Mii Gunner (SSBU)/Neutral attack: Difference between revisions
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*[[Mii Gunner (SSBU)/Neutral attack/Hit 2]] | *[[Mii Gunner (SSBU)/Neutral attack/Hit 2]] | ||
*[[Mii Gunner (SSBU)/Neutral attack/Hit 3]] | *[[Mii Gunner (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|5-6 | |||
|- | |||
!Jab 2 | |||
|7-8 | |||
|- | |||
!Jab 3 | |||
|23-24, 29-30 | |||
|- | |||
!Interruptible | |||
|26, 33, 55 | |||
|- | |||
!Animation lengths | |||
|34, 46, 76 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=42}} | |||
|- | |||
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | |||
{{FrameStrip|t=Blank|c=30}} | |||
|- | |||
{{FrameStrip|t=Blank|c=17|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=5|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=22}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMiiGunner|g=SSBU}} | {{MvSubNavMiiGunner|g=SSBU}} | ||
[[Category:Mii Gunner (SSBU)]] | [[Category:Mii Gunner (SSBU)]] | ||
[[Category:Neutral attacks (SSBU]] |
Revision as of 23:50, August 10, 2024
Overview
Mii Gunner's neutral attack consists of a jab, a kick and ends with a cannon jab and blast. It deals 9.0% in total. For the technical data of each individual hit, see:
- Mii Gunner (SSBU)/Neutral attack/Hit 1
- Mii Gunner (SSBU)/Neutral attack/Hit 2
- Mii Gunner (SSBU)/Neutral attack/Hit 3
Quickest loop
Jab 1 | 5-6 |
---|---|
Jab 2 | 7-8 |
Jab 3 | 23-24, 29-30 |
Interruptible | 26, 33, 55 |
Animation lengths | 34, 46, 76 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|