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Isabelle (SSBU)/Down smash: Difference between revisions

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(Small adjustment, added update info + Removed Competitive Expertise banner.)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleDSmash.gif|thumb|370px|Hitbox visualization showing Isabelle's down smash.]]
[[File:IsabelleDSmash.gif|thumb|370px|Hitbox visualization showing Isabelle's down smash.]]
{{competitive expertise}}
==Overview==
==Overview==
Isabelle's Down Smash is her fastest smash attack, providing generous knockback for its startup time, and is typically safe on hit. It notably combos from her jab at mid and high percentages. However, the move is unsafe if shielded and is a relatively unrewarding smash attack. Despite this, Isabelle still greatly benefits from having a quick Down Smash. As a character who excels at ledge trapping and edge guarding, opportunities to send the opponent offstage are valuable.
Isabelle's Down Smash is her fastest smash attack, providing generous knockback for its startup time, and is usually safe on hit. It notably combos from her jab at mid and high percentages. However, the move is unsafe if shielded due to its significant end lag, and is a relatively unrewarding smash attack. This typically limits its usability to a guaranteed hit, kill confirm, or as one of her best panic moves. Despite this, Isabelle still greatly benefits from having a quick Down Smash. As a character who excels at ledge trapping and edge guarding, opportunities to send the opponent offstage are valuable.


Update 13.0.0 significantly increased the size of the sweet spot towards Isabelle, in turn granting Down smash slightly more vertical range. Knock back was slightly increased as well. While these changes marginally helped the move's kill power and range, it most importantly increased the reliability of hitting with the sweet spot instead of the sour spot.
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''

Revision as of 13:26, June 5, 2024

Hitbox visualization showing Isabelle's down smash.

Overview

Isabelle's Down Smash is her fastest smash attack, providing generous knockback for its startup time, and is usually safe on hit. It notably combos from her jab at mid and high percentages. However, the move is unsafe if shielded due to its significant end lag, and is a relatively unrewarding smash attack. This typically limits its usability to a guaranteed hit, kill confirm, or as one of her best panic moves. Despite this, Isabelle still greatly benefits from having a quick Down Smash. As a character who excels at ledge trapping and edge guarding, opportunities to send the opponent offstage are valuable.

Update 13.0.0 significantly increased the size of the sweet spot towards Isabelle, in turn granting Down smash slightly more vertical range. Knock back was slightly increased as well. While these changes marginally helped the move's kill power and range, it most importantly increased the reliability of hitting with the sweet spot instead of the sour spot.

Update History

Super Smash Bros. Ultimate 13.0.0

  • Buff Down smash has more range vertically (size : 4.0 → 5.0, Z offsets : 12.5/-12.5 → 11.5/-11.5).
  • Buff Down smash deals more knockback (KBG : 100 (both) → 104 (hit 1)/105 (hit 2)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 10.0% 0 AngleIcon28.png Standard 35 104 0 HitboxTableIcon(False).png 5.0 top 0.0 3.6 11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Water).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon28.png Standard 35 104 0 HitboxTableIcon(False).png 3.3 top 0.0 3.6 7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Water).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2
0 0 0 8.0% 0 AngleIcon28.png Standard 40 105 0 HitboxTableIcon(False).png 5.0 top 0.0 3.6 -11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Water).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon28.png Standard 40 105 0 HitboxTableIcon(False).png 3.3 top 0.0 3.6 -7.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Water).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 3-4
Hit 1 8-9
Hit 2 12-13
Interruptible 44
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible