Smash Remix: Difference between revisions
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==Stages== | ==Stages== | ||
As of version 1.5.0, ''Smash Remix'' features 85 slots for stages | As of version 1.5.0, ''Smash Remix'' features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning [[stage hazard]]s or platform movement off. | ||
All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. | All nine of the original stages are included, along with new Omega and [[Dream Land]] variations for each one. Unlike [[Ω form]] and [[Battlefield form]] stages in the official titles, the [[stage hazard]] of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 [[Final Destination]], owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official ''Smash'' series, while others are entirely original and many come from series that are not represented in ''Remix'' by a playable character. Some of the stages originating from official ''Smash'' games (such as [[Green Hill Zone]]) feature similar aesthetics but significantly altered layouts, while others like Corneria City ([[Lylat Cruise]]) significantly change the aesthetics but keep the same layout as the original. | ||
Several stages have special callbacks to their sources. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage. | Several stages have special callbacks to their sources in their presentation. On the ''Mario Kart'' stages, the Countdown sound effect from ''Mario Kart 64'' will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of ''Dragon King: The Fighting Game'', while the ''Pokémon Stadium'' stages feature battle commentary from the announcer of ''Pokémon Stadium'' (voiced by {{s|bulbapedia|Ted Lewis}} through re-purposed voice clips); both features can also be optionally enabled on any stage. | ||
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of ''Smash Remix'', with three new stages taking their place while retaining the layouts of the cut stages: | Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of ''Smash Remix'', with three new stages taking their place while retaining the layouts of the cut stages: | ||
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*The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0. | *The [[Battlefield (SSBU)|Battlefield]] from ''Ultimate'' was replaced with an original Battlefield design inspired by the North American commercial for ''Super Smash Bros.'' in version 1.5.0. | ||
Stages that come with Omega, Dream Land, and Remix variations | Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript <sup>Ω</sup> (Omega), <sup>δ</sup> (Delta), and <sup>ρ</sup> (Rho) respectively. | ||
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | {|class="wikitable" style="text-align:center;margin:1em auto 1em auto;" | ||
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*{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | *{{gameIcon|ssbb}} Corneria City ([[Lylat Cruise]], with a background similar to Corneria but no tilting) | ||
*{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations) | *{{gameIcon|ssbb}} [[Pokémon Stadium 2]] (Remix variant for Pokémon Stadium. No transformations) | ||
*{{gameIcon|ssbb}} [[Castle Siege]] ( | *{{gameIcon|ssbb}} [[Castle Siege]] (First section only, with no transformations) | ||
*{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations) | *{{gameIcon|ssbb}} [[Flat Zone 2]] (Remix variant for Flat Zone. "Fire" only, no transformations) | ||
*{{gameIcon|ssbb}} [[WarioWare, Inc.]] ( | *{{gameIcon|ssbb}} [[WarioWare, Inc.]] (No microgames) | ||
*{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix version features three platforms) | *{{gameIcon|ssbb}} [[Smashville]] <sup>ρ</sup> (Remix version features three platforms) | ||
*{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup> | *{{gameIcon|ssb4-3ds}} [[Mute City SNES]] <sup>δ</sup> | ||
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*First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix versions are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown) | *First Destination<sup>ρ</sup> (The desk belonging to {{SSB|Master Hand}}, seen in the opening and ending cutscenes of ''Super Smash Bros.'' Remix versions are the [[Peach's Castle]]-like stage it becomes in the opening and Showdown) | ||
*Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other) | *Showdown (Remix variant for First Destination, based on the grassy area in the opening cutscene where Mario and Kirby confront each other) | ||
*[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> ( | *[[mariowiki:Cool, Cool Mountain|Cool Cool Mountain]]<sup>δρ</sup> (From ''Super Mario 64''. The only stage in the game with [[slippery]] platforms, with asymmetrical layout and a hole in the center. Remix version features main platform with angles on either side and two platforms above) | ||
*Dr. Mario (From ''Dr. Mario'' | *Dr. Mario (From ''Dr. Mario''. A simple stage with two platforms, taking place in a doctor's office) | ||
*[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] ( | *[[mariowiki:Bowser in the Dark_World|Bowser's Stadium]] (From ''Super Mario 64''. features the bombs from the original game as hazards) | ||
*{{iw|mariowiki|Goomba Road}} (From ''Paper Mario'' | *{{iw|mariowiki|Goomba Road}} (From ''Paper Mario''. Vertically flipped Battlefield layout) | ||
*[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG'' | *[[mariowiki:Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Keep]] (From ''Super Mario RPG''. Has platforms that extend and retract from the background) | ||
*{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2'' | *{{iw|mariowiki|Pirate Land}} (From ''Mario Party 2''. Has a pirate ship in the distance which shoots cannonballs at Happening Spaces) | ||
*[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64'' | *[[mariowiki:N64 Rainbow Road|Rainbow Road]] (From ''Mario Kart 64''. Features a similar travelling stage concept to ''for Nintendo 3DS'' [[Rainbow Road]], with Chain Comps that can attack players) | ||
*[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64'' | *[[mariowiki:N64 Toad's Turnpike|Toad's Turnpike]] (From ''Mario Kart 64''. Layout resembles the "Traffic Jam" stages from ''Slap City'' and ''Nickelodeon All-Star Brawl'', with added signs as hazards) | ||
*{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64'' | *{{iw|mariowiki|Big Boo's Haunt}} (From ''Super Mario 64''. Features two asymmetrical platforms above the stage and two soft platforms that occasionally rise up on the sides) | ||
*{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing'' | *{{iw|mariowiki|Frosty Village}} (From ''Diddy Kong Racing''. Has a steep step in the middle) | ||
*[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time'' | *[[zeldawiki:Great Deku Tree|Deku Tree]]<sup>δ</sup> (From ''The Legend of Zelda: Ocarina of Time''. Has a wall, hollow tree stump, and small puddle) | ||
*[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time'' | *[[zeldawiki:Ganon's Castle|Ganon's Tower]] (From ''The Legend of Zelda: Ocarina of Time''. Kalos-esque layout, but much larger) | ||
*[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, asymmetrical and vertically flipped Battlefield clone) | *[[Gerudo Valley]] (From ''The Legend of Zelda: Ocarina of Time''. Different layout than ''Smash 4'' version, being an asymmetrical and vertically flipped Battlefield clone) | ||
*{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> ( | *{{iw|zeldawiki|Tal Tal Heights}}<sup>ρ</sup> (From ''The Legend of Zelda: Link's Awakening''. Uses the layout of the cut [[Skyloft]] stage. Remix version turns main platform to [[semisoft platform]]) | ||
*{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid'' | *{{iw|metroidwiki|Crateria}}<sup>δ</sup> (From ''Super Metroid''. Has a vertically moving platform on the left and hard wall on the right) | ||
*Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version with two sloped platforms. Remix version is ''Brawl'' layout) | *Norfair<sup>ρ</sup> (Different layout than ''Brawl'' version, with two sloped platforms. Remix version is ''Brawl'' layout) | ||
*{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', | *{{iw|wikirby|Mt. Dedede}} (From ''Kirby's Dream Land''. Different layout than the Mt. Dedede portion of [[Dream Land GB]] from ''for Nintendo 3DS'', with a very loose resemblance to [[Boxing Ring]]) | ||
*{{iw|bulbapedia|Gym Leader Castle}} ( | *{{iw|bulbapedia|Gym Leader Castle}} (From ''Pokémon Stadium''. Uses the layout of the cut [[Kalos Pokémon League]] stage.) | ||
*[[New Pork City]] ( | *[[New Pork City]] (Different layout than ''Brawl'' version, instead being based on that of the Fire Capital from ''Rivals of Aether''. The entrance of the {{s|wikibound|Empire Porky Building}} appears in the background) | ||
*{{iw|wikibound|Osohe Castle}} (From ''Mother 3'' | *{{iw|wikibound|Osohe Castle}} (From ''Mother 3''. Has walls to the left and right that extend above the blast zone and a rock in front of the entrance) | ||
*{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land'' | *{{iw|mariowiki|Kitchen Island}} (From ''Super Mario Land 3: Wario Land''. Has a vertically moving platform on each side) | ||
*[[Green Hill Zone]] (Different layout than ''Brawl'' version, | *[[Green Hill Zone]] (Different layout than ''Brawl'' version, instead using the ''Project M'' layout) | ||
*[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2'' | *[https://info.sonicretro.org/Casino_Night_Zone Casino Night Zone] (From ''Sonic the Hedgehog 2''. Has pinball slingshots that damage fighters) | ||
*[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD'' | *[https://info.sonicretro.org/Metallic_Madness Metallic Madness] (From ''Sonic CD''. Has pistons that go up and down to serve as walls and the occasional [https://info.sonicretro.org/Poh-Bee Poh-Bee] enemy that shrinks fighters) | ||
*[[Dracula's Castle]]<sup>ρ</sup> (Different layout than | *[[Dracula's Castle]]<sup>ρ</sup> (Different layout than ''Ultimate'' version, resembling Temple. Remix version is the [https://castlevania.fandom.com/wiki/Reverse_Castle Reverse Castle] from ''Castlevania: Symphony of the Night'', with the same layout but upside down) | ||
*[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie'' | *[https://banjokazooiewiki.com/wiki/Mad_Monster_Mansion Mad Monster Mansion] (From ''Banjo-Kazooie''. Has solid lower floor and soft upper floor with a pillar in the middle like Princess Peach's Castle) | ||
*[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day'' | *[https://conker.fandom.com/wiki/Windy Windy] (From ''Conker's Bad Fur Day''. Has a wall on the left and a windmill akin to that on [[Windy Hill Zone]] to the right) | ||
*[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers'' | *[https://mischiefmakers.fandom.com/wiki/Planet_Clancer Planet Clancer] (From ''Mischief Makers''. Has a moving platform lower than the stage center that sometimes comes out on both sides of it) | ||
*[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon'' | *[https://goemon.fandom.com/wiki/Oedo_Town Edo Town] (From ''Mystical Ninja Starring Goemon''. Has a wall in the top middle) | ||
*{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night | *{{Sm|Fray}}'s Stage<sup>δ</sup> (Dream Land reskin, with original theme. Dream Land variant is the same stage at night) | ||
*N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}}) | *N64 (A tranquil and open-air stage consisting of platforms surrounding the Nintendo 64 logo, based on the startup animation of the {{iw|wikipedia|64DD}}) | ||
*Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix version is only the Muda Kingdom section) | *Game Boy Land<sup>ρ</sup> (A stage that transitions, similarly to [[Dream Land GB]], between locations from various Game Boy games: {{iw|mariowiki|Muda Kingdom}} from ''Super Mario Land'', {{iw|wikirby|Bubbly Clouds}} from ''Kirby's Dream Land'', {{iw|bulbapedia|Vermilion City}} from ''Pokèmon Red/Blue'', {{iw|mariowiki|Course No.02}} from ''Wario Land'', and {{iw|zeldawiki|Mabe Village}} from ''The Legend of Zelda: Link's Awakening''. Remix version is only the Muda Kingdom section) | ||
*Smashketball (Based on ''NBA Jam''. | *Smashketball (Based on ''NBA Jam''. A basketball court with [[Barrel Cannon]]s at either side, mimicking a common activity with [[Stage Builder]] among fans) | ||
*[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven'' | *[https://rivals-of-aether.fandom.com/wiki/Tower_of_Heaven Tower of Heaven] (From ''Tower of Heaven''. Uses the basic form layout of the crossover stage from ''Rivals of Aether'') | ||
*[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes'' | *[https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes_stages#River Glacial River]<sup>ρ</sup> (From ''Marvel Vs. Capcom 2: New Age of Heroes''. Hazards-off Smashville layout with a slope a la [[Yoshi's Island (Brawl)]]. Remix version removes slopes) | ||
* | *]https://perfectdark.fandom.com/wiki/Lucerne_Tower dataDyne Central] (From ''Perfect Dark''. Has a flying car that appears above as a ceiling) | ||
*[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini'' | *[https://jetforcegemini.fandom.com/wiki/Rith_Essa Rith Essa] (From ''Jet Force Gemini''. Has gaps in the middle and walls to the left and right) | ||
*Twilight City (From ''[[Wave Race|Wave Race 64]]'' | *Twilight City (From ''[[Wave Race|Wave Race 64]]''. Has ramps and platforms that move up and down, along with waving water that slows sinking like in Great Bay) | ||
*[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64'' | *[https://quest64.fandom.com/wiki/Melrode Melrode] (From ''Quest 64''. Uses a layout akin to Merchant Port from ''Rivals of Aether'' and ''Fraymakers'') | ||
*Grim Reaper's Cavern (From ''Jack Bros.'' | *Grim Reaper's Cavern (From ''Jack Bros.'' Based on Mementos with reversed platform placement. Remix version is Mementos.) | ||
*[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]'' | *[https://shantae.fandom.com/wiki/Scuttle_Town Scuttle Town] (From ''[[Shantae]]''. Features an asymmetrical platform arrangement and a day-night cycle) | ||
*[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]'' | *[https://doomwiki.org/wiki/MAP18:_Spawned_Fear_(Doom_64) Spawned Fear] (From ''[[Doom|DOOM 64]]''. Has one solid platform and two soft platforms, all of which raise and lower into acid that does damage over time, and a [https://doomwiki.org/wiki/Cacodemon Cacodemon] that appears and shoots fireballs at the players, which can be attacked and destroyed) | ||
*Big Snowman (From ''Snowboard Kids'' | *Big Snowman (From ''Snowboard Kids''. Has one high portion and one low portion, with a soft platform ski lift that slowly moves between them) | ||
|} | |} | ||
Revision as of 11:27, June 13, 2024
Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64, with the vision of expanding upon the original game with new characters, stages, and features while staying true to its core gameplay. All mechanics and original 12 characters are unchanged. This vision also involves having tournaments where the new characters are pitted against the old ones, all the clones being viable against the originals.
Characters
Smash Remix features all 12 characters from the original game without any changes. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe) and Link (Australia).
As of the current build, 18 new characters have been added labeled as "Remix Characters", consisting of eight characters that originated in Melee, five from Brawl, two from Ultimate, and three unique to Smash Remix. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.
In addition to Remix Characters, "Boss Characters" are also playable, with the player given the ability to choose them upon input when selecting a certain character. These boss characters include the originally unplayable Metal Mario, Giant Donkey Kong, and polygon versions that are the boss characters of Mario, Donkey Kong, and the entire cast (save Boss Characters) respectively. Eight new boss characters have also been included, with Metal Luigi, Giga Bowser, Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, and Dragon King being the boss characters of Luigi, Bowser, Sonic, Kirby, Fox, Falco, Goemon, and Captain Falcon respectively. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
Original (12) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Yoshi |
Donkey Kong |
Link |
Samus | ||||||
Kirby |
Fox |
Pikachu |
Jigglypuff |
Ness |
Captain Falcon | ||||||
Remix (18) | |||||||||||
Bowser |
Dr. Mario |
Sheik |
Young Link |
Ganondorf |
Dark Samus | ||||||
King Dedede |
Falco |
Wolf |
Mewtwo |
Lucas |
Marth | ||||||
Wario |
Sonic |
Banjo & Kazooie |
Conker |
Marina |
Goemon | ||||||
Boss Characters (11) | |||||||||||
Metal Mario |
Metal Luigi |
Giga Bowser |
Mad Piano |
Giant Donkey Kong |
Peppy | ||||||
Slippy |
Super Sonic |
Ebisumaru |
Polygon |
Dragon King |
Stages
As of version 1.5.0, Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.
All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have a "remix" form, which encompasses alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others like Corneria City (Lylat Cruise) significantly change the aesthetics but keep the same layout as the original.
Several stages have special callbacks to their sources in their presentation. On the Mario Kart stages, the Countdown sound effect from Mario Kart 64 will play alongside the announcer counting down the beginning of the match. The Dragon King stage features a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.
Some stages have undergone visual or mechanical revisions between versions, such as Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0. Three stages were cut from previous builds of Smash Remix, with three new stages taking their place while retaining the layouts of the cut stages:
- The Skyloft stage from Super Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0.
- The Kalos Pokémon League stage from Super Smash Bros. for Wii U was replaced by the Gym Leader Castle from Pokémon Stadium in version 1.4.0.
- The Battlefield from Ultimate was replaced with an original Battlefield design inspired by the North American commercial for Super Smash Bros. in version 1.5.0.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho) respectively.
Already in Smash 64 (16) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duel Zoneδ |
Final Destinationδρ |
Peach's CastleΩδρ |
Mushroom KingdomΩδρ |
Meta Crystalδρ |
Yoshi's IslandΩδρ |
Mini Yoshi's Island |
Congo JungleΩδ | ||||||||
Hyrule CastleΩδρ |
Planet ZebesΩδ |
Dream LandΩδρ |
Dream Land Beta 1ρ |
Dream Land Beta 2 |
How to Play |
Sector ZΩδρ |
Saffron CityΩδ | ||||||||
From Melee (18) | |||||||||||||||
Peach's Castle II |
Mushroom Kingdom SR |
Subcon |
Yoshi's Story |
Dinosaur Land |
Congo Falls |
Jungle Japes |
Great Bay | ||||||||
Hyrule Temple |
Fountain of Dreams |
Dream Greens |
Corneria |
Venom |
Pokémon Stadiumρ |
Poké Floats |
Big Blue | ||||||||
Onett |
Flat Zone |
||||||||||||||
From Brawl (10) | |||||||||||||||
Delfino Plaza |
World 1-1 |
Norfair SR |
Yoshi's Island II |
Corneria City |
Pokémon Stadium 2 |
Castle Siege |
Flat Zone 2 | ||||||||
WarioWare, Inc. |
Smashville |
||||||||||||||
From Smash 4 (1) | |||||||||||||||
Mute Cityδ |
|||||||||||||||
From Ultimate (2) | |||||||||||||||
Mementos |
Spiral Mountain |
||||||||||||||
Original (46) | |||||||||||||||
Battlefieldδ |
Dragon Kingρ |
First Destinationρ |
Cool Cool Mountainδρ |
Dr. Mario |
Bowser's Stadium |
Big Boo's Haunt |
Goomba Road | ||||||||
Bowser's Keep |
Pirate Land |
Rainbow Road |
Toad's Turnpike |
Frosty Village |
Ganon's Tower |
Deku Treeδ |
Gerudo Valley | ||||||||
Tal Tal Heightsρ |
Crateriaδ |
Norfairρ |
Mt. Dedede |
Gym Leader Castle |
Osohe Castle |
New Pork City |
Kitchen Island | ||||||||
Green Hill Zone |
Casino Night Zone |
Metallic Madness |
Dracula's Castleρ |
Mad Monster Mansion |
Windy |
Planet Clancer |
Edo Town | ||||||||
Fray's Stageρ |
N64 Stage |
Game Boy Landρ |
Smashketball |
Tower of Heaven |
Glacial River |
Rith Essa |
dataDyne Central | ||||||||
Twilight City |
Melrode |
Grim Reaper's Cavern |
Scuttle Town |
Spawned Fear |
Big Snowman |
||||||||||
Remix (14) | |||||||||||||||
Final Tentination |
Dragon King Remix |
First Destination Remix |
Showdown |
Peach's Castle Beta |
Meta Crystent |
Cool Cool Mountain SR |
Muda Kingdom | ||||||||
Hyrule Castle SR |
Tal Tal Heights Remix |
Sector Z SR |
Inverted Castle |
Fray's Stage - Night |
Glacial River Remix |
||||||||||
Cut (3) | |||||||||||||||
Battlefield |
Skyloft |
Kalos Pokémon League |
Lists of stages available from the Smash series |
---|
|
List of newly created stages |
---|
|
Stage legality
As of version 1.5.0, the game features a "Tournament" stage select layout that, when activated, will only display legal stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
List of Tournament stages | ||
---|---|---|
|
|
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Modes
marks newly added modes inspired by Melee, marks other added modes or menu options.
1-Player
- 1P Game
- Training Mode
- Break the Targets (adds a mode where players can play as any character on any stage)
- Board the Platforms (adds a mode where players can play as any character on any stage)
- Race to the Finish (adds a more difficult version that ascends instead of descending)
Remix 1-Player
- Remix 1 Player (like 1P Game, but with remix characters & bosses)
- All-Star
- Multi-Man Mode
- Cruel Multi-Man Mode
- Home Run Contest
Multiplayer
New items
While items are disabled in Versus mode by default, 11 new items have been added to the game, the majority of which were introduced in later Smash games.
- Cloaking Device
- Super Mushroom
- Poison Mushroom
- Lightning
- Deku Nut (features a unique stun effect that leaves opponents blue and motionless, similar to Ocarina of Time)
- Franklin Badge
- Pitfall
- Spiny Shell (Unlike its Smash 4 counterpart, can only move on the ground like other shells, similar to Mario Kart 64)
- Golden Gun (from Goldeneye 007, has only one ammunition but does extremely high damage and knockback)
- Dango (from Ganbare Goemon, heals 10%. Ebisumaru also spawns one whenever his neutral special hits an opponent)
- P-Wing (from Super Mario Bros. 3, gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)
Differences to original content
- All unlockable content has been made available from the start.
- The Fighting Polygon Team and Metal Mario have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
- The pause menu camera's rotation limits have been disabled.
- Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
- Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing and charged smash attacks, can be enabled through Remix Settings
Release history
Date | Version | Main New Features | New Character(s) | Release Trailer |
---|---|---|---|---|
05/13/2019 | 0.5 | - | Ganondorf | [1] |
05/31/2019 | 0.6 | - Moveset changes for Ganondorf including first new animations | - | |
06/12/2019 | 0.7 | - | Young Link | [2] |
06/27/2019 | 0.8 | - 1st new stage: Ganon's Tower | - | |
07/19/2019 | 0.8.1 | - 2nd new stage: Corneria City | Falco | [3] |
08/08/2019 | 0.8.2 | - Adding instead of replacing stages - Merge with SSBMSE (all stages) |
Dr. Mario | [4] |
10/28/2019 | 0.9 | - Adding instead of replacing characters - 19XX Features like timed stock match |
- | [5] |
12/24/2019 | 0.9.1 | - All 19XXCE features | Dark Samus | [6] |
03/15/2020 | 0.9.2 | - Regional Variants & 1P exclusive characters - Break the Targets for Remix Character |
Wario | [7] |
05/12/2020 | 0.9.3 | - New Regional Variants - Board the Platforms for Remix Characters |
Lucas | [8] |
06/21/2020 | 0.9.3b | (Bug Fixes) | - | |
07/17/2020 | 0.9.3c | (Bug Fixes) | - | |
09/06/2020 | 0.9.4 | - Multi-Man Smash mode - Twelve character battle mode |
Bowser Giga Bowser |
[9] |
12/06/2020 | 0.9.5 | - New Items: Cloaking Device, Super Mushroom, Poison Mushroom - Kirby hats & copy ability for remix characters |
Mad Piano | [10] |
12/19/2020 | 0.9.5b | (Bug Fixes) | - | |
05/11/2021 | 0.9.7 | - Remix 1P Mode - Vs Mode Character customization: Size, Visibility, Skeleton mode, Random Knockback mode |
Wolf Conker |
[11] |
09/19/2021 | 1.0.0 | - All-Star Mode - Additional Character Costumes - New options in Vs Mode Character customization: Shield color, custom stock count, frame delay - Other: Song display, random profiles in settings |
Mewtwo Marth |
[12] |
09/19/2021 | 1.0.1 | (Bug Fixes) | - | |
02/10/2022 | 1.1.0 | - Home-Run Contest - Stamina Mode - Other: Taunt Item Spawn, Input Display, Costume/Shield Match, Remix Bonus Select |
Sonic Super Sonic |
[13] |
02/17/2022 | 1.1.1 | (Bug Fixes) | - | |
07/31/2022 | 1.2.0 | - Ability to select the copy ability Kirby starts the match with - New Items: Spiny Shell, Lightning, Deku Nut, Franklin Badge - Ability to practice stages in 1P Game - Player Tags |
Sheik | [14] |
08/29/2022 | 1.2.1 | (Bug Fixes) | - | |
09/07/2022 | 1.2.2 | (Bug Fixes) | - | |
02/01/2023 | 1.3.0 | - Revamped Young Link moveset - Level 10 CPU - Polygon Remix Characters - New Item: Pitfall - Cruel Z-cancel Mode - Tripping - Directional pad controls |
Marina King Dedede |
[15] |
02/07/2023 | 1.3.1 | (Bug Fixes) | - | |
06/30/2023 | 1.4.0 | - Gameplay Settings (mechanics from future Smash titles) - Character Bios for Remix Characters - Lucas's old CSS redesigned - New Item: Golden Gun |
Goemon Peppy Slippy |
[16] |
07/18/2023 | 1.4.1 | (Bug Fixes) | - | |
01/04/2024 | 1.5.0 | - New Race to the Finish stage - Yellow Team - Gallery - Random Kirby hat option - Poké Ball spawn option - Polygon forms for all characters - Chargeable Smash attacks - New Items: P-Wing, Dango - Blast line warping - Remake of old Smash Remix logo |
Banjo & Kazooie Ebisumaru Metal Luigi Dragon King |
[17] |
04/05/2024 | 1.5.1 | (Bug Fixes) | - | |
04/25/2024 | 1.5.2 | (Bug Fixes) | - |
Credits (developers)
Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.
- Project Leader: The Smashfather
- Creative Director: Fray
- Developer: MarioReincarnate, Cyjorg, halofactory
- Lead Artist: Sope
- Animation and Import Specialist: Subdrag
- Moveset Designer: Honey
- Lead Tester: goombapatrol
- Installation Specialist: CEnnis91
- Modellers: Retro64, Sope, Likiji123, Fray, Pik, Dshaynie, Garret Atwood, Adrian Garcia, M-1, TheQuickSlash, halofactory
- Artists: Sope, Retro64, Connor Rentz, Colonel Birdstrong, Jay6T4, Likiji123, Pik, Gael Romo, TheQuickSlash, halofactory
- Animators: Sope, Fray, Coolguy, Super4ng, Dshaynie, Retro64, MrLuigi001, SushiiZ, Meekal, BlazingFireOmega, PrufStudent, Zeozen, M-1, halofactory
- Musicians: TT, MyNewSoundtrack, PablosCorner, Sope, Retro64, DSC, coffee, mosky2000, Jay6T4, Pun, Fray, TheQuickSlash, supa
- Stage Designers: BridGurrr, Jay6T4, Plaehni, Farcry15, smb123w64gb, Sope, Fray, Snooplax, Sixty Four, M-1, Retro64, TheQuickSlash, ownsoldier, halofactory
- Voice Artists: Zarkpudd, Puma Pet
- Modders: Qapples, smb123w64gb, FaxMeAppleJuice, goombapatrol
- Consultants: Madao, DannySSB, tehz, Carnivorous, CrookedPoe/Clockwise, CrashOverride, M-1, Kaki, Katakiri
- Playtesters: Darkhorse, Stevie G, Luigidoed, Dogs Johnson, emptyW, Raychu, Revan, Big Red, Cobr, Andykins, JaimeHR, JayKayAr, madrush, Shalaka, Kix, Kaki, Fruity, HAMMERHEART and many others
Cut content
As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault.
Cut characters
Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.
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Cut stages
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Trivia
- With the exception of Clefairy, every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
- Every trailer update since 0.9.2, with the exception of 0.9.5, is themed around a specific game for the highlight reel, with said game tying into the (first) newcomer revealed.
- 0.9.2 is themed after Mario Party 2, specifically the main menu.
- 0.9.3 is themed after Mother 3, specifically the inventory menu.
- 0.9.4 is themed after Mario Party 3, specifically the Bowser Space events.
- 0.9.7 is themed after Star Fox 64, specifically the main menu.
- 1.0.0 is themed after Pokémon Snap, specifically the hub menu.
- 1.1.0 is themed after Sonic Adventure, specifically the character select screen.
- 1.2.0 is themed after Ocarina of Time, specifically the file select menu.
- 1.3.0 is themed after Mischief Makers, specifically the stage select screen.
- 1.4.0 is themed after Goemon's Great Adventure, specifically the world map.
- 1.5.0 is themed after Banjo-Kazooie, specifically the file select menu.
- No characters that made their debut in Smash 4 are playable in Smash Remix.
External links
Playable characters in Smash Remix | |
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Playable characters | Banjo & Kazooie · Bowser (Giga Bowser) · Captain Falcon (Dragon King) · Conker · Dark Samus · Dr. Mario · Donkey Kong (Giant Donkey Kong) · Falco (Slippy) · Fox · (Peppy) · Ganondorf · Goemon (Ebisumaru) · Jigglypuff · King Dedede · Kirby (Mad Piano) · Link · Lucas · Luigi (Metal Luigi) · Marina · Mario (Metal Mario) · Marth · Mewtwo · Ness · Pikachu · Samus · Sheik · Sonic (Super Sonic) · Wario · Wolf · Yoshi · Young Link |