Dark Samus (SSBU)/Neutral attack: Difference between revisions
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[[Category:Dark Samus (SSBU)]] | [[Category:Dark Samus (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 00:05, August 11, 2024
Overview[edit]
Dark Samus's neutral attacks consist of a straight jab followed by downward arm cannon swing. It does 11% in total. The hits are notorious for not connecting together to the point of the game itself mentioning it in a tip about Samus, the character she echoes, saying "Foes can often put up their shields in between the first and second hits of this combo. It's safer to just hit with the first attack and then flee."
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 3-4 |
---|---|
Jab 2 | 20-23 |
Interruptible | 18, 44 |
Animation lengths | 34, 60 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|