Mario (SSBU)/Neutral attack: Difference between revisions
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*[[Mario (SSBU)/Neutral attack/Hit 2]] | *[[Mario (SSBU)/Neutral attack/Hit 2]] | ||
*[[Mario (SSBU)/Neutral attack/Hit 3]] | *[[Mario (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|2-3 | |||
|- | |||
!Jab 2 | |||
|6-7 | |||
|- | |||
!Jab 3 | |||
|12-13 | |||
|- | |||
!Interruptible | |||
|20, 26, 43 | |||
|- | |||
!Animation lengths | |||
|31, 29, 48 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
{{FrameStrip|t=Blank|c=4|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | |||
{{FrameStrip|t=Blank|c=19}} | |||
|- | |||
{{FrameStrip|t=Blank|c=9|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=6}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 23:43, August 10, 2024
Overview[edit]
Mario's neutral attacks consist of 2 jabs and a kick. It comes from the same combo in Super Mario 64. It does 7.9% in total.
For the technical data of each individual hit, see:
- Mario (SSBU)/Neutral attack/Hit 1
- Mario (SSBU)/Neutral attack/Hit 2
- Mario (SSBU)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Jab 2 | 6-7 |
Jab 3 | 12-13 |
Interruptible | 20, 26, 43 |
Animation lengths | 31, 29, 48 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|