Ryu (SSB4)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:RyuFTiltTappedSSB4.gif|thumb|270px|Hitbox visualization showing Ryu's tapped forward tilt.]] | |||
[[File:RyuFTiltHeldSSB4.gif|thumb|270px|Hitbox visualization showing Ryu's held forward tilt.]] | |||
==Overview== | ==Overview== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |41 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c= | {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=30}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Held=== | ===Held=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Hit 1 | !Hit 1 | ||
| | |13 | ||
|- | |- | ||
!Hit 2 | !Hit 2 | ||
| | |15-16 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 201: | Line 203: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=25}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|interruptible=y}} |
Latest revision as of 11:37, June 21, 2024
Overview[edit]
Tapped[edit]
If the attack button is pressed only lightly, Ryu will perform a weak round kick ahead. While it is a valid out-of-shield option, Ryu's wide variety of other options make his tapped forward tilt see less usage in this capacity.
Held[edit]
Holding the attack button instead of tapping unleashes his Collarbone Breaker, a two-hit overhand punch originating in Super Street Fighter II Turbo. Although it comes out a bit slower than its tapped companion, it offers one quality that no other forward tilt in the game can, namely, impressive shield damage. Collarbone Breaker can shatter an opponent's shield at around 75% strength, establishing it as an important tool against a combatant unafraid to use their shield in excess.
Hitboxes[edit]
Tapped[edit]
Held[edit]
Timing[edit]
Tapped[edit]
Leg intangible | 6-11 |
---|---|
Hitboxes | 8-11 |
Interruptible | 28 |
Animation length | 41 |
Held[edit]
Hit 1 | 13 |
---|---|
Hit 2 | 15-16 |
Interruptible | 35 |
Animation length | 59 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|