Lucas (SSBB)/Up smash: Difference between revisions
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Lilchops20 (talk | contribs) (→Overview: info about Lucas’s up smash) Tag: Mobile edit |
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:LucasUSmashSSBB.gif|thumb|350px|Hitbox visualization showing Lucas's up smash.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
The attack varies in damage; it has a 2% hitbox for the launch and the following hit can deal 19% at its earliest down to 12% at the latest. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen competitively because of long startup and end lag but it has a disjointed hitbox and a great sliding DACUS, making it great for catching an enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage) lets it KO as early as 60% on most of the cast (excluding some of the heavyweights, where they would be K0d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur's. | |||
==Hitboxes== | ==Hitboxes== | ||
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|1-4 | |1-4 | ||
|- | |- | ||
!Intangibility (head | !Intangibility (head) | ||
|15-29 | |15-29 | ||
|- | |- |
Latest revision as of 19:09, June 5, 2024
Overview[edit]
The attack varies in damage; it has a 2% hitbox for the launch and the following hit can deal 19% at its earliest down to 12% at the latest. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen competitively because of long startup and end lag but it has a disjointed hitbox and a great sliding DACUS, making it great for catching an enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage) lets it KO as early as 60% on most of the cast (excluding some of the heavyweights, where they would be K0d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur's.
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Invincibility | 1-4 |
Intangibility (head) | 15-29 |
Launcher hit | 28 |
Earliest hit | 30-32 |
Early hit | 33-37 |
Mid hit | 38-42 |
Late hit | 43-47 |
Latest hit | 48-52 |
Animation length | 98 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Invincible |
Intangible |
Interruptible |