Mario (SSBU)/Up special: Difference between revisions
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==Overview== | ==Overview== | ||
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with | Performs a jumping punch upwards. It's useful as an attack out of shield (tied with [[Mr. Game and Watch]]'s up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the stage when near the upper blast line. Additionally, it serves as Mario's primary recovery tool. Although it's overall distance coverage is mere average, thanks to it's speed, fairly large hitboxes and lenient [[Autolink angle]], it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back up safely on stage. | ||
==Hitboxes== | ==Hitboxes== | ||
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==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
The move | The move can grab ledges from both sides starting on frame 14. To [[B-reverse]] it, the control stick has to be held backward on frame 3. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Optional reverse | !Optional reverse | ||
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|- | |- | ||
!Hits 2-6 | !Hits 2-6 | ||
|7-16 | |7-16 (rehit rate: 2) | ||
|- | |- | ||
!Hit 7 | !Hit 7 |
Revision as of 08:37, June 10, 2024
Overview
Performs a jumping punch upwards. It's useful as an attack out of shield (tied with Mr. Game and Watch's up special for fastest up special in the game) as well as a combo finisher. It is commonly used to KO opponents off the top of the stage when near the upper blast line. Additionally, it serves as Mario's primary recovery tool. Although it's overall distance coverage is mere average, thanks to it's speed, fairly large hitboxes and lenient Autolink angle, it can be an effective burst option against a greedy opponent offstage, allowing him to avoid an otherwise fatal edgeguarding setup and get back up safely on stage.
Hitboxes
Timing
Attack
The move can grab ledges from both sides starting on frame 14. To B-reverse it, the control stick has to be held backward on frame 3.
Optional reverse | 3 |
---|---|
Intangibility | 3-6 |
Hit 1 | 3-6 |
Hits 2-6 | 7-16 (rehit rate: 2) |
Hit 7 | 17-18 |
Animation length | 37 |
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Landing
Interruptible | 31 |
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Animation length | 34 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() ![]() State change |
![]() Intangible |
![]() Interruptible |
Parameters
Stick sensitivity to reverse | 0.3 |
---|---|
Stick sensitivity to angle | 0.5 |
Maximum angle deviation | 12° |
Grounded height multiplier | 1.1 |
Aerial height multiplier | 1.08 |
Air speed multiplier on startup | 0.67 |
Helplessness air speed multiplier | 0.6 |
Landing lag | 30 frames |
Chance of Cappy appearing | 30% |
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