years, including 4th at {{Trn|Tournament Go 6}} and 2nd at {{Trn|MELEE-FC3}}; he defeated {{Sm|Ken}} at both tournaments, becoming one of the first competitors to set off of the best player of the era.
*{{Sm|Trif|Spain}} - A Peach main recognized as one of the best players in Europe since 2014. Despite competing in North America less frequently, Trif became the third Peach main (along with Armada, MacD, and lloD) to place top 20 on an annual global rankings, earning 16th on the [[MPGR 2019]] (after defeating {{Sm|Mew2King}} at {{Trn|GENESIS 6}}).
*{{Sm|VaNz|USA}} - Known as one of the best Peach players in the United States during his prime from 2009 to 2012. His 7th place finish at {{Trn|Pound V}} marked the highest placing at a supermajor for a non-Armada Peach main during the era of the Five Gods; he also notably took a game off of {{Sm|Hungrybox}} at {{Trn|Apex 2010}}.
*{{Sm|Vidjogamer|USA}} - Ranked 10th on the 2006 [[Smash Panel Power Rankings]] (the highest ranked Peach player), with notable results including 3rd at {{Trn|MELEE-FC6}}. Vidjogamer is also the namesake of Vidjo-dropping and Vidjo-canceling, two advanced techniques using Peach's [[Turnip]]s.
*{{Sm|Wife|USA}} - While better known as a commentator and for his involvement in [[The Smash Brothers]], Wife first gained recognition as a top Peach player in the United States, with strong results including 7th at {{Trn|MLG Atlanta 2005}}, 9th at {{Trn|MLG Chicago 2006}}, and 9th at {{Trn|MLG Dallas 2006}}. With {{Sm|Husband}}, he also formed a part of {{Team|The Newlyweds}}, one of the most well-known doubles teams of the era.


=== Turnips ===
===Tier placement and history===
For uses of turnips in competitive play, see [[Turnips]].
Due to Peach's great aerial potential and [[combo]] ability, she has been a character consistently ranking in the top tiers of the ''Melee'' [[tier list]]. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including {{Sm|Sastopher}}, {{Sm|Cort}}, and {{Sm|DoH}}, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during {{Sm|Armada}}'s reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach.


=== Advanced Techniques ===
However, Peach's tournament viability has always been held back by her extremely unfavorable matchup against Jigglypuff. Armada was unable to take a single game off of Hungrybox's Jigglypuff with Peach from 2009 to 2013, despite being considered a more skilled player at the time. He eventually gave up using Peach to try defeating Hungrybox, and switched to counterpicks such as {{SSBM|Young Link}} and {{SSBM|Fox}}, with which he had much greater success. He also brought out the Fox counterpick against other players, such as fellow Swedish player {{Sm|Leffen}}, whom he found it increasingly difficult to defeat with Peach. It is generally acknowledged that Peach's tournament success was largely due to Armada's incredible abilities as a player, rather than Peach being better than the other top tiers. This is supported by the fact that only a handful of other Peach players have been able to consistently place in the top sixteen of majors during the modern era. Following Armada's retirement from competing in 2018, Peach's representation in tournaments dropped significantly.


* Chainthrowing - Peach, like most characters in the game, can chainthrow fastfallers.  She can do it by Up-Throwing them between 23-30% and 80-90% and then re-grabbing them. [Note: The lower percents apply to Fox/Falco, while Chainthrowing Captain Falcon requires him to be closer to 30%] Beyond 80-something% for Fox and Captain Falcon and closer to 90% for Falco, the opponent can DI, wiggle, and/or Shine out of the chain. Peach can also chainthrow non-fastfallers--unless they have 125-something%--by Down-Throwing them (if they are DI-ing upwards), turning around, and re-grabbing them.
Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier.
* Downthrow into ... - If opponents DI upward (expecting a Forward Throw) when Down-Thrown, Peach can either turn around and re-grab them, F-Tilt them, Dash Attack them (regardless of DI), Neutral Air them, or Up Smash them.  Characters with little stun can DI, wiggle, and Neutral Air out of this, though, and the best Peach will be able to do is to trade hits with them.  WARNING: Do <u>not</u> Down-Throw Luigi at all unless you are prepared to make a run for it in order to dodge his inevitable Neutral Air!
* If you Dash Attack a fastfaller at 40-60-ish%, you can follow his or her DI--if there is any--with a grab, which can be turned into a chaingrab!
* When an opponent is grabbed by another character, you can make his or her victim suffer the torturous damage of an entire Down Smash by spacing it so that every single hit of the Down Smash hits the victim but not the person grabbing him or her.
* Peach's double-jump allows her to Double-Jump Cancel, sacrificing her second jump but immediately moving toward the ground by first jumping (or at least being airborne), starting an aerial and immediately jumping again.  This subsequently allows her to:
* Double-Jump Land - Because Peach's double-jump makes her dip downward slightly before moving upward, she can DJC and DJL.  To DJL, hit jump and then, during the 4-or-5 start-up frames (depending upon whether it was a Short Hop or a full jump), hit jump again. Peach will do a little jerk as if jumping; the sound effect of her double-jump will play and she will immediately go into her landing animation.  By doing this repeatedly, Peach will do a series of funny rapid jerks, thus allowing you to mindgame your opponent.
* When people are recovering from a small distance away slightly below the edge, you can, while hanging onto the ledge, hit Back to drop and perform a falling Back Air. Once it is over, double-jump immediately into an Up B to grab the ledge again.  Anyone hit by the Back Air will be unable to recover--unless, of course, the opponent is Samus, Jigglypuff, or Link/Young Link on a stage with a low surface into which they can Hookshot.


=== [[Yuna]]'s Guide to Edgeguarding ===
====PAL viability====
* Against the ''Space Animals'', try to predict how they are going to recover. For example, if you think they will try to Forward B (Fox Illusion/Falco Phantasm) back onto the edge, float or jump into a Neutral Air, or float or jump backwards to space and perform a Forward Air. You can also intercept their Up B's (Fire Fox/Fire Bird) with any one of your aerials, though some of them require great timing.
Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon.
* Against Sheik, it is very useful--evil, even--to edgehog her by forcing her to Up B (Vanish) back onto the stage, timing your "get up" animation (normal "get up" by pressing Forward) so that if she tries to sweetspot the edge, she will still be edgehogged by the extra lag of an edgehog, running up to her (dash-canceling if necessary) and Down-Smashing her. Because of the send-off angle of the Down Smash, if it hits someone with its front, it will send him or her flying off behind Peach.  By doing this, you will make Sheik fly off the edge again and you can rinse and repeat. Skilled Sheiks will try to beat this by crouch-canceling the first part of the Down Smash, thus suffering greater damage and, sometimes, knockback. Though this is highly effective on Sheik because of the nature of her recovery, it also proves effective against characters like Ganondorf, Captain Falcon, Fox/Falco (against their Forward B's), and anyone else who has a laggy recovery move.
* Against Marth, Roy and many other characters, hitting them with one or two turnips while they are recovering will prevent them from ever making it back--or at least force them to either have to Up B back or sweetspot, which is easily countered by edgehogging and the above tactic.
* Peach cannot edgeguard herself very well.
* Captain Falcon and Ganondorf's Up B's make them go slightly above the ledge even when sweetspotting, though Ganondorf's makes him go higher above the ledge, which allows Peach to Ground Float slightly off the ledge and Down Air their recoveries into, for instance, a Neutral Air (or against Captain Falcon, she can just Down Air, land, float out again and repeat to build up extra damage), wait for them to recover (especially Ganondorf), and then do it again. This requires a bit of timing, though.
* Ice Climbers are a pain to edgeguard if they are both still alive as their Up B (Belay) has ridiculous priority and takes them quite far. Try to turnip them when they are off the ledge and separate them for edgeguarding.  A Popo separated from his Nana off the ledge will often run out to try to save her.  Either bait him into it and edgeguard him from there or keep him occupied at all costs, effectively killing Nana.  When a lone Ice Climber remains, intercept his Forward B's.
* Samus is a bother to edgeguard.  Try to hit her with turnips when she is off the stage to make her go to far away and too low to recover.  Aim for the bombs and not Samus herself.
* Doctor Mario, Mario and Luigi are a bother to edgeguard with Peach as well. Try floating out with aerials, turnipping them without them being able to cape it back, and using the ledgedropped Back Air.
* Jigglypuff cannot be properly edgeguarded by Peach.  The only options are building a pillar of turnips by Up-Throwing them at the edge to try to force her to take the hit from at least one when recovering, baiting her to pound your shield (and then either Neutral Air or Up Smash out of your shield) or try to turnip her (though her Forward B (Pound) will easily deflect them and she can still just Rising Pound if she gets hit by your turnips, so it takes quite a few of them).
* Link can be edgeguarded with ledge-dropped Back Airs (though it's tricky) when he is either DI:'ing toward the stage or Spin Attacking, or by trying to nail him with turnips while he is DI'ing toward the stage to either Up B (Spin Attack) or Hookshot the stage.  The same goes with Young Link.  Mindgaming him into going for a sweetspotted Spin Attack and edgehogging him works, too, as does edgehogging someone hanging from a Hookshot to mindgame him into landing on the stage and getting up to Down Smash them.
* Because of their crappy horizontal recoveries, if they are coming from ledge-level, below or a bit far away, Donkey Kong and Bowser are easily edgehogged. Turnipping them for extra distance is also desirable.
* Pikachu and Pichu are hard to edgeguard unless they are really far away from the ledge.  If they land on the stage after an Up B, they will suffer major lag unless they cancel it by ending the Up B just slightly above the ground.  Use this opportunity to attack them!  Otherwise, the only good tactic is to intercept their Up B's with an Up Smash.
* Peach is one of the worst characters with whom one could edgeguard Yoshi because none of her aerials go through his second jump's stun-invincibility. The best she can do is to try to turnip him and to intercept his second jump.
* Peach can, to a certain extent, use the Sheik-edgeguard against Zelda, but as the latter's Up B (Farore's Wind) makes her go quite a bit further than Sheik, though it has slightly more lag, she is unable to rinse and repeat.  Since Zelda dies easier than Sheik, however, try to punish her Up B early on with a Neutral Air or an Up Air.
* Mr. Game & Watch is another tricky character to edgeguard because his Up B has ridiculous priority, a hitbox which stays out for ages, and is able to take him quite far. Use general edgeguarding strategies against him--in other words, wing it.
* If Ness's PK Thunder is either hit by an attack or absorbed by someone or something--say, a turnip--he will be stuck in his initial PK Thunder animation (where he has his hands on his head) and slowly fall down to the ground.  He also lags a bit afterward when he lands, so capitalize on that flaw.
* Mewtwo's airdodge and Up B are instantaneous and have no lag at all.  He is one of the hardest characters in the game to edgeguard effectively.


=== Vidjo-dropping and Vidjo-canceling ===
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
Peach can appear in one-on-one battles, as an ally, on a team with {{SSBM|Bowser}}, {{SSBM|Mario}}, {{SSBM|Ness}}, or {{SSBM|Zelda}}, or as a metal opponent. Peach is fought on {{SSBM|Battlefield}} when on a team with Bowser or in the metal battle, at [[Onett]] when on a team with Ness, and on [[Temple]] when on a team with Zelda. In other cases, she is fought on either [[Princess Peach's Castle]] or [[Mushroom Kingdom II]]. Unusually, unlike every other ''Mario'' character (including sub-series), Peach does not appear as a giant opponent, making her the only ''Mario'' character overall that is ineligible for this battle type.


It had been known for years that Peach could drop a turnip while floating, maintain her float, throw a turnip as soon as a floated aerial ended, and stop floating but it was not until late 2005 that American Peach [http://www.smashboards.com/member.php?u=5121 Vidjogamer] discovered how this was done.  For this, Australian Peach [http://www.smashboards.com/member.php?u=10203 Quetzalcoatl] named it the Vidjo-cancel and relayed the information to, among others, Swedish Peach [[Yuna]], who coined the term "Vidjo-drop" and explored the use of both.
===In [[Adventure Mode]]===
Peach appears in the second portion of Stage 1 along with Mario or Luigi on Princess Peach's Castle.


In order to understand the Vidjo-drop and the Vidjo-cancel, one must have an understanding of [[Interruptable As Soon As Frames]]. While floating, perform an aerial and then hit either Z during the IASA frames of said aerial to do a Vidjo-drop or A (direction options) for a Vidjo-cancel.
===In [[All-Star Mode]]===
Peach and her allies are fought on Princess Peach's Castle.


Vidjo-dropping will allow the user to do things such as Down-Airing into a Kamikaze Vidjo-drop bomb-drop or turnip-drop into another aerial; likewise, performing a Vidjo-cancel will allow the user to do things such as Neutral-Airing into a turnip throw or Down-Airing into a turnip throw.  (The latter is especially useful if the vegetable in question is a grandfather/stitchface turnip). You can also Down Air while barely hitting the opponent, perform a Vidjo-drop bomb-drop and immediately airdodge to avoid the ensuing explosion (though this technique is easily countered by airdodging by people who often airdodge after a Down Air from Peach in the hopes that she mistimes the follow-up or that they can simply shield it if they are on the ground).
===In [[Event Matches]]===
Peach appears in the following event matches:


The Vidjo-drop and Vidjo-cancel do have their limitations, however. Because of the (nonexistent) amount of stun in Peach's attacks, a Down Air into a Vidjo-cancel or even a Vidjo-drop can be shielded as long as the person hit by the Down Air is not launched off the ground by it--which, unfortunately, requires high percentages. Vidjo-dropping will also allow characters with little stun (all of the [[floaty]] characters) to Neutral Air out of stun or just airdodge.
*'''[[Event 10: All-Star Match 1]]''': Peach is the fourth of five opponents the player must fight in this series of staged battles. The player's character battles her on the [[Princess Peach's Castle]] stage, and their character has 2 stock while Peach has 1. With a timer of four minutes, the player must defeat her and the other four characters one-by-one with the overall time and life the player has: {{SSBM|Mario}}, {{SSBM|Donkey Kong}}, {{SSBM|Bowser}}, and {{SSBM|Yoshi}}.
*'''[[Event 15: Girl Power]]''': Peach is one of the opponents fought along with {{SSBM|Samus}}, and {{SSBM|Zelda}}. The player's character is tiny and must KO all opponents in a two stock battle.
*'''[[Event 19: Peach's Peril]]''': As Mario, the player must prevent Peach from being KOed by Bowser for 1 minute. If Mario or Peach dies, the event results in a failure.
*'''[[Event 25: Gargantuans]]''': A tiny Peach makes a cameo appearance in this event. She is not required to be KO'd to complete the event, though she can be KO'd without penalty.
*'''[[Event 35: Time for a Checkup]]''': As {{SSBM|Luigi}}, the player must KO {{SSBM|Dr. Mario}} and Peach in a 1 stock battle. Peach wears her white alternate costume in this event to emulate the white garb traditionally worn by nurses.
*'''[[Event 38: Super Mario Bros. 2]]''': The player must KO Mario, Luigi, and Peach in a 2 stock battle.


===Ending images===
<center><gallery>
PeachClassicMode.jpg|Classic Mode
PeachAdventureMode.jpg|Adventure Mode
PeachAllStarMode.jpg|All-Star Mode
</gallery></center>


==[[Trophies]]==
In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Peach.


== External Links and Credits ==
{{Trophy/Fighter
|name=Peach
|image=Peach Trophy Melee.png
|mode=Classic
|desc=Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}}
|game=Melee
}}
{{clrl}}


[http://www.ign.com/ IGN, for the Break the Targets pictures]<br>
{{Trophy/Fighter
[http://www.nintendorks.com/ssbmguide/characters/peach.html Nintendorks' Page on Peach (and the picture at the top)]<br>
|name=Peach
[http://folderol.net/HRCguide.php Sskeeto for Home Run Contest strategies]
|image=Peach Trophy (Smash).png
|mode=Adventure
|desc=Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
|gamelist=:B: Toad
:Smash B: Peach Bomber
|game=Melee
}}
{{clrl}}


''Nintendude1189 for 10 Man Melee Strategy''
{{Trophy/Fighter
|name=Peach
|image=Peach Trophy (Smash 2).png
|mode=All Star
|desc=Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
|gamelist=:Up & B: Peach Parasol
:Down & B: Vegetable
|game=Melee
}}
{{clrl}}


== Footnotes ==
==[[Alternate costume (SSBM)#Peach|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Peach Palette (SSBM).png]]
|-
|{{Head|Peach|g=SSBM|s=25px}}
|{{Head|Peach|g=SSBM|s=25px|cl=Yellow}}
|{{Head|Peach|g=SSBM|s=25px|cl=White}}
|{{Head|Peach|g=SSBM|s=25px|cl=Blue}}
|{{Head|Peach|g=SSBM|s=25px|cl=Green}}
|}


In single player modes, by using Peach's UP+B Move, Parasol, at the end of a match will award the player with the "Parasol Finish" bonus (1600pts). This beats "Fighter Stance" (500pts) by 1100 pts.
==Gallery==
<center>
<gallery>
SSBM Peach HQ.jpg|Official artwork of Peach.
SSBMWebsitePeach1.jpg|[[Taunt]]ing next to {{SSBM|Bowser}} and {{SSBM|Mario}} on [[Princess Peach's Castle]].
SSBMWebsitePeach2.jpg|[[Floating]] away from Bowser on [[Great Bay]].
PeachBomberMelee.jpg|Using [[Peach Bomber]] on [[Onett]].
SSBMWebsitePeach4.jpg|Using her [[forward smash]] on {{b|Mushroom Kingdom|Adventure Mode}}.
VeggieMelee.jpg|Using [[Vegetable]] on [[Yoshi's Story]].
SSBMWebsitePeach6.jpg|Using {{b|Toad|move}} on {{SSBM|Samus}}' [[Missile]] on [[Pokémon Stadium]].
BowserClassicMode.jpg|Standing on a ledge on [[Fountain of Dreams]].
MarioAdventureMode.jpg|Taunting next to Mario on Princess Peach's Castle.
DrMarioAdventureMode.jpg|Standing next to {{SSBM|Dr. Mario}} on [[Jungle Japes]].
JigglypuffAdventureMode.jpg|Holding a [[Fire Flower]] with {{SSBM|Jigglypuff}} on [[Green Greens]].
</gallery>
</center>
 
==Trivia==
*When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish [[list of bonuses|bonus]]. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead.
*The animation filenames for Peach's neutral special and down special are swapped, likely indicating that Toad was originally designed as a down special, similar to other counter moves.<ref>https://tcrf.net/Super_Smash_Bros._Melee#Peach</ref>
*Peach and {{SSBM|Donkey Kong}} are the only characters in ''Melee'' who cannot use their down special in the air.
*Peach is the only character in ''Melee'' to be in their own tier (in the PAL version) and also not be ranked first or last.
**Across the whole series, she shares this trait with the {{SSBB|Ice Climbers}} on the NTSC ''Brawl'' tier list and {{SSBB|Diddy Kong}} on the PAL ''Brawl'' tier list, though she is the only one of the three that is not ranked 2nd.
*Peach is the only ''Mario'' character in ''Melee'', including sub-series {{uv|Donkey Kong}} and {{uv|Yoshi}}, that cannot appear as a giant character in Stage 5 of {{SSBM|Classic Mode}}.
*Peach's design in this game, like the rest of the cast, is based on her appearance in the Nintendo 64 era. This is one of two GameCube games to do this, with the other being ''Paper Mario: The Thousand-Year Door''. Her modern design was standardized in ''Mario Party 4'', and has been used in every ''Smash'' game since.
*This marks the only time Peach's Daisy costume is designed to make her look exactly like Daisy, as opposed to simply recoloring her with Daisy's colors, as in ''Brawl'' and ''Smash 4''.
**This makes her the first non-''Pokémon'' playable character to have an alternate costume that changes their appearance completely, rather than simply just the colors of their clothes, although only in this game.
*Peach, {{SSBM|Mario}}, {{SSBM|Yoshi}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the [[character select screen]] match their [[character artwork|official artwork]].
*Peach is the only fighter in ''Melee'' to have new voice clips from an English voice actress. The other fighters with English voices — Mario, {{SSBM|Dr. Mario}}, {{SSBM|Luigi}}, and {{SSBM|Jigglypuff}} — reuse material from previous games.
**While {{SSBM|Fox}} and Falco have new voice clips from English voice actors, these are only used for the [[Star Fox Smash Taunt]] on [[Corneria]] and [[Venom]], and their playable appearances use their Japanese voices instead.
 
==References==
{{reflist}}
 
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1002/index.html Peach's page at Smabura-Ken]
*[[smashwiki:26TP/Peach|Translation]]


{{SSBMCharacters}}
{{SSBMCharacters}}
{{EnemiesAdvSSBM}}
{{Mario universe}}
{{Mario universe}}
[[Category:Characters]]
 
[[Category:Characters (SSBM)]]
[[Category:Peach (SSBM)| ]]
[[Category:Mario universe]]
[[Category:Trophies (SSBM)]]
[[es:Peach (SSBM)]]

Revision as of 22:10, August 13, 2024

This article is about Peach's appearance in Super Smash Bros. Melee. For the character in other contexts, see Princess Peach.
Peach
in Super Smash Bros. Melee
Peach SSBM.jpg
MarioSymbol(preBrawl).svg
Universe Mario
Other playable appearances in Brawl
in SSB4
in Ultimate
Availability Starter
Tier A (7) (North America)
B (6) (Europe)
Peach (SSBM)

Peach (ピーチ, Peach) is a starter character in Super Smash Bros. Melee. Announced at E3 2001, it is her first appearance in the Super Smash Bros. series.

Jen Taylor, who portrayed Peach in Mario Party 3 and Super Mario Advance, reprises her role in Melee with new voice clips.

Currently, Peach is 7th in the A tier in NTSC version and 6th in the PAL version. Peach's float grants her a slew of unique tools in movement and aerial combat. Her ability to stall in place midair grants her the best option coverage in the game with regards to edgeguarding, allowing her to easily react to any opponent’s recovery options. Her float cancel and DJC, combined with her fast aerial attacks, give her a fantastic aerial game and pressuring ability. She also has good chaingrabbing abilities, strong KO moves in her down smash, neutral aerial and forward aerial, and numerous setups to lead into them, which is particularly useful against fastfallers. Her down smash is notorious for its high damage output, capable of dealing over 40 percent in one use if not properly DI’ed, and makes crouch canceling extremely dangerous against her. She is also the owner of Vegetable, one of the best projectiles in the game. Additionally, Peach's recovery is among the best in the game; her float and up special allow her to travel extremely far horizontally, and her Peach Parasol grants her great protection at the ledge due to its large disjointed hitbox.

However, Peach's primary flaw is her slow ground movement and floatiness, which impair her approach, especially on the ground, and she gets easily outmaneuevered by faster characters such as Fox and Captain Falcon. Her lack of disjointed range on most of her attacks results in her getting walled out by characters with large hitboxes, most notoriously against Jigglypuff, who can easily outspace Peach with her back aerial alone. Peach’s light weight and floatiness also makes her more susceptible to KOs, especially on the upper blast lines.

Attributes

Peach does not fall into any specific archetype of a fighting game character; her attributes are quite varied, with average weight, a low falling speed, and among the slowest dashes in the game, alongside a high air speed. These attributes form the crux of Peach's combat: a focus on aerial combat while forgoing most of her ground-based options.

Peach's primary strength is her dominant air game. Despite a poor SHFFL due to a low falling speed and high jumping speed, Peach's unique ability to float gives her an enormous advantage in the air over other characters; in addition to allowing her to easily and effectively pursue characters she has knocked into the air, her midair jump's unusual properties allow her to utilize the Double Jump Cancel, a technique that allows her to quickly perform aerials in rapid succession. Outside of this, Peach's fast neutral and back aerials make them potent out of shield options. As a further benefit from her excellent aerial game, Peach's vegetables can become a powerful approaching technique compounded with her DJC.

As a result of her powerful aerial game, Peach owns among the most powerful, albeit specialized, approaches in the game. Against primarily ground-based opponents with poor aerial games, such as the Ice Climbers or Luigi, Peach can quickly overwhelm such opponents. Her vegetables can also allow her to easily camp against other characters, and due to their propensity to "bounce" upon striking other characters, they can be compounded with her DJC to combo either by themselves or with her aerials.

Regardless of her average grab range, Peach also owns a powerful throwing game. Her up throw can potentially chain throw characters with high falling speed, as well as lead into her other throws. Peach's down throw can also lead to a variety of options for herself, including another throw, a tilt, or a DJCed aerial. In addition, her forward throw and back throw can both be used as KO moves, with the former having the highest knockback for a forward throw in the game and the latter allowing her to easily segue into her powerful edgeguard game.

As a final, powerful benefit for Peach, she also boasts one of the best recoveries in the game. With a high air speed, low falling speed, the ability to float, a long midair jump, the ability to recover with her side special and a long recovery special, Peach is extremely difficult to KO off the edges, even with her below average weight. Her fast neutral, up, and back aerials can also act as deterrents to edgeguarders, while her vegetables, if they are in hand during her recovery, can further aggravate such pursuers. Despite this powerful recovery, Peach's low falling speed and below average weight can also allow her to be easily KO'd via the upper blast line, and vertical finishers can more easily KO Peach than other top tiered characters.

Barring her grab and throw game, however, Peach suffers on the ground. Peach's side and down tilt attacks are slow, though good reads by players can potentially allow for her to use them as combo starters. Peach's smashes also suffer from similar problems, though her down smash can inflict significant damage to opponents and shields, while her up smash can potentially act as a potent KO move. A slow dashing speed (the second lowest in the game) also prevents her from easily pursuing opponents on foot, and her various attributes give her the shortest wavedash in the game, preventing her from taking advantage of wave smashing. Arguably Peach's best attack on the ground takes form of her dash attack; the attack can act as a useful combo starter, but barring this, the use of Peach's ground game for approaching should be avoided by players, and instead, they should be used to either continue combos or to finish them.

Moveset

Peach's aerial attacks.

For a gallery of Peach's hitboxes, see here.

  Name Damage Description
Neutral attack Royal Slap (ロイヤルびんた) / Double Royal Slap (ロイヤル往復びんた, Royal Round-Trip Slap) 3% Slaps the opponent twice. The first hit is usually used to start combos.
2%
Forward tilt Can-Can Kick (カンカンキック) 13%/11%/10% (clean), 6% (late) Does a 180 degree kick. Capable of seriously juggling heavies at low percentages if they lose their second jump. Can KO opponents above 120%.
Up tilt Crown Bash (ヘディングクラウン, Heading Crown) 12% Bashes her head upwards. Does not have much combo potential, but can be followed up by correctly spaced aerials and Peach Parasol. Peach's head is intangible while the hitboxes are out.
Down tilt Elegant Sweep (エレガント足もとすくい, Elegant Foot Sweep) 12% Sweeps the ground with her arm and hand. It meteor smashes if the opponent hits her forearm and not her hand. The meteor smash is usually used over the ledge against aerial or recovering opponents. The meteor can KO grounded opponents under 150%. This meteor smash is moderately difficult to land on aerial opponents because of its small hitbox and can only be used effectively over a ledge to KO. Whether this attack is sweetspotted or sourspotted on grounded opponents, it has good combo potential, as it can set up floating aerial strings.
Dash attack Lady Push (レディープッシュ) 12%/9% (clean), 8%/7% (late) Called "the push" by most competitive players, the attack makes Peach lunge forward and split her hands apart. Good for juggling opponents at low damage percentages, and makes for a fantastic combo starter, as it can be follow up by all her aerials, up tilt, and even Peach Parasol for flashy plays. It can also set up her up throw chain grab. Overall, an integral move in Peach's competitive metagame.
Forward smash Peach Swing (ピーチスマッシュ, Peach Smash) Golf club: 17%/13%
Frying Pan: 17%/15%
Tennis Racket: 12%
Swings one of the following. Damage and knockback vary with each weapon, though all three possess very low knockback.
  • Golf club - Sweetspot at tip is somewhat powerful, KOing at 130% if fully charged. Sourspot, however, will not KO until over 200% regardless of charge. Good for edgeguarding.
  • Frying pan - Strongest of the three, KOing at about 120%. Sends opponents upwards. Sweetspot is the head of the frying pan.
  • Tennis racket - Weakest of the three, uncharged hit does not KO until ridiculously high percentages. Good for edgeguarding.
Up smash Pirouette (オルゴールダンス, Orgel Dance) 8% (sides), 15% (hand), 19% (arm) Twirls around with arm raised upwards. If sweetspotted (located on her shoulder) the attack sends opponent upward with high vertical knockback. If sourspotted (the strong sourspot is located on her hand, the weak sourspots are located on Peach's sides), the attack will either have weak vertical knockback or moderately powerful knockback (capable of KO'ing around 110%-120%). When sweetspotted, this move can KO opponents at around 73% when fully charged. When sourspotted, it can combo into an aerial attack against fastfallers at high percentages. Both of Peach's arms and hand are intangible while the hitboxes are active.
Down smash Double-Edged Gown (ドレスエッジ, Dress Edge) 12%/14% (5 hits) (12%-70% total) Does an anticlockwise tornado spin on her left foot, hitting multiple times. This move has extremely high horizontal knockback if it is fully charged and multiple hits land. If the opponent is above 100% it has moderate horizontal knockback scaling since it deals only one hit on opponent, but it can KO at high percentage if first hit landed. Deals more damage if the opponent attempts to crouch cancel or two metal opponents is very close to Peach. Multiple hits are semi-spikes. Most damaging move in Melee. Can be used to shield stab opponents. When fully charged and multiple hits land, this move can KO opponents at low percentage under 20% due to the very powerful semi-spike.
Neutral aerial Princess Twirl (ピーチスピン, Peach Spin) 14% (clean), 9% (late body), 10% (late arms) Twirls in the air. Can KO at high percentage. Good OoS option because of its speed (frame 3).
Forward aerial Crown Smack (クラウンナックル, Crown Knuckle) 15% Bashes her crown in front of her for huge knockback. It is arguably her best aerial for KOing. If spaced correctly, a float canceled, falling fair can combo into a dash attack.
Back aerial Flying Hip (スカイヒップ, Sky Hip) 14% (clean), 10% (late) Sticks out her rear backwards for good knockback, with the hitbox centralized around her pelvis. Has passable power for it to be a finisher. Good OoS option.
Up aerial Floating High Kick (ギリギリハイキック, Last-Minute High Kick) 11% (body), 12% (leg), 14% (foot) A quick kick at an upwards angle. Can KO opponents at above 110%.
Down aerial Stiletto Kick (スーパーピストンキック, Super Piston Kick) 3% (hits 1-4) Kicks downward four times. Good combo starter but deals low damage and produces barely any knockback. This attack's hitboxes push the opponent upward and can easily set up a KO from a neutral aerial, forward aerial, or back aerial depending opponent's DI.
Grab Grab (つかみ)
Pummel Heel Stomp (ヒールスタンプ, Heel Stamp) 3% Stomps opponent with her left foot.
Forward throw Royal Slap (ロイヤルびんた飛ばし, Royal Slap Launch) 2% (hit 1), 8% (throw) Slaps the foe in front of her for very good knockback. Strongest forward throw in the game.
Back throw Iron Hip (アイアンヒップ) 2% (hit 1), 9% (throw) Puts opponent behind her and hits them with her rear. The throw can KO opponents above 170% if used near the edge.
Up throw Gut Punch (ハンドトス, Hand Toss) 2% (hit 1), 6% (throw) Puts opponent above her, and volleys them upward. Can chaingrab characters with moderate to floaty falling speeds at 0%. Fast-fallers must be around 40% damage in order to chain grab this way. She can finish with an up smash or an aerial.
Down throw The Royal Treatment (ピーチドロップ, Peach Drop) 0% (hit 1), 7% (throw) Puts opponent down and sits on them. Can chaingrab floaty characters, heavyweights and fast-fallers at high percentages. It can lead into her forward tilt depending on character's weight, fall speed, and DI.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% (front hit), 8%/6% (back hit legs/body) Performs a sweep kick while getting up.
Floor attack (back)
Floor getups (back)
  6% Performs a sweep kick while getting up.
Edge attack (fast)
Edge getups (fast)
  6% Launches herself onto the stage, rear-first.
Edge attack (slow)
Edge getups (slow)
  10% (feet), 8% (body) Slowly gets up and swirls her foot in a 360° motion in front of herself, similar to Mario's down smash, only much weaker and less range.
Neutral special Toad 3% (hits 1-7) Holds a Toad in front of herself, being a counterattack. When an attack hits Toad, he will fire spores at the opponent, with the spores having the same knockback regardless of the attack countered. The spores themselves can be absorbed. Compared to moves such as Fox's Reflector and Marth's Counter, it is somewhat laggy.
Side special Peach Bomber 16% (normal), 18% (smash attack) Lunges forward, hitting opponents with her rear. If Peach hits opponent, it will produce an explosion and knock them away. When inputted as a smash attack, the move deals more damage and knockback.
Up special Peach Parasol 5% (hit 1), 1% (hits 2-11), 3% (parasol) Jumps upward while holding her parasol, a recovery move. Her parasol allows her to descend very slowly (similarly to the Parasol item), and it is possible to put the parasol down at any time to fast fall - it is even possible to put the parasol back up. The parasol itself does slash damage. Can be used as a followup to an up tilt and dash attack. The parasol itself can damage opponents during Peach's descent.
Down special Vegetable Varies Pulls out a vegetable, which can be used as a projectile.
Vegetable damage data
Face Damage Pull rate
Smiley 1-9% 59.87%
Bored 1-9% 10.26%
Sleepy 1-9% 8.55%
Shocked 1-9% 5.13%
Laughing 1-9% 5.13%
Wink 5-13% 6.84%
Dot-Eyes 11-19% 1.71%
Stitch-Face 29-37% 1.71%
Mr. Saturn 0.39%
Bob-omb 0.26%
Beam Sword 0.13%

Stats

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs double jump height
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 90 1.2 – Initial dash
1.3 – Run
0.85 0.1 0.005 1.1 0.01 – Base
0.06 – Additional
0.08 1.5 – Base
2Fast-fall
5 31.36 - Base
16.8 - Short hop
?

Announcer call

Taunt

  • Performs a spin, then poses and winks, saying "Sweet!"
Peach-Taunt-SSBM.gif

Idle poses

Note: According to the debug menu in Melee, Peach will always perform the idle pose listed first, then will randomly perform any of the idles poses listed below.

  • Looks over both her shoulders and rubs something off her dress.
  • Raises her arms up and stretches.
  • Looks at her hands.
  • Brushes her hair. (Will always perform this idle pose when holding a small item (Capsules, Poké Balls, etc.))
Peach Idle Pose Melee 1.gif Peach Idle Pose Melee 2.gif Peach Idle Pose Melee 3.gif Peach Idle Pose Melee 4.gif

Crowd cheer

English Japanese
Cheer
Description Go-Peach! Pea-chy!
Pitch Group chant Male

Victory poses

An orchestrated cover of the iconic "Level Completed" music from Super Mario Bros.
  • Turns around and waves to the screen while winking.
  • Looks up towards her right and says, "Oh, did I win?"
  • Holds her hand out, then says, "This is fun!"
Peach-Victory1-SSBM.gif Peach-Victory2-SSBM.gif Peach-Victory3-SSBM.gif

In competitive play

Most historically significant players

See also: Category:Peach players (SSBM)
  • Sweden Armada - One of the Five Gods, and widely recognized as the undisputed best Peach player of all time. Armada was known for his unforgiving punish and edgeguarding game, and for holding positive matchups against almost every other top player despite Peach's relative position on the tier list. Armada is also the only Peach player to have achieved a #1 world ranking, and established themselves as a consistent favorite to win majors.
  • USA Bladewise - A Washington Peach main best known for his experience in the Captain Falcon matchup (popularizing the use of an air dodge to escape his down throw-to-knee combo), and for defeating Mang0 at Rule 6: NorCal Regional in 2012.
  • USA Cort - A Connecticut Peach who achieved multiple top eight placings while active from 2006 to 2009, including 4th at Super Champ Combo and 4th at Pound 3, defeating players such as Azen.
  • USA Kalamazhu - A Peach player originally from Michigan known in particular for his 9th place run at The Big House 4, where he defeated Lucky, as well as other top Peach players, including MacD and VaNz; he also placed 7th at GENESIS 8 in 2022.
  • USA lloD - Considered the best Peach main in the post COVID-19 era. His 11th place ranking on the SSBMRank 2022 marks the highest ranking for a Peach main other than Armada. In 2022, he notably defeated Leffen, a player known for his prowess in the Peach matchup, as well as #1 ranked Zain. He also has four online set wins vs. Hungrybox.
  • USA MacD - While active, was recognized as the second best Peach main behind Armada, ranked as high as 15th on the SSBMRank 2015, with a notable win over Mang0 at HTC Throwdown. MacD was known for his heavy usage of down smash.
  • Japan Mikael - Known as one of the best players in Japan during Melee's early years (placing 5th at Jack Garden Tournament), and for his matches with Ken in 2006.
  • USA Mike G - Often credited as one of the inventors of the Peach metagame,[1] Mike G was known for his highly aggressive, combo-based style of play. His best placings included 5th at MOAST 3 and 4th at BOMB 4.
  • USA Polish - A top Peach main in the post COVID-19 era, ranking 23rd in 2022, notably defeating Cody Schwab at Tipped Off 14: Resurgence. They also defeated Hungrybox twice in late 2021, becoming the first Peach to defeat Hungrybox in an offline tournament set since his rise to dominance.
  • USA Sastopher - Known for achieving some of the best Peach results during Melee's early years, including 4th at Tournament Go 6 and 2nd at MELEE-FC3; he defeated Ken at both tournaments, becoming one of the first competitors to set off of the best player of the era.
  • Spain Trif - A Peach main recognized as one of the best players in Europe since 2014. Despite competing in North America less frequently, Trif became the third Peach main (along with Armada, MacD, and lloD) to place top 20 on an annual global rankings, earning 16th on the MPGR 2019 (after defeating Mew2King at GENESIS 6).
  • USA VaNz - Known as one of the best Peach players in the United States during his prime from 2009 to 2012. His 7th place finish at Pound V marked the highest placing at a supermajor for a non-Armada Peach main during the era of the Five Gods; he also notably took a game off of Hungrybox at Apex 2010.
  • USA Vidjogamer - Ranked 10th on the 2006 Smash Panel Power Rankings (the highest ranked Peach player), with notable results including 3rd at MELEE-FC6. Vidjogamer is also the namesake of Vidjo-dropping and Vidjo-canceling, two advanced techniques using Peach's Turnips.
  • USA Wife - While better known as a commentator and for his involvement in The Smash Brothers, Wife first gained recognition as a top Peach player in the United States, with strong results including 7th at MLG Atlanta 2005, 9th at MLG Chicago 2006, and 9th at MLG Dallas 2006. With Husband, he also formed a part of The Newlyweds, one of the most well-known doubles teams of the era.

Tier placement and history

Due to Peach's great aerial potential and combo ability, she has been a character consistently ranking in the top tiers of the Melee tier list. However, she has generally been regarded as below the other top tiers in terms of tournament viability, due to her slow movement speed and floatiness. During the 2000s, several Peach players, including Sastopher, Cort, and DoH, were able to defeat top players and frequently, albeit inconsistently, place in the top eight at majors. However, Peach's tournament representation truly shined during Armada's reign of dominance from 2009 to 2013, where he placed 1st or 2nd at nearly every tournament he entered in the United States, defeating North America's top players with Peach.

However, Peach's tournament viability has always been held back by her extremely unfavorable matchup against Jigglypuff. Armada was unable to take a single game off of Hungrybox's Jigglypuff with Peach from 2009 to 2013, despite being considered a more skilled player at the time. He eventually gave up using Peach to try defeating Hungrybox, and switched to counterpicks such as Young Link and Fox, with which he had much greater success. He also brought out the Fox counterpick against other players, such as fellow Swedish player Leffen, whom he found it increasingly difficult to defeat with Peach. It is generally acknowledged that Peach's tournament success was largely due to Armada's incredible abilities as a player, rather than Peach being better than the other top tiers. This is supported by the fact that only a handful of other Peach players have been able to consistently place in the top sixteen of majors during the modern era. Following Armada's retirement from competing in 2018, Peach's representation in tournaments dropped significantly.

Today, Peach is generally considered among the least viable of the top tier characters, and is often seen as having the worst matchup spread among all the top tiers. Her lopsided matchup vs. Jigglypuff is considered the single hardest counter among any of the top tier matchups, and she is seen as clearly losing every other top tier matchup (with the exception of Falco). As a result of this perception, she has dropped to 7th on the thirteenth and latest tier list, at the bottom of A tier.

PAL viability

Peach did not receive any changes from NTSC to PAL, but several characters that would years later be placed higher than her on the tier list did; Fox now has a harder time KOing Peach and gets edgeguarded much more easily, Sheik has no guaranteed followups with her down throw and relies more heavily on zoning, and Marth has slightly lower air speed and weight, improving Peach's chances in those matchups. Peach is still ranked 6th in the PAL tier list, but is notably placed in her own tier at B, where most European players can see a noticeable difference in viability between Sheik, Peach, and Captain Falcon.

In 1-P Mode

In Classic Mode

Peach can appear in one-on-one battles, as an ally, on a team with Bowser, Mario, Ness, or Zelda, or as a metal opponent. Peach is fought on Battlefield when on a team with Bowser or in the metal battle, at Onett when on a team with Ness, and on Temple when on a team with Zelda. In other cases, she is fought on either Princess Peach's Castle or Mushroom Kingdom II. Unusually, unlike every other Mario character (including sub-series), Peach does not appear as a giant opponent, making her the only Mario character overall that is ineligible for this battle type.

In Adventure Mode

Peach appears in the second portion of Stage 1 along with Mario or Luigi on Princess Peach's Castle.

In All-Star Mode

Peach and her allies are fought on Princess Peach's Castle.

In Event Matches

Peach appears in the following event matches:

  • Event 10: All-Star Match 1: Peach is the fourth of five opponents the player must fight in this series of staged battles. The player's character battles her on the Princess Peach's Castle stage, and their character has 2 stock while Peach has 1. With a timer of four minutes, the player must defeat her and the other four characters one-by-one with the overall time and life the player has: Mario, Donkey Kong, Bowser, and Yoshi.
  • Event 15: Girl Power: Peach is one of the opponents fought along with Samus, and Zelda. The player's character is tiny and must KO all opponents in a two stock battle.
  • Event 19: Peach's Peril: As Mario, the player must prevent Peach from being KOed by Bowser for 1 minute. If Mario or Peach dies, the event results in a failure.
  • Event 25: Gargantuans: A tiny Peach makes a cameo appearance in this event. She is not required to be KO'd to complete the event, though she can be KO'd without penalty.
  • Event 35: Time for a Checkup: As Luigi, the player must KO Dr. Mario and Peach in a 1 stock battle. Peach wears her white alternate costume in this event to emulate the white garb traditionally worn by nurses.
  • Event 38: Super Mario Bros. 2: The player must KO Mario, Luigi, and Peach in a 2 stock battle.

Ending images

Trophies

In addition to the normal trophy about Peach as a character, there are two trophies about her as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Peach.

Classic Mode trophy
Peach
Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser.
Super Mario Bros. (10/85)
Adventure Mode [Smash] trophy
Peach [Smash]
Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win.
B: Toad
Smash B: Peach Bomber
All-Star Mode [Smash] trophy
Peach [Smash]
Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously.
Up & B: Peach Parasol
Down & B: Vegetable

Alternate costumes

Peach Palette (SSBM).png
Peach (SSBM) Peach (SSBM) Peach (SSBM) Peach (SSBM) Peach (SSBM)

Gallery

Trivia

  • When Peach uses Peach Parasol at the end of the match, she will be rewarded with the Parasol Finish bonus. In addition, if she uses it with the Parasol item, her up special animation will remain the same, but with the Parasol in her hands instead.
  • The animation filenames for Peach's neutral special and down special are swapped, likely indicating that Toad was originally designed as a down special, similar to other counter moves.[2]
  • Peach and Donkey Kong are the only characters in Melee who cannot use their down special in the air.
  • Peach is the only character in Melee to be in their own tier (in the PAL version) and also not be ranked first or last.
    • Across the whole series, she shares this trait with the Ice Climbers on the NTSC Brawl tier list and Diddy Kong on the PAL Brawl tier list, though she is the only one of the three that is not ranked 2nd.
  • Peach is the only Mario character in Melee, including sub-series Donkey Kong and Yoshi, that cannot appear as a giant character in Stage 5 of Classic Mode.
  • Peach's design in this game, like the rest of the cast, is based on her appearance in the Nintendo 64 era. This is one of two GameCube games to do this, with the other being Paper Mario: The Thousand-Year Door. Her modern design was standardized in Mario Party 4, and has been used in every Smash game since.
  • This marks the only time Peach's Daisy costume is designed to make her look exactly like Daisy, as opposed to simply recoloring her with Daisy's colors, as in Brawl and Smash 4.
    • This makes her the first non-Pokémon playable character to have an alternate costume that changes their appearance completely, rather than simply just the colors of their clothes, although only in this game.
  • Peach, Mario, Yoshi, Young Link, Kirby, Falco, and Pikachu are the only characters whose portraits on the character select screen match their official artwork.
  • Peach is the only fighter in Melee to have new voice clips from an English voice actress. The other fighters with English voices — Mario, Dr. Mario, Luigi, and Jigglypuff — reuse material from previous games.
    • While Fox and Falco have new voice clips from English voice actors, these are only used for the Star Fox Smash Taunt on Corneria and Venom, and their playable appearances use their Japanese voices instead.

References

External links